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- <p>This is the complete list of members for <a class="el" href="class_body.html">Body</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aa797042eec783ed27333f529b66221a3">AddAngularImpulse</a>(Vec3Arg inAngularImpulse)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#add8352d484a2805f114400159151185b">AddForce</a>(Vec3Arg inForce)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a330c986c992c3fdc142194e870e3b8d3">AddForce</a>(Vec3Arg inForce, RVec3Arg inPosition)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#af4e42e6ae915ca4fcaee1c988eeba0f7">AddImpulse</a>(Vec3Arg inImpulse)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aca6076501cd66dedd2618166fdf1750a">AddImpulse</a>(Vec3Arg inImpulse, RVec3Arg inPosition)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#af98f831df76bd7e54eeb92d79fa3c8cd">AddPositionStep</a>(Vec3Arg inLinearVelocityTimesDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a3385650a73d75c7d9c16d13ea2d5519f">AddRotationStep</a>(Vec3Arg inAngularVelocityTimesDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#aec30d437f934327d261e8ebdc23a2c8c">AddTorque</a>(Vec3Arg inTorque)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a7797f43ac6078b682b4c9cb6c7b9b18e">ApplyBuoyancyImpulse</a>(RVec3Arg inSurfacePosition, Vec3Arg inSurfaceNormal, float inBuoyancy, float inLinearDrag, float inAngularDrag, Vec3Arg inFluidVelocity, Vec3Arg inGravity, float inDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a4ef68b2682b2eec71e98bf64fc15c230">ApplyBuoyancyImpulse</a>(float inTotalVolume, float inSubmergedVolume, Vec3Arg inRelativeCenterOfBuoyancy, float inBuoyancy, float inLinearDrag, float inAngularDrag, Vec3Arg inFluidVelocity, Vec3Arg inGravity, float inDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a58dc89a83d8c4dc28bd5f6e8c0ed35c8">BodyManager</a> class</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a9e3350c41c89f980a2198b359ba62857">BodyWithMotionProperties</a> class</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a1aace226a07f37492739bf10fd16a720">CalculateWorldSpaceBoundsInternal</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a97addaa630b716fbc5b21ba19fdcf6ec">CanBeKinematicOrDynamic</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a636e301ffa9150e9df74895863394ee4">cInactiveIndex</a></td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#ad6c366c23710a8f103f6504cfccccc93">GetAccumulatedForce</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a9294deeff168fbb210f24f25e063fb38">GetAccumulatedTorque</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a1de301b3077fe2ae6339b910573ef3c6">GetAllowSleeping</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#adb1bb49db094ac2ef7c4951d07ba8417">GetAngularVelocity</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#af7a0aaf1d49d9be5ffb7d6f195d3c74a">GetApplyGyroscopicForce</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aad1ce1d84e95cab008fb239465b3496f">GetBodyCreationSettings</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a864a31f176da8e3329f83cb65c23f3d6">GetBodyType</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a4b9b625f789caa55cc9a3c7663644011">GetBroadPhaseLayer</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a10bf9dd2b7c39a93568e8eb3ada8da2a">GetCenterOfMassPosition</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a9431bfa66a018714074fe149c7a65ac5">GetCenterOfMassTransform</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a8bb48012c114b300a9bfdd296cfe0546">GetCollideKinematicVsNonDynamic</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a5865492b92c7c2e321c6916e80f5b7cb">GetCollisionGroup</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#aca55936886e8c9d4dc072efa6e7baa47">GetCollisionGroup</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aa32a2192fa7e0ad595c63113e367d606">GetEnhancedInternalEdgeRemoval</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a264f4c99047d880e0ec05ba558f64ee9">GetEnhancedInternalEdgeRemovalWithBody</a>(const Body &inBody2) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#abb35a0778672e9f3622d8cfa93b428b3">GetFriction</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#acbcb599679bb6a330a7ea3427fe90604">GetID</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a5ffba4cea6db6696fff3db87999bdf42">GetIndexInActiveBodiesInternal</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a9c317394889f2064a20693935036eeb3">GetInverseCenterOfMassTransform</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a731f2a92e9e215ff87efc831999e0e6e">GetInverseInertia</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a6451197a038f1d99b4b92beae4656842">GetLinearVelocity</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a0d39987255227c4221fcea66cb1fc041">GetMotionProperties</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#aa9e634771e2ed719757a71cb9751b353">GetMotionProperties</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#abe012219037c12313c7ef1116ee74865">GetMotionPropertiesUnchecked</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#ad0cc27e6920daa31fc9e42a7824d2d02">GetMotionPropertiesUnchecked</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a146a4745ed28c3d9b06abe02ee3d3490">GetMotionType</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a652dca18d0969696d5a4a589c30eddc2">GetObjectLayer</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a04705ba7fe0c4cfac8bda79a43421beb">GetPointVelocity</a>(RVec3Arg inPoint) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a19540cae81c6338eb7023bb9c923b0d4">GetPointVelocityCOM</a>(Vec3Arg inPointRelativeToCOM) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#adce53bad2dc9f79804d6a01d435c06e0">GetPosition</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a5657cc63a5fd9ee1e4a8408ac51affcc">GetRestitution</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aaee24bfb5e32e756f50113b9d1f45a2c">GetRotation</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a45950d9b3f8f28aafa13a81374912bf1">GetShape</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a61a0607212ae03156e55dbfdabceb886">GetSoftBodyCreationSettings</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a6f626cfeebe957b45503d752a5052f75">GetSubmergedVolume</a>(RVec3Arg inSurfacePosition, Vec3Arg inSurfaceNormal, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outRelativeCenterOfBuoyancy) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#ab29a0e2490187a1e08d21c4e9235f2a3">GetTransformedShape</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#ae2732111d3d846bfceb19459fa2ee963">GetUseManifoldReduction</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a602ae16f05ab73cd5cae80c2fd9b4a0d">GetUseManifoldReductionWithBody</a>(const Body &inBody2) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a48b9455aae90fe4d73302389f6c7d9b5">GetUserData</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a2be34f0150bb5f520f21330ee6b7cb41">GetWorldSpaceBounds</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a12422310c7aa9ec72e2376d08fbee6b5">GetWorldSpaceSurfaceNormal</a>(const SubShapeID &inSubShapeID, RVec3Arg inPosition) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a4bab5d07f84d5a9d38119a1923298b5c">GetWorldTransform</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a469ea05f3200587491082a0f11f54fc6">InvalidateContactCacheInternal</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aa3c98e271056d300e6a5a5cf4783e61e">IsActive</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a6e13ebc7a47c0170acc0c976f7724ea8">IsCollisionCacheInvalid</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a1b21c30907c8c9ce30c176a054057bef">IsDynamic</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a0d17f6ccde9ed070cdead2585ee87446">IsInBroadPhase</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#ab49045bc1738e110dea9cbc020528338">IsKinematic</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a8365154663e94343e1045893ee3b4c16">IsRigidBody</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a251e1c9d8c9c7e40ddabc73420ac9ab1">IsSensor</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a454781f1340576ad7f752b51dd8a179d">IsSoftBody</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a83748a3d5a5b0a5b0242ba91875b8e13">IsStatic</a>() const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a015be9d70225c08eb10d01753415febd">MoveKinematic</a>(RVec3Arg inTargetPosition, QuatArg inTargetRotation, float inDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_non_copyable.html#a809b6e4ade7ae32f6d248f2a3b783d45">NonCopyable</a>()=default</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_non_copyable.html#a501d34ffcc34b30de6d541887a901057">NonCopyable</a>(const NonCopyable &)=delete</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_non_copyable.html#aaf9b12dcaae80c9d304df7a941d4e21f">operator=</a>(const NonCopyable &)=delete</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a91ec38c6d564c65d7dde56f315a8eb31">ResetForce</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#ae5800f2a270af3dcf7b53c009b67ef95">ResetMotion</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a95efc4cbe40bfab41c74b2add880fa04">ResetSleepTimer</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#ab3872c4fdcf4046aac2565bbe14061e8">ResetTorque</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a5b4cf0e59625d5607d1317e8ad2de290">RestoreState</a>(StateRecorder &inStream)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a64202a0bd7babbef34094157036bda8c">SaveState</a>(StateRecorder &inStream) const</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a4fcb04dbca94ff4cf4b48289f26c26b4">SetAllowSleeping</a>(bool inAllow)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a15d802457f106f2255a6401ea0aaee9f">SetAngularVelocity</a>(Vec3Arg inAngularVelocity)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a9033b203f8511c35dca0dfc8ca1c25ca">SetAngularVelocityClamped</a>(Vec3Arg inAngularVelocity)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#acb02850d1a8baecc879d224f47e9ab70">SetApplyGyroscopicForce</a>(bool inApply)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#adefe521957195c57e06a905431160d10">SetCollideKinematicVsNonDynamic</a>(bool inCollide)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a16ebf80baa257da06fdf4996a8b22476">SetCollisionGroup</a>(const CollisionGroup &inGroup)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a87c94617c51d1d35e49b64b0a29d18a4">SetEnhancedInternalEdgeRemoval</a>(bool inApply)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#af3576faa64307d6d9318a7c0dad47d21">SetFriction</a>(float inFriction)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#aa600fe2037b7ded7a84a8bf479213ebc">SetInBroadPhaseInternal</a>(bool inInBroadPhase)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a5d8e1f66eed163868a633cdb93859f77">SetIsSensor</a>(bool inIsSensor)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a603b71ad2f5dbb76fd80fa9dff8be7f9">SetLinearVelocity</a>(Vec3Arg inLinearVelocity)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a5e1e46dac04eaf5fbaed87d6d781480d">SetLinearVelocityClamped</a>(Vec3Arg inLinearVelocity)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#ab5bda1ea540be9e8383b974c21d5771a">SetMotionType</a>(EMotionType inMotionType)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a1f42d6ce3b4ce87fce69561a4d2a4442">SetPositionAndRotationInternal</a>(RVec3Arg inPosition, QuatArg inRotation, bool inResetSleepTimer=true)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a6589465cd947d75f90b3975e6bdfd96e">SetRestitution</a>(float inRestitution)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a63941e4493131921269e74ba993a6ccb">SetShapeInternal</a>(const Shape *inShape, bool inUpdateMassProperties)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a8c24ff0c08f1a31fc57d01420f9cae8b">SetUseManifoldReduction</a>(bool inUseReduction)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a3fff2f601caed12dd89c6d7fcb04dad6">SetUserData</a>(uint64 inUserData)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a68c64581b2698ec41f1bbb50913bb48d">sFindCollidingPairsCanCollide</a>(const Body &inBody1, const Body &inBody2)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a8dd9a53f984efe2ced2f73ee084f636a">sFixedToWorld</a></td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#adce65bfd20d74b92a90a53883a218dee">SoftBodyWithMotionPropertiesAndShape</a> class</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a3c0a6198eb89412439dfcaef56eadade">SubPositionStep</a>(Vec3Arg inLinearVelocityTimesDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#ab0df53d82e3a8356fac91d178b30c369">SubRotationStep</a>(Vec3Arg inAngularVelocityTimesDeltaTime)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#a0c81be8ceb81f10124d14a45b670ea9a">UpdateCenterOfMassInternal</a>(Vec3Arg inPreviousCenterOfMass, bool inUpdateMassProperties)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_body.html#a047680ce755ba6d66aa078b317bb037f">UpdateSleepStateInternal</a>(float inDeltaTime, float inMaxMovement, float inTimeBeforeSleep)</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_body.html#aed0987087ec4b3c3571c6a6a339361ad">ValidateContactCacheInternal</a>()</td><td class="entry"><a class="el" href="class_body.html">Body</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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