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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Body/MotionProperties.h>
- #include <Jolt/Physics/StateRecorder.h>
- JPH_NAMESPACE_BEGIN
- void MotionProperties::SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties)
- {
- // Store allowed DOFs
- mAllowedDOFs = inAllowedDOFs;
- // Decompose DOFs
- uint allowed_translation_axis = uint(inAllowedDOFs) & 0b111;
- uint allowed_rotation_axis = (uint(inAllowedDOFs) >> 3) & 0b111;
- // Set inverse mass
- if (allowed_translation_axis == 0)
- {
- // No translation possible
- mInvMass = 0.0f;
- }
- else
- {
- JPH_ASSERT(inMassProperties.mMass > 0.0f, "Invalid mass. "
- "Some shapes like MeshShape or TriangleShape cannot calculate mass automatically, "
- "in this case you need to provide it by setting BodyCreationSettings::mOverrideMassProperties and mMassPropertiesOverride.");
- mInvMass = 1.0f / inMassProperties.mMass;
- }
- if (allowed_rotation_axis == 0)
- {
- // No rotation possible
- mInvInertiaDiagonal = Vec3::sZero();
- mInertiaRotation = Quat::sIdentity();
- }
- else
- {
- // Set inverse inertia
- Mat44 rotation;
- Vec3 diagonal;
- if (inMassProperties.DecomposePrincipalMomentsOfInertia(rotation, diagonal)
- && !diagonal.IsNearZero())
- {
- mInvInertiaDiagonal = diagonal.Reciprocal();
- mInertiaRotation = rotation.GetQuaternion();
- }
- else
- {
- // Failed! Fall back to inertia tensor of sphere with radius 1.
- mInvInertiaDiagonal = Vec3::sReplicate(2.5f * mInvMass);
- mInertiaRotation = Quat::sIdentity();
- }
- }
- JPH_ASSERT(mInvMass != 0.0f || mInvInertiaDiagonal != Vec3::sZero(), "Can't lock all axes, use a static body for this. This will crash with a division by zero later!");
- }
- void MotionProperties::SaveState(StateRecorder &inStream) const
- {
- // Only write properties that can change at runtime
- inStream.Write(mLinearVelocity);
- inStream.Write(mAngularVelocity);
- inStream.Write(mForce);
- inStream.Write(mTorque);
- #ifdef JPH_DOUBLE_PRECISION
- inStream.Write(mSleepTestOffset);
- #endif // JPH_DOUBLE_PRECISION
- inStream.Write(mSleepTestSpheres);
- inStream.Write(mSleepTestTimer);
- inStream.Write(mAllowSleeping);
- }
- void MotionProperties::RestoreState(StateRecorder &inStream)
- {
- inStream.Read(mLinearVelocity);
- inStream.Read(mAngularVelocity);
- inStream.Read(mForce);
- inStream.Read(mTorque);
- #ifdef JPH_DOUBLE_PRECISION
- inStream.Read(mSleepTestOffset);
- #endif // JPH_DOUBLE_PRECISION
- inStream.Read(mSleepTestSpheres);
- inStream.Read(mSleepTestTimer);
- inStream.Read(mAllowSleeping);
- }
- JPH_NAMESPACE_END
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