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- <div class="headertitle"><div class="title">BroadPhaseBruteForce.h</div></div>
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- <div class="contents">
- <a href="_broad_phase_brute_force_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)</span></div>
- <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// SPDX-FileCopyrightText: 2021 Jorrit Rouwe</span></div>
- <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// SPDX-License-Identifier: MIT</span></div>
- <div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
- <div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#pragma once</span></div>
- <div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
- <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include <<a class="code" href="_broad_phase_8h.html">Jolt/Physics/Collision/BroadPhase/BroadPhase.h</a>></span></div>
- <div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include <<a class="code" href="_mutex_8h.html">Jolt/Core/Mutex.h</a>></span></div>
- <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
- <div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><a class="code hl_define" href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div>
- <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
- <div class="foldopen" id="foldopen00013" data-start="{" data-end="};">
- <div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="class_broad_phase_brute_force.html"> 13</a></span><span class="keyword">class </span><a class="code hl_define" href="_core_8h.html#a2712a9b0f778ab9d1aa5118b4e8e6bd8">JPH_EXPORT</a> <a class="code hl_class" href="class_broad_phase_brute_force.html">BroadPhaseBruteForce</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_broad_phase.html">BroadPhase</a></div>
- <div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>{</div>
- <div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">public</span>:</div>
- <div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <a class="code hl_define" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a></div>
- <div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
- <div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// Implementing interface of BroadPhase (see BroadPhase for documentation)</span></div>
- <div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#a07f0fba42d45520a9bc2d22f2a636584">AddBodiesFinalize</a>(<a class="code hl_class" href="class_body_i_d.html">BodyID</a> *ioBodies, <span class="keywordtype">int</span> inNumber, <a class="code hl_typedef" href="class_broad_phase.html#ae7d00a18a41401f177a2a1d111265b10">AddState</a> inAddState) <span class="keyword">override</span>;</div>
- <div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#adfcebfeb40995d6a122dd53730eec6fd">RemoveBodies</a>(<a class="code hl_class" href="class_body_i_d.html">BodyID</a> *ioBodies, <span class="keywordtype">int</span> inNumber) <span class="keyword">override</span>;</div>
- <div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#a1a88ea16a35689cad897fcffa428a2ed">NotifyBodiesAABBChanged</a>(<a class="code hl_class" href="class_body_i_d.html">BodyID</a> *ioBodies, <span class="keywordtype">int</span> inNumber, <span class="keywordtype">bool</span> inTakeLock) <span class="keyword">override</span>;</div>
- <div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#a9acfe24c8f30529d412a26174dba503c">NotifyBodiesLayerChanged</a>(<a class="code hl_class" href="class_body_i_d.html">BodyID</a> *ioBodies, <span class="keywordtype">int</span> inNumber) <span class="keyword">override</span>;</div>
- <div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#a1c74037652396c3584021f9b99341397">CastRay</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_ray_cast.html">RayCast</a> &inRay, <a class="code hl_class" href="class_collision_collector.html">RayCastBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#a4a63335c1c6b386af32b22d4e74dbf5a">CollideAABox</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_a_a_box.html">AABox</a> &inBox, <a class="code hl_class" href="class_collision_collector.html">CollideShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#afb74ce9d61cf7048e3ea8a48a2997d38">CollideSphere</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inCenter, <span class="keywordtype">float</span> inRadius, <a class="code hl_class" href="class_collision_collector.html">CollideShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#a191877420623144ad7ba7a78db56baa9">CollidePoint</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inPoint, <a class="code hl_class" href="class_collision_collector.html">CollideShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#aeec59baf944dd3f63f172dbf732768b2">CollideOrientedBox</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_oriented_box.html">OrientedBox</a> &inBox, <a class="code hl_class" href="class_collision_collector.html">CollideShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#a324830206fb4032c6a6670fea6c15143">CastAABoxNoLock</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_a_a_box_cast.html">AABoxCast</a> &inBox, <a class="code hl_class" href="class_collision_collector.html">CastShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase_query.html#a8df87b27367ff5e9911f7966359d326a">CastAABox</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_a_a_box_cast.html">AABoxCast</a> &inBox, <a class="code hl_class" href="class_collision_collector.html">CastShapeBodyCollector</a> &ioCollector, <span class="keyword">const</span> <a class="code hl_class" href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a> &inBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_filter.html">ObjectLayerFilter</a> &inObjectLayerFilter) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_broad_phase.html#aecd92cc792c15c624b97eeeac11cc468">FindCollidingPairs</a>(<a class="code hl_class" href="class_body_i_d.html">BodyID</a> *ioActiveBodies, <span class="keywordtype">int</span> inNumActiveBodies, <span class="keywordtype">float</span> inSpeculativeContactDistance, <span class="keyword">const</span> <a class="code hl_class" href="class_object_vs_broad_phase_layer_filter.html">ObjectVsBroadPhaseLayerFilter</a> &inObjectVsBroadPhaseLayerFilter, <span class="keyword">const</span> <a class="code hl_class" href="class_object_layer_pair_filter.html">ObjectLayerPairFilter</a> &inObjectLayerPairFilter, <a class="code hl_class" href="class_collision_collector.html">BodyPairCollector</a> &ioPairCollector) <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">virtual</span> <a class="code hl_class" href="class_a_a_box.html">AABox</a> <a class="code hl_function" href="class_broad_phase_query.html#aa045e4032cda405021f6a36dbe3ad5dc">GetBounds</a>() <span class="keyword">const override</span>;</div>
- <div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
- <div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">private</span>:</div>
- <div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_class" href="class_array.html">Array<BodyID></a> mBodyIDs;</div>
- <div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keyword">mutable</span> <a class="code hl_class" href="class_shared_mutex.html">SharedMutex</a> mMutex;</div>
- <div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>};</div>
- </div>
- <div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
- <div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><a class="code hl_define" href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div>
- <div class="ttc" id="a_broad_phase_8h_html"><div class="ttname"><a href="_broad_phase_8h.html">BroadPhase.h</a></div></div>
- <div class="ttc" id="a_core_8h_html_a2712a9b0f778ab9d1aa5118b4e8e6bd8"><div class="ttname"><a href="_core_8h.html#a2712a9b0f778ab9d1aa5118b4e8e6bd8">JPH_EXPORT</a></div><div class="ttdeci">#define JPH_EXPORT</div><div class="ttdef"><b>Definition</b> Core.h:275</div></div>
- <div class="ttc" id="a_core_8h_html_a73da8725998b00321a9db341202d650d"><div class="ttname"><a href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div><div class="ttdeci">#define JPH_NAMESPACE_END</div><div class="ttdef"><b>Definition</b> Core.h:425</div></div>
- <div class="ttc" id="a_core_8h_html_ad14098b68b8c44ea6112601031268405"><div class="ttname"><a href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div><div class="ttdeci">#define JPH_NAMESPACE_BEGIN</div><div class="ttdef"><b>Definition</b> Core.h:419</div></div>
- <div class="ttc" id="a_memory_8h_html_a91074fb218fe28954a0938c099ddd9e0"><div class="ttname"><a href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a></div><div class="ttdeci">#define JPH_OVERRIDE_NEW_DELETE</div><div class="ttdoc">Macro to override the new and delete functions.</div><div class="ttdef"><b>Definition</b> Memory.h:50</div></div>
- <div class="ttc" id="a_mutex_8h_html"><div class="ttname"><a href="_mutex_8h.html">Mutex.h</a></div></div>
- <div class="ttc" id="aclass_a_a_box_html"><div class="ttname"><a href="class_a_a_box.html">AABox</a></div><div class="ttdoc">Axis aligned box.</div><div class="ttdef"><b>Definition</b> AABox.h:16</div></div>
- <div class="ttc" id="aclass_array_html"><div class="ttname"><a href="class_array.html">Array</a></div><div class="ttdef"><b>Definition</b> Array.h:36</div></div>
- <div class="ttc" id="aclass_body_i_d_html"><div class="ttname"><a href="class_body_i_d.html">BodyID</a></div><div class="ttdoc">ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...</div><div class="ttdef"><b>Definition</b> BodyID.h:13</div></div>
- <div class="ttc" id="aclass_broad_phase_brute_force_html"><div class="ttname"><a href="class_broad_phase_brute_force.html">BroadPhaseBruteForce</a></div><div class="ttdoc">Test BroadPhase implementation that does not do anything to speed up the operations....</div><div class="ttdef"><b>Definition</b> BroadPhaseBruteForce.h:14</div></div>
- <div class="ttc" id="aclass_broad_phase_html"><div class="ttname"><a href="class_broad_phase.html">BroadPhase</a></div><div class="ttdoc">Used to do coarse collision detection operations to quickly prune out bodies that will not collide.</div><div class="ttdef"><b>Definition</b> BroadPhase.h:26</div></div>
- <div class="ttc" id="aclass_broad_phase_html_a07f0fba42d45520a9bc2d22f2a636584"><div class="ttname"><a href="class_broad_phase.html#a07f0fba42d45520a9bc2d22f2a636584">BroadPhase::AddBodiesFinalize</a></div><div class="ttdeci">virtual void AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState)=0</div></div>
- <div class="ttc" id="aclass_broad_phase_html_a1a88ea16a35689cad897fcffa428a2ed"><div class="ttname"><a href="class_broad_phase.html#a1a88ea16a35689cad897fcffa428a2ed">BroadPhase::NotifyBodiesAABBChanged</a></div><div class="ttdeci">virtual void NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock=true)=0</div></div>
- <div class="ttc" id="aclass_broad_phase_html_a324830206fb4032c6a6670fea6c15143"><div class="ttname"><a href="class_broad_phase.html#a324830206fb4032c6a6670fea6c15143">BroadPhase::CastAABoxNoLock</a></div><div class="ttdeci">virtual void CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const =0</div><div class="ttdoc">Same as BroadPhaseQuery::CastAABox but can be implemented in a way to take no broad phase locks.</div></div>
- <div class="ttc" id="aclass_broad_phase_html_a9acfe24c8f30529d412a26174dba503c"><div class="ttname"><a href="class_broad_phase.html#a9acfe24c8f30529d412a26174dba503c">BroadPhase::NotifyBodiesLayerChanged</a></div><div class="ttdeci">virtual void NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber)=0</div><div class="ttdoc">Call whenever the layer (and optionally the aabb as well) of a body changes (can change order of ioBo...</div></div>
- <div class="ttc" id="aclass_broad_phase_html_adfcebfeb40995d6a122dd53730eec6fd"><div class="ttname"><a href="class_broad_phase.html#adfcebfeb40995d6a122dd53730eec6fd">BroadPhase::RemoveBodies</a></div><div class="ttdeci">virtual void RemoveBodies(BodyID *ioBodies, int inNumber)=0</div></div>
- <div class="ttc" id="aclass_broad_phase_html_ae7d00a18a41401f177a2a1d111265b10"><div class="ttname"><a href="class_broad_phase.html#ae7d00a18a41401f177a2a1d111265b10">BroadPhase::AddState</a></div><div class="ttdeci">void * AddState</div><div class="ttdoc">Handle used during adding bodies to the broadphase.</div><div class="ttdef"><b>Definition</b> BroadPhase.h:57</div></div>
- <div class="ttc" id="aclass_broad_phase_html_aecd92cc792c15c624b97eeeac11cc468"><div class="ttname"><a href="class_broad_phase.html#aecd92cc792c15c624b97eeeac11cc468">BroadPhase::FindCollidingPairs</a></div><div class="ttdeci">virtual void FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const =0</div></div>
- <div class="ttc" id="aclass_broad_phase_layer_filter_html"><div class="ttname"><a href="class_broad_phase_layer_filter.html">BroadPhaseLayerFilter</a></div><div class="ttdoc">Filter class for broadphase layers.</div><div class="ttdef"><b>Definition</b> BroadPhaseLayer.h:94</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_a191877420623144ad7ba7a78db56baa9"><div class="ttname"><a href="class_broad_phase_query.html#a191877420623144ad7ba7a78db56baa9">BroadPhaseQuery::CollidePoint</a></div><div class="ttdeci">virtual void CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Get bodies intersecting with a point and any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_a1c74037652396c3584021f9b99341397"><div class="ttname"><a href="class_broad_phase_query.html#a1c74037652396c3584021f9b99341397">BroadPhaseQuery::CastRay</a></div><div class="ttdeci">virtual void CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Cast a ray and add any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_a4a63335c1c6b386af32b22d4e74dbf5a"><div class="ttname"><a href="class_broad_phase_query.html#a4a63335c1c6b386af32b22d4e74dbf5a">BroadPhaseQuery::CollideAABox</a></div><div class="ttdeci">virtual void CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Get bodies intersecting with inBox and any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_a8df87b27367ff5e9911f7966359d326a"><div class="ttname"><a href="class_broad_phase_query.html#a8df87b27367ff5e9911f7966359d326a">BroadPhaseQuery::CastAABox</a></div><div class="ttdeci">virtual void CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Cast a box and add any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_aa045e4032cda405021f6a36dbe3ad5dc"><div class="ttname"><a href="class_broad_phase_query.html#aa045e4032cda405021f6a36dbe3ad5dc">BroadPhaseQuery::GetBounds</a></div><div class="ttdeci">virtual AABox GetBounds() const =0</div><div class="ttdoc">Get the bounding box of all objects in the broadphase.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_aeec59baf944dd3f63f172dbf732768b2"><div class="ttname"><a href="class_broad_phase_query.html#aeec59baf944dd3f63f172dbf732768b2">BroadPhaseQuery::CollideOrientedBox</a></div><div class="ttdeci">virtual void CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Get bodies intersecting with an oriented box and any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_broad_phase_query_html_afb74ce9d61cf7048e3ea8a48a2997d38"><div class="ttname"><a href="class_broad_phase_query.html#afb74ce9d61cf7048e3ea8a48a2997d38">BroadPhaseQuery::CollideSphere</a></div><div class="ttdeci">virtual void CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0</div><div class="ttdoc">Get bodies intersecting with a sphere and any hits to ioCollector.</div></div>
- <div class="ttc" id="aclass_collision_collector_html"><div class="ttname"><a href="class_collision_collector.html">CollisionCollector</a></div><div class="ttdoc">Virtual interface that allows collecting multiple collision results.</div><div class="ttdef"><b>Definition</b> CollisionCollector.h:45</div></div>
- <div class="ttc" id="aclass_object_layer_filter_html"><div class="ttname"><a href="class_object_layer_filter.html">ObjectLayerFilter</a></div><div class="ttdoc">Filter class for object layers.</div><div class="ttdef"><b>Definition</b> ObjectLayer.h:28</div></div>
- <div class="ttc" id="aclass_object_layer_pair_filter_html"><div class="ttname"><a href="class_object_layer_pair_filter.html">ObjectLayerPairFilter</a></div><div class="ttdoc">Filter class to test if two objects can collide based on their object layer. Used while finding colli...</div><div class="ttdef"><b>Definition</b> ObjectLayer.h:50</div></div>
- <div class="ttc" id="aclass_object_vs_broad_phase_layer_filter_html"><div class="ttname"><a href="class_object_vs_broad_phase_layer_filter.html">ObjectVsBroadPhaseLayerFilter</a></div><div class="ttdoc">Class to test if an object can collide with a broadphase layer. Used while finding collision pairs.</div><div class="ttdef"><b>Definition</b> BroadPhaseLayer.h:80</div></div>
- <div class="ttc" id="aclass_oriented_box_html"><div class="ttname"><a href="class_oriented_box.html">OrientedBox</a></div><div class="ttdoc">Oriented box.</div><div class="ttdef"><b>Definition</b> OrientedBox.h:18</div></div>
- <div class="ttc" id="aclass_shared_mutex_html"><div class="ttname"><a href="class_shared_mutex.html">SharedMutex</a></div><div class="ttdef"><b>Definition</b> Mutex.h:166</div></div>
- <div class="ttc" id="aclass_vec3_html"><div class="ttname"><a href="class_vec3.html">Vec3</a></div><div class="ttdef"><b>Definition</b> Vec3.h:17</div></div>
- <div class="ttc" id="astruct_a_a_box_cast_html"><div class="ttname"><a href="struct_a_a_box_cast.html">AABoxCast</a></div><div class="ttdoc">Structure that holds AABox moving linearly through 3d space.</div><div class="ttdef"><b>Definition</b> AABoxCast.h:13</div></div>
- <div class="ttc" id="astruct_ray_cast_html"><div class="ttname"><a href="struct_ray_cast.html">RayCast</a></div><div class="ttdef"><b>Definition</b> RayCast.h:47</div></div>
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