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- <div class="contents">
- <a href="_ray_triangle_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)</span></div>
- <div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// SPDX-FileCopyrightText: 2021 Jorrit Rouwe</span></div>
- <div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// SPDX-License-Identifier: MIT</span></div>
- <div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
- <div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#pragma once</span></div>
- <div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
- <div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><a class="code hl_define" href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div>
- <div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
- <div class="foldopen" id="foldopen00011" data-start="{" data-end="}">
- <div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="_ray_triangle_8h.html#a11da2f2945abb380af4d7ffe97b66ba6"> 11</a></span>JPH_INLINE <span class="keywordtype">float</span> <a class="code hl_function" href="_ray_triangle_8h.html#a11da2f2945abb380af4d7ffe97b66ba6">RayTriangle</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inOrigin, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inDirection, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inV0, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inV1, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inV2)</div>
- <div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span>{</div>
- <div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// Epsilon</span></div>
- <div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> epsilon = <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(1.0e-12f);</div>
- <div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
- <div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Zero & one</span></div>
- <div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> zero = <a class="code hl_function" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>();</div>
- <div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> one = <a class="code hl_function" href="class_vec3.html#a6bc0731860c69d4e3151981d2dc24e93">Vec3::sOne</a>();</div>
- <div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
- <div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// Find vectors for two edges sharing inV0</span></div>
- <div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> e1 = inV1 - inV0;</div>
- <div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> e2 = inV2 - inV0;</div>
- <div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
- <div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// Begin calculating determinant - also used to calculate u parameter</span></div>
- <div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> p = inDirection.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(e2);</div>
- <div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
- <div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// if determinant is near zero, ray lies in plane of triangle</span></div>
- <div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> det = <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(e1.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(p));</div>
- <div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
- <div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="comment">// Check if determinant is near zero</span></div>
- <div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> det_near_zero = <a class="code hl_function" href="class_vec3.html#ad376453f8dddd6653c2ead9c02951c48">Vec3::sLess</a>(det.<a class="code hl_function" href="class_vec3.html#a60c863c1cdad322a1af54e77a4af8f02">Abs</a>(), epsilon);</div>
- <div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
- <div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="comment">// When the determinant is near zero, set it to one to avoid dividing by zero</span></div>
- <div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> det = <a class="code hl_function" href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a>(det, <a class="code hl_function" href="class_vec3.html#a6bc0731860c69d4e3151981d2dc24e93">Vec3::sOne</a>(), det_near_zero);</div>
- <div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
- <div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="comment">// Calculate distance from inV0 to ray origin</span></div>
- <div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> s = inOrigin - inV0;</div>
- <div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
- <div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="comment">// Calculate u parameter</span></div>
- <div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> u = <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(s.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(p)) / det;</div>
- <div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
- <div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="comment">// Prepare to test v parameter</span></div>
- <div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> q = s.<a class="code hl_function" href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Cross</a>(e1);</div>
- <div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
- <div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="comment">// Calculate v parameter</span></div>
- <div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> v = <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(inDirection.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(q)) / det;</div>
- <div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
- <div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="comment">// Get intersection point</span></div>
- <div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <a class="code hl_class" href="class_vec3.html">Vec3</a> t = <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(e2.<a class="code hl_function" href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Dot</a>(q)) / det;</div>
- <div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
- <div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="comment">// Check if there is an intersection</span></div>
- <div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> no_intersection =</div>
- <div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> (</div>
- <div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> (</div>
- <div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> (</div>
- <div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> det_near_zero,</div>
- <div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <a class="code hl_function" href="class_vec3.html#ad376453f8dddd6653c2ead9c02951c48">Vec3::sLess</a>(u, zero)</div>
- <div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> ),</div>
- <div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> (</div>
- <div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <a class="code hl_function" href="class_vec3.html#ad376453f8dddd6653c2ead9c02951c48">Vec3::sLess</a>(v, zero),</div>
- <div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <a class="code hl_function" href="class_vec3.html#a8eae791f0661b2c625a42034f6480bd1">Vec3::sGreater</a>(u + v, one)</div>
- <div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> )</div>
- <div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> ),</div>
- <div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <a class="code hl_function" href="class_vec3.html#ad376453f8dddd6653c2ead9c02951c48">Vec3::sLess</a>(t, zero)</div>
- <div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> );</div>
- <div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
- <div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="comment">// Select intersection point or FLT_MAX based on if there is an intersection or not</span></div>
- <div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordflow">return</span> <a class="code hl_function" href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a>(t, <a class="code hl_function" href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a>(FLT_MAX), no_intersection).<a class="code hl_function" href="class_vec3.html#a284e29f161ae7709a934f402bd2a848c">GetX</a>();</div>
- <div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span>}</div>
- </div>
- <div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
- <div class="foldopen" id="foldopen00076" data-start="{" data-end="}">
- <div class="line"><a id="l00076" name="l00076"></a><span class="lineno"><a class="line" href="_ray_triangle_8h.html#a78f049474454fce771b6c23635462a8c"> 76</a></span>JPH_INLINE <a class="code hl_class" href="class_vec4.html">Vec4</a> <a class="code hl_function" href="_ray_triangle_8h.html#a78f049474454fce771b6c23635462a8c">RayTriangle4</a>(<a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inOrigin, <a class="code hl_class" href="class_vec3.html">Vec3Arg</a> inDirection, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV0X, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV0Y, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV0Z, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV1X, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV1Y, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV1Z, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV2X, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV2Y, <a class="code hl_class" href="class_vec4.html">Vec4Arg</a> inV2Z)</div>
- <div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span>{</div>
- <div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="comment">// Epsilon</span></div>
- <div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> epsilon = <a class="code hl_function" href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a>(1.0e-12f);</div>
- <div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
- <div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="comment">// Zero</span></div>
- <div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> zero = <a class="code hl_function" href="class_vec4.html#ab3d9624594386baa4ebd8c1d340ce924">Vec4::sZero</a>();</div>
- <div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
- <div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="comment">// Find vectors for two edges sharing inV0</span></div>
- <div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e1x = inV1X - inV0X;</div>
- <div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e1y = inV1Y - inV0Y;</div>
- <div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e1z = inV1Z - inV0Z;</div>
- <div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e2x = inV2X - inV0X;</div>
- <div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e2y = inV2Y - inV0Y;</div>
- <div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> e2z = inV2Z - inV0Z;</div>
- <div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
- <div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="comment">// Get direction vector components</span></div>
- <div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> dx = inDirection.<a class="code hl_function" href="class_vec3.html#a1b03f087ce2755a85ccba4ba56f1e64b">SplatX</a>();</div>
- <div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> dy = inDirection.<a class="code hl_function" href="class_vec3.html#aad5b4211a6d98be56362559eefd9b029">SplatY</a>();</div>
- <div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> dz = inDirection.<a class="code hl_function" href="class_vec3.html#a81f4448e17219aafda0e3b886709d1f4">SplatZ</a>();</div>
- <div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
- <div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="comment">// Begin calculating determinant - also used to calculate u parameter</span></div>
- <div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> px = dy * e2z - dz * e2y;</div>
- <div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> py = dz * e2x - dx * e2z;</div>
- <div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> pz = dx * e2y - dy * e2x;</div>
- <div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
- <div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="comment">// if determinant is near zero, ray lies in plane of triangle</span></div>
- <div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> det = e1x * px + e1y * py + e1z * pz;</div>
- <div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
- <div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="comment">// Get sign bit for determinant and make positive</span></div>
- <div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> det_sign = <a class="code hl_function" href="class_vec4.html#a1b0f06643e493c801cdd07a18ff8b2dd">Vec4::sAnd</a>(det, <a class="code hl_function" href="class_u_vec4.html#a4287a7bd825aaf6111f310e0c92bd152">UVec4::sReplicate</a>(0x80000000).ReinterpretAsFloat());</div>
- <div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> det = <a class="code hl_function" href="class_vec4.html#a31e9dd5a7d6d4dc05efb55a36a8e80d9">Vec4::sXor</a>(det, det_sign);</div>
- <div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> </div>
- <div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <span class="comment">// Check which determinants are near zero</span></div>
- <div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> det_near_zero = <a class="code hl_function" href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a>(det, epsilon);</div>
- <div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
- <div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="comment">// Set components of the determinant to 1 that are near zero to avoid dividing by zero</span></div>
- <div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> det = <a class="code hl_function" href="class_vec4.html#aea48c2f435bcc4ddbc79bfb5ddf04c6b">Vec4::sSelect</a>(det, <a class="code hl_function" href="class_vec4.html#a54dea23742dc76fe33a06a748a478dc9">Vec4::sOne</a>(), det_near_zero);</div>
- <div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
- <div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="comment">// Calculate distance from inV0 to ray origin</span></div>
- <div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> sx = inOrigin.<a class="code hl_function" href="class_vec3.html#a1b03f087ce2755a85ccba4ba56f1e64b">SplatX</a>() - inV0X;</div>
- <div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> sy = inOrigin.<a class="code hl_function" href="class_vec3.html#aad5b4211a6d98be56362559eefd9b029">SplatY</a>() - inV0Y;</div>
- <div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> sz = inOrigin.<a class="code hl_function" href="class_vec3.html#a81f4448e17219aafda0e3b886709d1f4">SplatZ</a>() - inV0Z;</div>
- <div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
- <div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="comment">// Calculate u parameter and flip sign if determinant was negative</span></div>
- <div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> u = <a class="code hl_function" href="class_vec4.html#a31e9dd5a7d6d4dc05efb55a36a8e80d9">Vec4::sXor</a>(sx * px + sy * py + sz * pz, det_sign);</div>
- <div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> </div>
- <div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="comment">// Prepare to test v parameter</span></div>
- <div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> qx = sy * e1z - sz * e1y;</div>
- <div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> qy = sz * e1x - sx * e1z;</div>
- <div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> qz = sx * e1y - sy * e1x;</div>
- <div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> </div>
- <div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="comment">// Calculate v parameter and flip sign if determinant was negative</span></div>
- <div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> v = <a class="code hl_function" href="class_vec4.html#a31e9dd5a7d6d4dc05efb55a36a8e80d9">Vec4::sXor</a>(dx * qx + dy * qy + dz * qz, det_sign);</div>
- <div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
- <div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <span class="comment">// Get intersection point and flip sign if determinant was negative</span></div>
- <div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <a class="code hl_class" href="class_vec4.html">Vec4</a> t = <a class="code hl_function" href="class_vec4.html#a31e9dd5a7d6d4dc05efb55a36a8e80d9">Vec4::sXor</a>(e2x * qx + e2y * qy + e2z * qz, det_sign);</div>
- <div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
- <div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="comment">// Check if there is an intersection</span></div>
- <div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <a class="code hl_class" href="class_u_vec4.html">UVec4</a> no_intersection =</div>
- <div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> (</div>
- <div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> (</div>
- <div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> (</div>
- <div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> det_near_zero,</div>
- <div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <a class="code hl_function" href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a>(u, zero)</div>
- <div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> ),</div>
- <div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <a class="code hl_function" href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div>
- <div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> (</div>
- <div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <a class="code hl_function" href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a>(v, zero),</div>
- <div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <a class="code hl_function" href="class_vec4.html#a0f083eb84bb57838bafaa1074a5c292e">Vec4::sGreater</a>(u + v, det)</div>
- <div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> )</div>
- <div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> ),</div>
- <div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <a class="code hl_function" href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a>(t, zero)</div>
- <div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> );</div>
- <div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
- <div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="comment">// Select intersection point or FLT_MAX based on if there is an intersection or not</span></div>
- <div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <span class="keywordflow">return</span> <a class="code hl_function" href="class_vec4.html#aea48c2f435bcc4ddbc79bfb5ddf04c6b">Vec4::sSelect</a>(t / det, <a class="code hl_function" href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a>(FLT_MAX), no_intersection);</div>
- <div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span>}</div>
- </div>
- <div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
- <div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span><a class="code hl_define" href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div>
- <div class="ttc" id="a_core_8h_html_a73da8725998b00321a9db341202d650d"><div class="ttname"><a href="_core_8h.html#a73da8725998b00321a9db341202d650d">JPH_NAMESPACE_END</a></div><div class="ttdeci">#define JPH_NAMESPACE_END</div><div class="ttdef"><b>Definition</b> Core.h:425</div></div>
- <div class="ttc" id="a_core_8h_html_ad14098b68b8c44ea6112601031268405"><div class="ttname"><a href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a></div><div class="ttdeci">#define JPH_NAMESPACE_BEGIN</div><div class="ttdef"><b>Definition</b> Core.h:419</div></div>
- <div class="ttc" id="a_ray_triangle_8h_html_a11da2f2945abb380af4d7ffe97b66ba6"><div class="ttname"><a href="_ray_triangle_8h.html#a11da2f2945abb380af4d7ffe97b66ba6">RayTriangle</a></div><div class="ttdeci">JPH_NAMESPACE_BEGIN JPH_INLINE float RayTriangle(Vec3Arg inOrigin, Vec3Arg inDirection, Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2)</div><div class="ttdef"><b>Definition</b> RayTriangle.h:11</div></div>
- <div class="ttc" id="a_ray_triangle_8h_html_a78f049474454fce771b6c23635462a8c"><div class="ttname"><a href="_ray_triangle_8h.html#a78f049474454fce771b6c23635462a8c">RayTriangle4</a></div><div class="ttdeci">JPH_INLINE Vec4 RayTriangle4(Vec3Arg inOrigin, Vec3Arg inDirection, Vec4Arg inV0X, Vec4Arg inV0Y, Vec4Arg inV0Z, Vec4Arg inV1X, Vec4Arg inV1Y, Vec4Arg inV1Z, Vec4Arg inV2X, Vec4Arg inV2Y, Vec4Arg inV2Z)</div><div class="ttdoc">Intersect ray with 4 triangles in SOA format, returns 4 vector of closest points or FLT_MAX if no hit...</div><div class="ttdef"><b>Definition</b> RayTriangle.h:76</div></div>
- <div class="ttc" id="aclass_u_vec4_html"><div class="ttname"><a href="class_u_vec4.html">UVec4</a></div><div class="ttdef"><b>Definition</b> UVec4.h:12</div></div>
- <div class="ttc" id="aclass_u_vec4_html_a4287a7bd825aaf6111f310e0c92bd152"><div class="ttname"><a href="class_u_vec4.html#a4287a7bd825aaf6111f310e0c92bd152">UVec4::sReplicate</a></div><div class="ttdeci">static JPH_INLINE UVec4 sReplicate(uint32 inV)</div><div class="ttdoc">Replicate int inV across all components.</div><div class="ttdef"><b>Definition</b> UVec4.inl:56</div></div>
- <div class="ttc" id="aclass_u_vec4_html_a7a3a55e425174799fab88e508c62fa64"><div class="ttname"><a href="class_u_vec4.html#a7a3a55e425174799fab88e508c62fa64">UVec4::sOr</a></div><div class="ttdeci">static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2)</div><div class="ttdoc">Logical or (component wise)</div><div class="ttdef"><b>Definition</b> UVec4.inl:174</div></div>
- <div class="ttc" id="aclass_vec3_html"><div class="ttname"><a href="class_vec3.html">Vec3</a></div><div class="ttdef"><b>Definition</b> Vec3.h:17</div></div>
- <div class="ttc" id="aclass_vec3_html_a0e078ff09f69e669db71a2b0e37939ff"><div class="ttname"><a href="class_vec3.html#a0e078ff09f69e669db71a2b0e37939ff">Vec3::Dot</a></div><div class="ttdeci">JPH_INLINE float Dot(Vec3Arg inV2) const</div><div class="ttdoc">Dot product.</div><div class="ttdef"><b>Definition</b> Vec3.inl:650</div></div>
- <div class="ttc" id="aclass_vec3_html_a1b03f087ce2755a85ccba4ba56f1e64b"><div class="ttname"><a href="class_vec3.html#a1b03f087ce2755a85ccba4ba56f1e64b">Vec3::SplatX</a></div><div class="ttdeci">JPH_INLINE Vec4 SplatX() const</div><div class="ttdoc">Replicate the X component to all components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:534</div></div>
- <div class="ttc" id="aclass_vec3_html_a224811af391ccfd1e05282eda22d1de8"><div class="ttname"><a href="class_vec3.html#a224811af391ccfd1e05282eda22d1de8">Vec3::Cross</a></div><div class="ttdeci">JPH_INLINE Vec3 Cross(Vec3Arg inV2) const</div><div class="ttdoc">Cross product.</div><div class="ttdef"><b>Definition</b> Vec3.inl:595</div></div>
- <div class="ttc" id="aclass_vec3_html_a284e29f161ae7709a934f402bd2a848c"><div class="ttname"><a href="class_vec3.html#a284e29f161ae7709a934f402bd2a848c">Vec3::GetX</a></div><div class="ttdeci">JPH_INLINE float GetX() const</div><div class="ttdoc">Get individual components.</div><div class="ttdef"><b>Definition</b> Vec3.h:127</div></div>
- <div class="ttc" id="aclass_vec3_html_a60c863c1cdad322a1af54e77a4af8f02"><div class="ttname"><a href="class_vec3.html#a60c863c1cdad322a1af54e77a4af8f02">Vec3::Abs</a></div><div class="ttdeci">JPH_INLINE Vec3 Abs() const</div><div class="ttdoc">Return the absolute value of each of the components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:577</div></div>
- <div class="ttc" id="aclass_vec3_html_a6bc0731860c69d4e3151981d2dc24e93"><div class="ttname"><a href="class_vec3.html#a6bc0731860c69d4e3151981d2dc24e93">Vec3::sOne</a></div><div class="ttdeci">static JPH_INLINE Vec3 sOne()</div><div class="ttdoc">Vector with all ones.</div><div class="ttdef"><b>Definition</b> Vec3.inl:125</div></div>
- <div class="ttc" id="aclass_vec3_html_a81f4448e17219aafda0e3b886709d1f4"><div class="ttname"><a href="class_vec3.html#a81f4448e17219aafda0e3b886709d1f4">Vec3::SplatZ</a></div><div class="ttdeci">JPH_INLINE Vec4 SplatZ() const</div><div class="ttdoc">Replicate the Z component to all components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:556</div></div>
- <div class="ttc" id="aclass_vec3_html_a8eae791f0661b2c625a42034f6480bd1"><div class="ttname"><a href="class_vec3.html#a8eae791f0661b2c625a42034f6480bd1">Vec3::sGreater</a></div><div class="ttdeci">static JPH_INLINE UVec4 sGreater(Vec3Arg inV1, Vec3Arg inV2)</div><div class="ttdoc">Greater than (component wise)</div><div class="ttdef"><b>Definition</b> Vec3.inl:223</div></div>
- <div class="ttc" id="aclass_vec3_html_aad5b4211a6d98be56362559eefd9b029"><div class="ttname"><a href="class_vec3.html#aad5b4211a6d98be56362559eefd9b029">Vec3::SplatY</a></div><div class="ttdeci">JPH_INLINE Vec4 SplatY() const</div><div class="ttdoc">Replicate the Y component to all components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:545</div></div>
- <div class="ttc" id="aclass_vec3_html_ad03c52ab27761bc1e64e33c47632ba51"><div class="ttname"><a href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a></div><div class="ttdeci">static JPH_INLINE Vec3 sZero()</div><div class="ttdoc">Vector with all zeros.</div><div class="ttdef"><b>Definition</b> Vec3.inl:103</div></div>
- <div class="ttc" id="aclass_vec3_html_ad376453f8dddd6653c2ead9c02951c48"><div class="ttname"><a href="class_vec3.html#ad376453f8dddd6653c2ead9c02951c48">Vec3::sLess</a></div><div class="ttdeci">static JPH_INLINE UVec4 sLess(Vec3Arg inV1, Vec3Arg inV2)</div><div class="ttdoc">Less than (component wise)</div><div class="ttdef"><b>Definition</b> Vec3.inl:193</div></div>
- <div class="ttc" id="aclass_vec3_html_ad6be51ce14811d6c196784d20cb39b98"><div class="ttname"><a href="class_vec3.html#ad6be51ce14811d6c196784d20cb39b98">Vec3::sReplicate</a></div><div class="ttdeci">static JPH_INLINE Vec3 sReplicate(float inV)</div><div class="ttdoc">Replicate inV across all components.</div><div class="ttdef"><b>Definition</b> Vec3.inl:114</div></div>
- <div class="ttc" id="aclass_vec3_html_ae0f4ab3438fe6b9782010ef8212a6d69"><div class="ttname"><a href="class_vec3.html#ae0f4ab3438fe6b9782010ef8212a6d69">Vec3::sSelect</a></div><div class="ttdeci">static JPH_INLINE Vec3 sSelect(Vec3Arg inNotSet, Vec3Arg inSet, UVec4Arg inControl)</div><div class="ttdoc">Component wise select, returns inNotSet when highest bit of inControl = 0 and inSet when highest bit ...</div><div class="ttdef"><b>Definition</b> Vec3.inl:270</div></div>
- <div class="ttc" id="aclass_vec4_html"><div class="ttname"><a href="class_vec4.html">Vec4</a></div><div class="ttdef"><b>Definition</b> Vec4.h:14</div></div>
- <div class="ttc" id="aclass_vec4_html_a0f083eb84bb57838bafaa1074a5c292e"><div class="ttname"><a href="class_vec4.html#a0f083eb84bb57838bafaa1074a5c292e">Vec4::sGreater</a></div><div class="ttdeci">static JPH_INLINE UVec4 sGreater(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Greater than (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:218</div></div>
- <div class="ttc" id="aclass_vec4_html_a1b0f06643e493c801cdd07a18ff8b2dd"><div class="ttname"><a href="class_vec4.html#a1b0f06643e493c801cdd07a18ff8b2dd">Vec4::sAnd</a></div><div class="ttdeci">static JPH_INLINE Vec4 sAnd(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Logical and (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:303</div></div>
- <div class="ttc" id="aclass_vec4_html_a31e9dd5a7d6d4dc05efb55a36a8e80d9"><div class="ttname"><a href="class_vec4.html#a31e9dd5a7d6d4dc05efb55a36a8e80d9">Vec4::sXor</a></div><div class="ttdeci">static JPH_INLINE Vec4 sXor(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Logical xor (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:292</div></div>
- <div class="ttc" id="aclass_vec4_html_a4c8600bd26d971542437d4f31258dea4"><div class="ttname"><a href="class_vec4.html#a4c8600bd26d971542437d4f31258dea4">Vec4::sLess</a></div><div class="ttdeci">static JPH_INLINE UVec4 sLess(Vec4Arg inV1, Vec4Arg inV2)</div><div class="ttdoc">Less than (component wise)</div><div class="ttdef"><b>Definition</b> Vec4.inl:190</div></div>
- <div class="ttc" id="aclass_vec4_html_a54dea23742dc76fe33a06a748a478dc9"><div class="ttname"><a href="class_vec4.html#a54dea23742dc76fe33a06a748a478dc9">Vec4::sOne</a></div><div class="ttdeci">static JPH_INLINE Vec4 sOne()</div><div class="ttdoc">Vector with all ones.</div><div class="ttdef"><b>Definition</b> Vec4.inl:85</div></div>
- <div class="ttc" id="aclass_vec4_html_ab3d9624594386baa4ebd8c1d340ce924"><div class="ttname"><a href="class_vec4.html#ab3d9624594386baa4ebd8c1d340ce924">Vec4::sZero</a></div><div class="ttdeci">static JPH_INLINE Vec4 sZero()</div><div class="ttdoc">Vector with all zeros.</div><div class="ttdef"><b>Definition</b> Vec4.inl:63</div></div>
- <div class="ttc" id="aclass_vec4_html_aea48c2f435bcc4ddbc79bfb5ddf04c6b"><div class="ttname"><a href="class_vec4.html#aea48c2f435bcc4ddbc79bfb5ddf04c6b">Vec4::sSelect</a></div><div class="ttdeci">static JPH_INLINE Vec4 sSelect(Vec4Arg inNotSet, Vec4Arg inSet, UVec4Arg inControl)</div><div class="ttdoc">Component wise select, returns inNotSet when highest bit of inControl = 0 and inSet when highest bit ...</div><div class="ttdef"><b>Definition</b> Vec4.inl:264</div></div>
- <div class="ttc" id="aclass_vec4_html_af18f350dd2885dc48ff7e7cbf4b8bc9d"><div class="ttname"><a href="class_vec4.html#af18f350dd2885dc48ff7e7cbf4b8bc9d">Vec4::sReplicate</a></div><div class="ttdeci">static JPH_INLINE Vec4 sReplicate(float inV)</div><div class="ttdoc">Replicate inV across all components.</div><div class="ttdef"><b>Definition</b> Vec4.inl:74</div></div>
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