Vec4Tests.cpp 35 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "UnitTestFramework.h"
  5. TEST_SUITE("Vec4Tests")
  6. {
  7. TEST_CASE("TestVec4Construct")
  8. {
  9. Vec4 v(1, 2, 3, 4);
  10. // Test component access
  11. CHECK(v.GetX() == 1);
  12. CHECK(v.GetY() == 2);
  13. CHECK(v.GetZ() == 3);
  14. CHECK(v.GetW() == 4);
  15. // Test component access by [] operators
  16. CHECK(v[0] == 1);
  17. CHECK(v[1] == 2);
  18. CHECK(v[2] == 3);
  19. CHECK(v[3] == 4);
  20. // Test == and != operators
  21. CHECK(v == Vec4(1, 2, 3, 4));
  22. CHECK(v != Vec4(1, 2, 4, 3));
  23. }
  24. TEST_CASE("TestVec4LoadStoreFloat4")
  25. {
  26. alignas(16) Float4 f4 = { 1, 2, 3, 4 };
  27. CHECK(Vec4::sLoadFloat4(&f4) == Vec4(1, 2, 3, 4));
  28. CHECK(Vec4::sLoadFloat4Aligned(&f4) == Vec4(1, 2, 3, 4));
  29. Float4 f4_out;
  30. Vec4(1, 2, 3, 4).StoreFloat4(&f4_out);
  31. CHECK(f4_out[0] == 1);
  32. CHECK(f4_out[1] == 2);
  33. CHECK(f4_out[2] == 3);
  34. CHECK(f4_out[3] == 4);
  35. float sf[] = { 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 4, 0 };
  36. CHECK(Vec4::sGatherFloat4<2 * sizeof(float)>(sf, UVec4(1, 3, 8, 9)) == Vec4(1, 2, 3, 4));
  37. }
  38. TEST_CASE("TestVec4ConstructVec3")
  39. {
  40. Vec3 v3(1, 2, 3);
  41. CHECK(Vec4(v3, 4) == Vec4(1, 2, 3, 4));
  42. }
  43. TEST_CASE("TestVec4Zero")
  44. {
  45. Vec4 v = Vec4::sZero();
  46. CHECK(v.GetX() == 0);
  47. CHECK(v.GetY() == 0);
  48. CHECK(v.GetZ() == 0);
  49. CHECK(v.GetW() == 0);
  50. }
  51. TEST_CASE("TestVec4NaN")
  52. {
  53. Vec4 v = Vec4::sNaN();
  54. CHECK(isnan(v.GetX()));
  55. CHECK(isnan(v.GetY()));
  56. CHECK(isnan(v.GetZ()));
  57. CHECK(isnan(v.GetW()));
  58. CHECK(v.IsNaN());
  59. v.SetX(0);
  60. CHECK(v.IsNaN());
  61. v.SetY(0);
  62. CHECK(v.IsNaN());
  63. v.SetZ(0);
  64. CHECK(v.IsNaN());
  65. v.SetW(0);
  66. CHECK(!v.IsNaN());
  67. }
  68. TEST_CASE("TestVec4Replicate")
  69. {
  70. CHECK(Vec4::sReplicate(2) == Vec4(2, 2, 2, 2));
  71. }
  72. TEST_CASE("TestVec4MinMax")
  73. {
  74. Vec4 v1(1, 6, 3, 8);
  75. Vec4 v2(5, 2, 7, 4);
  76. CHECK(Vec4::sMin(v1, v2) == Vec4(1, 2, 3, 4));
  77. CHECK(Vec4::sMax(v1, v2) == Vec4(5, 6, 7, 8));
  78. CHECK(v1.ReduceMin() == 1);
  79. CHECK(v1.ReduceMax() == 8);
  80. CHECK(v2.ReduceMin() == 2);
  81. CHECK(v2.ReduceMax() == 7);
  82. }
  83. TEST_CASE("TestVec4Comparisons")
  84. {
  85. CHECK(Vec4::sEquals(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0, 0xffffffffU, 0xffffffffU));
  86. CHECK(Vec4::sLess(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0xffffffffU, 0, 0, 0));
  87. CHECK(Vec4::sLessOrEqual(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0xffffffffU, 0, 0xffffffffU, 0xffffffffU));
  88. CHECK(Vec4::sGreater(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0xffffffffU, 0, 0));
  89. CHECK(Vec4::sGreaterOrEqual(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0xffffffffU, 0xffffffffU, 0xffffffffU));
  90. }
  91. TEST_CASE("TestVec4FMA")
  92. {
  93. CHECK(Vec4::sFusedMultiplyAdd(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), Vec4(9, 10, 11, 12)) == Vec4(1 * 5 + 9, 2 * 6 + 10, 3 * 7 + 11, 4 * 8 + 12));
  94. }
  95. TEST_CASE("TestVec4Select")
  96. {
  97. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0x80000000U, 0, 0x80000000U, 0)) == Vec4(5, 2, 7, 4));
  98. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0, 0x80000000U, 0, 0x80000000U)) == Vec4(1, 6, 3, 8));
  99. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0xffffffffU, 0x7fffffffU, 0xffffffffU, 0x7fffffffU)) == Vec4(5, 2, 7, 4));
  100. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0x7fffffffU, 0xffffffffU, 0x7fffffffU, 0xffffffffU)) == Vec4(1, 6, 3, 8));
  101. }
  102. TEST_CASE("TestVec4BitOps")
  103. {
  104. // Test all bit permutations
  105. Vec4 v1(UVec4(0b0011, 0b00110, 0b001100, 0b0011000).ReinterpretAsFloat());
  106. Vec4 v2(UVec4(0b0101, 0b01010, 0b010100, 0b0101000).ReinterpretAsFloat());
  107. CHECK(Vec4::sOr(v1, v2) == Vec4(UVec4(0b0111, 0b01110, 0b011100, 0b0111000).ReinterpretAsFloat()));
  108. CHECK(Vec4::sXor(v1, v2) == Vec4(UVec4(0b0110, 0b01100, 0b011000, 0b0110000).ReinterpretAsFloat()));
  109. CHECK(Vec4::sAnd(v1, v2) == Vec4(UVec4(0b0001, 0b00010, 0b000100, 0b0001000).ReinterpretAsFloat()));
  110. }
  111. TEST_CASE("TestVec4Close")
  112. {
  113. CHECK(Vec4(1, 2, 3, 4).IsClose(Vec4(1.001f, 2.001f, 3.001f, 4.001f), 1.0e-4f));
  114. CHECK(!Vec4(1, 2, 3, 4).IsClose(Vec4(1.001f, 2.001f, 3.001f, 4.001f), 1.0e-6f));
  115. CHECK(Vec4(1.001f, 0, 0, 0).IsNormalized(1.0e-2f));
  116. CHECK(!Vec4(0, 1.001f, 0, 0).IsNormalized(1.0e-4f));
  117. }
  118. TEST_CASE("TestVec4Operators")
  119. {
  120. CHECK(-Vec4(1, 2, 3, 4) == Vec4(-1, -2, -3, -4));
  121. Vec4 neg_zero = -Vec4::sZero();
  122. CHECK(neg_zero == Vec4::sZero());
  123. #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
  124. // When cross platform deterministic, we want to make sure that -0 is represented as 0
  125. UVec4 neg_zero_bin = neg_zero.ReinterpretAsInt();
  126. CHECK(neg_zero_bin.GetX() == 0);
  127. CHECK(neg_zero_bin.GetY() == 0);
  128. CHECK(neg_zero_bin.GetZ() == 0);
  129. CHECK(neg_zero_bin.GetW() == 0);
  130. #endif // JPH_CROSS_PLATFORM_DETERMINISTIC
  131. CHECK(Vec4(1, 2, 3, 4) + Vec4(5, 6, 7, 8) == Vec4(6, 8, 10, 12));
  132. CHECK(Vec4(1, 2, 3, 4) - Vec4(8, 7, 6, 5) == Vec4(-7, -5, -3, -1));
  133. CHECK(Vec4(1, 2, 3, 4) * Vec4(5, 6, 7, 8) == Vec4(5, 12, 21, 32));
  134. CHECK(Vec4(1, 2, 3, 4) * 2 == Vec4(2, 4, 6, 8));
  135. CHECK(4 * Vec4(1, 2, 3, 4) == Vec4(4, 8, 12, 16));
  136. CHECK(Vec4(1, 2, 3, 4) / 2 == Vec4(0.5f, 1.0f, 1.5f, 2.0f));
  137. CHECK(Vec4(1, 2, 3, 4) / Vec4(2, 8, 24, 64) == Vec4(0.5f, 0.25f, 0.125f, 0.0625f));
  138. Vec4 v = Vec4(1, 2, 3, 4);
  139. v *= Vec4(5, 6, 7, 8);
  140. CHECK(v == Vec4(5, 12, 21, 32));
  141. v *= 2;
  142. CHECK(v == Vec4(10, 24, 42, 64));
  143. v /= 2;
  144. CHECK(v == Vec4(5, 12, 21, 32));
  145. v += Vec4(1, 2, 3, 4);
  146. CHECK(v == Vec4(6, 14, 24, 36));
  147. CHECK(Vec4(2, 4, 8, 16).Reciprocal() == Vec4(0.5f, 0.25f, 0.125f, 0.0625f));
  148. }
  149. TEST_CASE("TestVec4Swizzle")
  150. {
  151. Vec4 v(1, 2, 3, 4);
  152. CHECK(v.SplatX() == Vec4::sReplicate(1));
  153. CHECK(v.SplatY() == Vec4::sReplicate(2));
  154. CHECK(v.SplatZ() == Vec4::sReplicate(3));
  155. CHECK(v.SplatW() == Vec4::sReplicate(4));
  156. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 1, 1, 1));
  157. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 1, 1, 2));
  158. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 1, 1, 3));
  159. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 1, 1, 4));
  160. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 1, 2, 1));
  161. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 1, 2, 2));
  162. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 1, 2, 3));
  163. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 1, 2, 4));
  164. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 1, 3, 1));
  165. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 1, 3, 2));
  166. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 1, 3, 3));
  167. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 1, 3, 4));
  168. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 1, 4, 1));
  169. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 1, 4, 2));
  170. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 1, 4, 3));
  171. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 1, 4, 4));
  172. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 2, 1, 1));
  173. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 2, 1, 2));
  174. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 2, 1, 3));
  175. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 2, 1, 4));
  176. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 2, 2, 1));
  177. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 2, 2, 2));
  178. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 2, 2, 3));
  179. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 2, 2, 4));
  180. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 2, 3, 1));
  181. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 2, 3, 2));
  182. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 2, 3, 3));
  183. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 2, 3, 4));
  184. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 2, 4, 1));
  185. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 2, 4, 2));
  186. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 2, 4, 3));
  187. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 2, 4, 4));
  188. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 3, 1, 1));
  189. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 3, 1, 2));
  190. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 3, 1, 3));
  191. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 3, 1, 4));
  192. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 3, 2, 1));
  193. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 3, 2, 2));
  194. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 3, 2, 3));
  195. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 3, 2, 4));
  196. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 3, 3, 1));
  197. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 3, 3, 2));
  198. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 3, 3, 3));
  199. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 3, 3, 4));
  200. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 3, 4, 1));
  201. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 3, 4, 2));
  202. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 3, 4, 3));
  203. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 3, 4, 4));
  204. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 4, 1, 1));
  205. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 4, 1, 2));
  206. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 4, 1, 3));
  207. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 4, 1, 4));
  208. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 4, 2, 1));
  209. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 4, 2, 2));
  210. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 4, 2, 3));
  211. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 4, 2, 4));
  212. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 4, 3, 1));
  213. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 4, 3, 2));
  214. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 4, 3, 3));
  215. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 4, 3, 4));
  216. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 4, 4, 1));
  217. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 4, 4, 2));
  218. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 4, 4, 3));
  219. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 4, 4, 4));
  220. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 1, 1, 1));
  221. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 1, 1, 2));
  222. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 1, 1, 3));
  223. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 1, 1, 4));
  224. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 1, 2, 1));
  225. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 1, 2, 2));
  226. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 1, 2, 3));
  227. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 1, 2, 4));
  228. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 1, 3, 1));
  229. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 1, 3, 2));
  230. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 1, 3, 3));
  231. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 1, 3, 4));
  232. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 1, 4, 1));
  233. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 1, 4, 2));
  234. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 1, 4, 3));
  235. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 1, 4, 4));
  236. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 2, 1, 1));
  237. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 2, 1, 2));
  238. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 2, 1, 3));
  239. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 2, 1, 4));
  240. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 2, 2, 1));
  241. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 2, 2, 2));
  242. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 2, 2, 3));
  243. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 2, 2, 4));
  244. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 2, 3, 1));
  245. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 2, 3, 2));
  246. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 2, 3, 3));
  247. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 2, 3, 4));
  248. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 2, 4, 1));
  249. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 2, 4, 2));
  250. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 2, 4, 3));
  251. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 2, 4, 4));
  252. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 3, 1, 1));
  253. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 3, 1, 2));
  254. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 3, 1, 3));
  255. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 3, 1, 4));
  256. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 3, 2, 1));
  257. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 3, 2, 2));
  258. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 3, 2, 3));
  259. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 3, 2, 4));
  260. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 3, 3, 1));
  261. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 3, 3, 2));
  262. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 3, 3, 3));
  263. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 3, 3, 4));
  264. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 3, 4, 1));
  265. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 3, 4, 2));
  266. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 3, 4, 3));
  267. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 3, 4, 4));
  268. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 4, 1, 1));
  269. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 4, 1, 2));
  270. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 4, 1, 3));
  271. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 4, 1, 4));
  272. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 4, 2, 1));
  273. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 4, 2, 2));
  274. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 4, 2, 3));
  275. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 4, 2, 4));
  276. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 4, 3, 1));
  277. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 4, 3, 2));
  278. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 4, 3, 3));
  279. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 4, 3, 4));
  280. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 4, 4, 1));
  281. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 4, 4, 2));
  282. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 4, 4, 3));
  283. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 4, 4, 4));
  284. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 1, 1, 1));
  285. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 1, 1, 2));
  286. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 1, 1, 3));
  287. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 1, 1, 4));
  288. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 1, 2, 1));
  289. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 1, 2, 2));
  290. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 1, 2, 3));
  291. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 1, 2, 4));
  292. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 1, 3, 1));
  293. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 1, 3, 2));
  294. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 1, 3, 3));
  295. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 1, 3, 4));
  296. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 1, 4, 1));
  297. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 1, 4, 2));
  298. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 1, 4, 3));
  299. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 1, 4, 4));
  300. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 2, 1, 1));
  301. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 2, 1, 2));
  302. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 2, 1, 3));
  303. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 2, 1, 4));
  304. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 2, 2, 1));
  305. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 2, 2, 2));
  306. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 2, 2, 3));
  307. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 2, 2, 4));
  308. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 2, 3, 1));
  309. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 2, 3, 2));
  310. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 2, 3, 3));
  311. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 2, 3, 4));
  312. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 2, 4, 1));
  313. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 2, 4, 2));
  314. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 2, 4, 3));
  315. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 2, 4, 4));
  316. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 3, 1, 1));
  317. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 3, 1, 2));
  318. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 3, 1, 3));
  319. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 3, 1, 4));
  320. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 3, 2, 1));
  321. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 3, 2, 2));
  322. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 3, 2, 3));
  323. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 3, 2, 4));
  324. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 3, 3, 1));
  325. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 3, 3, 2));
  326. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 3, 3, 3));
  327. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 3, 3, 4));
  328. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 3, 4, 1));
  329. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 3, 4, 2));
  330. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 3, 4, 3));
  331. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 3, 4, 4));
  332. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 4, 1, 1));
  333. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 4, 1, 2));
  334. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 4, 1, 3));
  335. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 4, 1, 4));
  336. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 4, 2, 1));
  337. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 4, 2, 2));
  338. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 4, 2, 3));
  339. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 4, 2, 4));
  340. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 4, 3, 1));
  341. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 4, 3, 2));
  342. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 4, 3, 3));
  343. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 4, 3, 4));
  344. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 4, 4, 1));
  345. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 4, 4, 2));
  346. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 4, 4, 3));
  347. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 4, 4, 4));
  348. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 1, 1, 1));
  349. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 1, 1, 2));
  350. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 1, 1, 3));
  351. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 1, 1, 4));
  352. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 1, 2, 1));
  353. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 1, 2, 2));
  354. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 1, 2, 3));
  355. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 1, 2, 4));
  356. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 1, 3, 1));
  357. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 1, 3, 2));
  358. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 1, 3, 3));
  359. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 1, 3, 4));
  360. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 1, 4, 1));
  361. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 1, 4, 2));
  362. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 1, 4, 3));
  363. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 1, 4, 4));
  364. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 2, 1, 1));
  365. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 2, 1, 2));
  366. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 2, 1, 3));
  367. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 2, 1, 4));
  368. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 2, 2, 1));
  369. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 2, 2, 2));
  370. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 2, 2, 3));
  371. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 2, 2, 4));
  372. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 2, 3, 1));
  373. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 2, 3, 2));
  374. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 2, 3, 3));
  375. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 2, 3, 4));
  376. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 2, 4, 1));
  377. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 2, 4, 2));
  378. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 2, 4, 3));
  379. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 2, 4, 4));
  380. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 3, 1, 1));
  381. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 3, 1, 2));
  382. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 3, 1, 3));
  383. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 3, 1, 4));
  384. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 3, 2, 1));
  385. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 3, 2, 2));
  386. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 3, 2, 3));
  387. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 3, 2, 4));
  388. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 3, 3, 1));
  389. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 3, 3, 2));
  390. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 3, 3, 3));
  391. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 3, 3, 4));
  392. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 3, 4, 1));
  393. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 3, 4, 2));
  394. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 3, 4, 3));
  395. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 3, 4, 4));
  396. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 4, 1, 1));
  397. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 4, 1, 2));
  398. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 4, 1, 3));
  399. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 4, 1, 4));
  400. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 4, 2, 1));
  401. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 4, 2, 2));
  402. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 4, 2, 3));
  403. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 4, 2, 4));
  404. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 4, 3, 1));
  405. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 4, 3, 2));
  406. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 4, 3, 3));
  407. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 4, 3, 4));
  408. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 4, 4, 1));
  409. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 4, 4, 2));
  410. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 4, 4, 3));
  411. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 4, 4, 4));
  412. }
  413. TEST_CASE("TestVec4Abs")
  414. {
  415. CHECK(Vec4(1, -2, 3, -4).Abs() == Vec4(1, 2, 3, 4));
  416. CHECK(Vec4(-1, 2, -3, 4).Abs() == Vec4(1, 2, 3, 4));
  417. }
  418. TEST_CASE("TestVec4Dot")
  419. {
  420. CHECK(Vec4(1, 2, 3, 4).Dot(Vec4(5, 6, 7, 8)) == float(1 * 5 + 2 * 6 + 3 * 7 + 4 * 8));
  421. CHECK(Vec4(1, 2, 3, 4).DotV(Vec4(5, 6, 7, 8)) == Vec4::sReplicate(1 * 5 + 2 * 6 + 3 * 7 + 4 * 8));
  422. }
  423. TEST_CASE("TestVec4Length")
  424. {
  425. CHECK(Vec4(1, 2, 3, 4).LengthSq() == float(1 + 4 + 9 + 16));
  426. CHECK(Vec4(1, 2, 3, 4).Length() == sqrt(float(1 + 4 + 9 + 16)));
  427. }
  428. TEST_CASE("TestVec4Sqrt")
  429. {
  430. CHECK_APPROX_EQUAL(Vec4(13, 15, 17, 19).Sqrt(), Vec4(sqrt(13.0f), sqrt(15.0f), sqrt(17.0f), sqrt(19.0f)));
  431. }
  432. TEST_CASE("TestVec4Normalize")
  433. {
  434. CHECK(Vec4(1, 2, 3, 4).Normalized() == Vec4(1, 2, 3, 4) / sqrt(30.0f));
  435. }
  436. TEST_CASE("TestVec4Cast")
  437. {
  438. CHECK(Vec4(1, 2, 3, 4).ToInt() == UVec4(1, 2, 3, 4));
  439. CHECK(Vec4(1, 2, 3, 4).ReinterpretAsInt() == UVec4(0x3f800000U, 0x40000000U, 0x40400000U, 0x40800000U));
  440. }
  441. TEST_CASE("TestVec4Sign")
  442. {
  443. CHECK(Vec4(1.2345f, -6.7891f, 0, 1).GetSign() == Vec4(1, -1, 1, 1));
  444. CHECK(Vec4(0, 2.3456f, -7.8912f, -1).GetSign() == Vec4(1, 1, -1, -1));
  445. }
  446. TEST_CASE("TestVec4SignBit")
  447. {
  448. CHECK(Vec4(2, -3, 4, -5).GetSignBits() == 0b1010);
  449. CHECK(Vec4(-2, 3, -4, 5).GetSignBits() == 0b0101);
  450. }
  451. TEST_CASE("TestVec4Sort")
  452. {
  453. for (int i = 0; i < 4; ++i)
  454. for (int j = 0; j < 4; ++j)
  455. if (i != j)
  456. for (int k = 0; k < 4; ++k)
  457. if (i != k && j != k)
  458. for (int l = 0; l < 4; ++l)
  459. if (i != l && j != l && k != l)
  460. {
  461. Vec4 v1((float)i, (float)j, (float)k, (float)l);
  462. Vec4 v2 = v1;
  463. UVec4 idx1 = UVec4(i + 4, j + 4, k + 4, l + 4);
  464. UVec4 idx2 = idx1;
  465. Vec4::sSort4(v1, idx1);
  466. Vec4::sSort4Reverse(v2, idx2);
  467. for (int m = 0; m < 4; ++m)
  468. {
  469. CHECK(v1[m] == float(m));
  470. CHECK(v2[m] == float(3 - m));
  471. CHECK(idx1[m] == uint32(m + 4));
  472. CHECK(idx2[m] == uint32(3 - m + 4));
  473. }
  474. }
  475. }
  476. TEST_CASE("TestVec4SinCos")
  477. {
  478. // Check edge cases
  479. Vec4 vs, vc;
  480. Vec4(0, 0.5f * JPH_PI, JPH_PI, -0.5f * JPH_PI).SinCos(vs, vc);
  481. CHECK(vs.IsClose(Vec4(0, 1, 0, -1), 1.0e-7f));
  482. CHECK(vc.IsClose(Vec4(1, 0, -1, 0), 1.0e-7f));
  483. double ms = 0.0, mc = 0.0;
  484. for (float x = -100.0f * JPH_PI; x < 100.0f * JPH_PI; x += 1.0e-3f)
  485. {
  486. // Create a vector with intermediate values
  487. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  488. // Calculate sin and cos
  489. xv.SinCos(vs, vc);
  490. for (int i = 0; i < 4; ++i)
  491. {
  492. // Check accuracy of sin
  493. double s1 = sin((double)xv[i]), s2 = (double)vs[i];
  494. double ds = abs(s2 - s1);
  495. ms = max(ms, ds);
  496. // Check accuracy of cos
  497. double c1 = cos((double)xv[i]), c2 = (double)vc[i];
  498. double dc = abs(c2 - c1);
  499. mc = max(mc, dc);
  500. }
  501. }
  502. CHECK(ms < 1.0e-7);
  503. CHECK(mc < 1.0e-7);
  504. }
  505. TEST_CASE("TestVec4Tan")
  506. {
  507. // Check edge cases
  508. CHECK(Vec4::sReplicate(0.0f).Tan() == Vec4::sZero());
  509. CHECK(Vec4::sReplicate(0.5f * JPH_PI - 1.0e-6f).Tan().GetX() > 1.0e6f);
  510. CHECK(Vec4::sReplicate(0.5f * JPH_PI + 1.0e-6f).Tan().GetX() < -1.0e6f);
  511. double mt = 0.0;
  512. for (float x = -100.0f * JPH_PI; x < 100.0f * JPH_PI; x += 1.0e-3f)
  513. {
  514. // Create a vector with intermediate values
  515. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  516. // Calculate tan
  517. Vec4 vt = xv.Tan();
  518. for (int i = 0; i < 4; ++i)
  519. {
  520. // Check accuracy of tan
  521. double t1 = tan((double)xv[i]), t2 = (double)vt[i];
  522. double dt = abs(t2 - t1);
  523. mt = max(mt, dt) / max(1.0, abs(t1)); // Take relative error
  524. }
  525. }
  526. CHECK(mt < 1.5e-7);
  527. }
  528. TEST_CASE("TestVec4ASin")
  529. {
  530. // Check edge cases
  531. CHECK(Vec4::sReplicate(0.0f).ASin() == Vec4::sZero());
  532. CHECK(Vec4::sReplicate(1.0f).ASin() == Vec4::sReplicate(0.5f * JPH_PI));
  533. CHECK(Vec4::sReplicate(-1.0f).ASin() == Vec4::sReplicate(-0.5f * JPH_PI));
  534. double ma = 0.0;
  535. for (float x = -1.0f; x <= 1.0f; x += 1.0e-3f)
  536. {
  537. // Create a vector with intermediate values
  538. Vec4 xv = Vec4::sMin(Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f), Vec4::sReplicate(1.0f));
  539. // Calculate asin
  540. Vec4 va = xv.ASin();
  541. for (int i = 0; i < 4; ++i)
  542. {
  543. // Check accuracy of asin
  544. double a1 = asin((double)xv[i]), a2 = (double)va[i];
  545. double da = abs(a2 - a1);
  546. ma = max(ma, da);
  547. }
  548. }
  549. CHECK(ma < 2.0e-7);
  550. // Check that inputs are clamped as promised
  551. CHECK(Vec4::sReplicate(-1.1f).ASin() == Vec4::sReplicate(-0.5f * JPH_PI));
  552. CHECK(Vec4::sReplicate(1.1f).ASin() == Vec4::sReplicate(0.5f * JPH_PI));
  553. }
  554. TEST_CASE("TestVec4ACos")
  555. {
  556. // Check edge cases
  557. CHECK(Vec4::sReplicate(0.0f).ACos() == Vec4::sReplicate(0.5f * JPH_PI));
  558. CHECK(Vec4::sReplicate(1.0f).ACos() == Vec4::sZero());
  559. CHECK(Vec4::sReplicate(-1.0f).ACos() == Vec4::sReplicate(JPH_PI));
  560. double ma = 0.0;
  561. for (float x = -1.0f; x <= 1.0f; x += 1.0e-3f)
  562. {
  563. // Create a vector with intermediate values
  564. Vec4 xv = Vec4::sMin(Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f), Vec4::sReplicate(1.0f));
  565. // Calculate acos
  566. Vec4 va = xv.ACos();
  567. for (int i = 0; i < 4; ++i)
  568. {
  569. // Check accuracy of acos
  570. double a1 = acos((double)xv[i]), a2 = (double)va[i];
  571. double da = abs(a2 - a1);
  572. ma = max(ma, da);
  573. }
  574. }
  575. CHECK(ma < 3.5e-7);
  576. // Check that inputs are clamped as promised
  577. CHECK(Vec4::sReplicate(-1.1f).ACos() == Vec4::sReplicate(JPH_PI));
  578. CHECK(Vec4::sReplicate(1.1f).ACos() == Vec4::sZero());
  579. }
  580. TEST_CASE("TestVec4ATan")
  581. {
  582. // Check edge cases
  583. CHECK(Vec4::sReplicate(0.0f).ATan() == Vec4::sZero());
  584. CHECK(Vec4::sReplicate(FLT_MAX).ATan() == Vec4::sReplicate(0.5f * JPH_PI));
  585. CHECK(Vec4::sReplicate(-FLT_MAX).ATan() == Vec4::sReplicate(-0.5f * JPH_PI));
  586. double ma = 0.0;
  587. for (float x = -100.0f; x < 100.0f; x += 1.0e-3f)
  588. {
  589. // Create a vector with intermediate values
  590. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  591. // Calculate atan
  592. Vec4 va = xv.ATan();
  593. for (int i = 0; i < 4; ++i)
  594. {
  595. // Check accuracy of atan
  596. double a1 = atan((double)xv[i]), a2 = (double)va[i];
  597. double da = abs(a2 - a1);
  598. ma = max(ma, da);
  599. }
  600. }
  601. CHECK(ma < 1.5e-7);
  602. }
  603. TEST_CASE("TestVec4ATan2")
  604. {
  605. double ma = 0.0;
  606. // Test the axis
  607. CHECK(Vec4::sATan2(Vec4::sZero(), Vec4::sReplicate(10.0f)) == Vec4::sZero());
  608. CHECK(Vec4::sATan2(Vec4::sZero(), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(JPH_PI));
  609. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sZero()) == Vec4::sReplicate(0.5f * JPH_PI));
  610. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sZero()) == Vec4::sReplicate(-0.5f * JPH_PI));
  611. // Test the 4 quadrants
  612. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sReplicate(10.0f)) == Vec4::sReplicate(0.25f * JPH_PI));
  613. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(0.75f * JPH_PI));
  614. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(-0.75f * JPH_PI));
  615. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sReplicate(10.0f)) == Vec4::sReplicate(-0.25f * JPH_PI));
  616. for (float y = -5.0f; y < 5.0f; y += 1.0e-2f)
  617. {
  618. // Create a vector with intermediate values
  619. Vec4 yv = Vec4::sReplicate(y) + Vec4(0.0e-3f, 2.5e-3f, 5.0e-3f, 7.5e-3f);
  620. for (float x = -5.0f; x < 5.0f; x += 1.0e-2f)
  621. {
  622. // Create a vector with intermediate values
  623. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-3f, 2.5e-3f, 5.0e-3f, 7.5e-3f);
  624. // Calculate atan
  625. Vec4 va = Vec4::sATan2(yv, xv);
  626. for (int i = 0; i < 4; ++i)
  627. {
  628. // Check accuracy of atan
  629. double a1 = atan2((double)yv[i], (double)xv[i]), a2 = (double)va[i];
  630. double da = abs(a2 - a1);
  631. ma = max(ma, da);
  632. }
  633. }
  634. }
  635. CHECK(ma < 3.0e-7);
  636. }
  637. }