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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/ScaledShapes/ScaledMutableCompoundShapeTest.h>
- #include <Physics/Collision/Shape/ConvexHullShape.h>
- #include <Physics/Collision/Shape/MutableCompoundShape.h>
- #include <Physics/Collision/Shape/ScaledShape.h>
- #include <Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledMutableCompoundShapeTest)
- {
- JPH_ADD_BASE_CLASS(ScaledMutableCompoundShapeTest, Test)
- }
- void ScaledMutableCompoundShapeTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Left end
- vector<Vec3> end1;
- end1.push_back(Vec3(0, 0, 0));
- end1.push_back(Vec3(0, 0, 1));
- end1.push_back(Vec3(2, 0, 0));
- end1.push_back(Vec3(2, 0, 1));
- end1.push_back(Vec3(0, 1, 0));
- end1.push_back(Vec3(0, 1, 1));
- end1.push_back(Vec3(2, 1, 0));
- end1.push_back(Vec3(2, 1, 1));
- RefConst<ShapeSettings> end1_shape = new ConvexHullShapeSettings(end1);
- // Right end
- vector<Vec3> end2;
- end2.push_back(Vec3(0, 0, 0));
- end2.push_back(Vec3(0, 0, 5));
- end2.push_back(Vec3(0, 1, 0));
- end2.push_back(Vec3(0, 1, 5));
- end2.push_back(Vec3(1, 0, 0));
- end2.push_back(Vec3(1, 0, 5));
- end2.push_back(Vec3(1, 1, 0));
- end2.push_back(Vec3(1, 1, 5));
- RefConst<ShapeSettings> end2_shape = new ConvexHullShapeSettings(end2);
- // Central part
- vector<Vec3> center;
- center.push_back(Vec3(0, 0, 0));
- center.push_back(Vec3(0, 0, 1));
- center.push_back(Vec3(0, 1, 0));
- center.push_back(Vec3(0, 1, 1));
- center.push_back(Vec3(10, 0, 0));
- center.push_back(Vec3(10, 0, 1));
- center.push_back(Vec3(10, 1, 0));
- center.push_back(Vec3(10, 1, 1));
- RefConst<ShapeSettings> center_shape = new ConvexHullShapeSettings(center);
-
- // Create compound
- Ref<MutableCompoundShapeSettings> compound_shape = new MutableCompoundShapeSettings;
- compound_shape->AddShape(Vec3(-5, -1.5f, -0.5f), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), end1_shape);
- compound_shape->AddShape(Vec3(5, -0.5f, -0.5f), Quat::sIdentity(), end2_shape);
- compound_shape->AddShape(Vec3(-5, -0.5f, -0.5f), Quat::sIdentity(), center_shape);
- // Original shape
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(compound_shape, Vec3(-40, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- // Uniformly scaled shape
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(compound_shape, Vec3::sReplicate(0.25f)), Vec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- // Non-uniform scaled shape
- Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(compound_shape, Vec3(0.25f, 0.5f, 1.5f)), Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
- // Flipped in 2 axis
- Body &body4 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(compound_shape, Vec3(-0.25f, 0.5f, -1.5f)), Vec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body4.GetID(), EActivation::Activate);
- // Inside out
- Body &body5 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShapeSettings(compound_shape, Vec3(-0.25f, 0.5f, 1.5f)), Vec3(40, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body5.GetID(), EActivation::Activate);
- }
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