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- #version 450
- layout(set = 1, binding = 0) uniform sampler2D texSampler;
- layout(location = 0) in vec2 iTex;
- layout(location = 1) in vec4 iColor;
- layout(location = 0) out vec4 oColor;
- void main()
- {
- float t = texture(texSampler, iTex).x;
- if (t < 0.5)
- discard;
-
- oColor = vec4(iColor.xyz, t);
- }
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