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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/FixedConstraint.h>
- #include <Jolt/Physics/Body/Body.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(FixedConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(FixedConstraintSettings, TwoBodyConstraintSettings)
- }
- TwoBodyConstraint *FixedConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new FixedConstraint(inBody1, inBody2, *this);
- }
- FixedConstraint::FixedConstraint(Body &inBody1, Body &inBody2, const FixedConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings)
- {
- // Determine anchor point: If any of the bodies can never be dynamic use the other body as anchor point
- Vec3 anchor;
- if (!mBody1->CanBeKinematicOrDynamic())
- anchor = mBody2->GetCenterOfMassPosition();
- else if (!mBody2->CanBeKinematicOrDynamic())
- anchor = mBody1->GetCenterOfMassPosition();
- else
- {
- // Otherwise use weighted anchor point towards the lightest body
- float inv_m1 = mBody1->GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- float inv_m2 = mBody2->GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- anchor = (inv_m1 * mBody1->GetCenterOfMassPosition() + inv_m2 * mBody2->GetCenterOfMassPosition()) / (inv_m1 + inv_m2);
- }
- // Store local positions
- mLocalSpacePosition1 = inBody1.GetInverseCenterOfMassTransform() * anchor;
- mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * anchor;
- // Inverse of initial rotation from body 1 to body 2 in body 1 space
- mInvInitialOrientation = RotationEulerConstraintPart::sGetInvInitialOrientation(inBody1, inBody2);
- }
- void FixedConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- // Calculate constraint values that don't change when the bodies don't change position
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, *mBody2, rotation2);
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
- }
- void FixedConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- }
- bool FixedConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- // Solve rotation constraint
- bool rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- // Solve position constraint
- bool pos = mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- return rot || pos;
- }
- bool FixedConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- // Solve rotation constraint
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
- bool rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mInvInitialOrientation, inBaumgarte);
-
- // Solve position constraint
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
- bool pos = mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
-
- return rot || pos;
- }
- #ifdef JPH_DEBUG_RENDERER
- void FixedConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- Vec3 com1 = mBody1->GetCenterOfMassPosition();
- Vec3 com2 = mBody2->GetCenterOfMassPosition();
- // Draw constraint
- inRenderer->DrawLine(com1, com2, Color::sGreen);
- }
- #endif // JPH_DEBUG_RENDERER
- void FixedConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mRotationConstraintPart.SaveState(inStream);
- mPointConstraintPart.SaveState(inStream);
- }
- void FixedConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mRotationConstraintPart.RestoreState(inStream);
- mPointConstraintPart.RestoreState(inStream);
- }
- JPH_NAMESPACE_END
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