.. |
Body
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cb2bc4f67d
Fixed an assert when trying to get the body creation settings of a body that was created as dynamic and then turned into a static object
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3 lat temu |
Character
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452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
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3 lat temu |
Collision
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4b53517f49
Helper function to disable parent child collisions (#77)
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3 lat temu |
Constraints
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8edc23a41d
Ability to specify reference space for constraint creation (#90)
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3 lat temu |
Ragdoll
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4b53517f49
Helper function to disable parent child collisions (#77)
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3 lat temu |
Vehicle
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ed508b94bc
Fix VehicleCollisionTesters colliding with sensor bodies (#86)
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3 lat temu |
EActivation.h
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686ab6ab85
Initial import
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4 lat temu |
IslandBuilder.cpp
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b6db17ef34
Removed superfluous cast
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3 lat temu |
IslandBuilder.h
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fc867d9152
Optimized island builder (#42)
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3 lat temu |
PhysicsLock.cpp
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4f87ec71da
sonar fixes (#15)
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3 lat temu |
PhysicsLock.h
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4f87ec71da
sonar fixes (#15)
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3 lat temu |
PhysicsScene.cpp
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24ea3a5c18
Broadphase related changes
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3 lat temu |
PhysicsScene.h
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24ea3a5c18
Broadphase related changes
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3 lat temu |
PhysicsSettings.h
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377931cd27
Made ConvexVsMesh performance test 5% faster
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3 lat temu |
PhysicsStepListener.h
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405c4a2dac
Sonar: Added '= default' where possible.
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4 lat temu |
PhysicsSystem.cpp
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 lat temu |
PhysicsSystem.h
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 lat temu |
PhysicsUpdateContext.cpp
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686ab6ab85
Initial import
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4 lat temu |
PhysicsUpdateContext.h
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3fbc103965
Improved contact cache scaling across multiple cores (#26)
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3 lat temu |
StateRecorder.h
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686ab6ab85
Initial import
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4 lat temu |
StateRecorderImpl.cpp
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686ab6ab85
Initial import
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4 lat temu |
StateRecorderImpl.h
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686ab6ab85
Initial import
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4 lat temu |