Jorrit Rouwe 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) il y a 11 mois
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CommandQueueDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
ConstantBufferDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
ConstantBufferDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
DescriptorHeapDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
FatalErrorIfFailedDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
FatalErrorIfFailedDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
PipelineStateDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
PipelineStateDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
PixelShaderDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
RenderInstancesDX12.cpp 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) il y a 11 mois
RenderInstancesDX12.h 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) il y a 11 mois
RenderPrimitiveDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
RenderPrimitiveDX12.h 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) il y a 1 an
RendererDX12.cpp e030a579e4 Embedding assets into the application bundle on macOS (#1453) il y a 11 mois
RendererDX12.h f25e6c572e Moved test framework shaders to DX/VK subfolders il y a 1 an
TextureDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
TextureDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an
VertexShaderDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) il y a 1 an