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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Collision/Shape/Shape.h>
- #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Physics/Collision/PhysicsMaterial.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/CollidePointResult.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #include <Jolt/Core/Factory.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT_BASE(ShapeSettings)
- {
- JPH_ADD_BASE_CLASS(ShapeSettings, SerializableObject)
- JPH_ADD_ATTRIBUTE(ShapeSettings, mUserData)
- }
- #ifdef JPH_DEBUG_RENDERER
- bool Shape::sDrawSubmergedVolumes = false;
- #endif // JPH_DEBUG_RENDERER
- ShapeFunctions ShapeFunctions::sRegistry[NumSubShapeTypes];
- TransformedShape Shape::GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const
- {
- // We have reached the leaf shape so there is no remainder
- outRemainder = SubShapeID();
- // Just return the transformed shape for this shape
- TransformedShape ts(RVec3(inPositionCOM), inRotation, this, BodyID());
- ts.SetShapeScale(inScale);
- return ts;
- }
- void Shape::CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- // Test shape filter
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
- return;
- TransformedShape ts(RVec3(inPositionCOM), inRotation, this, TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator);
- ts.SetShapeScale(inScale);
- ioCollector.AddHit(ts);
- }
- void Shape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
- {
- Vec3 scale;
- Mat44 transform = inCenterOfMassTransform.Decompose(scale);
- TransformedShape ts(RVec3(transform.GetTranslation()), transform.GetQuaternion(), this, BodyID(), SubShapeIDCreator());
- ts.SetShapeScale(MakeScaleValid(scale));
- ioCollector.AddHit(ts);
- }
- void Shape::SaveBinaryState(StreamOut &inStream) const
- {
- inStream.Write(mShapeSubType);
- inStream.Write(mUserData);
- }
- void Shape::RestoreBinaryState(StreamIn &inStream)
- {
- // Type hash read by sRestoreFromBinaryState
- inStream.Read(mUserData);
- }
- Shape::ShapeResult Shape::sRestoreFromBinaryState(StreamIn &inStream)
- {
- ShapeResult result;
- // Read the type of the shape
- EShapeSubType shape_sub_type;
- inStream.Read(shape_sub_type);
- if (inStream.IsEOF() || inStream.IsFailed())
- {
- result.SetError("Failed to read type id");
- return result;
- }
- // Construct and read the data of the shape
- Ref<Shape> shape = ShapeFunctions::sGet(shape_sub_type).mConstruct();
- shape->RestoreBinaryState(inStream);
- if (inStream.IsEOF() || inStream.IsFailed())
- {
- result.SetError("Failed to restore shape");
- return result;
- }
- result.Set(shape);
- return result;
- }
- void Shape::SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const
- {
- ShapeToIDMap::const_iterator shape_id_iter = ioShapeMap.find(this);
- if (shape_id_iter == ioShapeMap.end())
- {
- // Write shape ID of this shape
- uint32 shape_id = (uint32)ioShapeMap.size();
- ioShapeMap[this] = shape_id;
- inStream.Write(shape_id);
- // Write the shape itself
- SaveBinaryState(inStream);
- // Write the ID's of all sub shapes
- ShapeList sub_shapes;
- SaveSubShapeState(sub_shapes);
- inStream.Write(uint32(sub_shapes.size()));
- for (const Shape *shape : sub_shapes)
- {
- if (shape == nullptr)
- inStream.Write(~uint32(0));
- else
- shape->SaveWithChildren(inStream, ioShapeMap, ioMaterialMap);
- }
- // Write the materials
- PhysicsMaterialList materials;
- SaveMaterialState(materials);
- StreamUtils::SaveObjectArray(inStream, materials, &ioMaterialMap);
- }
- else
- {
- // Known shape, just write the ID
- inStream.Write(shape_id_iter->second);
- }
- }
- Shape::ShapeResult Shape::sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap)
- {
- ShapeResult result;
- // Read ID of this shape
- uint32 shape_id;
- inStream.Read(shape_id);
- if (inStream.IsEOF() || inStream.IsFailed())
- {
- result.SetError("Failed to read shape id");
- return result;
- }
- // Check nullptr shape
- if (shape_id == ~uint32(0))
- {
- result.Set(nullptr);
- return result;
- }
- // Check if we already read this shape
- if (shape_id < ioShapeMap.size())
- {
- result.Set(ioShapeMap[shape_id]);
- return result;
- }
- // Read the shape
- result = sRestoreFromBinaryState(inStream);
- if (result.HasError())
- return result;
- JPH_ASSERT(ioShapeMap.size() == shape_id); // Assert that this is the next ID in the map
- ioShapeMap.push_back(result.Get());
- // Read the sub shapes
- uint32 len;
- inStream.Read(len);
- if (inStream.IsEOF() || inStream.IsFailed())
- {
- result.SetError("Failed to read stream");
- return result;
- }
- ShapeList sub_shapes;
- sub_shapes.reserve(len);
- for (size_t i = 0; i < len; ++i)
- {
- ShapeResult sub_shape_result = sRestoreWithChildren(inStream, ioShapeMap, ioMaterialMap);
- if (sub_shape_result.HasError())
- return sub_shape_result;
- sub_shapes.push_back(sub_shape_result.Get());
- }
- result.Get()->RestoreSubShapeState(sub_shapes.data(), (uint)sub_shapes.size());
- // Read the materials
- Result mlresult = StreamUtils::RestoreObjectArray<PhysicsMaterialList>(inStream, ioMaterialMap);
- if (mlresult.HasError())
- {
- result.SetError(mlresult.GetError());
- return result;
- }
- const PhysicsMaterialList &materials = mlresult.Get();
- result.Get()->RestoreMaterialState(materials.data(), (uint)materials.size());
- return result;
- }
- Shape::Stats Shape::GetStatsRecursive(VisitedShapes &ioVisitedShapes) const
- {
- Stats stats = GetStats();
- // If shape is already visited, don't count its size again
- if (!ioVisitedShapes.insert(this).second)
- stats.mSizeBytes = 0;
- return stats;
- }
- bool Shape::IsValidScale(Vec3Arg inScale) const
- {
- return !ScaleHelpers::IsZeroScale(inScale);
- }
- Vec3 Shape::MakeScaleValid(Vec3Arg inScale) const
- {
- return ScaleHelpers::MakeNonZeroScale(inScale);
- }
- Shape::ShapeResult Shape::ScaleShape(Vec3Arg inScale) const
- {
- const Vec3 unit_scale = Vec3::sReplicate(1.0f);
- if (inScale.IsNearZero())
- {
- ShapeResult result;
- result.SetError("Can't use zero scale!");
- return result;
- }
- // First test if we can just wrap this shape in a scaled shape
- if (IsValidScale(inScale))
- {
- // Test if the scale is near unit
- ShapeResult result;
- if (inScale.IsClose(unit_scale))
- result.Set(const_cast<Shape *>(this));
- else
- result.Set(new ScaledShape(this, inScale));
- return result;
- }
- // Collect the leaf shapes and their transforms
- struct Collector : TransformedShapeCollector
- {
- virtual void AddHit(const ResultType &inResult) override
- {
- mShapes.push_back(inResult);
- }
- Array<TransformedShape> mShapes;
- };
- Collector collector;
- TransformShape(Mat44::sScale(inScale) * Mat44::sTranslation(GetCenterOfMass()), collector);
- // Construct a compound shape
- StaticCompoundShapeSettings compound;
- compound.mSubShapes.reserve(collector.mShapes.size());
- for (const TransformedShape &ts : collector.mShapes)
- {
- const Shape *shape = ts.mShape;
- // Construct a scaled shape if scale is not unit
- Vec3 scale = ts.GetShapeScale();
- if (!scale.IsClose(unit_scale))
- shape = new ScaledShape(shape, scale);
- // Add the shape
- compound.AddShape(Vec3(ts.mShapePositionCOM) - ts.mShapeRotation * shape->GetCenterOfMass(), ts.mShapeRotation, shape);
- }
- return compound.Create();
- }
- void Shape::sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter)
- {
- // First test if we're inside our bounding box
- AABox bounds = inShape.GetLocalBounds();
- if (bounds.Contains(inPoint))
- {
- // A collector that just counts the number of hits
- class HitCountCollector : public CastRayCollector
- {
- public:
- virtual void AddHit(const RayCastResult &inResult) override
- {
- // Store the last sub shape ID so that we can provide something to our outer hit collector
- mSubShapeID = inResult.mSubShapeID2;
- ++mHitCount;
- }
- int mHitCount = 0;
- SubShapeID mSubShapeID;
- };
- HitCountCollector collector;
- // Configure the raycast
- RayCastSettings settings;
- settings.mBackFaceMode = EBackFaceMode::CollideWithBackFaces;
- // Cast a ray that's 10% longer than the height of our bounding box
- inShape.CastRay(RayCast { inPoint, 1.1f * bounds.GetSize().GetY() * Vec3::sAxisY() }, settings, inSubShapeIDCreator, collector, inShapeFilter);
- // Odd amount of hits means inside
- if ((collector.mHitCount & 1) == 1)
- ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), collector.mSubShapeID });
- }
- }
- JPH_NAMESPACE_END
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