Jorrit Rouwe 37b10b4782 Limiting render rate to simulation frequency (#873) %!s(int64=2) %!d(string=hai) anos
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Tests fb778c568d CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction). (#861) %!s(int64=2) %!d(string=hai) anos
Utils 2d607c4161 Renamed SensorDetectsStatic to CollideKinematicVsNonDynamic and made it work for non-sensors (#841) %!s(int64=2) %!d(string=hai) anos
Layers.h 22ffb9d693 Fixed missing collision between NON_MOVING object and DEBRIS broad phase layer %!s(int64=2) %!d(string=hai) anos
Samples.cmake 94f8675ffe Bugfix: Implemented estimate of collision response for CCD vs soft body (#854) %!s(int64=2) %!d(string=hai) anos
SamplesApp.cpp 37b10b4782 Limiting render rate to simulation frequency (#873) %!s(int64=2) %!d(string=hai) anos
SamplesApp.h b0e04e709e State units and improve comment (#866) %!s(int64=2) %!d(string=hai) anos