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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Input/Keyboard.h>
- /// Keyboard interface class which keeps track on the status of all keys and keeps track of the list of keys pressed.
- class KeyboardMacOS : public Keyboard
- {
- public:
- /// Initialization / shutdown
- virtual bool Initialize(ApplicationWindow *inWindow) override;
- virtual void Shutdown() override { }
- /// Update the keyboard state
- virtual void Poll() override;
- /// Checks if a key is pressed or not
- virtual bool IsKeyPressed(EKey inKey) const override { return mKeyPressed[(int)inKey]; }
- /// Buffered keyboard input, returns EKey::Invalid for none
- virtual EKey GetFirstKey() override;
- virtual EKey GetNextKey() override;
-
- /// Handle a key press event
- void OnKeyPressed(EKey inKey, bool inPressed);
- private:
- bool mKeyPressed[(int)EKey::NumKeys] = { };
- StaticArray<EKey, 128> mPendingKeyBuffer;
- StaticArray<EKey, 128> mKeyBuffer;
- uint mCurrentKey = 0;
- };
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