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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/PathConstraintPath.h>
- #include <Jolt/Core/StreamUtils.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(PathConstraintPath)
- {
- JPH_ADD_BASE_CLASS(PathConstraintPath, SerializableObject)
- }
- #ifdef JPH_DEBUG_RENDERER
- // Helper function to transform the results of GetPointOnPath to world space
- static inline void sTransformPathPoint(RMat44Arg inTransform, Vec3Arg inPosition, RVec3 &outPosition, Vec3 &ioNormal, Vec3 &ioBinormal)
- {
- outPosition = inTransform * inPosition;
- ioNormal = inTransform.Multiply3x3(ioNormal);
- ioBinormal = inTransform.Multiply3x3(ioBinormal);
- }
- // Helper function to draw a path segment
- static inline void sDrawPathSegment(DebugRenderer *inRenderer, RVec3Arg inPrevPosition, RVec3Arg inPosition, Vec3Arg inNormal, Vec3Arg inBinormal)
- {
- inRenderer->DrawLine(inPrevPosition, inPosition, Color::sWhite);
- inRenderer->DrawArrow(inPosition, inPosition + 0.1f * inNormal, Color::sRed, 0.02f);
- inRenderer->DrawArrow(inPosition, inPosition + 0.1f * inBinormal, Color::sGreen, 0.02f);
- }
- void PathConstraintPath::DrawPath(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) const
- {
- // Calculate first point
- Vec3 lfirst_pos, first_tangent, first_normal, first_binormal;
- GetPointOnPath(0.0f, lfirst_pos, first_tangent, first_normal, first_binormal);
- RVec3 first_pos;
- sTransformPathPoint(inBaseTransform, lfirst_pos, first_pos, first_normal, first_binormal);
- float t_max = GetPathMaxFraction();
- // Draw the segments
- RVec3 prev_pos = first_pos;
- for (float t = 0.1f; t < t_max; t += 0.1f)
- {
- Vec3 lpos, tangent, normal, binormal;
- GetPointOnPath(t, lpos, tangent, normal, binormal);
- RVec3 pos;
- sTransformPathPoint(inBaseTransform, lpos, pos, normal, binormal);
- sDrawPathSegment(inRenderer, prev_pos, pos, normal, binormal);
- prev_pos = pos;
- }
- // Draw last point
- Vec3 lpos, tangent, normal, binormal;
- GetPointOnPath(t_max, lpos, tangent, normal, binormal);
- RVec3 pos;
- sTransformPathPoint(inBaseTransform, lpos, pos, normal, binormal);
- sDrawPathSegment(inRenderer, prev_pos, pos, normal, binormal);
- }
- #endif // JPH_DEBUG_RENDERER
- void PathConstraintPath::SaveBinaryState(StreamOut &inStream) const
- {
- inStream.Write(GetRTTI()->GetHash());
- inStream.Write(mIsLooping);
- }
- void PathConstraintPath::RestoreBinaryState(StreamIn &inStream)
- {
- // Type hash read by sRestoreFromBinaryState
- inStream.Read(mIsLooping);
- }
- PathConstraintPath::PathResult PathConstraintPath::sRestoreFromBinaryState(StreamIn &inStream)
- {
- return StreamUtils::RestoreObject<PathConstraintPath>(inStream, &PathConstraintPath::RestoreBinaryState);
- }
- JPH_NAMESPACE_END
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