SamplesApp.cpp 91 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <SamplesApp.h>
  6. #include <Application/EntryPoint.h>
  7. #include <Jolt/Core/JobSystemThreadPool.h>
  8. #include <Jolt/Core/JobSystemSingleThreaded.h>
  9. #include <Jolt/Core/TempAllocator.h>
  10. #include <Jolt/Core/StreamWrapper.h>
  11. #include <Jolt/Geometry/OrientedBox.h>
  12. #include <Jolt/Physics/PhysicsSystem.h>
  13. #include <Jolt/Physics/StateRecorderImpl.h>
  14. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  15. #include <Jolt/Physics/PhysicsScene.h>
  16. #include <Jolt/Physics/Collision/RayCast.h>
  17. #include <Jolt/Physics/Collision/ShapeCast.h>
  18. #include <Jolt/Physics/Collision/CastResult.h>
  19. #include <Jolt/Physics/Collision/CollidePointResult.h>
  20. #include <Jolt/Physics/Collision/AABoxCast.h>
  21. #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
  22. #include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
  23. #include <Jolt/Physics/Collision/Shape/MeshShape.h>
  24. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  25. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  26. #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
  27. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  28. #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
  29. #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
  30. #include <Jolt/Physics/Collision/Shape/TriangleShape.h>
  31. #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
  32. #include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
  33. #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
  34. #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
  35. #include <Jolt/Physics/Constraints/DistanceConstraint.h>
  36. #include <Jolt/Physics/Constraints/PulleyConstraint.h>
  37. #include <Jolt/Physics/Character/CharacterVirtual.h>
  38. #include <Utils/Log.h>
  39. #include <Utils/ShapeCreator.h>
  40. #include <Utils/CustomMemoryHook.h>
  41. #include <Renderer/DebugRendererImp.h>
  42. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  43. #include <fstream>
  44. JPH_SUPPRESS_WARNINGS_STD_END
  45. //-----------------------------------------------------------------------------
  46. // RTTI definitions
  47. //-----------------------------------------------------------------------------
  48. struct TestNameAndRTTI
  49. {
  50. const char * mName;
  51. const RTTI * mRTTI;
  52. };
  53. struct TestCategory
  54. {
  55. const char * mName;
  56. TestNameAndRTTI * mTests;
  57. size_t mNumTests;
  58. };
  59. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimpleTest)
  60. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StackTest)
  61. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WallTest)
  62. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PyramidTest)
  63. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, IslandTest)
  64. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FunnelTest)
  65. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionTest)
  66. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionPerTriangleTest)
  67. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConveyorBeltTest)
  68. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GravityFactorTest)
  69. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RestitutionTest)
  70. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DampingTest)
  71. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicTest)
  72. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactManifoldTest)
  73. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ManifoldReductionTest)
  74. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CenterOfMassTest)
  75. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeavyOnLightTest)
  76. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HighSpeedTest)
  77. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionQualityTest)
  78. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionTypeTest)
  79. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeShapeTest)
  80. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeObjectLayerTest)
  81. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveSceneTest)
  82. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryTest)
  83. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigVsSmallTest)
  84. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActiveEdgesTest)
  85. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MultithreadedTest)
  86. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactListenerTest)
  87. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ModifyMassTest)
  88. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActivateDuringUpdateTest)
  89. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SensorTest)
  90. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicMeshTest)
  91. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TwoDFunnelTest)
  92. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, AllowedDOFsTest)
  93. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ShapeFilterTest)
  94. static TestNameAndRTTI sGeneralTests[] =
  95. {
  96. { "Simple", JPH_RTTI(SimpleTest) },
  97. { "Stack", JPH_RTTI(StackTest) },
  98. { "Wall", JPH_RTTI(WallTest) },
  99. { "Pyramid", JPH_RTTI(PyramidTest) },
  100. { "Island", JPH_RTTI(IslandTest) },
  101. { "Funnel", JPH_RTTI(FunnelTest) },
  102. { "2D Funnel", JPH_RTTI(TwoDFunnelTest) },
  103. { "Friction", JPH_RTTI(FrictionTest) },
  104. { "Friction (Per Triangle)", JPH_RTTI(FrictionPerTriangleTest) },
  105. { "Conveyor Belt", JPH_RTTI(ConveyorBeltTest) },
  106. { "Gravity Factor", JPH_RTTI(GravityFactorTest) },
  107. { "Restitution", JPH_RTTI(RestitutionTest) },
  108. { "Damping", JPH_RTTI(DampingTest) },
  109. { "Kinematic", JPH_RTTI(KinematicTest) },
  110. { "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
  111. { "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
  112. { "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
  113. { "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
  114. { "High Speed", JPH_RTTI(HighSpeedTest) },
  115. { "Change Motion Quality", JPH_RTTI(ChangeMotionQualityTest) },
  116. { "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
  117. { "Change Shape", JPH_RTTI(ChangeShapeTest) },
  118. { "Change Object Layer", JPH_RTTI(ChangeObjectLayerTest) },
  119. { "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
  120. { "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
  121. { "Big vs Small", JPH_RTTI(BigVsSmallTest) },
  122. { "Active Edges", JPH_RTTI(ActiveEdgesTest) },
  123. { "Multithreaded", JPH_RTTI(MultithreadedTest) },
  124. { "Contact Listener", JPH_RTTI(ContactListenerTest) },
  125. { "Modify Mass", JPH_RTTI(ModifyMassTest) },
  126. { "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
  127. { "Sensor", JPH_RTTI(SensorTest) },
  128. { "Dynamic Mesh", JPH_RTTI(DynamicMeshTest) },
  129. { "Allowed Degrees of Freedom", JPH_RTTI(AllowedDOFsTest) },
  130. { "Shape Filter", JPH_RTTI(ShapeFilterTest) },
  131. };
  132. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DistanceConstraintTest)
  133. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FixedConstraintTest)
  134. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConeConstraintTest)
  135. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintTest)
  136. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SixDOFConstraintTest)
  137. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HingeConstraintTest)
  138. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredHingeConstraintTest)
  139. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PointConstraintTest)
  140. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SliderConstraintTest)
  141. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSliderConstraintTest)
  142. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SpringTest)
  143. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintSingularityTest)
  144. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintPriorityTest)
  145. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSwingTwistConstraintTest)
  146. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintFrictionTest)
  147. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PathConstraintTest)
  148. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RackAndPinionConstraintTest)
  149. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GearConstraintTest)
  150. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PulleyConstraintTest)
  151. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintVsCOMChangeTest)
  152. static TestNameAndRTTI sConstraintTests[] =
  153. {
  154. { "Point Constraint", JPH_RTTI(PointConstraintTest) },
  155. { "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
  156. { "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
  157. { "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
  158. { "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
  159. { "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
  160. { "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
  161. { "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
  162. { "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
  163. { "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
  164. { "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
  165. { "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
  166. { "Path Constraint", JPH_RTTI(PathConstraintTest) },
  167. { "Rack And Pinion Constraint", JPH_RTTI(RackAndPinionConstraintTest) },
  168. { "Gear Constraint", JPH_RTTI(GearConstraintTest) },
  169. { "Pulley Constraint", JPH_RTTI(PulleyConstraintTest) },
  170. { "Spring", JPH_RTTI(SpringTest) },
  171. { "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
  172. { "Constraint vs Center Of Mass Change",JPH_RTTI(ConstraintVsCOMChangeTest) },
  173. { "Constraint Priority", JPH_RTTI(ConstraintPriorityTest) },
  174. };
  175. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoxShapeTest)
  176. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SphereShapeTest)
  177. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCapsuleShapeTest)
  178. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleShapeTest)
  179. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CylinderShapeTest)
  180. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StaticCompoundShapeTest)
  181. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MutableCompoundShapeTest)
  182. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TriangleShapeTest)
  183. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShapeTest)
  184. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeTest)
  185. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeightFieldShapeTest)
  186. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RotatedTranslatedShapeTest)
  187. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, OffsetCenterOfMassShapeTest)
  188. static TestNameAndRTTI sShapeTests[] =
  189. {
  190. { "Sphere Shape", JPH_RTTI(SphereShapeTest) },
  191. { "Box Shape", JPH_RTTI(BoxShapeTest) },
  192. { "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
  193. { "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
  194. { "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
  195. { "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
  196. { "Mesh Shape", JPH_RTTI(MeshShapeTest) },
  197. { "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
  198. { "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
  199. { "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
  200. { "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
  201. { "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
  202. { "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) }
  203. };
  204. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledSphereShapeTest)
  205. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledBoxShapeTest)
  206. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCapsuleShapeTest)
  207. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCapsuleShapeTest)
  208. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCylinderShapeTest)
  209. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledConvexHullShapeTest)
  210. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMeshShapeTest)
  211. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledHeightFieldShapeTest)
  212. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledStaticCompoundShapeTest)
  213. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMutableCompoundShapeTest)
  214. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTriangleShapeTest)
  215. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledOffsetCenterOfMassShapeTest)
  216. static TestNameAndRTTI sScaledShapeTests[] =
  217. {
  218. { "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
  219. { "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
  220. { "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
  221. { "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
  222. { "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
  223. { "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
  224. { "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
  225. { "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
  226. { "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
  227. { "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
  228. { "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
  229. { "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) }
  230. };
  231. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CreateRigTest)
  232. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadRigTest)
  233. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicRigTest)
  234. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredRigTest)
  235. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RigPileTest)
  236. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryRigTest)
  237. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SkeletonMapperTest)
  238. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigWorldTest)
  239. static TestNameAndRTTI sRigTests[] =
  240. {
  241. { "Create Rig", JPH_RTTI(CreateRigTest) },
  242. { "Load Rig", JPH_RTTI(LoadRigTest) },
  243. { "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
  244. { "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
  245. { "Powered Rig", JPH_RTTI(PoweredRigTest) },
  246. { "Skeleton Mapper", JPH_RTTI(SkeletonMapperTest) },
  247. { "Rig Pile", JPH_RTTI(RigPileTest) },
  248. { "Big World", JPH_RTTI(BigWorldTest) }
  249. };
  250. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterTest)
  251. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterVirtualTest)
  252. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterSpaceShipTest)
  253. static TestNameAndRTTI sCharacterTests[] =
  254. {
  255. { "Character", JPH_RTTI(CharacterTest) },
  256. { "Character Virtual", JPH_RTTI(CharacterVirtualTest) },
  257. { "Character Virtual vs Space Ship", JPH_RTTI(CharacterSpaceShipTest) },
  258. };
  259. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WaterShapeTest)
  260. static TestNameAndRTTI sWaterTests[] =
  261. {
  262. { "Shapes", JPH_RTTI(WaterShapeTest) },
  263. };
  264. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleSixDOFTest)
  265. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleConstraintTest)
  266. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MotorcycleTest)
  267. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TankTest)
  268. static TestNameAndRTTI sVehicleTests[] =
  269. {
  270. { "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
  271. { "Motorcycle (VehicleConstraint)", JPH_RTTI(MotorcycleTest) },
  272. { "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
  273. { "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
  274. };
  275. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseCastRayTest)
  276. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseInsertionTest)
  277. static TestNameAndRTTI sBroadPhaseTests[] =
  278. {
  279. { "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
  280. { "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
  281. };
  282. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, InteractivePairsTest)
  283. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EPATest)
  284. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ClosestPointTest)
  285. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullTest)
  286. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShrinkTest)
  287. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RandomRayTest)
  288. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleVsBoxTest)
  289. static TestNameAndRTTI sConvexCollisionTests[] =
  290. {
  291. { "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
  292. { "EPA Test", JPH_RTTI(EPATest) },
  293. { "Closest Point", JPH_RTTI(ClosestPointTest) },
  294. { "Convex Hull", JPH_RTTI(ConvexHullTest) },
  295. { "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
  296. { "Random Ray", JPH_RTTI(RandomRayTest) },
  297. { "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
  298. };
  299. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSnapshotTest)
  300. static TestNameAndRTTI sTools[] =
  301. {
  302. { "Load Snapshot", JPH_RTTI(LoadSnapshotTest) },
  303. };
  304. static TestCategory sAllCategories[] =
  305. {
  306. { "General", sGeneralTests, size(sGeneralTests) },
  307. { "Shapes", sShapeTests, size(sShapeTests) },
  308. { "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
  309. { "Constraints", sConstraintTests, size(sConstraintTests) },
  310. { "Rig", sRigTests, size(sRigTests) },
  311. { "Character", sCharacterTests, size(sCharacterTests) },
  312. { "Water", sWaterTests, size(sWaterTests) },
  313. { "Vehicle", sVehicleTests, size(sVehicleTests) },
  314. { "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
  315. { "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) },
  316. { "Tools", sTools, size(sTools) }
  317. };
  318. //-----------------------------------------------------------------------------
  319. // Configuration
  320. //-----------------------------------------------------------------------------
  321. static constexpr uint cNumBodies = 10240;
  322. static constexpr uint cNumBodyMutexes = 0; // Autodetect
  323. static constexpr uint cMaxBodyPairs = 65536;
  324. static constexpr uint cMaxContactConstraints = 20480;
  325. SamplesApp::SamplesApp()
  326. {
  327. // Allocate temp memory
  328. #ifdef JPH_DISABLE_TEMP_ALLOCATOR
  329. mTempAllocator = new TempAllocatorMalloc();
  330. #else
  331. mTempAllocator = new TempAllocatorImpl(32 * 1024 * 1024);
  332. #endif
  333. // Create job system
  334. mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
  335. // Create single threaded job system for validating
  336. mJobSystemValidating = new JobSystemSingleThreaded(cMaxPhysicsJobs);
  337. {
  338. // Disable allocation checking
  339. DisableCustomMemoryHook dcmh;
  340. // Create UI
  341. UIElement *main_menu = mDebugUI->CreateMenu();
  342. mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
  343. UIElement *tests = mDebugUI->CreateMenu();
  344. for (TestCategory &c : sAllCategories)
  345. {
  346. mDebugUI->CreateTextButton(tests, c.mName, [=]() {
  347. UIElement *category = mDebugUI->CreateMenu();
  348. for (uint j = 0; j < c.mNumTests; ++j)
  349. mDebugUI->CreateTextButton(category, c.mTests[j].mName, [=]() { StartTest(c.mTests[j].mRTTI); });
  350. mDebugUI->ShowMenu(category);
  351. });
  352. }
  353. mDebugUI->ShowMenu(tests);
  354. });
  355. mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
  356. UIElement *test_settings = mDebugUI->CreateMenu();
  357. mTest->CreateSettingsMenu(mDebugUI, test_settings);
  358. mDebugUI->ShowMenu(test_settings);
  359. });
  360. mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
  361. mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
  362. mNextTestButton = mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
  363. mNextTestButton->SetDisabled(true);
  364. mDebugUI->CreateTextButton(main_menu, "Take Snapshot", [this]() { TakeSnapshot(); });
  365. mDebugUI->CreateTextButton(main_menu, "Take And Reload Snapshot", [this]() { TakeAndReloadSnapshot(); });
  366. mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
  367. UIElement *phys_settings = mDebugUI->CreateMenu();
  368. mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
  369. mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
  370. mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 7.5f, 300.0f, 2.5f, [this](float inValue) { mUpdateFrequency = inValue; });
  371. mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
  372. mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  373. mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  374. mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  375. mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
  376. mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
  377. mDebugUI->CreateSlider(phys_settings, "Linear Cast Threshold", mPhysicsSettings.mLinearCastThreshold, 0.0f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mLinearCastThreshold = inValue; });
  378. mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  379. mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  380. mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  381. #if defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
  382. mDebugUI->CreateCheckBox(phys_settings, "Enable Checking Memory Hook", IsCustomMemoryHookEnabled(), [](UICheckBox::EState inState) { EnableCustomMemoryHook(inState == UICheckBox::STATE_CHECKED); });
  383. #endif
  384. mDebugUI->CreateCheckBox(phys_settings, "Deterministic Simulation", mPhysicsSettings.mDeterministicSimulation, [this](UICheckBox::EState inState) { mPhysicsSettings.mDeterministicSimulation = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  385. mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  386. mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  387. mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  388. mDebugUI->CreateCheckBox(phys_settings, "Use Large Island Splitter", mPhysicsSettings.mUseLargeIslandSplitter, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseLargeIslandSplitter = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  389. mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  390. mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  391. mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
  392. mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
  393. mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
  394. mDebugUI->ShowMenu(phys_settings);
  395. });
  396. #ifdef JPH_DEBUG_RENDERER
  397. mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
  398. UIElement *drawing_options = mDebugUI->CreateMenu();
  399. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
  400. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
  401. mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
  402. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
  403. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
  404. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
  405. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  406. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  407. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
  408. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
  409. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
  410. mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
  411. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
  412. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
  413. mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
  414. mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
  415. mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
  416. mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
  417. mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
  418. mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
  419. mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
  420. mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
  421. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
  422. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
  423. mDebugUI->CreateCheckBox(drawing_options, "Draw Convex Hull Shape Face Outlines", ConvexHullShape::sDrawFaceOutlines, [](UICheckBox::EState inState) { ConvexHullShape::sDrawFaceOutlines = inState == UICheckBox::STATE_CHECKED; });
  424. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
  425. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  426. mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  427. mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
  428. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Constraints", CharacterVirtual::sDrawConstraints, [](UICheckBox::EState inState) { CharacterVirtual::sDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  429. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Walk Stairs", CharacterVirtual::sDrawWalkStairs, [](UICheckBox::EState inState) { CharacterVirtual::sDrawWalkStairs = inState == UICheckBox::STATE_CHECKED; });
  430. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Stick To Floor", CharacterVirtual::sDrawStickToFloor, [](UICheckBox::EState inState) { CharacterVirtual::sDrawStickToFloor = inState == UICheckBox::STATE_CHECKED; });
  431. mDebugUI->ShowMenu(drawing_options);
  432. });
  433. #endif // JPH_DEBUG_RENDERER
  434. mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
  435. UIElement *probe_options = mDebugUI->CreateMenu();
  436. mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CastShape", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
  437. mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "StaticCompound", "StaticCompound2", "MutableCompound", "Mesh" }, (int)mProbeShape, [=](int inItem) { mProbeShape = (EProbeShape)inItem; });
  438. mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
  439. mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
  440. mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
  441. mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
  442. mDebugUI->CreateComboBox(probe_options, "Back Face Cull", { "On", "Off" }, (int)mBackFaceMode, [=](int inItem) { mBackFaceMode = (EBackFaceMode)inItem; });
  443. mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [=](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
  444. mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [=](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
  445. mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
  446. mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
  447. mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
  448. mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
  449. mDebugUI->CreateCheckBox(probe_options, "Draw Supporting Face", mDrawSupportingFace, [this](UICheckBox::EState inState) { mDrawSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  450. mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
  451. mDebugUI->ShowMenu(probe_options);
  452. });
  453. mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
  454. UIElement *shoot_options = mDebugUI->CreateMenu();
  455. mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [=]() { ShootObject(); });
  456. mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
  457. mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar" }, (int)mShootObjectShape, [=](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
  458. mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [=](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
  459. mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
  460. mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
  461. mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
  462. mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
  463. mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
  464. mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
  465. mDebugUI->ShowMenu(shoot_options);
  466. });
  467. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  468. UIElement *help = mDebugUI->CreateMenu();
  469. mDebugUI->CreateStaticText(help,
  470. "ESC: Back to previous menu.\n"
  471. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  472. "Space: Hold to pick up and drag a physics object under the crosshair.\n"
  473. "P: Pause / unpause simulation.\n"
  474. "O: Single step the simulation.\n"
  475. ",: Step back (only when Physics Settings / Record State for Playback is on).\n"
  476. ".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
  477. "Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
  478. "Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
  479. "T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined)."
  480. );
  481. mDebugUI->ShowMenu(help);
  482. });
  483. mDebugUI->ShowMenu(main_menu);
  484. }
  485. // Get test name from commandline
  486. String cmd_line = ToLower(GetCommandLineA());
  487. Array<String> args;
  488. StringToVector(cmd_line, args, " ");
  489. if (args.size() == 2)
  490. {
  491. String cmd = args[1];
  492. if (cmd == "alltests")
  493. {
  494. // Run all tests
  495. mCheckDeterminism = true;
  496. mExitAfterRunningTests = true;
  497. RunAllTests();
  498. }
  499. else
  500. {
  501. // Search for the test
  502. const RTTI *test = JPH_RTTI(LoadRigTest);
  503. for (TestCategory &c : sAllCategories)
  504. for (uint i = 0; i < c.mNumTests; ++i)
  505. {
  506. TestNameAndRTTI &t = c.mTests[i];
  507. String test_name = ToLower(t.mRTTI->GetName());
  508. if (test_name == cmd)
  509. {
  510. test = t.mRTTI;
  511. break;
  512. }
  513. }
  514. // Construct test
  515. StartTest(test);
  516. }
  517. }
  518. else
  519. {
  520. // Otherwise start default test
  521. StartTest(JPH_RTTI(LoadRigTest));
  522. }
  523. }
  524. SamplesApp::~SamplesApp()
  525. {
  526. // Clean up
  527. delete mTest;
  528. delete mContactListener;
  529. delete mPhysicsSystem;
  530. delete mJobSystemValidating;
  531. delete mJobSystem;
  532. delete mTempAllocator;
  533. }
  534. void SamplesApp::StartTest(const RTTI *inRTTI)
  535. {
  536. // Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
  537. mDebugUI->BackToMain();
  538. // Store old gravity
  539. Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
  540. // Discard old test
  541. delete mTest;
  542. delete mContactListener;
  543. delete mPhysicsSystem;
  544. // Create physics system
  545. mPhysicsSystem = new PhysicsSystem();
  546. mPhysicsSystem->Init(cNumBodies, cNumBodyMutexes, cMaxBodyPairs, cMaxContactConstraints, mBroadPhaseLayerInterface, mObjectVsBroadPhaseLayerFilter, mObjectVsObjectLayerFilter);
  547. mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
  548. // Restore gravity
  549. mPhysicsSystem->SetGravity(old_gravity);
  550. // Reset dragging
  551. mDragAnchor = nullptr;
  552. mDragConstraint = nullptr;
  553. // Reset playback state
  554. mPlaybackFrames.clear();
  555. mPlaybackMode = EPlaybackMode::Play;
  556. mCurrentPlaybackFrame = -1;
  557. // Set new test
  558. mTestClass = inRTTI;
  559. mTest = static_cast<Test *>(inRTTI->CreateObject());
  560. mTest->SetPhysicsSystem(mPhysicsSystem);
  561. mTest->SetJobSystem(mJobSystem);
  562. mTest->SetDebugRenderer(mDebugRenderer);
  563. mTest->SetTempAllocator(mTempAllocator);
  564. if (mInstallContactListener)
  565. {
  566. mContactListener = new ContactListenerImpl;
  567. mContactListener->SetNextListener(mTest->GetContactListener());
  568. mPhysicsSystem->SetContactListener(mContactListener);
  569. }
  570. else
  571. {
  572. mContactListener = nullptr;
  573. mPhysicsSystem->SetContactListener(mTest->GetContactListener());
  574. }
  575. mTest->Initialize();
  576. // Optimize the broadphase to make the first update fast
  577. mPhysicsSystem->OptimizeBroadPhase();
  578. // Make the world render relative to offset specified by test
  579. mRenderer->SetBaseOffset(mTest->GetDrawOffset());
  580. // Reset the camera to the original position
  581. ResetCamera();
  582. // Start paused
  583. Pause(true);
  584. SingleStep();
  585. // Check if test has settings menu
  586. mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
  587. }
  588. void SamplesApp::RunAllTests()
  589. {
  590. mTestsToRun.clear();
  591. for (const TestCategory &c : sAllCategories)
  592. for (uint i = 0; i < c.mNumTests; ++i)
  593. {
  594. TestNameAndRTTI &t = c.mTests[i];
  595. mTestsToRun.push_back(t.mRTTI);
  596. }
  597. NextTest();
  598. }
  599. bool SamplesApp::NextTest()
  600. {
  601. if (mTestsToRun.empty())
  602. {
  603. if (mExitAfterRunningTests)
  604. return false; // Exit the application now
  605. else
  606. MessageBoxA(nullptr, "Test run complete!", "Complete", MB_OK);
  607. }
  608. else
  609. {
  610. // Start the timer for 10 seconds
  611. mTestTimeLeft = 10.0f;
  612. // Take next test
  613. const RTTI *rtti = mTestsToRun.front();
  614. mTestsToRun.erase(mTestsToRun.begin());
  615. // Start it
  616. StartTest(rtti);
  617. // Unpause
  618. Pause(false);
  619. }
  620. mNextTestButton->SetDisabled(mTestsToRun.empty());
  621. return true;
  622. }
  623. bool SamplesApp::CheckNextTest()
  624. {
  625. if (mTestTimeLeft >= 0.0f)
  626. {
  627. // Update status string
  628. if (!mStatusString.empty())
  629. mStatusString += "\n";
  630. mStatusString += StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
  631. // Use physics time
  632. mTestTimeLeft -= 1.0f / mUpdateFrequency;
  633. // If time's up then go to the next test
  634. if (mTestTimeLeft < 0.0f)
  635. return NextTest();
  636. }
  637. return true;
  638. }
  639. void SamplesApp::TakeSnapshot()
  640. {
  641. // Convert physics system to scene
  642. Ref<PhysicsScene> scene = new PhysicsScene();
  643. scene->FromPhysicsSystem(mPhysicsSystem);
  644. // Save scene
  645. ofstream stream("snapshot.bin", ofstream::out | ofstream::trunc | ofstream::binary);
  646. StreamOutWrapper wrapper(stream);
  647. if (stream.is_open())
  648. scene->SaveBinaryState(wrapper, true, true);
  649. }
  650. void SamplesApp::TakeAndReloadSnapshot()
  651. {
  652. TakeSnapshot();
  653. StartTest(JPH_RTTI(LoadSnapshotTest));
  654. }
  655. RefConst<Shape> SamplesApp::CreateProbeShape()
  656. {
  657. // Get the scale
  658. Vec3 scale = mScaleShape? mShapeScale : Vec3::sReplicate(1.0f);
  659. // Make it minimally -0.1 or 0.1 depending on the sign
  660. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  661. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  662. RefConst<Shape> shape;
  663. switch (mProbeShape)
  664. {
  665. case EProbeShape::Sphere:
  666. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  667. shape = new SphereShape(0.2f);
  668. break;
  669. case EProbeShape::Box:
  670. shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
  671. break;
  672. case EProbeShape::ConvexHull:
  673. {
  674. // Create tetrahedron
  675. Array<Vec3> tetrahedron;
  676. tetrahedron.push_back(Vec3::sZero());
  677. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  678. tetrahedron.push_back(Vec3(0.4f, 0, 0));
  679. tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
  680. shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  681. }
  682. break;
  683. case EProbeShape::Capsule:
  684. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  685. shape = new CapsuleShape(0.2f, 0.1f);
  686. break;
  687. case EProbeShape::TaperedCapsule:
  688. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  689. shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
  690. break;
  691. case EProbeShape::Cylinder:
  692. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
  693. shape = new CylinderShape(0.2f, 0.1f);
  694. break;
  695. case EProbeShape::Triangle:
  696. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  697. shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
  698. break;
  699. case EProbeShape::StaticCompound:
  700. {
  701. Array<Vec3> tetrahedron;
  702. tetrahedron.push_back(Vec3::sZero());
  703. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  704. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  705. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  706. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  707. StaticCompoundShapeSettings compound_settings;
  708. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  709. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  710. shape = compound_settings.Create().Get();
  711. }
  712. break;
  713. case EProbeShape::StaticCompound2:
  714. {
  715. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  716. Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
  717. compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
  718. compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
  719. compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
  720. StaticCompoundShapeSettings compound2;
  721. compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
  722. compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
  723. shape = compound2.Create().Get();
  724. }
  725. break;
  726. case EProbeShape::MutableCompound:
  727. {
  728. Array<Vec3> tetrahedron;
  729. tetrahedron.push_back(Vec3::sZero());
  730. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  731. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  732. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  733. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  734. MutableCompoundShapeSettings compound_settings;
  735. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  736. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  737. shape = compound_settings.Create().Get();
  738. }
  739. break;
  740. case EProbeShape::Mesh:
  741. shape = ShapeCreator::CreateTorusMesh(2.0f, 0.25f);
  742. break;
  743. }
  744. JPH_ASSERT(shape != nullptr);
  745. // Scale the shape
  746. if (scale != Vec3::sReplicate(1.0f))
  747. shape = new ScaledShape(shape, scale);
  748. return shape;
  749. }
  750. RefConst<Shape> SamplesApp::CreateShootObjectShape()
  751. {
  752. // Get the scale
  753. Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sReplicate(1.0f);
  754. // Make it minimally -0.1 or 0.1 depending on the sign
  755. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  756. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  757. RefConst<Shape> shape;
  758. switch (mShootObjectShape)
  759. {
  760. case EShootObjectShape::Sphere:
  761. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  762. shape = new SphereShape(GetWorldScale());
  763. break;
  764. case EShootObjectShape::ConvexHull:
  765. {
  766. Array<Vec3> vertices = {
  767. Vec3(-0.044661f, 0.001230f, 0.003877f),
  768. Vec3(-0.024743f, -0.042562f, 0.003877f),
  769. Vec3(-0.012336f, -0.021073f, 0.048484f),
  770. Vec3(0.016066f, 0.028121f, -0.049904f),
  771. Vec3(-0.023734f, 0.043275f, -0.024153f),
  772. Vec3(0.020812f, 0.036341f, -0.019530f),
  773. Vec3(0.012495f, 0.021936f, 0.045288f),
  774. Vec3(0.026750f, 0.001230f, 0.049273f),
  775. Vec3(0.045495f, 0.001230f, -0.022077f),
  776. Vec3(0.022193f, -0.036274f, -0.021126f),
  777. Vec3(0.022781f, -0.037291f, 0.029558f),
  778. Vec3(0.014691f, -0.023280f, 0.052897f),
  779. Vec3(-0.012187f, -0.020815f, -0.040214f),
  780. Vec3(0.000541f, 0.001230f, -0.056224f),
  781. Vec3(-0.039882f, 0.001230f, -0.019461f),
  782. Vec3(0.000541f, 0.001230f, 0.056022f),
  783. Vec3(-0.020614f, -0.035411f, -0.020551f),
  784. Vec3(-0.019485f, 0.035916f, 0.027001f),
  785. Vec3(-0.023968f, 0.043680f, 0.003877f),
  786. Vec3(-0.020051f, 0.001230f, 0.039543f),
  787. Vec3(0.026213f, 0.001230f, -0.040589f),
  788. Vec3(-0.010797f, 0.020868f, 0.043152f),
  789. Vec3(-0.012378f, 0.023607f, -0.040876f)
  790. };
  791. // This shape was created at 0.2 world scale, rescale it to the current world scale
  792. float vert_scale = GetWorldScale() / 0.2f;
  793. for (Vec3 &v : vertices)
  794. v *= vert_scale;
  795. shape = ConvexHullShapeSettings(vertices).Create().Get();
  796. }
  797. break;
  798. case EShootObjectShape::ThinBar:
  799. shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
  800. break;
  801. }
  802. // Scale shape if needed
  803. if (scale != Vec3::sReplicate(1.0f))
  804. shape = new ScaledShape(shape, scale);
  805. return shape;
  806. }
  807. void SamplesApp::ShootObject()
  808. {
  809. // Configure body
  810. BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  811. creation_settings.mMotionQuality = mShootObjectMotionQuality;
  812. creation_settings.mFriction = mShootObjectFriction;
  813. creation_settings.mRestitution = mShootObjectRestitution;
  814. creation_settings.mLinearVelocity = mShootObjectVelocity * GetCamera().mForward;
  815. // Create body
  816. mPhysicsSystem->GetBodyInterface().CreateAndAddBody(creation_settings, EActivation::Activate);
  817. }
  818. bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, RVec3 &outPosition, BodyID &outID)
  819. {
  820. // Determine start and direction of the probe
  821. const CameraState &camera = GetCamera();
  822. RVec3 start = camera.mPos;
  823. Vec3 direction = inProbeLength * camera.mForward;
  824. // Define a base offset that is halfway the probe to test getting the collision results relative to some offset.
  825. // Note that this is not necessarily the best choice for a base offset, but we want something that's not zero
  826. // and not the start of the collision test either to ensure that we'll see errors in the algorithm.
  827. RVec3 base_offset = start + 0.5f * direction;
  828. // Clear output
  829. outPosition = start + direction;
  830. outFraction = 1.0f;
  831. outID = BodyID();
  832. bool had_hit = false;
  833. switch (mProbeMode)
  834. {
  835. case EProbeMode::Pick:
  836. {
  837. // Create ray
  838. RRayCast ray { start, direction };
  839. // Cast ray
  840. RayCastResult hit;
  841. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
  842. // Fill in results
  843. outPosition = ray.GetPointOnRay(hit.mFraction);
  844. outFraction = hit.mFraction;
  845. outID = hit.mBodyID;
  846. if (had_hit)
  847. mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
  848. else
  849. mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
  850. }
  851. break;
  852. case EProbeMode::Ray:
  853. {
  854. // Create ray
  855. RRayCast ray { start, direction };
  856. // Cast ray
  857. RayCastResult hit;
  858. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
  859. // Fill in results
  860. outPosition = ray.GetPointOnRay(hit.mFraction);
  861. outFraction = hit.mFraction;
  862. outID = hit.mBodyID;
  863. // Draw results
  864. if (had_hit)
  865. {
  866. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  867. if (lock.Succeeded())
  868. {
  869. const Body &hit_body = lock.GetBody();
  870. // Draw hit
  871. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  872. mDebugRenderer->DrawLine(start, outPosition, color);
  873. mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
  874. // Draw material
  875. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  876. mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
  877. // Draw normal
  878. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
  879. mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
  880. // Draw perpendicular axis to indicate hit position
  881. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  882. Vec3 perp2 = normal.Cross(perp1);
  883. mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
  884. mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
  885. // Get and draw the result of GetSupportingFace
  886. if (mDrawSupportingFace)
  887. {
  888. Shape::SupportingFace face;
  889. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  890. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  891. }
  892. }
  893. }
  894. else
  895. {
  896. mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
  897. }
  898. }
  899. break;
  900. case EProbeMode::RayCollector:
  901. {
  902. // Create ray
  903. RRayCast ray { start, direction };
  904. // Create settings
  905. RayCastSettings settings;
  906. settings.mBackFaceMode = mBackFaceMode;
  907. settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
  908. // Cast ray
  909. Array<RayCastResult> hits;
  910. if (mMaxHits == 0)
  911. {
  912. AnyHitCollisionCollector<CastRayCollector> collector;
  913. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  914. if (collector.HadHit())
  915. hits.push_back(collector.mHit);
  916. }
  917. else if (mMaxHits == 1)
  918. {
  919. ClosestHitCollisionCollector<CastRayCollector> collector;
  920. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  921. if (collector.HadHit())
  922. hits.push_back(collector.mHit);
  923. }
  924. else
  925. {
  926. AllHitCollisionCollector<CastRayCollector> collector;
  927. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  928. collector.Sort();
  929. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  930. if ((int)hits.size() > mMaxHits)
  931. hits.resize(mMaxHits);
  932. }
  933. had_hit = !hits.empty();
  934. if (had_hit)
  935. {
  936. // Fill in results
  937. RayCastResult &first_hit = hits.front();
  938. outPosition = ray.GetPointOnRay(first_hit.mFraction);
  939. outFraction = first_hit.mFraction;
  940. outID = first_hit.mBodyID;
  941. // Draw results
  942. RVec3 prev_position = start;
  943. bool c = false;
  944. for (const RayCastResult &hit : hits)
  945. {
  946. // Draw line
  947. RVec3 position = ray.GetPointOnRay(hit.mFraction);
  948. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  949. c = !c;
  950. prev_position = position;
  951. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  952. if (lock.Succeeded())
  953. {
  954. const Body &hit_body = lock.GetBody();
  955. // Draw material
  956. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  957. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  958. // Draw normal
  959. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  960. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
  961. mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
  962. // Draw perpendicular axis to indicate hit position
  963. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  964. Vec3 perp2 = normal.Cross(perp1);
  965. mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
  966. mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
  967. // Get and draw the result of GetSupportingFace
  968. if (mDrawSupportingFace)
  969. {
  970. Shape::SupportingFace face;
  971. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  972. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  973. }
  974. }
  975. }
  976. // Draw remainder of line
  977. mDebugRenderer->DrawLine(ray.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  978. }
  979. else
  980. {
  981. // Draw 'miss'
  982. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  983. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  984. }
  985. }
  986. break;
  987. case EProbeMode::CollidePoint:
  988. {
  989. // Create point
  990. const float fraction = 0.1f;
  991. RVec3 point = start + fraction * direction;
  992. // Collide point
  993. AllHitCollisionCollector<CollidePointCollector> collector;
  994. mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
  995. had_hit = !collector.mHits.empty();
  996. if (had_hit)
  997. {
  998. // Draw results
  999. for (const CollidePointResult &hit : collector.mHits)
  1000. {
  1001. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1002. if (lock.Succeeded())
  1003. {
  1004. const Body &hit_body = lock.GetBody();
  1005. // Draw bounding box
  1006. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1007. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1008. }
  1009. }
  1010. }
  1011. // Draw test location
  1012. mDebugRenderer->DrawMarker(point, had_hit? Color::sGreen : Color::sRed, 0.1f);
  1013. }
  1014. break;
  1015. case EProbeMode::CollideShape:
  1016. {
  1017. // Create shape cast
  1018. RefConst<Shape> shape = CreateProbeShape();
  1019. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1020. Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
  1021. RMat44 shape_transform(RMat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com);
  1022. // Create settings
  1023. CollideShapeSettings settings;
  1024. settings.mActiveEdgeMode = mActiveEdgeMode;
  1025. settings.mBackFaceMode = mBackFaceMode;
  1026. settings.mCollectFacesMode = mCollectFacesMode;
  1027. settings.mMaxSeparationDistance = mMaxSeparationDistance;
  1028. Array<CollideShapeResult> hits;
  1029. if (mMaxHits == 0)
  1030. {
  1031. AnyHitCollisionCollector<CollideShapeCollector> collector;
  1032. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1033. if (collector.HadHit())
  1034. hits.push_back(collector.mHit);
  1035. }
  1036. else if (mMaxHits == 1)
  1037. {
  1038. ClosestHitCollisionCollector<CollideShapeCollector> collector;
  1039. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1040. if (collector.HadHit())
  1041. hits.push_back(collector.mHit);
  1042. }
  1043. else
  1044. {
  1045. AllHitCollisionCollector<CollideShapeCollector> collector;
  1046. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1047. collector.Sort();
  1048. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1049. if ((int)hits.size() > mMaxHits)
  1050. hits.resize(mMaxHits);
  1051. }
  1052. had_hit = !hits.empty();
  1053. if (had_hit)
  1054. {
  1055. // Draw results
  1056. for (const CollideShapeResult &hit : hits)
  1057. {
  1058. // Draw 'hit'
  1059. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1060. if (lock.Succeeded())
  1061. {
  1062. const Body &hit_body = lock.GetBody();
  1063. // Draw contact
  1064. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1065. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1066. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1067. mDebugRenderer->DrawMarker(contact_position2, Color::sRed, 0.1f);
  1068. Vec3 pen_axis = hit.mPenetrationAxis;
  1069. float pen_axis_len = pen_axis.Length();
  1070. if (pen_axis_len > 0.0f)
  1071. {
  1072. pen_axis /= pen_axis_len;
  1073. // Draw penetration axis with length of the penetration
  1074. mDebugRenderer->DrawArrow(contact_position2, contact_position2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
  1075. // Draw normal (flipped so it points towards body 1)
  1076. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - pen_axis, Color::sOrange, 0.01f);
  1077. }
  1078. // Draw material
  1079. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1080. mDebugRenderer->DrawText3D(contact_position2, material2->GetDebugName());
  1081. // Draw faces
  1082. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1083. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1084. }
  1085. }
  1086. }
  1087. #ifdef JPH_DEBUG_RENDERER
  1088. // Draw shape
  1089. shape->Draw(mDebugRenderer, shape_transform, Vec3::sReplicate(1.0f), had_hit? Color::sGreen : Color::sGrey, false, false);
  1090. #endif // JPH_DEBUG_RENDERER
  1091. }
  1092. break;
  1093. case EProbeMode::CastShape:
  1094. {
  1095. // Create shape cast
  1096. RefConst<Shape> shape = CreateProbeShape();
  1097. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1098. RShapeCast shape_cast = RShapeCast::sFromWorldTransform(shape, Vec3::sReplicate(1.0f), RMat44::sTranslation(start) * rotation, direction);
  1099. // Settings
  1100. ShapeCastSettings settings;
  1101. settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
  1102. settings.mActiveEdgeMode = mActiveEdgeMode;
  1103. settings.mBackFaceModeTriangles = mBackFaceMode;
  1104. settings.mBackFaceModeConvex = mBackFaceMode;
  1105. settings.mReturnDeepestPoint = mReturnDeepestPoint;
  1106. settings.mCollectFacesMode = mCollectFacesMode;
  1107. // Cast shape
  1108. Array<ShapeCastResult> hits;
  1109. if (mMaxHits == 0)
  1110. {
  1111. AnyHitCollisionCollector<CastShapeCollector> collector;
  1112. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1113. if (collector.HadHit())
  1114. hits.push_back(collector.mHit);
  1115. }
  1116. else if (mMaxHits == 1)
  1117. {
  1118. ClosestHitCollisionCollector<CastShapeCollector> collector;
  1119. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1120. if (collector.HadHit())
  1121. hits.push_back(collector.mHit);
  1122. }
  1123. else
  1124. {
  1125. AllHitCollisionCollector<CastShapeCollector> collector;
  1126. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1127. collector.Sort();
  1128. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1129. if ((int)hits.size() > mMaxHits)
  1130. hits.resize(mMaxHits);
  1131. }
  1132. had_hit = !hits.empty();
  1133. if (had_hit)
  1134. {
  1135. // Fill in results
  1136. ShapeCastResult &first_hit = hits.front();
  1137. outPosition = shape_cast.GetPointOnRay(first_hit.mFraction);
  1138. outFraction = first_hit.mFraction;
  1139. outID = first_hit.mBodyID2;
  1140. // Draw results
  1141. RVec3 prev_position = start;
  1142. bool c = false;
  1143. for (const ShapeCastResult &hit : hits)
  1144. {
  1145. // Draw line
  1146. RVec3 position = shape_cast.GetPointOnRay(hit.mFraction);
  1147. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  1148. c = !c;
  1149. prev_position = position;
  1150. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1151. if (lock.Succeeded())
  1152. {
  1153. const Body &hit_body = lock.GetBody();
  1154. // Draw shape
  1155. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1156. #ifdef JPH_DEBUG_RENDERER
  1157. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(hit.mFraction * shape_cast.mDirection), Vec3::sReplicate(1.0f), color, false, false);
  1158. #endif // JPH_DEBUG_RENDERER
  1159. // Draw normal
  1160. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1161. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1162. Vec3 normal = hit.mPenetrationAxis.Normalized();
  1163. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
  1164. // Contact position 1
  1165. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1166. // Draw perpendicular axis to indicate contact position 2
  1167. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  1168. Vec3 perp2 = normal.Cross(perp1);
  1169. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
  1170. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
  1171. // Draw material
  1172. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1173. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  1174. // Draw faces
  1175. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1176. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1177. }
  1178. }
  1179. // Draw remainder of line
  1180. mDebugRenderer->DrawLine(shape_cast.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  1181. }
  1182. else
  1183. {
  1184. // Draw 'miss'
  1185. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1186. #ifdef JPH_DEBUG_RENDERER
  1187. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(shape_cast.mDirection), Vec3::sReplicate(1.0f), Color::sRed, false, false);
  1188. #endif // JPH_DEBUG_RENDERER
  1189. }
  1190. }
  1191. break;
  1192. case EProbeMode::TransformedShape:
  1193. {
  1194. // Create box
  1195. const float fraction = 0.2f;
  1196. RVec3 center = start + fraction * direction;
  1197. Vec3 half_extent = 0.5f * mShapeScale;
  1198. AABox box(center - half_extent, center + half_extent);
  1199. // Get shapes
  1200. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1201. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1202. // Draw results
  1203. for (const TransformedShape &ts : collector.mHits)
  1204. mDebugRenderer->DrawWireBox(RMat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
  1205. // Draw test location
  1206. mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
  1207. }
  1208. break;
  1209. case EProbeMode::GetTriangles:
  1210. {
  1211. // Create box
  1212. const float fraction = 0.2f;
  1213. RVec3 center = start + fraction * direction;
  1214. Vec3 half_extent = 2.0f * mShapeScale;
  1215. AABox box(center - half_extent, center + half_extent);
  1216. // Get shapes
  1217. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1218. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1219. // Loop over shapes
  1220. had_hit = false;
  1221. for (const TransformedShape &ts : collector.mHits)
  1222. {
  1223. const int cMaxTriangles = 32;
  1224. Float3 vertices[cMaxTriangles * 3];
  1225. const PhysicsMaterial *materials[cMaxTriangles];
  1226. // Start iterating triangles
  1227. Shape::GetTrianglesContext ctx;
  1228. ts.GetTrianglesStart(ctx, box, base_offset);
  1229. for (;;)
  1230. {
  1231. // Fetch next triangles
  1232. int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
  1233. if (count == 0)
  1234. break;
  1235. // Draw triangles
  1236. const PhysicsMaterial **m = materials;
  1237. for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
  1238. {
  1239. RVec3 v1 = base_offset + Vec3(v[0]), v2 = base_offset + Vec3(v[1]), v3 = base_offset + Vec3(v[2]);
  1240. RVec3 triangle_center = (v1 + v2 + v3) / 3.0f;
  1241. Vec3 triangle_normal = Vec3(v2 - v1).Cross(Vec3(v3 - v1)).Normalized();
  1242. mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
  1243. mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
  1244. }
  1245. had_hit = true;
  1246. }
  1247. }
  1248. // Draw test location
  1249. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1250. }
  1251. break;
  1252. case EProbeMode::BroadPhaseRay:
  1253. {
  1254. // Create ray
  1255. RayCast ray { Vec3(start), direction };
  1256. // Cast ray
  1257. AllHitCollisionCollector<RayCastBodyCollector> collector;
  1258. mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
  1259. collector.Sort();
  1260. had_hit = !collector.mHits.empty();
  1261. if (had_hit)
  1262. {
  1263. // Draw results
  1264. RVec3 prev_position = start;
  1265. bool c = false;
  1266. for (const BroadPhaseCastResult &hit : collector.mHits)
  1267. {
  1268. // Draw line
  1269. RVec3 position = start + hit.mFraction * direction;
  1270. Color cast_color = c? Color::sGrey : Color::sWhite;
  1271. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1272. mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
  1273. c = !c;
  1274. prev_position = position;
  1275. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1276. if (lock.Succeeded())
  1277. {
  1278. const Body &hit_body = lock.GetBody();
  1279. // Draw bounding box
  1280. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1281. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1282. }
  1283. }
  1284. // Draw remainder of line
  1285. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1286. }
  1287. else
  1288. {
  1289. // Draw 'miss'
  1290. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1291. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  1292. }
  1293. }
  1294. break;
  1295. case EProbeMode::BroadPhaseBox:
  1296. {
  1297. // Create box
  1298. const float fraction = 0.2f;
  1299. RVec3 center = start + fraction * direction;
  1300. Vec3 half_extent = 2.0f * mShapeScale;
  1301. AABox box(center - half_extent, center + half_extent);
  1302. // Collide box
  1303. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1304. mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
  1305. had_hit = !collector.mHits.empty();
  1306. if (had_hit)
  1307. {
  1308. // Draw results
  1309. for (const BodyID &hit : collector.mHits)
  1310. {
  1311. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1312. if (lock.Succeeded())
  1313. {
  1314. const Body &hit_body = lock.GetBody();
  1315. // Draw bounding box
  1316. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1317. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1318. }
  1319. }
  1320. }
  1321. // Draw test location
  1322. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1323. }
  1324. break;
  1325. case EProbeMode::BroadPhaseSphere:
  1326. {
  1327. // Create sphere
  1328. const float fraction = 0.2f;
  1329. const float radius = mShapeScale.Length() * 2.0f;
  1330. Vec3 point(start + fraction * direction);
  1331. // Collide sphere
  1332. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1333. mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
  1334. had_hit = !collector.mHits.empty();
  1335. if (had_hit)
  1336. {
  1337. // Draw results
  1338. for (const BodyID &hit : collector.mHits)
  1339. {
  1340. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1341. if (lock.Succeeded())
  1342. {
  1343. const Body &hit_body = lock.GetBody();
  1344. // Draw bounding box
  1345. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1346. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1347. }
  1348. }
  1349. }
  1350. // Draw test location
  1351. mDebugRenderer->DrawWireSphere(RVec3(point), radius, had_hit? Color::sGreen : Color::sRed);
  1352. }
  1353. break;
  1354. case EProbeMode::BroadPhasePoint:
  1355. {
  1356. // Create point
  1357. const float fraction = 0.1f;
  1358. Vec3 point(start + fraction * direction);
  1359. // Collide point
  1360. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1361. mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
  1362. had_hit = !collector.mHits.empty();
  1363. if (had_hit)
  1364. {
  1365. // Draw results
  1366. for (const BodyID &hit : collector.mHits)
  1367. {
  1368. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1369. if (lock.Succeeded())
  1370. {
  1371. const Body &hit_body = lock.GetBody();
  1372. // Draw bounding box
  1373. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1374. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1375. }
  1376. }
  1377. }
  1378. // Draw test location
  1379. mDebugRenderer->DrawMarker(RVec3(point), had_hit? Color::sGreen : Color::sRed, 0.1f);
  1380. }
  1381. break;
  1382. case EProbeMode::BroadPhaseOrientedBox:
  1383. {
  1384. // Create box
  1385. const float fraction = 0.2f;
  1386. Vec3 center(start + fraction * direction);
  1387. Vec3 half_extent = 2.0f * mShapeScale;
  1388. OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
  1389. // Collide box
  1390. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1391. mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
  1392. had_hit = !collector.mHits.empty();
  1393. if (had_hit)
  1394. {
  1395. // Draw results
  1396. for (const BodyID &hit : collector.mHits)
  1397. {
  1398. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1399. if (lock.Succeeded())
  1400. {
  1401. const Body &hit_body = lock.GetBody();
  1402. // Draw bounding box
  1403. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1404. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1405. }
  1406. }
  1407. }
  1408. // Draw test location
  1409. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1410. }
  1411. break;
  1412. case EProbeMode::BroadPhaseCastBox:
  1413. {
  1414. // Create box
  1415. Vec3 half_extent = 2.0f * mShapeScale;
  1416. AABox box(start - half_extent, start + half_extent);
  1417. AABoxCast box_cast { box, direction };
  1418. // Cast box
  1419. AllHitCollisionCollector<CastShapeBodyCollector> collector;
  1420. mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
  1421. collector.Sort();
  1422. had_hit = !collector.mHits.empty();
  1423. if (had_hit)
  1424. {
  1425. // Draw results
  1426. RVec3 prev_position = start;
  1427. bool c = false;
  1428. for (const BroadPhaseCastResult &hit : collector.mHits)
  1429. {
  1430. // Draw line
  1431. RVec3 position = start + hit.mFraction * direction;
  1432. Color cast_color = c? Color::sGrey : Color::sWhite;
  1433. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1434. mDebugRenderer->DrawWireBox(RMat44::sTranslation(position), AABox(-half_extent, half_extent), cast_color);
  1435. c = !c;
  1436. prev_position = position;
  1437. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1438. if (lock.Succeeded())
  1439. {
  1440. const Body &hit_body = lock.GetBody();
  1441. // Draw bounding box
  1442. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1443. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1444. }
  1445. }
  1446. // Draw remainder of line
  1447. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1448. }
  1449. else
  1450. {
  1451. // Draw 'miss'
  1452. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1453. mDebugRenderer->DrawWireBox(RMat44::sTranslation(start + direction), AABox(-half_extent, half_extent), Color::sRed);
  1454. }
  1455. }
  1456. break;
  1457. }
  1458. return had_hit;
  1459. }
  1460. void SamplesApp::UpdateDebug()
  1461. {
  1462. JPH_PROFILE_FUNCTION();
  1463. const float cDragRayLength = 40.0f;
  1464. BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
  1465. // Handle keyboard input for which simulation needs to be running
  1466. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1467. switch (key)
  1468. {
  1469. case DIK_B:
  1470. ShootObject();
  1471. break;
  1472. }
  1473. // Allow the user to drag rigid bodies around
  1474. if (mDragConstraint == nullptr)
  1475. {
  1476. // Not dragging yet
  1477. RVec3 hit_position;
  1478. float hit_fraction;
  1479. if (CastProbe(cDragRayLength, hit_fraction, hit_position, mDragBody))
  1480. {
  1481. // If key is pressed create constraint to start dragging
  1482. if (mKeyboard->IsKeyPressed(DIK_SPACE))
  1483. {
  1484. // Target body must be dynamic
  1485. BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
  1486. if (lock.Succeeded())
  1487. {
  1488. Body &drag_body = lock.GetBody();
  1489. if (drag_body.IsDynamic())
  1490. {
  1491. // Create constraint to drag body
  1492. DistanceConstraintSettings settings;
  1493. settings.mPoint1 = settings.mPoint2 = hit_position;
  1494. settings.mLimitsSpringSettings.mFrequency = 2.0f / GetWorldScale();
  1495. settings.mLimitsSpringSettings.mDamping = 1.0f;
  1496. // Construct fixed body for the mouse constraint
  1497. // Note that we don't add it to the world since we don't want anything to collide with it, we just
  1498. // need an anchor for a constraint
  1499. Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  1500. mDragAnchor = drag_anchor;
  1501. // Construct constraint that connects the drag anchor with the body that we want to drag
  1502. mDragConstraint = settings.Create(*drag_anchor, drag_body);
  1503. mPhysicsSystem->AddConstraint(mDragConstraint);
  1504. mDragFraction = hit_fraction;
  1505. }
  1506. }
  1507. }
  1508. }
  1509. }
  1510. else
  1511. {
  1512. if (!mKeyboard->IsKeyPressed(DIK_SPACE))
  1513. {
  1514. // If key released, destroy constraint
  1515. if (mDragConstraint != nullptr)
  1516. mPhysicsSystem->RemoveConstraint(mDragConstraint);
  1517. mDragConstraint = nullptr;
  1518. // Destroy drag anchor
  1519. bi.DestroyBody(mDragAnchor->GetID());
  1520. mDragAnchor = nullptr;
  1521. // Forget the drag body
  1522. mDragBody = BodyID();
  1523. }
  1524. else
  1525. {
  1526. // Else update position of anchor
  1527. bi.SetPositionAndRotation(mDragAnchor->GetID(), GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward, Quat::sIdentity(), EActivation::DontActivate);
  1528. // Activate other body
  1529. bi.ActivateBody(mDragBody);
  1530. }
  1531. }
  1532. }
  1533. bool SamplesApp::RenderFrame(float inDeltaTime)
  1534. {
  1535. // Reinitialize the job system if the concurrency setting changed
  1536. if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
  1537. static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
  1538. // Restart the test if the test requests this
  1539. if (mTest->NeedsRestart())
  1540. {
  1541. StartTest(mTestClass);
  1542. return true;
  1543. }
  1544. // Get the status string
  1545. mStatusString = mTest->GetStatusString();
  1546. // Select the next test if automatic testing times out
  1547. if (!CheckNextTest())
  1548. return false;
  1549. // Handle keyboard input
  1550. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  1551. #ifdef JPH_DEBUG_RENDERER
  1552. bool alt = mKeyboard->IsKeyPressed(DIK_LALT) || mKeyboard->IsKeyPressed(DIK_RALT);
  1553. #endif // JPH_DEBUG_RENDERER
  1554. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1555. switch (key)
  1556. {
  1557. case DIK_R:
  1558. StartTest(mTestClass);
  1559. return true;
  1560. case DIK_N:
  1561. if (!mTestsToRun.empty())
  1562. NextTest();
  1563. break;
  1564. #ifdef JPH_DEBUG_RENDERER
  1565. case DIK_H:
  1566. if (shift)
  1567. mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
  1568. else if (alt)
  1569. mDrawGetTriangles = !mDrawGetTriangles;
  1570. else
  1571. mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
  1572. break;
  1573. case DIK_F:
  1574. if (shift)
  1575. mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
  1576. break;
  1577. case DIK_I:
  1578. mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
  1579. break;
  1580. case DIK_1:
  1581. ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
  1582. break;
  1583. case DIK_2:
  1584. ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
  1585. break;
  1586. case DIK_3:
  1587. ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
  1588. break;
  1589. case DIK_C:
  1590. mDrawConstraints = !mDrawConstraints;
  1591. break;
  1592. case DIK_L:
  1593. mDrawConstraintLimits = !mDrawConstraintLimits;
  1594. break;
  1595. case DIK_M:
  1596. ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
  1597. break;
  1598. case DIK_W:
  1599. if (alt)
  1600. mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
  1601. break;
  1602. #endif // JPH_DEBUG_RENDERER
  1603. case DIK_COMMA:
  1604. // Back stepping
  1605. if (mPlaybackFrames.size() > 1)
  1606. {
  1607. if (mPlaybackMode == EPlaybackMode::Play)
  1608. {
  1609. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1610. mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
  1611. }
  1612. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  1613. }
  1614. break;
  1615. case DIK_PERIOD:
  1616. // Forward stepping
  1617. if (mPlaybackMode != EPlaybackMode::Play)
  1618. {
  1619. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1620. mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
  1621. }
  1622. break;
  1623. }
  1624. // Stop recording if record state is turned off
  1625. if (!mRecordState)
  1626. {
  1627. mPlaybackFrames.clear();
  1628. mPlaybackMode = EPlaybackMode::Play;
  1629. mCurrentPlaybackFrame = -1;
  1630. }
  1631. // Determine if we need to check deterministic simulation
  1632. bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
  1633. // Check if we've in replay mode
  1634. if (mPlaybackMode != EPlaybackMode::Play)
  1635. {
  1636. JPH_PROFILE("RestoreState");
  1637. // We're in replay mode
  1638. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1639. // Ensure the simulation is paused
  1640. Pause(true);
  1641. // Always restore state when not paused, the debug drawing will be cleared
  1642. bool restore_state = inDeltaTime > 0.0f;
  1643. // Advance to the next frame when single stepping or unpausing
  1644. switch (mPlaybackMode)
  1645. {
  1646. case EPlaybackMode::StepBack:
  1647. mPlaybackMode = EPlaybackMode::Stop;
  1648. [[fallthrough]];
  1649. case EPlaybackMode::Rewind:
  1650. if (mCurrentPlaybackFrame > 0)
  1651. {
  1652. mCurrentPlaybackFrame--;
  1653. restore_state = true;
  1654. }
  1655. break;
  1656. case EPlaybackMode::StepForward:
  1657. mPlaybackMode = EPlaybackMode::Stop;
  1658. [[fallthrough]];
  1659. case EPlaybackMode::FastForward:
  1660. if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1661. {
  1662. mCurrentPlaybackFrame++;
  1663. restore_state = true;
  1664. }
  1665. break;
  1666. case EPlaybackMode::Stop:
  1667. case EPlaybackMode::Play:
  1668. // Satisfy compiler
  1669. break;
  1670. }
  1671. // If the replay frame changed we need to update state
  1672. if (restore_state)
  1673. {
  1674. // Clear existing debug stuff so we can render this restored frame
  1675. // (if we're paused, we will otherwise not clear the debugging stuff)
  1676. ClearDebugRenderer();
  1677. // Restore state to what it was during that time
  1678. StateRecorderImpl &recorder = mPlaybackFrames[mCurrentPlaybackFrame];
  1679. RestoreState(recorder);
  1680. // Physics world is drawn using debug lines, when not paused
  1681. // Draw state prior to step so that debug lines are created from the same state
  1682. // (the constraints are solved on the current state and then the world is stepped)
  1683. DrawPhysics();
  1684. // Step the world (with fixed frequency)
  1685. StepPhysics(mJobSystem);
  1686. #ifdef JPH_DEBUG_RENDERER
  1687. // Draw any contacts that were collected through the contact listener
  1688. if (mContactListener)
  1689. mContactListener->DrawState();
  1690. #endif // JPH_DEBUG_RENDERER
  1691. // Validate that update result is the same as the previously recorded state
  1692. if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1693. ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1]);
  1694. }
  1695. // On the last frame go back to play mode
  1696. if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
  1697. {
  1698. mPlaybackMode = EPlaybackMode::Play;
  1699. mCurrentPlaybackFrame = -1;
  1700. }
  1701. // On the first frame go to stop mode
  1702. if (mCurrentPlaybackFrame == 0)
  1703. mPlaybackMode = EPlaybackMode::Stop;
  1704. }
  1705. else
  1706. {
  1707. // Normal update
  1708. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1709. if (inDeltaTime > 0.0f)
  1710. {
  1711. // Debugging functionality like shooting a ball and dragging objects
  1712. UpdateDebug();
  1713. if (mRecordState || check_determinism)
  1714. {
  1715. // Record the state prior to the step
  1716. mPlaybackFrames.push_back(StateRecorderImpl());
  1717. SaveState(mPlaybackFrames.back());
  1718. }
  1719. // Physics world is drawn using debug lines, when not paused
  1720. // Draw state prior to step so that debug lines are created from the same state
  1721. // (the constraints are solved on the current state and then the world is stepped)
  1722. DrawPhysics();
  1723. // Update the physics world
  1724. StepPhysics(mJobSystem);
  1725. #ifdef JPH_DEBUG_RENDERER
  1726. // Draw any contacts that were collected through the contact listener
  1727. if (mContactListener)
  1728. mContactListener->DrawState();
  1729. #endif // JPH_DEBUG_RENDERER
  1730. if (check_determinism)
  1731. {
  1732. // Save the current state
  1733. StateRecorderImpl post_step_state;
  1734. SaveState(post_step_state);
  1735. // Restore to the previous state
  1736. RestoreState(mPlaybackFrames.back());
  1737. // Step again
  1738. StepPhysics(mJobSystemValidating);
  1739. // Validate that the result is the same
  1740. ValidateState(post_step_state);
  1741. }
  1742. }
  1743. }
  1744. return true;
  1745. }
  1746. void SamplesApp::DrawPhysics()
  1747. {
  1748. #ifdef JPH_DEBUG_RENDERER
  1749. mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
  1750. if (mDrawConstraints)
  1751. mPhysicsSystem->DrawConstraints(mDebugRenderer);
  1752. if (mDrawConstraintLimits)
  1753. mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
  1754. if (mDrawConstraintReferenceFrame)
  1755. mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
  1756. #endif // JPH_DEBUG_RENDERER
  1757. // This map collects the shapes that we used this frame
  1758. ShapeToGeometryMap shape_to_geometry;
  1759. #ifdef JPH_DEBUG_RENDERER
  1760. if (mDrawGetTriangles)
  1761. #endif // JPH_DEBUG_RENDERER
  1762. {
  1763. JPH_PROFILE("DrawGetTriangles");
  1764. // Iterate through all active bodies
  1765. BodyIDVector bodies;
  1766. mPhysicsSystem->GetBodies(bodies);
  1767. const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
  1768. for (BodyID b : bodies)
  1769. {
  1770. // Get the body
  1771. BodyLockRead lock(bli, b);
  1772. if (lock.SucceededAndIsInBroadPhase())
  1773. {
  1774. // Collect all leaf shapes for the body and their transforms
  1775. const Body &body = lock.GetBody();
  1776. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1777. body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
  1778. // Draw all leaf shapes
  1779. for (const TransformedShape &transformed_shape : collector.mHits)
  1780. {
  1781. DebugRenderer::GeometryRef geometry;
  1782. // Find geometry from previous frame
  1783. ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
  1784. if (map_iterator != mShapeToGeometry.end())
  1785. geometry = map_iterator->second;
  1786. if (geometry == nullptr)
  1787. {
  1788. // Find geometry from this frame
  1789. map_iterator = shape_to_geometry.find(transformed_shape.mShape);
  1790. if (map_iterator != shape_to_geometry.end())
  1791. geometry = map_iterator->second;
  1792. }
  1793. if (geometry == nullptr)
  1794. {
  1795. // Geometry not cached
  1796. Array<DebugRenderer::Triangle> triangles;
  1797. // Start iterating all triangles of the shape
  1798. Shape::GetTrianglesContext context;
  1799. transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sReplicate(1.0f));
  1800. for (;;)
  1801. {
  1802. // Get the next batch of vertices
  1803. constexpr int cMaxTriangles = 1000;
  1804. Float3 vertices[3 * cMaxTriangles];
  1805. int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
  1806. if (triangle_count == 0)
  1807. break;
  1808. // Allocate space for triangles
  1809. size_t output_index = triangles.size();
  1810. triangles.resize(triangles.size() + triangle_count);
  1811. DebugRenderer::Triangle *triangle = &triangles[output_index];
  1812. // Convert to a renderable triangle
  1813. for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
  1814. {
  1815. // Get the vertices
  1816. Vec3 v1(vertices[vertex + 0]);
  1817. Vec3 v2(vertices[vertex + 1]);
  1818. Vec3 v3(vertices[vertex + 2]);
  1819. // Calculate the normal
  1820. Float3 normal;
  1821. (v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
  1822. v1.StoreFloat3(&triangle->mV[0].mPosition);
  1823. triangle->mV[0].mNormal = normal;
  1824. triangle->mV[0].mColor = Color::sWhite;
  1825. triangle->mV[0].mUV = Float2(0, 0);
  1826. v2.StoreFloat3(&triangle->mV[1].mPosition);
  1827. triangle->mV[1].mNormal = normal;
  1828. triangle->mV[1].mColor = Color::sWhite;
  1829. triangle->mV[1].mUV = Float2(0, 0);
  1830. v3.StoreFloat3(&triangle->mV[2].mPosition);
  1831. triangle->mV[2].mNormal = normal;
  1832. triangle->mV[2].mColor = Color::sWhite;
  1833. triangle->mV[2].mUV = Float2(0, 0);
  1834. }
  1835. }
  1836. // Convert to geometry
  1837. geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
  1838. }
  1839. // Ensure that we cache the geometry for next frame
  1840. shape_to_geometry[transformed_shape.mShape] = geometry;
  1841. // Determine color
  1842. Color color;
  1843. switch (body.GetMotionType())
  1844. {
  1845. case EMotionType::Static:
  1846. color = Color::sGrey;
  1847. break;
  1848. case EMotionType::Kinematic:
  1849. color = Color::sGreen;
  1850. break;
  1851. case EMotionType::Dynamic:
  1852. color = Color::sGetDistinctColor(body.GetID().GetIndex());
  1853. break;
  1854. default:
  1855. JPH_ASSERT(false);
  1856. color = Color::sBlack;
  1857. break;
  1858. }
  1859. // Draw the geometry
  1860. Vec3 scale = transformed_shape.GetShapeScale();
  1861. bool inside_out = ScaleHelpers::IsInsideOut(scale);
  1862. RMat44 matrix = transformed_shape.GetCenterOfMassTransform().PreScaled(scale);
  1863. mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
  1864. }
  1865. }
  1866. }
  1867. }
  1868. // Replace the map with the newly created map so that shapes that we don't draw / were removed are released
  1869. mShapeToGeometry = std::move(shape_to_geometry);
  1870. }
  1871. void SamplesApp::StepPhysics(JobSystem *inJobSystem)
  1872. {
  1873. float delta_time = 1.0f / mUpdateFrequency;
  1874. {
  1875. // Pre update
  1876. JPH_PROFILE("PrePhysicsUpdate");
  1877. Test::PreUpdateParams pre_update;
  1878. pre_update.mDeltaTime = delta_time;
  1879. pre_update.mKeyboard = mKeyboard;
  1880. pre_update.mCameraState = GetCamera();
  1881. #ifdef JPH_DEBUG_RENDERER
  1882. pre_update.mPoseDrawSettings = &mPoseDrawSettings;
  1883. #endif // JPH_DEBUG_RENDERER
  1884. mTest->PrePhysicsUpdate(pre_update);
  1885. }
  1886. // Remember start tick
  1887. uint64 start_tick = GetProcessorTickCount();
  1888. // Step the world (with fixed frequency)
  1889. mPhysicsSystem->Update(delta_time, mCollisionSteps, mTempAllocator, inJobSystem);
  1890. #ifndef JPH_DISABLE_TEMP_ALLOCATOR
  1891. JPH_ASSERT(static_cast<TempAllocatorImpl *>(mTempAllocator)->IsEmpty());
  1892. #endif // JPH_DISABLE_TEMP_ALLOCATOR
  1893. // Accumulate time
  1894. mTotalTime += GetProcessorTickCount() - start_tick;
  1895. mStepNumber++;
  1896. // Print timing information
  1897. constexpr int cNumSteps = 60;
  1898. if (mStepNumber % cNumSteps == 0)
  1899. {
  1900. double us_per_step = double(mTotalTime / cNumSteps) / double(GetProcessorTicksPerSecond()) * 1.0e6;
  1901. Trace("Timing: %d, %.0f", mStepNumber / cNumSteps, us_per_step);
  1902. mTotalTime = 0;
  1903. }
  1904. #ifdef JPH_TRACK_BROADPHASE_STATS
  1905. if (mStepNumber % 600 == 0)
  1906. mPhysicsSystem->ReportBroadphaseStats();
  1907. #endif // JPH_TRACK_BROADPHASE_STATS
  1908. #ifdef JPH_TRACK_NARROWPHASE_STATS
  1909. if (mStepNumber % 600 == 0)
  1910. NarrowPhaseStat::sReportStats();
  1911. #endif // JPH_TRACK_NARROWPHASE_STATS
  1912. {
  1913. // Post update
  1914. JPH_PROFILE("PostPhysicsUpdate");
  1915. mTest->PostPhysicsUpdate(delta_time);
  1916. }
  1917. }
  1918. void SamplesApp::SaveState(StateRecorderImpl &inStream)
  1919. {
  1920. mTest->SaveState(inStream);
  1921. if (mContactListener)
  1922. mContactListener->SaveState(inStream);
  1923. mPhysicsSystem->SaveState(inStream);
  1924. }
  1925. void SamplesApp::RestoreState(StateRecorderImpl &inStream)
  1926. {
  1927. inStream.Rewind();
  1928. // Restore the state of the test first, this is needed because the test can make changes to
  1929. // the state of bodies that is not tracked by the PhysicsSystem::SaveState.
  1930. // E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
  1931. // because changing the shape changes Body::mPosition when the center of mass changes.
  1932. mTest->RestoreState(inStream);
  1933. if (mContactListener)
  1934. mContactListener->RestoreState(inStream);
  1935. if (!mPhysicsSystem->RestoreState(inStream))
  1936. FatalError("Failed to restore physics state");
  1937. }
  1938. void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
  1939. {
  1940. // Save state
  1941. StateRecorderImpl current_state;
  1942. SaveState(current_state);
  1943. // Compare state with expected state
  1944. if (!current_state.IsEqual(inExpectedState))
  1945. {
  1946. // Mark this stream to break whenever it detects a memory change during reading
  1947. inExpectedState.SetValidating(true);
  1948. // Restore state. Anything that changes indicates a problem with the deterministic simulation.
  1949. RestoreState(inExpectedState);
  1950. // Turn change detection off again
  1951. inExpectedState.SetValidating(false);
  1952. }
  1953. }
  1954. void SamplesApp::GetInitialCamera(CameraState &ioState) const
  1955. {
  1956. // Default if the test doesn't override it
  1957. ioState.mPos = GetWorldScale() * RVec3(30, 10, 30);
  1958. ioState.mForward = -Vec3(ioState.mPos).Normalized();
  1959. ioState.mFarPlane = 1000.0f;
  1960. mTest->GetInitialCamera(ioState);
  1961. }
  1962. RMat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
  1963. {
  1964. return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
  1965. }
  1966. float SamplesApp::GetWorldScale() const
  1967. {
  1968. return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
  1969. }
  1970. ENTRY_POINT(SamplesApp, RegisterCustomMemoryHook)