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- #version 450
- layout(set = 1, binding = 0) uniform sampler2D texSampler;
- layout(location = 0) in vec4 iColor;
- layout(location = 1) in vec2 iTex;
- layout(location = 0) out vec4 oColor;
- void main()
- {
- oColor = iColor * texture(texSampler, iTex);
- }
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