Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 8 月之前
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DX12 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) 8 月之前
MTL e030a579e4 Embedding assets into the application bundle on macOS (#1453) 9 月之前
VK e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 8 月之前
DebugRendererImp.cpp f25e6c572e Moved test framework shaders to DX/VK subfolders 9 月之前
DebugRendererImp.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
Font.cpp e030a579e4 Embedding assets into the application bundle on macOS (#1453) 9 月之前
Font.h 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) 9 月之前
Frustum.h e3ed3b1d33 TestFramework: Switched depth buffer to infinite reverse z (#1246) 1 年之前
PipelineState.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
PixelShader.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
RenderInstances.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
RenderPrimitive.cpp f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
RenderPrimitive.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
Renderer.cpp a9d7cd16f0 Samples and JoltViewer can run on macOS (#1434) 9 月之前
Renderer.h 582b1ef819 Implemented a Metal based renderer on macOS (#1450) 9 月之前
Texture.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前
VertexShader.h f55e0e31d0 Implement Vulkan renderer (#1420) 9 月之前