ComputeQueueCPU.cpp 2.8 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Compute/CPU/ComputeQueueCPU.h>
  6. #include <Jolt/Compute/CPU/ComputeShaderCPU.h>
  7. #include <Jolt/Compute/CPU/ComputeBufferCPU.h>
  8. #include <Jolt/Compute/CPU/ShaderWrapper.h>
  9. #include <Jolt/Compute/CPU/HLSLToCPP.h>
  10. JPH_NAMESPACE_BEGIN
  11. ComputeQueueCPU::~ComputeQueueCPU()
  12. {
  13. JPH_ASSERT(mShader == nullptr && mWrapper == nullptr);
  14. }
  15. void ComputeQueueCPU::SetShader(const ComputeShader *inShader)
  16. {
  17. JPH_ASSERT(mShader == nullptr && mWrapper == nullptr);
  18. mShader = static_cast<const ComputeShaderCPU *>(inShader);
  19. mWrapper = mShader->CreateWrapper();
  20. }
  21. void ComputeQueueCPU::SetConstantBuffer(const char *inName, const ComputeBuffer *inBuffer)
  22. {
  23. if (inBuffer == nullptr)
  24. return;
  25. JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::ConstantBuffer);
  26. const ComputeBufferCPU *buffer = static_cast<const ComputeBufferCPU *>(inBuffer);
  27. mWrapper->Bind(inName, buffer->GetData(), buffer->GetSize() * buffer->GetStride());
  28. mUsedBuffers.insert(buffer);
  29. }
  30. void ComputeQueueCPU::SetBuffer(const char *inName, const ComputeBuffer *inBuffer)
  31. {
  32. if (inBuffer == nullptr)
  33. return;
  34. JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::UploadBuffer || inBuffer->GetType() == ComputeBuffer::EType::Buffer || inBuffer->GetType() == ComputeBuffer::EType::RWBuffer);
  35. const ComputeBufferCPU *buffer = static_cast<const ComputeBufferCPU *>(inBuffer);
  36. mWrapper->Bind(inName, buffer->GetData(), buffer->GetSize() * buffer->GetStride());
  37. mUsedBuffers.insert(buffer);
  38. }
  39. void ComputeQueueCPU::SetRWBuffer(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier)
  40. {
  41. if (inBuffer == nullptr)
  42. return;
  43. JPH_ASSERT(inBuffer->GetType() == ComputeBuffer::EType::RWBuffer);
  44. const ComputeBufferCPU *buffer = static_cast<const ComputeBufferCPU *>(inBuffer);
  45. mWrapper->Bind(inName, buffer->GetData(), buffer->GetSize() * buffer->GetStride());
  46. mUsedBuffers.insert(buffer);
  47. }
  48. void ComputeQueueCPU::ScheduleReadback(ComputeBuffer *inDst, const ComputeBuffer *inSrc)
  49. {
  50. /* Nothing to read back */
  51. }
  52. void ComputeQueueCPU::Dispatch(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ)
  53. {
  54. uint nx = inThreadGroupsX * mShader->GetGroupSizeX();
  55. uint ny = inThreadGroupsY * mShader->GetGroupSizeY();
  56. uint nz = inThreadGroupsZ * mShader->GetGroupSizeZ();
  57. for (uint z = 0; z < nz; ++z)
  58. for (uint y = 0; y < ny; ++y)
  59. for (uint x = 0; x < nx; ++x)
  60. {
  61. HLSLToCPP::uint3 tid { x, y, z };
  62. mWrapper->Main(tid);
  63. }
  64. delete mWrapper;
  65. mWrapper = nullptr;
  66. mUsedBuffers.clear();
  67. mShader = nullptr;
  68. }
  69. void ComputeQueueCPU::Execute()
  70. {
  71. /* Nothing to do */
  72. }
  73. void ComputeQueueCPU::Wait()
  74. {
  75. /* Nothing to do */
  76. }
  77. JPH_NAMESPACE_END