DampingTest.cpp 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/DampingTest.h>
  5. #include <Physics/Collision/Shape/SphereShape.h>
  6. #include <Physics/Body/BodyCreationSettings.h>
  7. #include <Layers.h>
  8. JPH_IMPLEMENT_RTTI_VIRTUAL(DampingTest)
  9. {
  10. JPH_ADD_BASE_CLASS(DampingTest, Test)
  11. }
  12. void DampingTest::Initialize()
  13. {
  14. // Floor
  15. CreateFloor();
  16. RefConst<Shape> sphere = new SphereShape(2.0f);
  17. // Bodies with increasing damping
  18. for (int i = 0; i <= 10; ++i)
  19. {
  20. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, Vec3(-50.0f + i * 10.0f, 2.0f, -80.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  21. #ifdef _DEBUG
  22. body.SetDebugName(StringFormat("LinearDamping%d", i));
  23. #endif
  24. body.GetMotionProperties()->SetAngularDamping(0.0f);
  25. body.GetMotionProperties()->SetLinearDamping(0.1f * i);
  26. body.SetLinearVelocity(Vec3(0, 0, 10));
  27. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  28. }
  29. for (int i = 0; i <= 10; ++i)
  30. {
  31. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, Vec3(-50.0f + i * 10.0f, 2.0f, -90.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  32. #ifdef _DEBUG
  33. body.SetDebugName(StringFormat("AngularDamping%d", i));
  34. #endif
  35. body.GetMotionProperties()->SetLinearDamping(0.0f);
  36. body.GetMotionProperties()->SetAngularDamping(0.1f * i);
  37. body.SetAngularVelocity(Vec3(0, 10, 0));
  38. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  39. }
  40. }