LineVertexShader.vert 263 B

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  1. #version 450
  2. #include "VertexConstants.h"
  3. layout(location = 0) in vec3 iPosition;
  4. layout(location = 1) in vec4 iColor;
  5. layout(location = 0) out vec4 oColor;
  6. void main()
  7. {
  8. gl_Position = c.Projection * c.View * vec4(iPosition, 1.0);
  9. oColor = iColor;
  10. }