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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Shapes/HeightFieldShapeTest.h>
- #include <Math/Perlin.h>
- #include <Physics/Collision/Shape/BoxShape.h>
- #include <Physics/Body/BodyCreationSettings.h>
- #include <Physics/Collision/PhysicsMaterialSimple.h>
- #include <Physics/Collision/CastResult.h>
- #include <Physics/Collision/RayCast.h>
- #include <Renderer/DebugRendererImp.h>
- #include <Application/DebugUI.h>
- #include <Utils/ReadData.h>
- #include <Utils/Log.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(HeightFieldShapeTest)
- {
- JPH_ADD_BASE_CLASS(HeightFieldShapeTest, Test)
- }
- static int sTerrainType = 0;
- static const char *sTerrainTypes[] = {
- "Procedural Terrain",
- "Heightfield 1"
- };
- static void sValidateHeightField(const float *inUncompressedHeights, uint inSize, const HeightFieldShape *inShape)
- {
- float max_diff = -1.0f;
- uint max_diff_x = 0, max_diff_y = 0;
- float min_height = FLT_MAX, max_height = -FLT_MAX;
- for (uint y = 0; y < inSize; ++y)
- for (uint x = 0; x < inSize; ++x)
- {
- float h1 = inUncompressedHeights[y * inSize + x];
- if (h1 != HeightFieldShapeConstants::cNoCollisionValue)
- {
- if (inShape->IsNoCollision(x, y))
- FatalError("No collision where there should be");
- float h2 = inShape->GetPosition(x, y).GetY();
- float diff = abs(h2 - h1);
- if (diff > max_diff)
- {
- max_diff = diff;
- max_diff_x = x;
- max_diff_y = y;
- }
- min_height = min(min_height, h1);
- max_height = max(max_height, h1);
- }
- else
- {
- if (!inShape->IsNoCollision(x, y))
- FatalError("Collision where there shouldn't be");
- }
- }
- // Calculate relative error compared to 8-bit compression (error should be below 1)
- float rel_error = 255.0f * max_diff / (max_height - min_height);
- Trace("Min height: %g, max height: %g", (double)min_height, (double)max_height);
- Trace("Max diff: %g at (%d, %d), relative error: %g", (double)max_diff, max_diff_x, max_diff_y, (double)rel_error);
- if (rel_error > 1.0f)
- FatalError("Error too big!");
- }
- void HeightFieldShapeTest::Initialize()
- {
- if (sTerrainType == 0)
- {
- const int n = 128;
- const float cell_size = 1.0f;
- const float max_height = 5.0f;
- // Create height samples
- float heights[n * n];
- for (int y = 0; y < n; ++y)
- for (int x = 0; x < n; ++x)
- heights[y * n + x] = max_height * PerlinNoise3(float(x) * 8.0f / n, 0, float(y) * 8.0f / n, 256, 256, 256);
- // Make some holes
- heights[2 * n + 2] = HeightFieldShapeConstants::cNoCollisionValue;
- for (int y = 4; y < 33; ++y)
- for (int x = 4; x < 33; ++x)
- heights[y * n + x] = HeightFieldShapeConstants::cNoCollisionValue;
- // Make material indices
- uint8 max_material_index = 0;
- uint8 material_indices[Square(n - 1)];
- for (int y = 0; y < n - 1; ++y)
- for (int x = 0; x < n - 1; ++x)
- {
- uint8 material_index = uint8(round((Vec3(x * cell_size, 0, y * cell_size) - Vec3(n * cell_size / 2, 0, n * cell_size / 2)).Length() / 10.0f));
- max_material_index = max(max_material_index, material_index);
- material_indices[y * (n - 1) + x] = material_index;
- }
- // Mark the corners to validate that materials and heights match
- heights[0] = 0.0f;
- heights[n - 1] = 10.0f;
- heights[(n - 1) * n] = 20.0f;
- heights[n * n - 1] = 30.0f;
- material_indices[0] = 0;
- material_indices[n - 2] = 1;
- material_indices[(n - 2) * (n - 1)] = 2;
- material_indices[Square(n - 1) - 1] = 3;
- // Create materials
- PhysicsMaterialList materials;
- for (uint8 i = 0; i <= max_material_index; ++i)
- materials.push_back(new PhysicsMaterialSimple("Material " + ConvertToString(uint(i)), Color::sGetDistinctColor(i)));
- // Create height field
- mHeightField = static_cast<const HeightFieldShape *>(HeightFieldShapeSettings(heights, Vec3(-0.5f * cell_size * n, 0.0f, -0.5f * cell_size * n), Vec3(cell_size, 1.0f, cell_size), n, material_indices, materials).Create().Get().GetPtr());
- Body &terrain = *mBodyInterface->CreateBody(BodyCreationSettings(mHeightField, Vec3::sZero(), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- mBodyInterface->AddBody(terrain.GetID(), EActivation::DontActivate);
- sValidateHeightField(heights, n, mHeightField);
- }
- else if (sTerrainType == 1)
- {
- const int n = 1024;
- const float cell_size = 0.5f;
- // Get height samples
- vector<uint8> data = ReadData("Assets/heightfield1.bin");
- if (data.size() != sizeof(float) * n * n)
- FatalError("Invalid file size");
- const float *heights = (float *)&data[0];
- // Create height field
- mHeightField = static_cast<const HeightFieldShape *>(HeightFieldShapeSettings(heights, Vec3(-0.5f * cell_size * n, 0.0f, -0.5f * cell_size * n), Vec3(cell_size, 1.0f, cell_size), n).Create().Get().GetPtr());
- Body &terrain = *mBodyInterface->CreateBody(BodyCreationSettings(mHeightField, Vec3::sZero(), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- mBodyInterface->AddBody(terrain.GetID(), EActivation::DontActivate);
- sValidateHeightField(heights, n, mHeightField);
- }
- // Determine terrain height
- RayCastResult result;
- Vec3 start(0, 1000, 0);
- Vec3 direction(0, -2000, 0);
- RayCast ray { start, direction };
- if (mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, result, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::NON_MOVING), SpecifiedObjectLayerFilter(Layers::NON_MOVING)))
- mHitPos = start + result.mFraction * direction;
- // Dynamic body
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.5f, 1.0f, 2.0f)), mHitPos + Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- }
- void HeightFieldShapeTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- // Test the 'GetHeight' function and draw a marker on the surface
- Vec3 test_pos = inParams.mCameraState.mPos + 10.0f * inParams.mCameraState.mForward, surface_pos;
- SubShapeID sub_shape_id;
- if (mHeightField->ProjectOntoSurface(test_pos, surface_pos, sub_shape_id))
- {
- Vec3 surface_normal = mHeightField->GetSurfaceNormal(sub_shape_id, surface_pos);
- mDebugRenderer->DrawMarker(surface_pos, Color::sWhite, 1.0f);
- mDebugRenderer->DrawArrow(surface_pos, surface_pos + surface_normal, Color::sRed, 0.1f);
- }
- }
- void HeightFieldShapeTest::GetInitialCamera(CameraState &ioState) const
- {
- // Correct camera pos for hit position
- ioState.mPos += mHitPos;
- }
- void HeightFieldShapeTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
- {
- inUI->CreateTextButton(inSubMenu, "Select Terrain", [this, inUI]() {
- UIElement *terrain_name = inUI->CreateMenu();
- for (uint i = 0; i < size(sTerrainTypes); ++i)
- inUI->CreateTextButton(terrain_name, sTerrainTypes[i], [this, i]() { sTerrainType = i; RestartTest(); });
- inUI->ShowMenu(terrain_name);
- });
- }
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