BodyCreationSettings.cpp 7.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. JPH_NAMESPACE_BEGIN
  10. JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(BodyCreationSettings)
  11. {
  12. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mPosition)
  13. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRotation)
  14. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearVelocity)
  15. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularVelocity)
  16. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUserData)
  17. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mShape)
  18. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mCollisionGroup)
  19. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mObjectLayer)
  20. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionType)
  21. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mAllowedDOFs)
  22. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowDynamicOrKinematic)
  23. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mIsSensor)
  24. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mSensorDetectsStatic)
  25. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUseManifoldReduction)
  26. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mApplyGyroscopicForce)
  27. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionQuality)
  28. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowSleeping)
  29. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mFriction)
  30. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRestitution)
  31. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearDamping)
  32. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularDamping)
  33. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxLinearVelocity)
  34. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxAngularVelocity)
  35. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mGravityFactor)
  36. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mNumVelocityStepsOverride)
  37. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mNumPositionStepsOverride)
  38. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mOverrideMassProperties)
  39. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mInertiaMultiplier)
  40. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMassPropertiesOverride)
  41. }
  42. void BodyCreationSettings::SaveBinaryState(StreamOut &inStream) const
  43. {
  44. inStream.Write(mPosition);
  45. inStream.Write(mRotation);
  46. inStream.Write(mLinearVelocity);
  47. inStream.Write(mAngularVelocity);
  48. mCollisionGroup.SaveBinaryState(inStream);
  49. inStream.Write(mObjectLayer);
  50. inStream.Write(mMotionType);
  51. inStream.Write(mAllowedDOFs);
  52. inStream.Write(mAllowDynamicOrKinematic);
  53. inStream.Write(mIsSensor);
  54. inStream.Write(mSensorDetectsStatic);
  55. inStream.Write(mUseManifoldReduction);
  56. inStream.Write(mApplyGyroscopicForce);
  57. inStream.Write(mMotionQuality);
  58. inStream.Write(mAllowSleeping);
  59. inStream.Write(mFriction);
  60. inStream.Write(mRestitution);
  61. inStream.Write(mLinearDamping);
  62. inStream.Write(mAngularDamping);
  63. inStream.Write(mMaxLinearVelocity);
  64. inStream.Write(mMaxAngularVelocity);
  65. inStream.Write(mGravityFactor);
  66. inStream.Write(mNumVelocityStepsOverride);
  67. inStream.Write(mNumPositionStepsOverride);
  68. inStream.Write(mOverrideMassProperties);
  69. inStream.Write(mInertiaMultiplier);
  70. mMassPropertiesOverride.SaveBinaryState(inStream);
  71. }
  72. void BodyCreationSettings::RestoreBinaryState(StreamIn &inStream)
  73. {
  74. inStream.Read(mPosition);
  75. inStream.Read(mRotation);
  76. inStream.Read(mLinearVelocity);
  77. inStream.Read(mAngularVelocity);
  78. mCollisionGroup.RestoreBinaryState(inStream);
  79. inStream.Read(mObjectLayer);
  80. inStream.Read(mMotionType);
  81. inStream.Read(mAllowedDOFs);
  82. inStream.Read(mAllowDynamicOrKinematic);
  83. inStream.Read(mIsSensor);
  84. inStream.Read(mSensorDetectsStatic);
  85. inStream.Read(mUseManifoldReduction);
  86. inStream.Read(mApplyGyroscopicForce);
  87. inStream.Read(mMotionQuality);
  88. inStream.Read(mAllowSleeping);
  89. inStream.Read(mFriction);
  90. inStream.Read(mRestitution);
  91. inStream.Read(mLinearDamping);
  92. inStream.Read(mAngularDamping);
  93. inStream.Read(mMaxLinearVelocity);
  94. inStream.Read(mMaxAngularVelocity);
  95. inStream.Read(mGravityFactor);
  96. inStream.Read(mNumVelocityStepsOverride);
  97. inStream.Read(mNumPositionStepsOverride);
  98. inStream.Read(mOverrideMassProperties);
  99. inStream.Read(mInertiaMultiplier);
  100. mMassPropertiesOverride.RestoreBinaryState(inStream);
  101. }
  102. Shape::ShapeResult BodyCreationSettings::ConvertShapeSettings()
  103. {
  104. // If we already have a shape, return it
  105. if (mShapePtr != nullptr)
  106. {
  107. mShape = nullptr;
  108. Shape::ShapeResult result;
  109. result.Set(const_cast<Shape *>(mShapePtr.GetPtr()));
  110. return result;
  111. }
  112. // Check if we have shape settings
  113. if (mShape == nullptr)
  114. {
  115. Shape::ShapeResult result;
  116. result.SetError("No shape present!");
  117. return result;
  118. }
  119. // Create the shape
  120. Shape::ShapeResult result = mShape->Create();
  121. if (result.IsValid())
  122. mShapePtr = result.Get();
  123. mShape = nullptr;
  124. return result;
  125. }
  126. const Shape *BodyCreationSettings::GetShape() const
  127. {
  128. // If we already have a shape, return it
  129. if (mShapePtr != nullptr)
  130. return mShapePtr;
  131. // Check if we have shape settings
  132. if (mShape == nullptr)
  133. return nullptr;
  134. // Create the shape
  135. Shape::ShapeResult result = mShape->Create();
  136. if (result.IsValid())
  137. return result.Get();
  138. Trace("Error: %s", result.GetError().c_str());
  139. JPH_ASSERT(false, "An error occurred during shape creation. Use ConvertShapeSettings() to convert the shape and get the error!");
  140. return nullptr;
  141. }
  142. MassProperties BodyCreationSettings::GetMassProperties() const
  143. {
  144. // Calculate mass properties
  145. MassProperties mass_properties;
  146. switch (mOverrideMassProperties)
  147. {
  148. case EOverrideMassProperties::CalculateMassAndInertia:
  149. mass_properties = GetShape()->GetMassProperties();
  150. mass_properties.mInertia *= mInertiaMultiplier;
  151. mass_properties.mInertia(3, 3) = 1.0f;
  152. break;
  153. case EOverrideMassProperties::CalculateInertia:
  154. mass_properties = GetShape()->GetMassProperties();
  155. mass_properties.ScaleToMass(mMassPropertiesOverride.mMass);
  156. mass_properties.mInertia *= mInertiaMultiplier;
  157. mass_properties.mInertia(3, 3) = 1.0f;
  158. break;
  159. case EOverrideMassProperties::MassAndInertiaProvided:
  160. mass_properties = mMassPropertiesOverride;
  161. break;
  162. }
  163. return mass_properties;
  164. }
  165. void BodyCreationSettings::SaveWithChildren(StreamOut &inStream, ShapeToIDMap *ioShapeMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const
  166. {
  167. // Save creation settings
  168. SaveBinaryState(inStream);
  169. // Save shape
  170. if (ioShapeMap != nullptr && ioMaterialMap != nullptr)
  171. GetShape()->SaveWithChildren(inStream, *ioShapeMap, *ioMaterialMap);
  172. else
  173. inStream.Write(~uint32(0));
  174. // Save group filter
  175. StreamUtils::SaveObjectReference(inStream, mCollisionGroup.GetGroupFilter(), ioGroupFilterMap);
  176. }
  177. BodyCreationSettings::BCSResult BodyCreationSettings::sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)
  178. {
  179. BCSResult result;
  180. // Read creation settings
  181. BodyCreationSettings settings;
  182. settings.RestoreBinaryState(inStream);
  183. if (inStream.IsEOF() || inStream.IsFailed())
  184. {
  185. result.SetError("Error reading body creation settings");
  186. return result;
  187. }
  188. // Read shape
  189. Shape::ShapeResult shape_result = Shape::sRestoreWithChildren(inStream, ioShapeMap, ioMaterialMap);
  190. if (shape_result.HasError())
  191. {
  192. result.SetError(shape_result.GetError());
  193. return result;
  194. }
  195. settings.SetShape(shape_result.Get());
  196. // Read group filter
  197. Result gfresult = StreamUtils::RestoreObjectReference(inStream, ioGroupFilterMap);
  198. if (gfresult.HasError())
  199. {
  200. result.SetError(gfresult.GetError());
  201. return result;
  202. }
  203. settings.mCollisionGroup.SetGroupFilter(gfresult.Get());
  204. result.Set(settings);
  205. return result;
  206. }
  207. JPH_NAMESPACE_END