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- <div class="headertitle"><div class="title">CharacterBase Class Reference</div></div>
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- <p>Base class for character class.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_character_base_8h_source.html">CharacterBase.h</a>></code></p>
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- Inheritance diagram for CharacterBase:</div>
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- <img src="class_character_base.png" usemap="#CharacterBase_map" alt=""/>
- <map id="CharacterBase_map" name="CharacterBase_map">
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- <area href="class_non_copyable.html" title="Class that makes another class non-copyable. Usage: Inherit from NonCopyable." alt="NonCopyable" shape="rect" coords="186,0,362,24"/>
- <area href="class_character.html" alt="Character" shape="rect" coords="0,112,176,136"/>
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- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
- Public Types</h2></td></tr>
- <tr class="memitem:a82dfb80348cdbf3a08f97d54b225f77e" id="r_a82dfb80348cdbf3a08f97d54b225f77e"><td class="memItemLeft" align="right" valign="top">enum class  </td><td class="memItemRight" valign="bottom"><a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> { <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77ea2b9beed57034f5727573d7ded76cf777">OnGround</a>
- , <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77ea50f80f8d96a6d65de73ba8a6b9910761">OnSteepGround</a>
- , <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77ea9ed2d871602556951e39f3cebd08d6cb">NotSupported</a>
- , <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77eaee4e669a07b061d70b9b79dfed9cb5e7">InAir</a>
- }</td></tr>
- <tr class="separator:a82dfb80348cdbf3a08f97d54b225f77e"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:ae105fe52be09ccb14a7e7aa57b83e8ca" id="r_ae105fe52be09ccb14a7e7aa57b83e8ca"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae105fe52be09ccb14a7e7aa57b83e8ca">CharacterBase</a> (const <a class="el" href="class_character_base_settings.html">CharacterBaseSettings</a> *inSettings, <a class="el" href="class_physics_system.html">PhysicsSystem</a> *inSystem)</td></tr>
- <tr class="memdesc:ae105fe52be09ccb14a7e7aa57b83e8ca"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:ae105fe52be09ccb14a7e7aa57b83e8ca"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5e0ba80e28b9e012acf7b8c1fa605ef5" id="r_a5e0ba80e28b9e012acf7b8c1fa605ef5"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5e0ba80e28b9e012acf7b8c1fa605ef5">~CharacterBase</a> ()=default</td></tr>
- <tr class="memdesc:a5e0ba80e28b9e012acf7b8c1fa605ef5"><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <br /></td></tr>
- <tr class="separator:a5e0ba80e28b9e012acf7b8c1fa605ef5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0c2099dfbf12c1bd6f839a3eda5c9726" id="r_a0c2099dfbf12c1bd6f839a3eda5c9726"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a0c2099dfbf12c1bd6f839a3eda5c9726">SetMaxSlopeAngle</a> (float inMaxSlopeAngle)</td></tr>
- <tr class="memdesc:a0c2099dfbf12c1bd6f839a3eda5c9726"><td class="mdescLeft"> </td><td class="mdescRight">Set the maximum angle of slope that character can still walk on (radians) <br /></td></tr>
- <tr class="separator:a0c2099dfbf12c1bd6f839a3eda5c9726"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa7d43079f3b6c40c3fa1ccc30a8682bf" id="r_aa7d43079f3b6c40c3fa1ccc30a8682bf"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa7d43079f3b6c40c3fa1ccc30a8682bf">GetCosMaxSlopeAngle</a> () const</td></tr>
- <tr class="separator:aa7d43079f3b6c40c3fa1ccc30a8682bf"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a46d5822b95a5e771adc1e33f1f9b891c" id="r_a46d5822b95a5e771adc1e33f1f9b891c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a46d5822b95a5e771adc1e33f1f9b891c">SetUp</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inUp)</td></tr>
- <tr class="memdesc:a46d5822b95a5e771adc1e33f1f9b891c"><td class="mdescLeft"> </td><td class="mdescRight">Set the up vector for the character. <br /></td></tr>
- <tr class="separator:a46d5822b95a5e771adc1e33f1f9b891c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2a437049ade0a3ab8ab7aeafb64f5163" id="r_a2a437049ade0a3ab8ab7aeafb64f5163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2a437049ade0a3ab8ab7aeafb64f5163">GetUp</a> () const</td></tr>
- <tr class="separator:a2a437049ade0a3ab8ab7aeafb64f5163"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a87e7e3bcc174d5e498844dcac7f7f173" id="r_a87e7e3bcc174d5e498844dcac7f7f173"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a87e7e3bcc174d5e498844dcac7f7f173">IsSlopeTooSteep</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inNormal) const</td></tr>
- <tr class="memdesc:a87e7e3bcc174d5e498844dcac7f7f173"><td class="mdescLeft"> </td><td class="mdescRight">Check if the normal of the ground surface is too steep to walk on. <br /></td></tr>
- <tr class="separator:a87e7e3bcc174d5e498844dcac7f7f173"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afe046cfb3333be1fcb186f42821ddb19" id="r_afe046cfb3333be1fcb186f42821ddb19"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_shape.html">Shape</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="#afe046cfb3333be1fcb186f42821ddb19">GetShape</a> () const</td></tr>
- <tr class="memdesc:afe046cfb3333be1fcb186f42821ddb19"><td class="mdescLeft"> </td><td class="mdescRight">Get the current shape that the character is using. <br /></td></tr>
- <tr class="separator:afe046cfb3333be1fcb186f42821ddb19"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_ref_target')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td></tr>
- <tr class="memitem:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target" id="r_a4c8a23738e2e1dd6369520a30e250b17"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a4c8a23738e2e1dd6369520a30e250b17">RefTarget</a> ()=default</td></tr>
- <tr class="memdesc:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target" id="r_a50444e3b659c6f93c64aee224a93f6ab"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a50444e3b659c6f93c64aee224a93f6ab">RefTarget</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &)</td></tr>
- <tr class="separator:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target" id="r_ac3110b9f511287f881d7afaf26871e1b"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ac3110b9f511287f881d7afaf26871e1b">~RefTarget</a> ()</td></tr>
- <tr class="memdesc:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">assert no one is referencing us <br /></td></tr>
- <tr class="separator:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target" id="r_a3befa746ea517453572f6f4f5fc3b099"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a3befa746ea517453572f6f4f5fc3b099">SetEmbedded</a> () const</td></tr>
- <tr class="separator:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target" id="r_a1fc15bfe979bc43a7fa71c7c34f87ed0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ref_target.html">RefTarget</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a1fc15bfe979bc43a7fa71c7c34f87ed0">operator=</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &)</td></tr>
- <tr class="memdesc:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Assignment operator. <br /></td></tr>
- <tr class="separator:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target" id="r_acaf07366183c51cd8460c7d3dcd07c2d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acaf07366183c51cd8460c7d3dcd07c2d">GetRefCount</a> () const</td></tr>
- <tr class="memdesc:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Get current refcount of this object. <br /></td></tr>
- <tr class="separator:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target" id="r_acf02c18a343bc9de9d6afb7c966f0363"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acf02c18a343bc9de9d6afb7c966f0363">AddRef</a> () const</td></tr>
- <tr class="memdesc:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Add or release a reference to this object. <br /></td></tr>
- <tr class="separator:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target" id="r_a0451661dd5d85b01f969319e767993eb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a0451661dd5d85b01f969319e767993eb">Release</a> () const</td></tr>
- <tr class="separator:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_methods_class_non_copyable"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_non_copyable')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_non_copyable.html">NonCopyable</a></td></tr>
- <tr class="memitem:a809b6e4ade7ae32f6d248f2a3b783d45 inherit pub_methods_class_non_copyable" id="r_a809b6e4ade7ae32f6d248f2a3b783d45"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_non_copyable.html#a809b6e4ade7ae32f6d248f2a3b783d45">NonCopyable</a> ()=default</td></tr>
- <tr class="separator:a809b6e4ade7ae32f6d248f2a3b783d45 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a501d34ffcc34b30de6d541887a901057 inherit pub_methods_class_non_copyable" id="r_a501d34ffcc34b30de6d541887a901057"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_non_copyable.html#a501d34ffcc34b30de6d541887a901057">NonCopyable</a> (const <a class="el" href="class_non_copyable.html">NonCopyable</a> &)=delete</td></tr>
- <tr class="separator:a501d34ffcc34b30de6d541887a901057 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aaf9b12dcaae80c9d304df7a941d4e21f inherit pub_methods_class_non_copyable" id="r_aaf9b12dcaae80c9d304df7a941d4e21f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_non_copyable.html#aaf9b12dcaae80c9d304df7a941d4e21f">operator=</a> (const <a class="el" href="class_non_copyable.html">NonCopyable</a> &)=delete</td></tr>
- <tr class="separator:aaf9b12dcaae80c9d304df7a941d4e21f inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-methods" name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr class="memitem:a269b97a0088e3651387c10f350d792cd" id="r_a269b97a0088e3651387c10f350d792cd"><td class="memItemLeft" align="right" valign="top">static const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="#a269b97a0088e3651387c10f350d792cd">sToString</a> (<a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> inState)</td></tr>
- <tr class="memdesc:a269b97a0088e3651387c10f350d792cd"><td class="mdescLeft"> </td><td class="mdescRight">Debug function to convert enum values to string. <br /></td></tr>
- <tr class="separator:a269b97a0088e3651387c10f350d792cd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_static_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_static_methods_class_ref_target')"><img src="closed.png" alt="-"/> Static Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td></tr>
- <tr class="memitem:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target" id="r_a58b5a94748691b18ecf651ce918ae743"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a58b5a94748691b18ecf651ce918ae743">sInternalGetRefCountOffset</a> ()</td></tr>
- <tr class="memdesc:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">INTERNAL HELPER FUNCTION USED BY SERIALIZATION. <br /></td></tr>
- <tr class="separator:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader">Properties of the ground this character is standing on</h2></td></tr>
- <tr class="memitem:ac6c3f8f7a2492d0c0f2eac85a9cc5a01" id="r_ac6c3f8f7a2492d0c0f2eac85a9cc5a01"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_physics_system.html">PhysicsSystem</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="#ac6c3f8f7a2492d0c0f2eac85a9cc5a01">mSystem</a></td></tr>
- <tr class="separator:ac6c3f8f7a2492d0c0f2eac85a9cc5a01"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5c10220e06a8a5bb274a4b02c28cb0b6" id="r_a5c10220e06a8a5bb274a4b02c28cb0b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ref_const.html">RefConst</a>< <a class="el" href="class_shape.html">Shape</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5c10220e06a8a5bb274a4b02c28cb0b6">mShape</a></td></tr>
- <tr class="separator:a5c10220e06a8a5bb274a4b02c28cb0b6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5f637f449a17fb6a1b10297764de48b4" id="r_a5f637f449a17fb6a1b10297764de48b4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5f637f449a17fb6a1b10297764de48b4">mUp</a></td></tr>
- <tr class="separator:a5f637f449a17fb6a1b10297764de48b4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae9fb45e5980787c5f7f718f6e7703797" id="r_ae9fb45e5980787c5f7f718f6e7703797"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_plane.html">Plane</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae9fb45e5980787c5f7f718f6e7703797">mSupportingVolume</a></td></tr>
- <tr class="separator:ae9fb45e5980787c5f7f718f6e7703797"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9da1e29d9257f3cce909487da437a0c9" id="r_a9da1e29d9257f3cce909487da437a0c9"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a9da1e29d9257f3cce909487da437a0c9">mCosMaxSlopeAngle</a></td></tr>
- <tr class="separator:a9da1e29d9257f3cce909487da437a0c9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1cf96842849baa268527dfa548219510" id="r_a1cf96842849baa268527dfa548219510"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a1cf96842849baa268527dfa548219510">mGroundState</a> = <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77eaee4e669a07b061d70b9b79dfed9cb5e7">EGroundState::InAir</a></td></tr>
- <tr class="separator:a1cf96842849baa268527dfa548219510"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a893268ea23759f36ebe8e317a54afa7e" id="r_a893268ea23759f36ebe8e317a54afa7e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a893268ea23759f36ebe8e317a54afa7e">mGroundBodyID</a></td></tr>
- <tr class="separator:a893268ea23759f36ebe8e317a54afa7e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afa16450cf4dc265231e0f616aa5eeec9" id="r_afa16450cf4dc265231e0f616aa5eeec9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#afa16450cf4dc265231e0f616aa5eeec9">mGroundBodySubShapeID</a></td></tr>
- <tr class="separator:afa16450cf4dc265231e0f616aa5eeec9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a" id="r_a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a">mGroundPosition</a> = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">RVec3::sZero</a>()</td></tr>
- <tr class="separator:a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3537f13f2e427573266d9f591f1aadf3" id="r_a3537f13f2e427573266d9f591f1aadf3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a3537f13f2e427573266d9f591f1aadf3">mGroundNormal</a> = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>()</td></tr>
- <tr class="separator:a3537f13f2e427573266d9f591f1aadf3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:add543ae2333820dbf77e23009dfe4367" id="r_add543ae2333820dbf77e23009dfe4367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#add543ae2333820dbf77e23009dfe4367">mGroundVelocity</a> = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>()</td></tr>
- <tr class="separator:add543ae2333820dbf77e23009dfe4367"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2586c1571ba8e5adc511d71f413de2c1" id="r_a2586c1571ba8e5adc511d71f413de2c1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ref_const.html">RefConst</a>< <a class="el" href="class_physics_material.html">PhysicsMaterial</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2586c1571ba8e5adc511d71f413de2c1">mGroundMaterial</a> = <a class="el" href="class_physics_material.html#af51825c643c3cafc49e007d8ca1c14cd">PhysicsMaterial::sDefault</a></td></tr>
- <tr class="separator:a2586c1571ba8e5adc511d71f413de2c1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acf9a8bdf6fa420d9615206d196794135" id="r_acf9a8bdf6fa420d9615206d196794135"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#acf9a8bdf6fa420d9615206d196794135">mGroundUserData</a> = 0</td></tr>
- <tr class="separator:acf9a8bdf6fa420d9615206d196794135"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a32bda1f36a6c2ba0eb1fec77dfcbb078" id="r_a32bda1f36a6c2ba0eb1fec77dfcbb078"><td class="memItemLeft" align="right" valign="top">static constexpr float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a32bda1f36a6c2ba0eb1fec77dfcbb078">cNoMaxSlopeAngle</a> = 0.9999f</td></tr>
- <tr class="separator:a32bda1f36a6c2ba0eb1fec77dfcbb078"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab8ce7589bd0e97901030bceeda7a513b" id="r_ab8ce7589bd0e97901030bceeda7a513b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab8ce7589bd0e97901030bceeda7a513b">GetGroundState</a> () const</td></tr>
- <tr class="memdesc:ab8ce7589bd0e97901030bceeda7a513b"><td class="mdescLeft"> </td><td class="mdescRight">Current ground state. <br /></td></tr>
- <tr class="separator:ab8ce7589bd0e97901030bceeda7a513b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a700e706b9c1710409fc16c6f9a083e0b" id="r_a700e706b9c1710409fc16c6f9a083e0b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a700e706b9c1710409fc16c6f9a083e0b">IsSupported</a> () const</td></tr>
- <tr class="memdesc:a700e706b9c1710409fc16c6f9a083e0b"><td class="mdescLeft"> </td><td class="mdescRight">Returns true if the player is supported by normal or steep ground. <br /></td></tr>
- <tr class="separator:a700e706b9c1710409fc16c6f9a083e0b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0ecc9be497c5fc46bef4277a734a691a" id="r_a0ecc9be497c5fc46bef4277a734a691a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a0ecc9be497c5fc46bef4277a734a691a">GetGroundPosition</a> () const</td></tr>
- <tr class="memdesc:a0ecc9be497c5fc46bef4277a734a691a"><td class="mdescLeft"> </td><td class="mdescRight">Get the contact point with the ground. <br /></td></tr>
- <tr class="separator:a0ecc9be497c5fc46bef4277a734a691a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adde62ba706430b59595bb8d56731eaa8" id="r_adde62ba706430b59595bb8d56731eaa8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#adde62ba706430b59595bb8d56731eaa8">GetGroundNormal</a> () const</td></tr>
- <tr class="memdesc:adde62ba706430b59595bb8d56731eaa8"><td class="mdescLeft"> </td><td class="mdescRight">Get the contact normal with the ground. <br /></td></tr>
- <tr class="separator:adde62ba706430b59595bb8d56731eaa8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a692578285569b48d19d53684360a5656" id="r_a692578285569b48d19d53684360a5656"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a692578285569b48d19d53684360a5656">GetGroundVelocity</a> () const</td></tr>
- <tr class="memdesc:a692578285569b48d19d53684360a5656"><td class="mdescLeft"> </td><td class="mdescRight">Velocity in world space of ground. <br /></td></tr>
- <tr class="separator:a692578285569b48d19d53684360a5656"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac4771494235c54165b6b4c9ad64dcdc8" id="r_ac4771494235c54165b6b4c9ad64dcdc8"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_physics_material.html">PhysicsMaterial</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="#ac4771494235c54165b6b4c9ad64dcdc8">GetGroundMaterial</a> () const</td></tr>
- <tr class="memdesc:ac4771494235c54165b6b4c9ad64dcdc8"><td class="mdescLeft"> </td><td class="mdescRight">Material that the character is standing on. <br /></td></tr>
- <tr class="separator:ac4771494235c54165b6b4c9ad64dcdc8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab677215920d0b4cd10874b3a56a35026" id="r_ab677215920d0b4cd10874b3a56a35026"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab677215920d0b4cd10874b3a56a35026">GetGroundBodyID</a> () const</td></tr>
- <tr class="memdesc:ab677215920d0b4cd10874b3a56a35026"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> of the object the character is standing on. Note may have been removed! <br /></td></tr>
- <tr class="separator:ab677215920d0b4cd10874b3a56a35026"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2ab264ce1b5888134b38177f71a81f91" id="r_a2ab264ce1b5888134b38177f71a81f91"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2ab264ce1b5888134b38177f71a81f91">GetGroundSubShapeID</a> () const</td></tr>
- <tr class="memdesc:a2ab264ce1b5888134b38177f71a81f91"><td class="mdescLeft"> </td><td class="mdescRight">Sub part of the body that we're standing on. <br /></td></tr>
- <tr class="separator:a2ab264ce1b5888134b38177f71a81f91"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae8c2a236d46c2e362021c1ab3364c432" id="r_ae8c2a236d46c2e362021c1ab3364c432"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae8c2a236d46c2e362021c1ab3364c432">GetGroundUserData</a> () const</td></tr>
- <tr class="memdesc:ae8c2a236d46c2e362021c1ab3364c432"><td class="mdescLeft"> </td><td class="mdescRight">User data value of the body that we're standing on. <br /></td></tr>
- <tr class="separator:ae8c2a236d46c2e362021c1ab3364c432"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab28f7afaa654cf8461f3638dd01334e0" id="r_ab28f7afaa654cf8461f3638dd01334e0"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab28f7afaa654cf8461f3638dd01334e0">SaveState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream) const</td></tr>
- <tr class="separator:ab28f7afaa654cf8461f3638dd01334e0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad9d1540df7d44b3aaeee88a527df7d7d" id="r_ad9d1540df7d44b3aaeee88a527df7d7d"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="#ad9d1540df7d44b3aaeee88a527df7d7d">RestoreState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream)</td></tr>
- <tr class="separator:ad9d1540df7d44b3aaeee88a527df7d7d"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
- Additional Inherited Members</h2></td></tr>
- <tr class="inherit_header pro_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_attribs_class_ref_target')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td></tr>
- <tr class="memitem:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target" id="r_a12afba0bdae7706a0afd4d96ac128231"><td class="memItemLeft" align="right" valign="top">atomic< <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a12afba0bdae7706a0afd4d96ac128231">mRefCount</a></td></tr>
- <tr class="memdesc:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Current reference count. <br /></td></tr>
- <tr class="separator:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pro_static_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_static_attribs_class_ref_target')"><img src="closed.png" alt="-"/> Static Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td></tr>
- <tr class="memitem:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target" id="r_ad37db773efa3c8756f6d95df3862b875"><td class="memItemLeft" align="right" valign="top">static constexpr <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ad37db773efa3c8756f6d95df3862b875">cEmbedded</a></td></tr>
- <tr class="memdesc:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">A large value that gets added to the refcount to mark the object as embedded. <br /></td></tr>
- <tr class="separator:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Base class for character class. </p>
- </div><h2 class="groupheader">Member Enumeration Documentation</h2>
- <a id="a82dfb80348cdbf3a08f97d54b225f77e" name="a82dfb80348cdbf3a08f97d54b225f77e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a82dfb80348cdbf3a08f97d54b225f77e">◆ </a></span>EGroundState</h2>
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- <td class="memname">enum class <a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">CharacterBase::EGroundState</a></td>
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- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">strong</span></span> </td>
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- </table>
- </div><div class="memdoc">
- <table class="fieldtable">
- <tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a82dfb80348cdbf3a08f97d54b225f77ea2b9beed57034f5727573d7ded76cf777" name="a82dfb80348cdbf3a08f97d54b225f77ea2b9beed57034f5727573d7ded76cf777"></a>OnGround </td><td class="fielddoc"><p><a class="el" href="class_character.html">Character</a> is on the ground and can move freely. </p>
- </td></tr>
- <tr><td class="fieldname"><a id="a82dfb80348cdbf3a08f97d54b225f77ea50f80f8d96a6d65de73ba8a6b9910761" name="a82dfb80348cdbf3a08f97d54b225f77ea50f80f8d96a6d65de73ba8a6b9910761"></a>OnSteepGround </td><td class="fielddoc"><p><a class="el" href="class_character.html">Character</a> is on a slope that is too steep and can't climb up any further. The caller should start applying downward velocity if sliding from the slope is desired. </p>
- </td></tr>
- <tr><td class="fieldname"><a id="a82dfb80348cdbf3a08f97d54b225f77ea9ed2d871602556951e39f3cebd08d6cb" name="a82dfb80348cdbf3a08f97d54b225f77ea9ed2d871602556951e39f3cebd08d6cb"></a>NotSupported </td><td class="fielddoc"><p><a class="el" href="class_character.html">Character</a> is touching an object, but is not supported by it and should fall. The GetGroundXXX functions will return information about the touched object. </p>
- </td></tr>
- <tr><td class="fieldname"><a id="a82dfb80348cdbf3a08f97d54b225f77eaee4e669a07b061d70b9b79dfed9cb5e7" name="a82dfb80348cdbf3a08f97d54b225f77eaee4e669a07b061d70b9b79dfed9cb5e7"></a>InAir </td><td class="fielddoc"><p><a class="el" href="class_character.html">Character</a> is in the air and is not touching anything. </p>
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- </div>
- </div>
- <h2 class="groupheader">Constructor & Destructor Documentation</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#ae105fe52be09ccb14a7e7aa57b83e8ca">◆ </a></span>CharacterBase()</h2>
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- <td class="memname"><a class="el" href="_core_8h.html#ad14098b68b8c44ea6112601031268405">JPH_NAMESPACE_BEGIN</a> CharacterBase::CharacterBase </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_character_base_settings.html">CharacterBaseSettings</a> *</td> <td class="paramname"><span class="paramname"><em>inSettings</em></span>, </td>
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- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_physics_system.html">PhysicsSystem</a> *</td> <td class="paramname"><span class="paramname"><em>inSystem</em></span> )</td>
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- <p>Constructor. </p>
- </div>
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- <h2 class="memtitle"><span class="permalink"><a href="#a5e0ba80e28b9e012acf7b8c1fa605ef5">◆ </a></span>~CharacterBase()</h2>
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- <td class="memname">virtual CharacterBase::~CharacterBase </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td></td>
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- <span class="mlabels"><span class="mlabel">virtual</span><span class="mlabel">default</span></span> </td>
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- <p>Destructor. </p>
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- </div>
- <h2 class="groupheader">Member Function Documentation</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#aa7d43079f3b6c40c3fa1ccc30a8682bf">◆ </a></span>GetCosMaxSlopeAngle()</h2>
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- <td class="memname">float CharacterBase::GetCosMaxSlopeAngle </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <a id="ab677215920d0b4cd10874b3a56a35026" name="ab677215920d0b4cd10874b3a56a35026"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab677215920d0b4cd10874b3a56a35026">◆ </a></span>GetGroundBodyID()</h2>
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- <td class="memname"><a class="el" href="class_body_i_d.html">BodyID</a> CharacterBase::GetGroundBodyID </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- </td>
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- <p><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> of the object the character is standing on. Note may have been removed! </p>
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- <a id="ac4771494235c54165b6b4c9ad64dcdc8" name="ac4771494235c54165b6b4c9ad64dcdc8"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac4771494235c54165b6b4c9ad64dcdc8">◆ </a></span>GetGroundMaterial()</h2>
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- <td class="memname">const <a class="el" href="class_physics_material.html">PhysicsMaterial</a> * CharacterBase::GetGroundMaterial </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Material that the character is standing on. </p>
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- <a id="adde62ba706430b59595bb8d56731eaa8" name="adde62ba706430b59595bb8d56731eaa8"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#adde62ba706430b59595bb8d56731eaa8">◆ </a></span>GetGroundNormal()</h2>
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- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterBase::GetGroundNormal </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Get the contact normal with the ground. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a0ecc9be497c5fc46bef4277a734a691a">◆ </a></span>GetGroundPosition()</h2>
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- <td class="memname"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> CharacterBase::GetGroundPosition </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Get the contact point with the ground. </p>
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- <a id="ab8ce7589bd0e97901030bceeda7a513b" name="ab8ce7589bd0e97901030bceeda7a513b"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab8ce7589bd0e97901030bceeda7a513b">◆ </a></span>GetGroundState()</h2>
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- <td class="memname"><a class="el" href="#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> CharacterBase::GetGroundState </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- </td>
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- <p>Current ground state. </p>
- </div>
- </div>
- <a id="a2ab264ce1b5888134b38177f71a81f91" name="a2ab264ce1b5888134b38177f71a81f91"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2ab264ce1b5888134b38177f71a81f91">◆ </a></span>GetGroundSubShapeID()</h2>
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- <td class="memname"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> CharacterBase::GetGroundSubShapeID </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Sub part of the body that we're standing on. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#ae8c2a236d46c2e362021c1ab3364c432">◆ </a></span>GetGroundUserData()</h2>
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- <td class="memname"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> CharacterBase::GetGroundUserData </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>User data value of the body that we're standing on. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a692578285569b48d19d53684360a5656">◆ </a></span>GetGroundVelocity()</h2>
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- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterBase::GetGroundVelocity </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Velocity in world space of ground. </p>
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- <a id="afe046cfb3333be1fcb186f42821ddb19" name="afe046cfb3333be1fcb186f42821ddb19"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#afe046cfb3333be1fcb186f42821ddb19">◆ </a></span>GetShape()</h2>
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- <td class="memname">const <a class="el" href="class_shape.html">Shape</a> * CharacterBase::GetShape </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Get the current shape that the character is using. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a2a437049ade0a3ab8ab7aeafb64f5163">◆ </a></span>GetUp()</h2>
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- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterBase::GetUp </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <h2 class="memtitle"><span class="permalink"><a href="#a87e7e3bcc174d5e498844dcac7f7f173">◆ </a></span>IsSlopeTooSteep()</h2>
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- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inNormal</em></span></td><td>)</td>
- <td> const</td>
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- <p>Check if the normal of the ground surface is too steep to walk on. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a700e706b9c1710409fc16c6f9a083e0b">◆ </a></span>IsSupported()</h2>
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- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Returns true if the player is supported by normal or steep ground. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#ad9d1540df7d44b3aaeee88a527df7d7d">◆ </a></span>RestoreState()</h2>
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- <td>(</td>
- <td class="paramtype"><a class="el" href="class_state_recorder.html">StateRecorder</a> &</td> <td class="paramname"><span class="paramname"><em>inStream</em></span></td><td>)</td>
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- <p>Reimplemented in <a class="el" href="class_character_virtual.html#a34ce1577ff0641d5a326af721a3c9b71">CharacterVirtual</a>.</p>
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- <h2 class="memtitle"><span class="permalink"><a href="#ab28f7afaa654cf8461f3638dd01334e0">◆ </a></span>SaveState()</h2>
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- <td class="paramtype"><a class="el" href="class_state_recorder.html">StateRecorder</a> &</td> <td class="paramname"><span class="paramname"><em>inStream</em></span></td><td>)</td>
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- <p>Reimplemented in <a class="el" href="class_character_virtual.html#a4eec1547ca605d2556bf781237b40ee7">CharacterVirtual</a>.</p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a0c2099dfbf12c1bd6f839a3eda5c9726">◆ </a></span>SetMaxSlopeAngle()</h2>
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- <p>Set the maximum angle of slope that character can still walk on (radians) </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a46d5822b95a5e771adc1e33f1f9b891c">◆ </a></span>SetUp()</h2>
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- <p>Set the up vector for the character. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a269b97a0088e3651387c10f350d792cd">◆ </a></span>sToString()</h2>
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- <p>Debug function to convert enum values to string. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a32bda1f36a6c2ba0eb1fec77dfcbb078">◆ </a></span>cNoMaxSlopeAngle</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#a9da1e29d9257f3cce909487da437a0c9">◆ </a></span>mCosMaxSlopeAngle</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#a893268ea23759f36ebe8e317a54afa7e">◆ </a></span>mGroundBodyID</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#afa16450cf4dc265231e0f616aa5eeec9">◆ </a></span>mGroundBodySubShapeID</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#a2586c1571ba8e5adc511d71f413de2c1">◆ </a></span>mGroundMaterial</h2>
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- <td class="memname"><a class="el" href="class_ref_const.html">RefConst</a><<a class="el" href="class_physics_material.html">PhysicsMaterial</a>> CharacterBase::mGroundMaterial = <a class="el" href="class_physics_material.html#af51825c643c3cafc49e007d8ca1c14cd">PhysicsMaterial::sDefault</a></td>
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- <h2 class="memtitle"><span class="permalink"><a href="#a3537f13f2e427573266d9f591f1aadf3">◆ </a></span>mGroundNormal</h2>
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- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterBase::mGroundNormal = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>()</td>
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- <h2 class="memtitle"><span class="permalink"><a href="#a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a">◆ </a></span>mGroundPosition</h2>
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- <td class="memname"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> CharacterBase::mGroundPosition = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">RVec3::sZero</a>()</td>
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- <h2 class="memtitle"><span class="permalink"><a href="#a1cf96842849baa268527dfa548219510">◆ </a></span>mGroundState</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#acf9a8bdf6fa420d9615206d196794135">◆ </a></span>mGroundUserData</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#add543ae2333820dbf77e23009dfe4367">◆ </a></span>mGroundVelocity</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#a5c10220e06a8a5bb274a4b02c28cb0b6">◆ </a></span>mShape</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#ac6c3f8f7a2492d0c0f2eac85a9cc5a01">◆ </a></span>mSystem</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#a5f637f449a17fb6a1b10297764de48b4">◆ </a></span>mUp</h2>
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- <hr/>The documentation for this class was generated from the following files:<ul>
- <li>Jolt/Physics/Character/<a class="el" href="_character_base_8h_source.html">CharacterBase.h</a></li>
- <li>Jolt/Physics/Character/<a class="el" href="_character_base_8cpp.html">CharacterBase.cpp</a></li>
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