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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Rig/SoftKeyframedRigTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/StateRecorder.h>
- #include <Jolt/ObjectStream/ObjectStreamIn.h>
- #include <Application/DebugUI.h>
- #include <Layers.h>
- #include <Utils/Log.h>
- #include <Utils/AssetStream.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SoftKeyframedRigTest)
- {
- JPH_ADD_BASE_CLASS(SoftKeyframedRigTest, Test)
- }
- SoftKeyframedRigTest::~SoftKeyframedRigTest()
- {
- mRagdoll->RemoveFromPhysicsSystem();
- }
- void SoftKeyframedRigTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Wall
- RefConst<Shape> box_shape = new BoxShape(Vec3(0.2f, 0.2f, 0.2f), 0.01f);
- for (int i = 0; i < 3; ++i)
- for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
- {
- RVec3 position(-2.0f + j * 0.4f + (i & 1? 0.2f : 0.0f), 0.2f + i * 0.4f, -2.0f);
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::DontActivate);
- }
- // Bar to hit head against
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3(2.0f, 0.1f, 0.1f), 0.01f), RVec3(0, 1.5f, -2.0f), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Load ragdoll
- mRagdollSettings = RagdollLoader::sLoad("Human.tof", EMotionType::Dynamic);
- // Limit max velocity of the bodies to avoid excessive jittering when the head hits the bar
- // Note that this also limits how fast an animation can be and as a result you can see
- // the ragdolls lag behind when the animation loops.
- // Note that the velocity doesn't need to be limited at body level, it can also be done
- // by calculating the needed velocities and clamping them instead of calling DriveToPoseUsingKinematics.
- for (BodyCreationSettings &bcs : mRagdollSettings->mParts)
- bcs.mMaxLinearVelocity = 10.0f;
- // Create ragdoll
- mRagdoll = mRagdollSettings->CreateRagdoll(0, 0, mPhysicsSystem);
- mRagdoll->AddToPhysicsSystem(EActivation::Activate);
- // Load animation
- AssetStream stream("Human/walk.tof", std::ios::in);
- if (!ObjectStreamIn::sReadObject(stream.Get(), mAnimation))
- FatalError("Could not open animation");
- // Initialize pose
- mPose.SetSkeleton(mRagdollSettings->GetSkeleton());
- // Position ragdoll
- mAnimation->Sample(0.0f, mPose);
- mPose.CalculateJointMatrices();
- mRagdoll->SetPose(mPose);
- }
- void SoftKeyframedRigTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- // Sample previous pose and draw it (ragdoll should have achieved this position)
- mAnimation->Sample(mTime, mPose);
- mPose.CalculateJointMatrices();
- #ifdef JPH_DEBUG_RENDERER
- mPose.Draw(*inParams.mPoseDrawSettings, mDebugRenderer);
- #endif // JPH_DEBUG_RENDERER
- // Update time
- mTime += inParams.mDeltaTime;
- // Sample new pose
- mAnimation->Sample(mTime, mPose);
- mPose.CalculateJointMatrices();
- // Drive the ragdoll by setting velocities
- mRagdoll->DriveToPoseUsingKinematics(mPose, inParams.mDeltaTime);
- // Cancel gravity that will be applied in the next step
- mRagdoll->AddLinearVelocity(mPhysicsSystem->GetGravity() * inParams.mDeltaTime);
- }
- void SoftKeyframedRigTest::SaveState(StateRecorder &inStream) const
- {
- inStream.Write(mTime);
- }
- void SoftKeyframedRigTest::RestoreState(StateRecorder &inStream)
- {
- inStream.Read(mTime);
- }
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