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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/Shape/Shape.h>
- #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
- #include <Jolt/Physics/Collision/ShapeCast.h>
- #include <Jolt/Physics/Collision/ShapeFilter.h>
- #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
- JPH_NAMESPACE_BEGIN
- class CollideShapeSettings;
- /// Dispatch function, main function to handle collisions between shapes
- class CollisionDispatch
- {
- public:
- /// Collide 2 shapes and pass any collision on to ioCollector
- /// @param inShape1 The first shape
- /// @param inShape2 The second shape
- /// @param inScale1 Local space scale of shape 1
- /// @param inScale2 Local space scale of shape 2
- /// @param inCenterOfMassTransform1 Transform to transform center of mass of shape 1 into world space
- /// @param inCenterOfMassTransform2 Transform to transform center of mass of shape 2 into world space
- /// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for shape 1
- /// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for shape 2
- /// @param inCollideShapeSettings Options for the CollideShape test
- /// @param ioCollector The collector that receives the results.
- /// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
- static inline void sCollideShapeVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { })
- {
- JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()]);)
- // Only test shape if it passes the shape filter
- if (inShapeFilter.ShouldCollide(inShape1, inSubShapeIDCreator1.GetID(), inShape2, inSubShapeIDCreator2.GetID()))
- sCollideShape[(int)inShape1->GetSubType()][(int)inShape2->GetSubType()](inShape1, inShape2, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
- }
- /// Cast a shape againt this shape, passes any hits found to ioCollector.
- /// Note: This version takes the shape cast in local space relative to the center of mass of inShape, take a look at sCastShapeVsShapeWorldSpace if you have a shape cast in world space.
- /// @param inShapeCastLocal The shape to cast against the other shape and its start and direction.
- /// @param inShapeCastSettings Settings for performing the cast
- /// @param inShape The shape to cast against.
- /// @param inScale Local space scale for the shape to cast against.
- /// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
- /// @param inCenterOfMassTransform2 Is the center of mass transform of shape 2 (excluding scale), this is used to provide a transform to the shape cast result so that local hit result quantities can be transformed into world space.
- /// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for the casting shape
- /// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for the shape we're casting against
- /// @param ioCollector The collector that receives the results.
- static inline void sCastShapeVsShapeLocalSpace(const ShapeCast &inShapeCastLocal, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
- {
- JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseStat track(NarrowPhaseStat::sCastShape[(int)inShapeCast.mShape->GetSubType()][(int)inShape->GetSubType()]);)
- // Only test shape if it passes the shape filter
- if (inShapeFilter.ShouldCollide(inShapeCastLocal.mShape, inSubShapeIDCreator1.GetID(), inShape, inSubShapeIDCreator2.GetID()))
- sCastShape[(int)inShapeCastLocal.mShape->GetSubType()][(int)inShape->GetSubType()](inShapeCastLocal, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
- }
- /// See: sCastShapeVsShapeLocalSpace.
- /// The only difference is that the shape cast (inShapeCastWorld) is provided in world space.
- /// Note: A shape cast contains the center of mass start of the shape, if you have the world transform of the shape you probably want to construct it using ShapeCast::sFromWorldTransform.
- static inline void sCastShapeVsShapeWorldSpace(const ShapeCast &inShapeCastWorld, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
- {
- ShapeCast local_shape_cast = inShapeCastWorld.PostTransformed(inCenterOfMassTransform2.InversedRotationTranslation());
- sCastShapeVsShapeLocalSpace(local_shape_cast, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
- }
- /// Function that collides 2 shapes (see sCollideShapeVsShape)
- using CollideShape = void (*)(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- /// Function that casts a shape vs another shape (see sCastShapeVsShapeLocalSpace)
- using CastShape = void (*)(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- /// Initialize all collision functions with a function that asserts and returns no collision
- static void sInit();
- /// Register a collide shape function in the collision table
- static void sRegisterCollideShape(EShapeSubType inType1, EShapeSubType inType2, CollideShape inFunction) { sCollideShape[(int)inType1][(int)inType2] = inFunction; }
- /// Register a cast shape function in the collision table
- static void sRegisterCastShape(EShapeSubType inType1, EShapeSubType inType2, CastShape inFunction) { sCastShape[(int)inType1][(int)inType2] = inFunction; }
- /// An implementation of CollideShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around
- static void sReversedCollideShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- /// An implementation of CastShape that swaps inShape1 and inShape2 and swaps the result back, can be registered if the collision function only exists the other way around
- static void sReversedCastShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- private:
- static CollideShape sCollideShape[NumSubShapeTypes][NumSubShapeTypes];
- static CastShape sCastShape[NumSubShapeTypes][NumSubShapeTypes];
- };
- JPH_NAMESPACE_END
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