_closest_point_8h_source.html 96 KB

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  106. <div class="headertitle"><div class="title">ClosestPoint.h</div></div>
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  108. <div class="contents">
  109. <a href="_closest_point_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)</span></div>
  110. <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// SPDX-FileCopyrightText: 2021 Jorrit Rouwe</span></div>
  111. <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// SPDX-License-Identifier: MIT</span></div>
  112. <div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
  113. <div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#pragma once</span></div>
  114. <div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
  115. <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><a class="code hl_define" href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div>
  116. <div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
  117. <div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">// Turn off fused multiply add instruction because it makes the equations of the form a * b - c * d inaccurate below</span></div>
  118. <div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span>JPH_PRECISE_MATH_ON</div>
  119. <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
  120. <div class="foldopen" id="foldopen00013" data-start="{" data-end="}">
  121. <div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="namespace_closest_point.html"> 13</a></span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespace_closest_point.html">ClosestPoint</a></div>
  122. <div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>{</div>
  123. <div class="foldopen" id="foldopen00018" data-start="{" data-end="}">
  124. <div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85"> 18</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <span class="keywordtype">float</span> &amp;outU, <span class="keywordtype">float</span> &amp;outV)</div>
  125. <div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> {</div>
  126. <div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ab = inB - inA;</div>
  127. <div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">float</span> denominator = ab.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  128. <div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordflow">if</span> (denominator &lt; <a class="code hl_function" href="_math_8h.html#a61379b8b743a16fe823daeebc1482570">Square</a>(FLT_EPSILON))</div>
  129. <div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> {</div>
  130. <div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// Degenerate line segment, fallback to points</span></div>
  131. <div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordflow">if</span> (inA.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>() &lt; inB.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>())</div>
  132. <div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> {</div>
  133. <div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// A closest</span></div>
  134. <div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> outU = 1.0f;</div>
  135. <div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> outV = 0.0f;</div>
  136. <div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> }</div>
  137. <div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordflow">else</span></div>
  138. <div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> {</div>
  139. <div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="comment">// B closest</span></div>
  140. <div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> outU = 0.0f;</div>
  141. <div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> outV = 1.0f;</div>
  142. <div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> }</div>
  143. <div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
  144. <div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> }</div>
  145. <div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordflow">else</span></div>
  146. <div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> {</div>
  147. <div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> outV = -inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ab) / denominator;</div>
  148. <div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> outU = 1.0f - outV;</div>
  149. <div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> }</div>
  150. <div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
  151. <div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> }</div>
  152. </div>
  153. <div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
  154. <div class="foldopen" id="foldopen00050" data-start="{" data-end="}">
  155. <div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#ae01251b466c3944d7c9cc6a9e01ce915"> 50</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inC, <span class="keywordtype">float</span> &amp;outU, <span class="keywordtype">float</span> &amp;outV, <span class="keywordtype">float</span> &amp;outW)</div>
  156. <div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> {</div>
  157. <div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="comment">// Taken from: Real-Time Collision Detection - Christer Ericson (Section: Barycentric Coordinates)</span></div>
  158. <div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="comment">// With p = 0</span></div>
  159. <div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="comment">// Adjusted to always include the shortest edge of the triangle in the calculation to improve numerical accuracy</span></div>
  160. <div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
  161. <div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="comment">// First calculate the three edges</span></div>
  162. <div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> v0 = inB - inA;</div>
  163. <div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> v1 = inC - inA;</div>
  164. <div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> v2 = inC - inB;</div>
  165. <div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
  166. <div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="comment">// Make sure that the shortest edge is included in the calculation to keep the products a * b - c * d as small as possible to preserve accuracy</span></div>
  167. <div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordtype">float</span> d00 = v0.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  168. <div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keywordtype">float</span> d11 = v1.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  169. <div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordtype">float</span> d22 = v2.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  170. <div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordflow">if</span> (d00 &lt;= d22)</div>
  171. <div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> {</div>
  172. <div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="comment">// Use v0 and v1 to calculate barycentric coordinates</span></div>
  173. <div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordtype">float</span> d01 = v0.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v1);</div>
  174. <div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
  175. <div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="comment">// Denominator must be positive:</span></div>
  176. <div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="comment">// |v0|^2 * |v1|^2 - (v0 . v1)^2 = |v0|^2 * |v1|^2 * (1 - cos(angle)^2) &gt;= 0</span></div>
  177. <div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordtype">float</span> denominator = d00 * d11 - d01 * d01;</div>
  178. <div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordflow">if</span> (denominator &lt; 1.0e-12f)</div>
  179. <div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> {</div>
  180. <div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="comment">// Degenerate triangle, return coordinates along longest edge</span></div>
  181. <div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordflow">if</span> (d00 &gt; d11)</div>
  182. <div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> {</div>
  183. <div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(inA, inB, outU, outV);</div>
  184. <div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> outW = 0.0f;</div>
  185. <div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> }</div>
  186. <div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="keywordflow">else</span></div>
  187. <div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> {</div>
  188. <div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(inA, inC, outU, outW);</div>
  189. <div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> outV = 0.0f;</div>
  190. <div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> }</div>
  191. <div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
  192. <div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> }</div>
  193. <div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordflow">else</span></div>
  194. <div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> {</div>
  195. <div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordtype">float</span> a0 = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v0);</div>
  196. <div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keywordtype">float</span> a1 = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v1);</div>
  197. <div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> outV = (d01 * a1 - d11 * a0) / denominator;</div>
  198. <div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> outW = (d01 * a0 - d00 * a1) / denominator;</div>
  199. <div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> outU = 1.0f - outV - outW;</div>
  200. <div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> }</div>
  201. <div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> }</div>
  202. <div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keywordflow">else</span></div>
  203. <div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> {</div>
  204. <div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="comment">// Use v1 and v2 to calculate barycentric coordinates</span></div>
  205. <div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keywordtype">float</span> d12 = v1.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v2);</div>
  206. <div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
  207. <div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordtype">float</span> denominator = d11 * d22 - d12 * d12;</div>
  208. <div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <span class="keywordflow">if</span> (denominator &lt; 1.0e-12f)</div>
  209. <div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> {</div>
  210. <div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="comment">// Degenerate triangle, return coordinates along longest edge</span></div>
  211. <div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <span class="keywordflow">if</span> (d11 &gt; d22)</div>
  212. <div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> {</div>
  213. <div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(inA, inC, outU, outW);</div>
  214. <div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> outV = 0.0f;</div>
  215. <div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> }</div>
  216. <div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="keywordflow">else</span></div>
  217. <div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> {</div>
  218. <div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(inB, inC, outV, outW);</div>
  219. <div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> outU = 0.0f;</div>
  220. <div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> }</div>
  221. <div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
  222. <div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> }</div>
  223. <div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keywordflow">else</span></div>
  224. <div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> {</div>
  225. <div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordtype">float</span> c1 = inC.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v1);</div>
  226. <div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keywordtype">float</span> c2 = inC.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(v2);</div>
  227. <div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> outU = (d22 * c1 - d12 * c2) / denominator;</div>
  228. <div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> outV = (d11 * c2 - d12 * c1) / denominator;</div>
  229. <div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> outW = 1.0f - outU - outV;</div>
  230. <div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> }</div>
  231. <div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> }</div>
  232. <div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
  233. <div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> }</div>
  234. </div>
  235. <div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
  236. <div class="foldopen" id="foldopen00132" data-start="{" data-end="}">
  237. <div class="line"><a id="l00132" name="l00132"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#ad687ef98922a03b7128a5d3a5a64ab39"> 132</a></span> <span class="keyword">inline</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> <a class="code hl_function" href="namespace_closest_point.html#ad687ef98922a03b7128a5d3a5a64ab39">GetClosestPointOnLine</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> &amp;outSet)</div>
  238. <div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> {</div>
  239. <div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordtype">float</span> u, v;</div>
  240. <div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <a class="code hl_function" href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">GetBaryCentricCoordinates</a>(inA, inB, u, v);</div>
  241. <div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordflow">if</span> (v &lt;= 0.0f)</div>
  242. <div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> {</div>
  243. <div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="comment">// inA is closest point</span></div>
  244. <div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> outSet = 0b0001;</div>
  245. <div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="keywordflow">return</span> inA;</div>
  246. <div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> }</div>
  247. <div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (u &lt;= 0.0f)</div>
  248. <div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> {</div>
  249. <div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="comment">// inB is closest point</span></div>
  250. <div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> outSet = 0b0010;</div>
  251. <div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="keywordflow">return</span> inB;</div>
  252. <div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> }</div>
  253. <div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="keywordflow">else</span></div>
  254. <div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> {</div>
  255. <div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> <span class="comment">// Closest point lies on line inA inB</span></div>
  256. <div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> outSet = 0b0011;</div>
  257. <div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> <span class="keywordflow">return</span> u * inA + v * inB;</div>
  258. <div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> }</div>
  259. <div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> }</div>
  260. </div>
  261. <div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> </div>
  262. <div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="keyword">template</span> &lt;<span class="keywordtype">bool</span> MustIncludeC = false&gt;</div>
  263. <div class="foldopen" id="foldopen00160" data-start="{" data-end="}">
  264. <div class="line"><a id="l00160" name="l00160"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc"> 160</a></span> <span class="keyword">inline</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> <a class="code hl_function" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">GetClosestPointOnTriangle</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inC, <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> &amp;outSet)</div>
  265. <div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> {</div>
  266. <div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> <span class="comment">// Taken from: Real-Time Collision Detection - Christer Ericson (Section: Closest Point on Triangle to Point)</span></div>
  267. <div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <span class="comment">// With p = 0</span></div>
  268. <div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
  269. <div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <span class="comment">// The most accurate normal is calculated by using the two shortest edges</span></div>
  270. <div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="comment">// See: https://box2d.org/posts/2014/01/troublesome-triangle/</span></div>
  271. <div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> <span class="comment">// The difference in normals is most pronounced when one edge is much smaller than the others (in which case the other 2 must have roughly the same length).</span></div>
  272. <div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="comment">// Therefore we can suffice by just picking the shortest from 2 edges and use that with the 3rd edge to calculate the normal.</span></div>
  273. <div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="comment">// We first check which of the edges is shorter and if bc is shorter than ac then we swap a with c to a is always on the shortest edge</span></div>
  274. <div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> swap_ac;</div>
  275. <div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> {</div>
  276. <div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ac = inC - inA;</div>
  277. <div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bc = inC - inB;</div>
  278. <div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> swap_ac = <a class="code hl_function" href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a>(bc.<a class="code hl_function" href="class_vec3.html#a609366221e50c7b3134d80a80d963312">DotV4</a>(bc), ac.<a class="code hl_function" href="class_vec3.html#a609366221e50c7b3134d80a80d963312">DotV4</a>(ac));</div>
  279. <div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> }</div>
  280. <div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> a = <a class="code hl_function" href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a>(inA, inC, swap_ac);</div>
  281. <div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> c = <a class="code hl_function" href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a>(inC, inA, swap_ac);</div>
  282. <div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
  283. <div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> <span class="comment">// Calculate normal</span></div>
  284. <div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ab = inB - a;</div>
  285. <div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ac = c - a;</div>
  286. <div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> n = ab.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(ac);</div>
  287. <div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="keywordtype">float</span> n_len_sq = n.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  288. <div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
  289. <div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="comment">// Check degenerate</span></div>
  290. <div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordflow">if</span> (n_len_sq &lt; 1.0e-10f) <span class="comment">// Square(FLT_EPSILON) was too small and caused numerical problems, see test case TestCollideParallelTriangleVsCapsule</span></div>
  291. <div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> {</div>
  292. <div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <span class="comment">// Degenerate, fallback to vertices and edges</span></div>
  293. <div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
  294. <div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> <span class="comment">// Start with vertex C being the closest</span></div>
  295. <div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> closest_set = 0b0100;</div>
  296. <div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> closest_point = inC;</div>
  297. <div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keywordtype">float</span> best_dist_sq = inC.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  298. <div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> </div>
  299. <div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="comment">// If the closest point must include C then A or B cannot be closest</span></div>
  300. <div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="comment">// Note that we test vertices first because we want to prefer a closest vertex over a closest edge (this results in an outSet with fewer bits set)</span></div>
  301. <div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> <span class="keywordflow">if</span> <span class="keyword">constexpr</span> (!MustIncludeC)</div>
  302. <div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> {</div>
  303. <div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="comment">// Try vertex A</span></div>
  304. <div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <span class="keywordtype">float</span> a_len_sq = inA.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  305. <div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> <span class="keywordflow">if</span> (a_len_sq &lt; best_dist_sq)</div>
  306. <div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> {</div>
  307. <div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> closest_set = 0b0001;</div>
  308. <div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> closest_point = inA;</div>
  309. <div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> best_dist_sq = a_len_sq;</div>
  310. <div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> }</div>
  311. <div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
  312. <div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="comment">// Try vertex B</span></div>
  313. <div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> <span class="keywordtype">float</span> b_len_sq = inB.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  314. <div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordflow">if</span> (b_len_sq &lt; best_dist_sq)</div>
  315. <div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> {</div>
  316. <div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> closest_set = 0b0010;</div>
  317. <div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> closest_point = inB;</div>
  318. <div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> best_dist_sq = b_len_sq;</div>
  319. <div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> }</div>
  320. <div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> }</div>
  321. <div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
  322. <div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="comment">// Edge AC</span></div>
  323. <div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> <span class="keywordtype">float</span> ac_len_sq = ac.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  324. <div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <span class="keywordflow">if</span> (ac_len_sq &gt; <a class="code hl_function" href="_math_8h.html#a61379b8b743a16fe823daeebc1482570">Square</a>(FLT_EPSILON))</div>
  325. <div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> {</div>
  326. <div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <span class="keywordtype">float</span> v = <a class="code hl_function" href="_math_8h.html#a05be8f8200a1a67cbfacd3d16b17ac21">Clamp</a>(-a.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ac) / ac_len_sq, 0.0f, 1.0f);</div>
  327. <div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = a + v * ac;</div>
  328. <div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  329. <div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  330. <div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> {</div>
  331. <div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> closest_set = 0b0101;</div>
  332. <div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> closest_point = q;</div>
  333. <div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> best_dist_sq = dist_sq;</div>
  334. <div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> }</div>
  335. <div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> }</div>
  336. <div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> </div>
  337. <div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> <span class="comment">// Edge BC</span></div>
  338. <div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bc = inC - inB;</div>
  339. <div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keywordtype">float</span> bc_len_sq = bc.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  340. <div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> <span class="keywordflow">if</span> (bc_len_sq &gt; <a class="code hl_function" href="_math_8h.html#a61379b8b743a16fe823daeebc1482570">Square</a>(FLT_EPSILON))</div>
  341. <div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> {</div>
  342. <div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> <span class="keywordtype">float</span> v = <a class="code hl_function" href="_math_8h.html#a05be8f8200a1a67cbfacd3d16b17ac21">Clamp</a>(-inB.Dot(bc) / bc_len_sq, 0.0f, 1.0f);</div>
  343. <div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = inB + v * bc;</div>
  344. <div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  345. <div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  346. <div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> {</div>
  347. <div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> closest_set = 0b0110;</div>
  348. <div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> closest_point = q;</div>
  349. <div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> best_dist_sq = dist_sq;</div>
  350. <div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> }</div>
  351. <div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> }</div>
  352. <div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> </div>
  353. <div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> <span class="comment">// If the closest point must include C then AB cannot be closest</span></div>
  354. <div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> <span class="keywordflow">if</span> <span class="keyword">constexpr</span> (!MustIncludeC)</div>
  355. <div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> {</div>
  356. <div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> <span class="comment">// Edge AB</span></div>
  357. <div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> ab = inB - inA;</div>
  358. <div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> <span class="keywordtype">float</span> ab_len_sq = ab.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  359. <div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> <span class="keywordflow">if</span> (ab_len_sq &gt; <a class="code hl_function" href="_math_8h.html#a61379b8b743a16fe823daeebc1482570">Square</a>(FLT_EPSILON))</div>
  360. <div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> {</div>
  361. <div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> <span class="keywordtype">float</span> v = <a class="code hl_function" href="_math_8h.html#a05be8f8200a1a67cbfacd3d16b17ac21">Clamp</a>(-inA.Dot(ab) / ab_len_sq, 0.0f, 1.0f);</div>
  362. <div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = inA + v * ab;</div>
  363. <div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  364. <div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  365. <div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> {</div>
  366. <div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> closest_set = 0b0011;</div>
  367. <div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> closest_point = q;</div>
  368. <div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> best_dist_sq = dist_sq;</div>
  369. <div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> }</div>
  370. <div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> }</div>
  371. <div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> }</div>
  372. <div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> </div>
  373. <div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> outSet = closest_set;</div>
  374. <div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> <span class="keywordflow">return</span> closest_point;</div>
  375. <div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> }</div>
  376. <div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> </div>
  377. <div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> <span class="comment">// Check if P in vertex region outside A</span></div>
  378. <div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ap = -a;</div>
  379. <div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> <span class="keywordtype">float</span> d1 = ab.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ap);</div>
  380. <div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> <span class="keywordtype">float</span> d2 = ac.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ap);</div>
  381. <div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> <span class="keywordflow">if</span> (d1 &lt;= 0.0f &amp;&amp; d2 &lt;= 0.0f)</div>
  382. <div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> {</div>
  383. <div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> outSet = swap_ac.<a class="code hl_function" href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">GetX</a>()? 0b0100 : 0b0001;</div>
  384. <div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> <span class="keywordflow">return</span> a; <span class="comment">// barycentric coordinates (1,0,0)</span></div>
  385. <div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> }</div>
  386. <div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> </div>
  387. <div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> <span class="comment">// Check if P in vertex region outside B</span></div>
  388. <div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bp = -inB;</div>
  389. <div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> <span class="keywordtype">float</span> d3 = ab.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(bp);</div>
  390. <div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> <span class="keywordtype">float</span> d4 = ac.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(bp);</div>
  391. <div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> <span class="keywordflow">if</span> (d3 &gt;= 0.0f &amp;&amp; d4 &lt;= d3)</div>
  392. <div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> {</div>
  393. <div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> outSet = 0b0010;</div>
  394. <div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> <span class="keywordflow">return</span> inB; <span class="comment">// barycentric coordinates (0,1,0)</span></div>
  395. <div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> }</div>
  396. <div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> </div>
  397. <div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> <span class="comment">// Check if P in edge region of AB, if so return projection of P onto AB</span></div>
  398. <div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> <span class="keywordflow">if</span> (d1 * d4 &lt;= d3 * d2 &amp;&amp; d1 &gt;= 0.0f &amp;&amp; d3 &lt;= 0.0f)</div>
  399. <div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> {</div>
  400. <div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> <span class="keywordtype">float</span> v = d1 / (d1 - d3);</div>
  401. <div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> outSet = swap_ac.<a class="code hl_function" href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">GetX</a>()? 0b0110 : 0b0011;</div>
  402. <div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> <span class="keywordflow">return</span> a + v * ab; <span class="comment">// barycentric coordinates (1-v,v,0)</span></div>
  403. <div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> }</div>
  404. <div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> </div>
  405. <div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> <span class="comment">// Check if P in vertex region outside C</span></div>
  406. <div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> cp = -c;</div>
  407. <div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> <span class="keywordtype">float</span> d5 = ab.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(cp);</div>
  408. <div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> <span class="keywordtype">float</span> d6 = ac.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(cp);</div>
  409. <div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> <span class="keywordflow">if</span> (d6 &gt;= 0.0f &amp;&amp; d5 &lt;= d6)</div>
  410. <div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> {</div>
  411. <div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> outSet = swap_ac.<a class="code hl_function" href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">GetX</a>()? 0b0001 : 0b0100;</div>
  412. <div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> <span class="keywordflow">return</span> c; <span class="comment">// barycentric coordinates (0,0,1)</span></div>
  413. <div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> }</div>
  414. <div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> </div>
  415. <div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> <span class="comment">// Check if P in edge region of AC, if so return projection of P onto AC</span></div>
  416. <div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> <span class="keywordflow">if</span> (d5 * d2 &lt;= d1 * d6 &amp;&amp; d2 &gt;= 0.0f &amp;&amp; d6 &lt;= 0.0f)</div>
  417. <div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> {</div>
  418. <div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> <span class="keywordtype">float</span> w = d2 / (d2 - d6);</div>
  419. <div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> outSet = 0b0101;</div>
  420. <div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> <span class="keywordflow">return</span> a + w * ac; <span class="comment">// barycentric coordinates (1-w,0,w)</span></div>
  421. <div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span> }</div>
  422. <div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> </div>
  423. <div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> <span class="comment">// Check if P in edge region of BC, if so return projection of P onto BC</span></div>
  424. <div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> <span class="keywordtype">float</span> d4_d3 = d4 - d3;</div>
  425. <div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> <span class="keywordtype">float</span> d5_d6 = d5 - d6;</div>
  426. <div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> <span class="keywordflow">if</span> (d3 * d6 &lt;= d5 * d4 &amp;&amp; d4_d3 &gt;= 0.0f &amp;&amp; d5_d6 &gt;= 0.0f)</div>
  427. <div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> {</div>
  428. <div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> <span class="keywordtype">float</span> w = d4_d3 / (d4_d3 + d5_d6);</div>
  429. <div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> outSet = swap_ac.<a class="code hl_function" href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">GetX</a>()? 0b0011 : 0b0110;</div>
  430. <div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> <span class="keywordflow">return</span> inB + w * (c - inB); <span class="comment">// barycentric coordinates (0,1-w,w)</span></div>
  431. <div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> }</div>
  432. <div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> </div>
  433. <div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> <span class="comment">// P inside face region.</span></div>
  434. <div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> <span class="comment">// Here we deviate from Christer Ericson&#39;s article to improve accuracy.</span></div>
  435. <div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> <span class="comment">// Determine distance between triangle and origin: distance = (centroid - origin) . normal / |normal|</span></div>
  436. <div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> <span class="comment">// Closest point to origin is then: distance . normal / |normal|</span></div>
  437. <div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> <span class="comment">// Note that this way of calculating the closest point is much more accurate than first calculating barycentric coordinates</span></div>
  438. <div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> <span class="comment">// and then calculating the closest point based on those coordinates.</span></div>
  439. <div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> outSet = 0b0111;</div>
  440. <div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> <span class="keywordflow">return</span> n * (a + inB + c).Dot(n) / (3.0f * n_len_sq);</div>
  441. <div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> }</div>
  442. </div>
  443. <div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> </div>
  444. <div class="foldopen" id="foldopen00340" data-start="{" data-end="}">
  445. <div class="line"><a id="l00340" name="l00340"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#ad4bc500e8c3ea1bc2b2bc1a289408f1b"> 340</a></span> <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="namespace_closest_point.html#ad4bc500e8c3ea1bc2b2bc1a289408f1b">OriginOutsideOfPlane</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inC, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inD)</div>
  446. <div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> {</div>
  447. <div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> <span class="comment">// Taken from: Real-Time Collision Detection - Christer Ericson (Section: Closest Point on Tetrahedron to Point)</span></div>
  448. <div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> <span class="comment">// With p = 0</span></div>
  449. <div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> </div>
  450. <div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span> <span class="comment">// Test if point p and d lie on opposite sides of plane through abc</span></div>
  451. <div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> n = (inB - inA).Cross(inC - inA);</div>
  452. <div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> <span class="keywordtype">float</span> signp = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(n); <span class="comment">// [AP AB AC]</span></div>
  453. <div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> <span class="keywordtype">float</span> signd = (inD - inA).Dot(n); <span class="comment">// [AD AB AC]</span></div>
  454. <div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> </div>
  455. <div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> <span class="comment">// Points on opposite sides if expression signs are the same</span></div>
  456. <div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="comment">// Note that we left out the minus sign in signp so we need to check &gt; 0 instead of &lt; 0 as in Christer&#39;s book</span></div>
  457. <div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> <span class="comment">// We compare against a small negative value to allow for a little bit of slop in the calculations</span></div>
  458. <div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> <span class="keywordflow">return</span> signp * signd &gt; -FLT_EPSILON;</div>
  459. <div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> }</div>
  460. </div>
  461. <div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> </div>
  462. <div class="foldopen" id="foldopen00362" data-start="{" data-end="}">
  463. <div class="line"><a id="l00362" name="l00362"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#a7221bb45d1aec01527f66683bf2611e0"> 362</a></span> <span class="keyword">inline</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> <a class="code hl_function" href="namespace_closest_point.html#a7221bb45d1aec01527f66683bf2611e0">OriginOutsideOfTetrahedronPlanes</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inC, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inD)</div>
  464. <div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> {</div>
  465. <div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ab = inB - inA;</div>
  466. <div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ac = inC - inA;</div>
  467. <div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ad = inD - inA;</div>
  468. <div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bd = inD - inB;</div>
  469. <div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bc = inC - inB;</div>
  470. <div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> </div>
  471. <div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ab_cross_ac = ab.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(ac);</div>
  472. <div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ac_cross_ad = ac.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(ad);</div>
  473. <div class="line"><a id="l00372" name="l00372"></a><span class="lineno"> 372</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> ad_cross_ab = ad.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(ab);</div>
  474. <div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> bd_cross_bc = bd.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(bc);</div>
  475. <div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> </div>
  476. <div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> <span class="comment">// For each plane get the side on which the origin is</span></div>
  477. <div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> <span class="keywordtype">float</span> signp0 = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ab_cross_ac); <span class="comment">// ABC</span></div>
  478. <div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> <span class="keywordtype">float</span> signp1 = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ac_cross_ad); <span class="comment">// ACD</span></div>
  479. <div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> <span class="keywordtype">float</span> signp2 = inA.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ad_cross_ab); <span class="comment">// ADB</span></div>
  480. <div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span> <span class="keywordtype">float</span> signp3 = inB.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(bd_cross_bc); <span class="comment">// BDC</span></div>
  481. <div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> signp(signp0, signp1, signp2, signp3);</div>
  482. <div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> </div>
  483. <div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span> <span class="comment">// For each plane get the side that is outside (determined by the 4th point)</span></div>
  484. <div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> <span class="keywordtype">float</span> signd0 = ad.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ab_cross_ac); <span class="comment">// D</span></div>
  485. <div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> <span class="keywordtype">float</span> signd1 = ab.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ac_cross_ad); <span class="comment">// B</span></div>
  486. <div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> <span class="keywordtype">float</span> signd2 = ac.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(ad_cross_ab); <span class="comment">// C</span></div>
  487. <div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> <span class="keywordtype">float</span> signd3 = -ab.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(bd_cross_bc); <span class="comment">// A</span></div>
  488. <div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> signd(signd0, signd1, signd2, signd3);</div>
  489. <div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span> </div>
  490. <div class="line"><a id="l00389" name="l00389"></a><span class="lineno"> 389</span> <span class="comment">// The winding of all triangles has been chosen so that signd should have the</span></div>
  491. <div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> <span class="comment">// same sign for all components. If this is not the case the tetrahedron</span></div>
  492. <div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span> <span class="comment">// is degenerate and we return that the origin is in front of all sides</span></div>
  493. <div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> <span class="keywordtype">int</span> sign_bits = signd.<a class="code hl_function" href="class_vec4.html#aeccf9a2f8d2742fba6c62d4419cfa5d6">GetSignBits</a>();</div>
  494. <div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> <span class="keywordflow">switch</span> (sign_bits)</div>
  495. <div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> {</div>
  496. <div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span> <span class="keywordflow">case</span> 0:</div>
  497. <div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> <span class="comment">// All positive</span></div>
  498. <div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> <span class="keywordflow">return</span> <a class="code hl_function" href="class_vec4.html#a81da488f59d4a7a84b8ad78fb9d9832d">Vec4::sGreaterOrEqual</a>(signp, <a class="code hl_function" href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a>(-FLT_EPSILON));</div>
  499. <div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> </div>
  500. <div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span> <span class="keywordflow">case</span> 0xf:</div>
  501. <div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> <span class="comment">// All negative</span></div>
  502. <div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> <span class="keywordflow">return</span> <a class="code hl_function" href="class_vec4.html#a4880dd63dffd8c23e5a692279d8a8762">Vec4::sLessOrEqual</a>(signp, <a class="code hl_function" href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a>(FLT_EPSILON));</div>
  503. <div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> </div>
  504. <div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span> <span class="keywordflow">default</span>:</div>
  505. <div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> <span class="comment">// Mixed signs, degenerate tetrahedron</span></div>
  506. <div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> <span class="keywordflow">return</span> <a class="code hl_function" href="class_u_vec4.html#a4287a7bd825aaf6111f310e0c92bd152">UVec4::sReplicate</a>(0xffffffff);</div>
  507. <div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> }</div>
  508. <div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> }</div>
  509. </div>
  510. <div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> </div>
  511. <div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> <span class="keyword">template</span> &lt;<span class="keywordtype">bool</span> MustIncludeD = false&gt;</div>
  512. <div class="foldopen" id="foldopen00413" data-start="{" data-end="}">
  513. <div class="line"><a id="l00413" name="l00413"></a><span class="lineno"><a class="line" href="namespace_closest_point.html#abafebdbe3dea0fe6674c20fc9ccc8540"> 413</a></span> <span class="keyword">inline</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> <a class="code hl_function" href="namespace_closest_point.html#abafebdbe3dea0fe6674c20fc9ccc8540">GetClosestPointOnTetrahedron</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inA, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inB, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inC, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inD, <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> &amp;outSet)</div>
  514. <div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> {</div>
  515. <div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> <span class="comment">// Taken from: Real-Time Collision Detection - Christer Ericson (Section: Closest Point on Tetrahedron to Point)</span></div>
  516. <div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> <span class="comment">// With p = 0</span></div>
  517. <div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span> </div>
  518. <div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span> <span class="comment">// Start out assuming point inside all halfspaces, so closest to itself</span></div>
  519. <div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> closest_set = 0b1111;</div>
  520. <div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> closest_point = <a class="code hl_function" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>();</div>
  521. <div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> <span class="keywordtype">float</span> best_dist_sq = FLT_MAX;</div>
  522. <div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> </div>
  523. <div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span> <span class="comment">// Determine for each of the faces of the tetrahedron if the origin is in front of the plane</span></div>
  524. <div class="line"><a id="l00424" name="l00424"></a><span class="lineno"> 424</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> origin_out_of_planes = <a class="code hl_function" href="namespace_closest_point.html#a7221bb45d1aec01527f66683bf2611e0">OriginOutsideOfTetrahedronPlanes</a>(inA, inB, inC, inD);</div>
  525. <div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> </div>
  526. <div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> <span class="comment">// If point outside face abc then compute closest point on abc</span></div>
  527. <div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> <span class="keywordflow">if</span> (origin_out_of_planes.<a class="code hl_function" href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">GetX</a>()) <span class="comment">// OriginOutsideOfPlane(inA, inB, inC, inD)</span></div>
  528. <div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span> {</div>
  529. <div class="line"><a id="l00429" name="l00429"></a><span class="lineno"> 429</span> <span class="keywordflow">if</span> <span class="keyword">constexpr</span> (MustIncludeD)</div>
  530. <div class="line"><a id="l00430" name="l00430"></a><span class="lineno"> 430</span> {</div>
  531. <div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span> <span class="comment">// If the closest point must include D then ABC cannot be closest but the closest point</span></div>
  532. <div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> <span class="comment">// cannot be an interior point either so we return A as closest point</span></div>
  533. <div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> closest_set = 0b0001;</div>
  534. <div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> closest_point = inA;</div>
  535. <div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> }</div>
  536. <div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> <span class="keywordflow">else</span></div>
  537. <div class="line"><a id="l00437" name="l00437"></a><span class="lineno"> 437</span> {</div>
  538. <div class="line"><a id="l00438" name="l00438"></a><span class="lineno"> 438</span> <span class="comment">// Test the face normally</span></div>
  539. <div class="line"><a id="l00439" name="l00439"></a><span class="lineno"> 439</span> closest_point = <a class="code hl_function" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">GetClosestPointOnTriangle&lt;false&gt;</a>(inA, inB, inC, closest_set);</div>
  540. <div class="line"><a id="l00440" name="l00440"></a><span class="lineno"> 440</span> }</div>
  541. <div class="line"><a id="l00441" name="l00441"></a><span class="lineno"> 441</span> best_dist_sq = closest_point.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  542. <div class="line"><a id="l00442" name="l00442"></a><span class="lineno"> 442</span> }</div>
  543. <div class="line"><a id="l00443" name="l00443"></a><span class="lineno"> 443</span> </div>
  544. <div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span> <span class="comment">// Repeat test for face acd</span></div>
  545. <div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span> <span class="keywordflow">if</span> (origin_out_of_planes.<a class="code hl_function" href="class_u_vec4.html#a33a55cd5fde9b7bfdbb408faafc1f11b">GetY</a>()) <span class="comment">// OriginOutsideOfPlane(inA, inC, inD, inB)</span></div>
  546. <div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span> {</div>
  547. <div class="line"><a id="l00447" name="l00447"></a><span class="lineno"> 447</span> <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> set;</div>
  548. <div class="line"><a id="l00448" name="l00448"></a><span class="lineno"> 448</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = <a class="code hl_function" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">GetClosestPointOnTriangle&lt;MustIncludeD&gt;</a>(inA, inC, inD, set);</div>
  549. <div class="line"><a id="l00449" name="l00449"></a><span class="lineno"> 449</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  550. <div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  551. <div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span> {</div>
  552. <div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> best_dist_sq = dist_sq;</div>
  553. <div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> closest_point = q;</div>
  554. <div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span> closest_set = (set &amp; 0b0001) + ((set &amp; 0b0110) &lt;&lt; 1);</div>
  555. <div class="line"><a id="l00455" name="l00455"></a><span class="lineno"> 455</span> }</div>
  556. <div class="line"><a id="l00456" name="l00456"></a><span class="lineno"> 456</span> }</div>
  557. <div class="line"><a id="l00457" name="l00457"></a><span class="lineno"> 457</span> </div>
  558. <div class="line"><a id="l00458" name="l00458"></a><span class="lineno"> 458</span> <span class="comment">// Repeat test for face adb</span></div>
  559. <div class="line"><a id="l00459" name="l00459"></a><span class="lineno"> 459</span> <span class="keywordflow">if</span> (origin_out_of_planes.<a class="code hl_function" href="class_u_vec4.html#a0eeba4ed35bd749af316be5bc0949a0a">GetZ</a>()) <span class="comment">// OriginOutsideOfPlane(inA, inD, inB, inC)</span></div>
  560. <div class="line"><a id="l00460" name="l00460"></a><span class="lineno"> 460</span> {</div>
  561. <div class="line"><a id="l00461" name="l00461"></a><span class="lineno"> 461</span> <span class="comment">// Keep original vertex order, it doesn&#39;t matter if the triangle is facing inward or outward</span></div>
  562. <div class="line"><a id="l00462" name="l00462"></a><span class="lineno"> 462</span> <span class="comment">// and it improves consistency for GJK which will always add a new vertex D and keep the closest</span></div>
  563. <div class="line"><a id="l00463" name="l00463"></a><span class="lineno"> 463</span> <span class="comment">// feature from the previous iteration in ABC</span></div>
  564. <div class="line"><a id="l00464" name="l00464"></a><span class="lineno"> 464</span> <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> set;</div>
  565. <div class="line"><a id="l00465" name="l00465"></a><span class="lineno"> 465</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = <a class="code hl_function" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">GetClosestPointOnTriangle&lt;MustIncludeD&gt;</a>(inA, inB, inD, set);</div>
  566. <div class="line"><a id="l00466" name="l00466"></a><span class="lineno"> 466</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  567. <div class="line"><a id="l00467" name="l00467"></a><span class="lineno"> 467</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  568. <div class="line"><a id="l00468" name="l00468"></a><span class="lineno"> 468</span> {</div>
  569. <div class="line"><a id="l00469" name="l00469"></a><span class="lineno"> 469</span> best_dist_sq = dist_sq;</div>
  570. <div class="line"><a id="l00470" name="l00470"></a><span class="lineno"> 470</span> closest_point = q;</div>
  571. <div class="line"><a id="l00471" name="l00471"></a><span class="lineno"> 471</span> closest_set = (set &amp; 0b0011) + ((set &amp; 0b0100) &lt;&lt; 1);</div>
  572. <div class="line"><a id="l00472" name="l00472"></a><span class="lineno"> 472</span> }</div>
  573. <div class="line"><a id="l00473" name="l00473"></a><span class="lineno"> 473</span> }</div>
  574. <div class="line"><a id="l00474" name="l00474"></a><span class="lineno"> 474</span> </div>
  575. <div class="line"><a id="l00475" name="l00475"></a><span class="lineno"> 475</span> <span class="comment">// Repeat test for face bdc</span></div>
  576. <div class="line"><a id="l00476" name="l00476"></a><span class="lineno"> 476</span> <span class="keywordflow">if</span> (origin_out_of_planes.<a class="code hl_function" href="class_u_vec4.html#a8524d1d2a92eb5b564976d7d2a5f8a57">GetW</a>()) <span class="comment">// OriginOutsideOfPlane(inB, inD, inC, inA)</span></div>
  577. <div class="line"><a id="l00477" name="l00477"></a><span class="lineno"> 477</span> {</div>
  578. <div class="line"><a id="l00478" name="l00478"></a><span class="lineno"> 478</span> <span class="comment">// Keep original vertex order, it doesn&#39;t matter if the triangle is facing inward or outward</span></div>
  579. <div class="line"><a id="l00479" name="l00479"></a><span class="lineno"> 479</span> <span class="comment">// and it improves consistency for GJK which will always add a new vertex D and keep the closest</span></div>
  580. <div class="line"><a id="l00480" name="l00480"></a><span class="lineno"> 480</span> <span class="comment">// feature from the previous iteration in ABC</span></div>
  581. <div class="line"><a id="l00481" name="l00481"></a><span class="lineno"> 481</span> <a class="code hl_typedef" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> set;</div>
  582. <div class="line"><a id="l00482" name="l00482"></a><span class="lineno"> 482</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = <a class="code hl_function" href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">GetClosestPointOnTriangle&lt;MustIncludeD&gt;</a>(inB, inC, inD, set);</div>
  583. <div class="line"><a id="l00483" name="l00483"></a><span class="lineno"> 483</span> <span class="keywordtype">float</span> dist_sq = q.<a class="code hl_function" href="class_vec3.html#aba501a6a474028084799f871c9083dc1">LengthSq</a>();</div>
  584. <div class="line"><a id="l00484" name="l00484"></a><span class="lineno"> 484</span> <span class="keywordflow">if</span> (dist_sq &lt; best_dist_sq)</div>
  585. <div class="line"><a id="l00485" name="l00485"></a><span class="lineno"> 485</span> {</div>
  586. <div class="line"><a id="l00486" name="l00486"></a><span class="lineno"> 486</span> closest_point = q;</div>
  587. <div class="line"><a id="l00487" name="l00487"></a><span class="lineno"> 487</span> closest_set = set &lt;&lt; 1;</div>
  588. <div class="line"><a id="l00488" name="l00488"></a><span class="lineno"> 488</span> }</div>
  589. <div class="line"><a id="l00489" name="l00489"></a><span class="lineno"> 489</span> }</div>
  590. <div class="line"><a id="l00490" name="l00490"></a><span class="lineno"> 490</span> </div>
  591. <div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> outSet = closest_set;</div>
  592. <div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span> <span class="keywordflow">return</span> closest_point;</div>
  593. <div class="line"><a id="l00493" name="l00493"></a><span class="lineno"> 493</span> }</div>
  594. </div>
  595. <div class="line"><a id="l00494" name="l00494"></a><span class="lineno"> 494</span>};</div>
  596. </div>
  597. <div class="line"><a id="l00495" name="l00495"></a><span class="lineno"> 495</span> </div>
  598. <div class="line"><a id="l00496" name="l00496"></a><span class="lineno"> 496</span>JPH_PRECISE_MATH_OFF</div>
  599. <div class="line"><a id="l00497" name="l00497"></a><span class="lineno"> 497</span> </div>
  600. <div class="line"><a id="l00498" name="l00498"></a><span class="lineno"> 498</span><a class="code hl_define" href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div>
  601. <div class="ttc" id="a_core_8h_html_a73da8725998b00321a9db341202d650d"><div class="ttname"><a href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div><div class="ttdeci">#define JPH_NAMESPACE_END</div><div class="ttdef"><b>Definition</b> Core.h:425</div></div>
  602. <div class="ttc" id="a_core_8h_html_a8f95e75e58492e87412191fabadd8ca8"><div class="ttname"><a href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a></div><div class="ttdeci">std::uint32_t uint32</div><div class="ttdef"><b>Definition</b> Core.h:503</div></div>
  603. <div class="ttc" id="a_core_8h_html_ad14098b68b8c44ea6112601031268405"><div class="ttname"><a href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div><div class="ttdeci">#define JPH_NAMESPACE_BEGIN</div><div class="ttdef"><b>Definition</b> Core.h:419</div></div>
  604. <div class="ttc" id="a_math_8h_html_a05be8f8200a1a67cbfacd3d16b17ac21"><div class="ttname"><a href="_math_8h.html#a05be8f8200a1a67cbfacd3d16b17ac21">Clamp</a></div><div class="ttdeci">JPH_INLINE constexpr T Clamp(T inV, T inMin, T inMax)</div><div class="ttdoc">Clamp a value between two values.</div><div class="ttdef"><b>Definition</b> Math.h:48</div></div>
  605. <div class="ttc" id="a_math_8h_html_a61379b8b743a16fe823daeebc1482570"><div class="ttname"><a href="_math_8h.html#a61379b8b743a16fe823daeebc1482570">Square</a></div><div class="ttdeci">JPH_INLINE constexpr T Square(T inV)</div><div class="ttdoc">Square a value.</div><div class="ttdef"><b>Definition</b> Math.h:55</div></div>
  606. <div class="ttc" id="aclass_u_vec4_html"><div class="ttname"><a href="class_u_vec4.html">UVec4</a></div><div class="ttdef"><b>Definition</b> UVec4.h:12</div></div>
  607. <div class="ttc" id="aclass_u_vec4_html_a0eeba4ed35bd749af316be5bc0949a0a"><div class="ttname"><a href="class_u_vec4.html#a0eeba4ed35bd749af316be5bc0949a0a">UVec4::GetZ</a></div><div class="ttdeci">JPH_INLINE uint32 GetZ() const</div><div class="ttdef"><b>Definition</b> UVec4.h:104</div></div>
  608. <div class="ttc" id="aclass_u_vec4_html_a33a55cd5fde9b7bfdbb408faafc1f11b"><div class="ttname"><a href="class_u_vec4.html#a33a55cd5fde9b7bfdbb408faafc1f11b">UVec4::GetY</a></div><div class="ttdeci">JPH_INLINE uint32 GetY() const</div><div class="ttdef"><b>Definition</b> UVec4.h:103</div></div>
  609. <div class="ttc" id="aclass_u_vec4_html_a4287a7bd825aaf6111f310e0c92bd152"><div class="ttname"><a href="class_u_vec4.html#a4287a7bd825aaf6111f310e0c92bd152">UVec4::sReplicate</a></div><div class="ttdeci">static JPH_INLINE UVec4 sReplicate(uint32 inV)</div><div class="ttdoc">Replicate int inV across all components.</div><div class="ttdef"><b>Definition</b> UVec4.inl:56</div></div>
  610. <div class="ttc" id="aclass_u_vec4_html_a8524d1d2a92eb5b564976d7d2a5f8a57"><div class="ttname"><a href="class_u_vec4.html#a8524d1d2a92eb5b564976d7d2a5f8a57">UVec4::GetW</a></div><div class="ttdeci">JPH_INLINE uint32 GetW() const</div><div class="ttdef"><b>Definition</b> UVec4.h:105</div></div>
  611. <div class="ttc" id="aclass_u_vec4_html_ab2f2894975c86cd37303d8454aa37fcf"><div class="ttname"><a href="class_u_vec4.html#ab2f2894975c86cd37303d8454aa37fcf">UVec4::GetX</a></div><div class="ttdeci">JPH_INLINE uint32 GetX() const</div><div class="ttdoc">Get individual components.</div><div class="ttdef"><b>Definition</b> UVec4.h:102</div></div>
  612. <div class="ttc" id="aclass_vec3_html"><div class="ttname"><a href="class_vec3.html">Vec3</a></div><div class="ttdef"><b>Definition</b> Vec3.h:17</div></div>
  613. <div class="ttc" id="aclass_vec3_html_a0e078ff09f69e669db71a2b0e37939ff"><div class="ttname"><a href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Vec3::Dot</a></div><div class="ttdeci">JPH_INLINE float Dot(Vec3Arg inV2) const</div><div class="ttdoc">Dot product.</div><div class="ttdef"><b>Definition</b> Vec3.inl:650</div></div>
  614. <div class="ttc" id="aclass_vec3_html_a224811af391ccfd1e05282eda22d1de8"><div class="ttname"><a href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Vec3::Cross</a></div><div class="ttdeci">JPH_INLINE Vec3 Cross(Vec3Arg inV2) const</div><div class="ttdoc">Cross product.</div><div class="ttdef"><b>Definition</b> Vec3.inl:595</div></div>
  615. <div class="ttc" id="aclass_vec3_html_a609366221e50c7b3134d80a80d963312"><div class="ttname"><a href="class_vec3.html#a609366221e50c7b3134d80a80d963312">Vec3::DotV4</a></div><div class="ttdeci">JPH_INLINE Vec4 DotV4(Vec3Arg inV2) const</div><div class="ttdoc">Dot product, returns the dot product in X, Y, Z and W components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:634</div></div>
  616. <div class="ttc" id="aclass_vec3_html_aba501a6a474028084799f871c9083dc1"><div class="ttname"><a href="class_vec3.html#aba501a6a474028084799f871c9083dc1">Vec3::LengthSq</a></div><div class="ttdeci">JPH_INLINE float LengthSq() const</div><div class="ttdoc">Squared length of vector.</div><div class="ttdef"><b>Definition</b> Vec3.inl:666</div></div>
  617. <div class="ttc" id="aclass_vec3_html_ad03c52ab27761bc1e64e33c47632ba51"><div class="ttname"><a href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a></div><div class="ttdeci">static JPH_INLINE Vec3 sZero()</div><div class="ttdoc">Vector with all zeros.</div><div class="ttdef"><b>Definition</b> Vec3.inl:103</div></div>
  618. <div class="ttc" id="aclass_vec3_html_ae0f4ab3438fe6b9782010ef8212a6d69"><div class="ttname"><a href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a></div><div class="ttdeci">static JPH_INLINE Vec3 sSelect(Vec3Arg inNotSet, Vec3Arg inSet, UVec4Arg inControl)</div><div class="ttdoc">Component wise select, returns inNotSet when highest bit of inControl = 0 and inSet when highest bit ...</div><div class="ttdef"><b>Definition</b> Vec3.inl:270</div></div>
  619. <div class="ttc" id="aclass_vec4_html"><div class="ttname"><a href="class_vec4.html">Vec4</a></div><div class="ttdef"><b>Definition</b> Vec4.h:14</div></div>
  620. <div class="ttc" id="aclass_vec4_html_a4880dd63dffd8c23e5a692279d8a8762"><div class="ttname"><a href="class_vec4.html#a4880dd63dffd8c23e5a692279d8a8762">Vec4::sLessOrEqual</a></div><div class="ttdeci">static JPH_INLINE UVec4 sLessOrEqual(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Less than or equal (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:204</div></div>
  621. <div class="ttc" id="aclass_vec4_html_a4c8600bd26d971542437d4f31258dea4"><div class="ttname"><a href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a></div><div class="ttdeci">static JPH_INLINE UVec4 sLess(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Less than (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:190</div></div>
  622. <div class="ttc" id="aclass_vec4_html_a81da488f59d4a7a84b8ad78fb9d9832d"><div class="ttname"><a href="class_vec4.html#a81da488f59d4a7a84b8ad78fb9d9832d">Vec4::sGreaterOrEqual</a></div><div class="ttdeci">static JPH_INLINE UVec4 sGreaterOrEqual(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Greater than or equal (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:232</div></div>
  623. <div class="ttc" id="aclass_vec4_html_aeccf9a2f8d2742fba6c62d4419cfa5d6"><div class="ttname"><a href="class_vec4.html#aeccf9a2f8d2742fba6c62d4419cfa5d6">Vec4::GetSignBits</a></div><div class="ttdeci">JPH_INLINE int GetSignBits() const</div><div class="ttdoc">Store if X is negative in bit 0, Y in bit 1, Z in bit 2 and W in bit 3.</div><div class="ttdef"><b>Definition</b> Vec4.inl:841</div></div>
  624. <div class="ttc" id="aclass_vec4_html_af18f350dd2885dc48ff7e7cbf4b8bc9d"><div class="ttname"><a href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a></div><div class="ttdeci">static JPH_INLINE Vec4 sReplicate(float inV)</div><div class="ttdoc">Replicate inV across all components.</div><div class="ttdef"><b>Definition</b> Vec4.inl:74</div></div>
  625. <div class="ttc" id="anamespace_closest_point_html"><div class="ttname"><a href="namespace_closest_point.html">ClosestPoint</a></div><div class="ttdoc">Helper utils to find the closest point to a line segment, triangle or tetrahedron.</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:14</div></div>
  626. <div class="ttc" id="anamespace_closest_point_html_a194f91c80641bfd1071c5316705a2c85"><div class="ttname"><a href="namespace_closest_point.html#a194f91c80641bfd1071c5316705a2c85">ClosestPoint::GetBaryCentricCoordinates</a></div><div class="ttdeci">bool GetBaryCentricCoordinates(Vec3Arg inA, Vec3Arg inB, float &amp;outU, float &amp;outV)</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:18</div></div>
  627. <div class="ttc" id="anamespace_closest_point_html_a25fcaaf786d8724b11d02406ab74e0bc"><div class="ttname"><a href="namespace_closest_point.html#a25fcaaf786d8724b11d02406ab74e0bc">ClosestPoint::GetClosestPointOnTriangle</a></div><div class="ttdeci">Vec3 GetClosestPointOnTriangle(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, uint32 &amp;outSet)</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:160</div></div>
  628. <div class="ttc" id="anamespace_closest_point_html_a7221bb45d1aec01527f66683bf2611e0"><div class="ttname"><a href="namespace_closest_point.html#a7221bb45d1aec01527f66683bf2611e0">ClosestPoint::OriginOutsideOfTetrahedronPlanes</a></div><div class="ttdeci">UVec4 OriginOutsideOfTetrahedronPlanes(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, Vec3Arg inD)</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:362</div></div>
  629. <div class="ttc" id="anamespace_closest_point_html_abafebdbe3dea0fe6674c20fc9ccc8540"><div class="ttname"><a href="namespace_closest_point.html#abafebdbe3dea0fe6674c20fc9ccc8540">ClosestPoint::GetClosestPointOnTetrahedron</a></div><div class="ttdeci">Vec3 GetClosestPointOnTetrahedron(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, Vec3Arg inD, uint32 &amp;outSet)</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:413</div></div>
  630. <div class="ttc" id="anamespace_closest_point_html_ad4bc500e8c3ea1bc2b2bc1a289408f1b"><div class="ttname"><a href="namespace_closest_point.html#ad4bc500e8c3ea1bc2b2bc1a289408f1b">ClosestPoint::OriginOutsideOfPlane</a></div><div class="ttdeci">bool OriginOutsideOfPlane(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, Vec3Arg inD)</div><div class="ttdoc">Check if the origin is outside the plane of triangle (inA, inB, inC). inD specifies the front side of...</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:340</div></div>
  631. <div class="ttc" id="anamespace_closest_point_html_ad687ef98922a03b7128a5d3a5a64ab39"><div class="ttname"><a href="namespace_closest_point.html#ad687ef98922a03b7128a5d3a5a64ab39">ClosestPoint::GetClosestPointOnLine</a></div><div class="ttdeci">Vec3 GetClosestPointOnLine(Vec3Arg inA, Vec3Arg inB, uint32 &amp;outSet)</div><div class="ttdef"><b>Definition</b> ClosestPoint.h:132</div></div>
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