HeavyOnLightTest.cpp 1.1 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/HeavyOnLightTest.h>
  5. #include <Physics/Collision/Shape/BoxShape.h>
  6. #include <Physics/Body/BodyCreationSettings.h>
  7. #include <Layers.h>
  8. JPH_IMPLEMENT_RTTI_VIRTUAL(HeavyOnLightTest)
  9. {
  10. JPH_ADD_BASE_CLASS(HeavyOnLightTest, Test)
  11. }
  12. void HeavyOnLightTest::Initialize()
  13. {
  14. // Floor
  15. CreateFloor();
  16. Ref<BoxShape> box = new BoxShape(Vec3::sReplicate(5));
  17. box->SetDensity(1000.0f);
  18. for (int i = 1; i <= 10; ++i)
  19. {
  20. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, Vec3(-75.0f + i * 15.0f, 10.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  21. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  22. Ref<BoxShape> box2 = new BoxShape(Vec3::sReplicate(5));
  23. box2->SetDensity(5000.0f * i);
  24. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box2, Vec3(-75.0f + i * 15.0f, 30.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  25. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  26. }
  27. }