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- #version 450
- #include "VertexConstants.h"
- layout(location = 0) in vec3 vPos;
- layout(location = 1) in vec2 vTex;
- layout(location = 2) in vec4 vCol;
- layout(location = 0) out vec4 oColor;
- layout(location = 1) out vec2 oTex;
- void main()
- {
- gl_Position = c.Projection * c.View * vec4(vPos, 1.0f);
- oTex = vTex;
- oColor = vCol;
- }
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