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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
- #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/CollidePointResult.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Geometry/RayCylinder.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(CylinderShapeSettings)
- {
- JPH_ADD_BASE_CLASS(CylinderShapeSettings, ConvexShapeSettings)
- JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mHalfHeight)
- JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mRadius)
- JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mConvexRadius)
- }
- // Approximation of top face with 8 vertices
- static const float cSin45 = 0.70710678118654752440084436210485f;
- static const Vec3 cTopFace[] =
- {
- Vec3(0.0f, 1.0f, 1.0f),
- Vec3(cSin45, 1.0f, cSin45),
- Vec3(1.0f, 1.0f, 0.0f),
- Vec3(cSin45, 1.0f, -cSin45),
- Vec3(-0.0f, 1.0f, -1.0f),
- Vec3(-cSin45, 1.0f, -cSin45),
- Vec3(-1.0f, 1.0f, 0.0f),
- Vec3(-cSin45, 1.0f, cSin45)
- };
- static const vector<Vec3> sUnitCylinderTriangles = []() {
- vector<Vec3> verts;
- const Vec3 bottom_offset(0.0f, -2.0f, 0.0f);
- int num_verts = sizeof(cTopFace) / sizeof(Vec3);
- for (int i = 0; i < num_verts; ++i)
- {
- Vec3 t1 = cTopFace[i];
- Vec3 t2 = cTopFace[(i + 1) % num_verts];
- Vec3 b1 = cTopFace[i] + bottom_offset;
- Vec3 b2 = cTopFace[(i + 1) % num_verts] + bottom_offset;
- // Top
- verts.push_back(Vec3(0.0f, 1.0f, 0.0f));
- verts.push_back(t1);
- verts.push_back(t2);
- // Bottom
- verts.push_back(Vec3(0.0f, -1.0f, 0.0f));
- verts.push_back(b2);
- verts.push_back(b1);
- // Side
- verts.push_back(t1);
- verts.push_back(b1);
- verts.push_back(t2);
- verts.push_back(t2);
- verts.push_back(b1);
- verts.push_back(b2);
- }
- return verts;
- }();
- ShapeSettings::ShapeResult CylinderShapeSettings::Create() const
- {
- if (mCachedResult.IsEmpty())
- Ref<Shape> shape = new CylinderShape(*this, mCachedResult);
- return mCachedResult;
- }
- CylinderShape::CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult) :
- ConvexShape(EShapeSubType::Cylinder, inSettings, outResult),
- mHalfHeight(inSettings.mHalfHeight),
- mRadius(inSettings.mRadius),
- mConvexRadius(inSettings.mConvexRadius)
- {
- if (inSettings.mHalfHeight < inSettings.mConvexRadius)
- {
- outResult.SetError("Invalid height");
- return;
- }
- if (inSettings.mRadius < inSettings.mConvexRadius)
- {
- outResult.SetError("Invalid radius");
- return;
- }
- if (inSettings.mConvexRadius < 0.0f)
- {
- outResult.SetError("Invalid convex radius");
- return;
- }
- outResult.Set(this);
- }
- CylinderShape::CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius, const PhysicsMaterial *inMaterial) :
- ConvexShape(EShapeSubType::Cylinder, inMaterial),
- mHalfHeight(inHalfHeight),
- mRadius(inRadius),
- mConvexRadius(inConvexRadius)
- {
- JPH_ASSERT(inHalfHeight >= inConvexRadius);
- JPH_ASSERT(inRadius >= inConvexRadius);
- JPH_ASSERT(inConvexRadius >= 0.0f);
- }
- class CylinderShape::Cylinder final : public Support
- {
- public:
- Cylinder(float inHalfHeight, float inRadius, float inConvexRadius) :
- mHalfHeight(inHalfHeight),
- mRadius(inRadius),
- mConvexRadius(inConvexRadius)
- {
- static_assert(sizeof(Cylinder) <= sizeof(SupportBuffer), "Buffer size too small");
- JPH_ASSERT(IsAligned(this, alignof(Cylinder)));
- }
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
- {
- // Support mapping, taken from:
- // A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen
- // page 8
- float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
- float o = sqrt(Square(x) + Square(z));
- if (o > 0.0f)
- return Vec3((mRadius * x) / o, Sign(y) * mHalfHeight, (mRadius * z) / o);
- else
- return Vec3(0, Sign(y) * mHalfHeight, 0);
- }
- virtual float GetConvexRadius() const override
- {
- return mConvexRadius;
- }
- private:
- float mHalfHeight;
- float mRadius;
- float mConvexRadius;
- };
- const ConvexShape::Support *CylinderShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
- {
- JPH_ASSERT(IsValidScale(inScale));
- // Get scaled cylinder
- Vec3 abs_scale = inScale.Abs();
- float scale_xz = abs_scale.GetX();
- float scale_y = abs_scale.GetY();
- float scaled_half_height = scale_y * mHalfHeight;
- float scaled_radius = scale_xz * mRadius;
- float scaled_convex_radius = ScaleHelpers::ScaleConvexRadius(mConvexRadius, inScale);
- switch (inMode)
- {
- case ESupportMode::IncludeConvexRadius:
- return new (&inBuffer) Cylinder(scaled_half_height, scaled_radius, 0.0f);
- case ESupportMode::ExcludeConvexRadius:
- return new (&inBuffer) Cylinder(scaled_half_height - scaled_convex_radius, scaled_radius - scaled_convex_radius, scaled_convex_radius);
- }
- JPH_ASSERT(false);
- return nullptr;
- }
- void CylinderShape::GetSupportingFace(Vec3Arg inDirection, Vec3Arg inScale, SupportingFace &outVertices) const
- {
- JPH_ASSERT(IsValidScale(inScale));
- // Get scaled cylinder
- Vec3 abs_scale = inScale.Abs();
- float scale_xz = abs_scale.GetX();
- float scale_y = abs_scale.GetY();
- float scaled_half_height = scale_y * mHalfHeight;
- float scaled_radius = scale_xz * mRadius;
- float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
- float o = sqrt(Square(x) + Square(z));
- // If o / |y| > scaled_radius / scaled_half_height, we're hitting the side
- if (o * scaled_half_height > scaled_radius * abs(y))
- {
- // Hitting side
- float f = -scaled_radius / o;
- float vx = x * f;
- float vz = z * f;
- outVertices.push_back(Vec3(vx, scaled_half_height, vz));
- outVertices.push_back(Vec3(vx, -scaled_half_height, vz));
- }
- else
- {
- // Hitting top or bottom
- Vec3 multiplier = y < 0.0f? Vec3(scaled_radius, scaled_half_height, scaled_radius) : Vec3(-scaled_radius, -scaled_half_height, scaled_radius);
- for (const Vec3 &v : cTopFace)
- outVertices.push_back(multiplier * v);
- }
- }
- MassProperties CylinderShape::GetMassProperties() const
- {
- MassProperties p;
- // Mass is surface of circle * height
- float radius_sq = Square(mRadius);
- float height = 2.0f * mHalfHeight;
- p.mMass = JPH_PI * radius_sq * height * GetDensity();
- // Inertia according to https://en.wikipedia.org/wiki/List_of_moments_of_inertia:
- float inertia_y = radius_sq * p.mMass * 0.5f;
- float inertia_x = inertia_y * 0.5f + p.mMass * height * height / 12.0f;
- float inertia_z = inertia_x;
- // Set inertia
- p.mInertia = Mat44::sScale(Vec3(inertia_x, inertia_y, inertia_z));
-
- return p;
- }
- Vec3 CylinderShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
- {
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
- // Calculate distance to infinite cylinder surface
- Vec3 local_surface_position_xz(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ());
- float local_surface_position_xz_len = local_surface_position_xz.Length();
- float distance_to_curved_surface = abs(local_surface_position_xz_len - mRadius);
- // Calculate distance to top or bottom plane
- float distance_to_top_or_bottom = abs(abs(inLocalSurfacePosition.GetY()) - mHalfHeight);
- // Return normal according to closest surface
- if (distance_to_curved_surface < distance_to_top_or_bottom)
- return local_surface_position_xz / local_surface_position_xz_len;
- else
- return inLocalSurfacePosition.GetY() > 0.0f? Vec3::sAxisY() : -Vec3::sAxisY();
- }
- AABox CylinderShape::GetLocalBounds() const
- {
- Vec3 extent = Vec3(mRadius, mHalfHeight, mRadius);
- return AABox(-extent, extent);
- }
- #ifdef JPH_DEBUG_RENDERER
- void CylinderShape::Draw(DebugRenderer *inRenderer, Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
- {
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
- inRenderer->DrawCylinder(inCenterOfMassTransform * Mat44::sScale(inScale.Abs()), mHalfHeight, mRadius, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
- }
- #endif // JPH_DEBUG_RENDERER
- bool CylinderShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
- {
- // Test ray against capsule
- float fraction = RayCylinder(inRay.mOrigin, inRay.mDirection, mHalfHeight, mRadius);
- if (fraction < ioHit.mFraction)
- {
- ioHit.mFraction = fraction;
- ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
- return true;
- }
- return false;
- }
- void CylinderShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector) const
- {
- // Check if the point is in the cylinder
- if (abs(inPoint.GetY()) <= mHalfHeight // Within the height
- && Square(inPoint.GetX()) + Square(inPoint.GetZ()) <= Square(mRadius)) // Within the radius
- ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
- }
- void CylinderShape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
- {
- Vec3 scale;
- Mat44 transform = inCenterOfMassTransform.Decompose(scale);
- TransformedShape ts(transform.GetTranslation(), transform.GetRotation().GetQuaternion(), this, BodyID(), SubShapeIDCreator());
- Vec3 abs_scale = scale.Abs();
- float xz = 0.5f * (abs_scale.GetX() + abs_scale.GetZ());
- ts.SetShapeScale(Vec3(xz, abs_scale.GetY(), xz));
- ioCollector.AddHit(ts);
- }
- void CylinderShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
- {
- Mat44 unit_cylinder_transform(Vec4(mRadius, 0, 0, 0), Vec4(0, mHalfHeight, 0, 0), Vec4(0, 0, mRadius, 0), Vec4(0, 0, 0, 1));
- new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, inScale, unit_cylinder_transform, sUnitCylinderTriangles.data(), sUnitCylinderTriangles.size(), GetMaterial());
- }
- int CylinderShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
- {
- return ((GetTrianglesContextVertexList &)ioContext).GetTrianglesNext(inMaxTrianglesRequested, outTriangleVertices, outMaterials);
- }
- void CylinderShape::SaveBinaryState(StreamOut &inStream) const
- {
- ConvexShape::SaveBinaryState(inStream);
- inStream.Write(mHalfHeight);
- inStream.Write(mRadius);
- inStream.Write(mConvexRadius);
- }
- void CylinderShape::RestoreBinaryState(StreamIn &inStream)
- {
- ConvexShape::RestoreBinaryState(inStream);
- inStream.Read(mHalfHeight);
- inStream.Read(mRadius);
- inStream.Read(mConvexRadius);
- }
- bool CylinderShape::IsValidScale(Vec3Arg inScale) const
- {
- // X and Z need same scale
- Vec3 abs_scale = inScale.Abs();
- return ConvexShape::IsValidScale(inScale) && abs_scale.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>().IsClose(abs_scale, ScaleHelpers::cScaleToleranceSq);
- }
- void CylinderShape::sRegister()
- {
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Cylinder);
- f.mConstruct = []() -> Shape * { return new CylinderShape; };
- f.mColor = Color::sGreen;
- }
- JPH_NAMESPACE_END
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