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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Input/MacOS/KeyboardMacOS.h>
- #import <GameController/GameController.h>
- static EKey sToKey(GCKeyCode inValue)
- {
- if (inValue == GCKeyCodeKeyA) return EKey::A;
- if (inValue == GCKeyCodeKeyB) return EKey::B;
- if (inValue == GCKeyCodeKeyC) return EKey::C;
- if (inValue == GCKeyCodeKeyD) return EKey::D;
- if (inValue == GCKeyCodeKeyE) return EKey::E;
- if (inValue == GCKeyCodeKeyF) return EKey::F;
- if (inValue == GCKeyCodeKeyG) return EKey::G;
- if (inValue == GCKeyCodeKeyH) return EKey::H;
- if (inValue == GCKeyCodeKeyI) return EKey::I;
- if (inValue == GCKeyCodeKeyJ) return EKey::J;
- if (inValue == GCKeyCodeKeyK) return EKey::K;
- if (inValue == GCKeyCodeKeyL) return EKey::L;
- if (inValue == GCKeyCodeKeyM) return EKey::M;
- if (inValue == GCKeyCodeKeyN) return EKey::N;
- if (inValue == GCKeyCodeKeyO) return EKey::O;
- if (inValue == GCKeyCodeKeyP) return EKey::P;
- if (inValue == GCKeyCodeKeyQ) return EKey::Q;
- if (inValue == GCKeyCodeKeyR) return EKey::R;
- if (inValue == GCKeyCodeKeyS) return EKey::S;
- if (inValue == GCKeyCodeKeyT) return EKey::T;
- if (inValue == GCKeyCodeKeyU) return EKey::U;
- if (inValue == GCKeyCodeKeyV) return EKey::V;
- if (inValue == GCKeyCodeKeyW) return EKey::W;
- if (inValue == GCKeyCodeKeyX) return EKey::X;
- if (inValue == GCKeyCodeKeyY) return EKey::Y;
- if (inValue == GCKeyCodeKeyZ) return EKey::Z;
- if (inValue == GCKeyCodeZero) return EKey::Num0;
- if (inValue == GCKeyCodeOne) return EKey::Num1;
- if (inValue == GCKeyCodeTwo) return EKey::Num2;
- if (inValue == GCKeyCodeThree) return EKey::Num3;
- if (inValue == GCKeyCodeFour) return EKey::Num4;
- if (inValue == GCKeyCodeFive) return EKey::Num5;
- if (inValue == GCKeyCodeSix) return EKey::Num6;
- if (inValue == GCKeyCodeSeven) return EKey::Num7;
- if (inValue == GCKeyCodeEight) return EKey::Num8;
- if (inValue == GCKeyCodeNine) return EKey::Num9;
- if (inValue == GCKeyCodeSpacebar) return EKey::Space;
- if (inValue == GCKeyCodeComma) return EKey::Comma;
- if (inValue == GCKeyCodePeriod) return EKey::Period;
- if (inValue == GCKeyCodeEscape) return EKey::Escape;
- if (inValue == GCKeyCodeLeftShift) return EKey::LShift;
- if (inValue == GCKeyCodeRightShift) return EKey::RShift;
- if (inValue == GCKeyCodeLeftControl) return EKey::LControl;
- if (inValue == GCKeyCodeRightControl) return EKey::RControl;
- if (inValue == GCKeyCodeLeftAlt) return EKey::LAlt;
- if (inValue == GCKeyCodeRightAlt) return EKey::RAlt;
- if (inValue == GCKeyCodeLeftArrow) return EKey::Left;
- if (inValue == GCKeyCodeRightArrow) return EKey::Right;
- if (inValue == GCKeyCodeUpArrow) return EKey::Up;
- if (inValue == GCKeyCodeDownArrow) return EKey::Down;
- if (inValue == GCKeyCodeReturnOrEnter) return EKey::Return;
- return EKey::Unknown;
- }
- // This class receives keyboard connect callbacks
- @interface KeyboardDelegate : NSObject
- @end
- @implementation KeyboardDelegate
- {
- KeyboardMacOS *mKeyboard;
- }
- - (KeyboardDelegate *)init:(KeyboardMacOS *)Keyboard
- {
- mKeyboard = Keyboard;
- [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyDown handler:^NSEvent *(NSEvent *event) {
- // Ignore all keystrokes except Command-Q (Quit).
- if ((event.modifierFlags & NSEventModifierFlagCommand) && [event.charactersIgnoringModifiers isEqual:@"q"]) {
- return event;
- } else {
- return nil;
- }
- }];
- return self;
- }
- - (void)keyboardDidConnect:(NSNotification *)notification
- {
- GCKeyboard *keyboard = (GCKeyboard *)notification.object;
- if (!keyboard)
- return;
- __block KeyboardDelegate *weakSelf = self;
- keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed) {
- KeyboardDelegate *strongSelf = weakSelf;
- if (strongSelf == nil)
- return;
- EKey ekey = sToKey(keyCode);
- if (ekey != EKey::Invalid)
- strongSelf->mKeyboard->OnKeyPressed(ekey, pressed);
- };
- }
-
- @end
- bool KeyboardMacOS::Initialize(ApplicationWindow *inWindow)
- {
- KeyboardDelegate *delegate = [[KeyboardDelegate alloc] init: this];
- [NSNotificationCenter.defaultCenter addObserver: delegate selector: @selector(keyboardDidConnect:) name: GCKeyboardDidConnectNotification object: nil];
- return true;
- }
- void KeyboardMacOS::Poll()
- {
- // Make the pending buffer the active buffer
- mKeyBuffer = mPendingKeyBuffer;
- mPendingKeyBuffer.clear();
- }
- EKey KeyboardMacOS::GetFirstKey()
- {
- mCurrentKey = 0;
- return GetNextKey();
- }
- EKey KeyboardMacOS::GetNextKey()
- {
- if (mCurrentKey < mKeyBuffer.size())
- return mKeyBuffer[mCurrentKey++];
- return EKey::Invalid;
- }
- void KeyboardMacOS::OnKeyPressed(EKey inKey, bool inPressed)
- {
- if (inPressed && mPendingKeyBuffer.size() < mPendingKeyBuffer.capacity())
- mPendingKeyBuffer.push_back(inKey);
-
- mKeyPressed[(int)inKey] = inPressed;
- }
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