Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) il y a 11 mois
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DX12 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) il y a 11 mois
MTL e030a579e4 Embedding assets into the application bundle on macOS (#1453) il y a 1 an
VK e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) il y a 11 mois
DebugRendererImp.cpp f25e6c572e Moved test framework shaders to DX/VK subfolders il y a 1 an
DebugRendererImp.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
Font.cpp e030a579e4 Embedding assets into the application bundle on macOS (#1453) il y a 1 an
Font.h 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) il y a 1 an
Frustum.h e3ed3b1d33 TestFramework: Switched depth buffer to infinite reverse z (#1246) il y a 1 an
PipelineState.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
PixelShader.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
RenderInstances.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
RenderPrimitive.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
RenderPrimitive.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
Renderer.cpp a9d7cd16f0 Samples and JoltViewer can run on macOS (#1434) il y a 1 an
Renderer.h 582b1ef819 Implemented a Metal based renderer on macOS (#1450) il y a 1 an
Texture.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
VertexShader.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an