Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 10 mesi fa
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CharacterVirtualScene.h 2af1bf9434 Added scene to test determinism of CharacterVirtual (#1478) 11 mesi fa
ConvexVsMeshScene.h 53c5190a8b Improved searching for the Asset folder (#1454) 11 mesi fa
LargeMeshScene.h 53c5190a8b Improved searching for the Asset folder (#1454) 11 mesi fa
Layers.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 anni fa
MaxBodiesScene.h e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 10 mesi fa
PerformanceTest.cmake 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) 10 mesi fa
PerformanceTest.cpp e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 10 mesi fa
PerformanceTestScene.h e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 10 mesi fa
PyramidScene.h 20b390c012 Fixed msvc clang build double precision 2 anni fa
RagdollScene.h 53c5190a8b Improved searching for the Asset folder (#1454) 11 mesi fa