- struct VertexShaderConstantBuffer
- {
- float4x4 View; // view matrix
- float4x4 Projection; // projection matrix
- float4x4 LightView; // view matrix of the light
- float4x4 LightProjection; // projection matrix of the light
- };
- struct PixelShaderConstantBuffer
- {
- float3 CameraPos;
- float3 LightPos;
- };
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