RenderPrimitive.cpp 814 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Renderer/RenderPrimitive.h>
  6. void RenderPrimitive::ReleaseVertexBuffer()
  7. {
  8. mNumVtx = 0;
  9. mNumVtxToDraw = 0;
  10. mVtxSize = 0;
  11. }
  12. void RenderPrimitive::ReleaseIndexBuffer()
  13. {
  14. mNumIdx = 0;
  15. mNumIdxToDraw = 0;
  16. }
  17. void RenderPrimitive::Clear()
  18. {
  19. ReleaseVertexBuffer();
  20. ReleaseIndexBuffer();
  21. }
  22. void RenderPrimitive::CreateVertexBuffer(int inNumVtx, int inVtxSize, const void *inData)
  23. {
  24. ReleaseVertexBuffer();
  25. mNumVtx = inNumVtx;
  26. mNumVtxToDraw = inNumVtx;
  27. mVtxSize = inVtxSize;
  28. }
  29. void RenderPrimitive::CreateIndexBuffer(int inNumIdx, const uint32 *inData)
  30. {
  31. ReleaseIndexBuffer();
  32. mNumIdx = inNumIdx;
  33. mNumIdxToDraw = inNumIdx;
  34. }