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- <div id="projectname">Jolt Physics
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- <div class="headertitle"><div class="title">CharacterVirtual Member List</div></div>
- </div><!--header-->
- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="class_character_virtual.html">CharacterVirtual</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="class_ref_target.html#acf02c18a343bc9de9d6afb7c966f0363">AddRef</a>() const</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a1e8c56bb848a852be4e63806fe6a74c6">CancelVelocityTowardsSteepSlopes</a>(Vec3Arg inDesiredVelocity) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#af44f8072c8e2687bbc20452b608fc5fe">CanWalkStairs</a>(Vec3Arg inLinearVelocity) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#ad37db773efa3c8756f6d95df3862b875">cEmbedded</a></td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#ae105fe52be09ccb14a7e7aa57b83e8ca">CharacterBase</a>(const CharacterBaseSettings *inSettings, PhysicsSystem *inSystem)</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a13f67f142bec57745727eb33250c1e01">CharacterVirtual</a>(const CharacterVirtualSettings *inSettings, RVec3Arg inPosition, QuatArg inRotation, uint64 inUserData, PhysicsSystem *inSystem)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ab1970bba46b2522707111bec95fa9e07">CharacterVirtual</a>(const CharacterVirtualSettings *inSettings, RVec3Arg inPosition, QuatArg inRotation, PhysicsSystem *inSystem)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#ae70222c609c35c1acd94b9fc24e03681">CheckCollision</a>(RVec3Arg inPosition, QuatArg inRotation, Vec3Arg inMovementDirection, float inMaxSeparationDistance, const Shape *inShape, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a32bda1f36a6c2ba0eb1fec77dfcbb078">cNoMaxSlopeAngle</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a8f4e50aacdfa032e1c4ce049c06703c0">ContactList</a> typedef</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a82dfb80348cdbf3a08f97d54b225f77e">EGroundState</a> enum name</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#ae03c43c12e8eb6496b8c8044c70b591f">ExtendedUpdate</a>(float inDeltaTime, Vec3Arg inGravity, const ExtendedUpdateSettings &inSettings, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a7d731dad1d56cc0a96d511ce89fd0ee9">FinishTrackingContactChanges</a>()</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a2fcecdf5b3e0f584f2bb7ec5a128dbe6">GetActiveContacts</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a44dfb8aa6d88860b6a4ff094d211871e">GetCenterOfMassPosition</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#aad9788892410b982d43bbd34ef8a016c">GetCenterOfMassTransform</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a643ed04caa01ba9e4e4fc9d5058dc3d7">GetCharacterPadding</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#af8832e55cbaa6341de83e6e440bcf7f1">GetCharacterVirtualSettings</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#aa7d43079f3b6c40c3fa1ccc30a8682bf">GetCosMaxSlopeAngle</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a9e39a28dbce389399848347dbf95956a">GetEnhancedInternalEdgeRemoval</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#ab677215920d0b4cd10874b3a56a35026">GetGroundBodyID</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#ac4771494235c54165b6b4c9ad64dcdc8">GetGroundMaterial</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#adde62ba706430b59595bb8d56731eaa8">GetGroundNormal</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a0ecc9be497c5fc46bef4277a734a691a">GetGroundPosition</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#ab8ce7589bd0e97901030bceeda7a513b">GetGroundState</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a2ab264ce1b5888134b38177f71a81f91">GetGroundSubShapeID</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#ae8c2a236d46c2e362021c1ab3364c432">GetGroundUserData</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a692578285569b48d19d53684360a5656">GetGroundVelocity</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ae8dcc6de2efd2ad646722e92ed1ba38a">GetHitReductionCosMaxAngle</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#af75ef0776d8c6726b25b5a278937780b">GetID</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a7d6637e5d42ab04152b831b609014af1">GetInnerBodyID</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a9f8aca4dbbb9c926e52ca8b7337c4c71">GetLinearVelocity</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#aacf19c0b42216d6dc497c20556b642e7">GetListener</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a1ae032d5f31f955686e3c519abfaa1a4">GetMass</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a4bcaf2938288d8a8cbf907f74851b109">GetMaxHitsExceeded</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a6b037237b95355079f9aca7904899004">GetMaxNumHits</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a6d11baa32abe7ab7f75100daca4fda2c">GetMaxStrength</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a2407cd5fec2965214f0d9c3c27eb47ca">GetPenetrationRecoverySpeed</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a24f025912ca62c15e830bd6213129d6b">GetPosition</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#acaf07366183c51cd8460c7d3dcd07c2d">GetRefCount</a>() const</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#afdec9f01a8b449ba9b29f39c42afe0d8">GetRotation</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#afe046cfb3333be1fcb186f42821ddb19">GetShape</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ad36f1869421eeee298f3230d27841071">GetShapeOffset</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a181bbafd30966b7ecc4313283c3a1252">GetTransformedShape</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a2a437049ade0a3ab8ab7aeafb64f5163">GetUp</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#acc49b466797667ae5f4bb1ee44e83b2e">GetUserData</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a36a2e0c44e55954fbc62aed4e030ab01">GetWorldTransform</a>() const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a59a36680856b7f106bbad79345c1525b">HasCollidedWith</a>(const BodyID &inBody) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a9eadc62aef211d711e9856437d407c4b">HasCollidedWith</a>(const CharacterID &inCharacterID) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#adacc8eaa741dfd330fbf2d58fa4b7541">HasCollidedWith</a>(const CharacterVirtual *inCharacter) const</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a87e7e3bcc174d5e498844dcac7f7f173">IsSlopeTooSteep</a>(Vec3Arg inNormal) const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a700e706b9c1710409fc16c6f9a083e0b">IsSupported</a>() const</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a9da1e29d9257f3cce909487da437a0c9">mCosMaxSlopeAngle</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a893268ea23759f36ebe8e317a54afa7e">mGroundBodyID</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#afa16450cf4dc265231e0f616aa5eeec9">mGroundBodySubShapeID</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a2586c1571ba8e5adc511d71f413de2c1">mGroundMaterial</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a3537f13f2e427573266d9f591f1aadf3">mGroundNormal</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a2b9e9d8616bb0c7c8cb6ba59f5c7bf8a">mGroundPosition</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a1cf96842849baa268527dfa548219510">mGroundState</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#acf9a8bdf6fa420d9615206d196794135">mGroundUserData</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#add543ae2333820dbf77e23009dfe4367">mGroundVelocity</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#a12afba0bdae7706a0afd4d96ac128231">mRefCount</a></td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">mutable</span><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a5c10220e06a8a5bb274a4b02c28cb0b6">mShape</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#ae9fb45e5980787c5f7f718f6e7703797">mSupportingVolume</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#ac6c3f8f7a2492d0c0f2eac85a9cc5a01">mSystem</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a5f637f449a17fb6a1b10297764de48b4">mUp</a></td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_non_copyable.html#a809b6e4ade7ae32f6d248f2a3b783d45">NonCopyable</a>()=default</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_non_copyable.html#a501d34ffcc34b30de6d541887a901057">NonCopyable</a>(const NonCopyable &)=delete</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_ref_target.html#a1fc15bfe979bc43a7fa71c7c34f87ed0">CharacterBase::RefTarget< CharacterBase >::operator=</a>(const RefTarget &)</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_non_copyable.html#aaf9b12dcaae80c9d304df7a941d4e21f">NonCopyable::operator=</a>(const NonCopyable &)=delete</td><td class="entry"><a class="el" href="class_non_copyable.html">NonCopyable</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a09ecc3efc44b912eca30d9dbc05cc558">RefreshContacts</a>(const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#a4c8a23738e2e1dd6369520a30e250b17">RefTarget</a>()=default</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_ref_target.html#a50444e3b659c6f93c64aee224a93f6ab">RefTarget</a>(const RefTarget &)</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#a0451661dd5d85b01f969319e767993eb">Release</a>() const</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a34ce1577ff0641d5a326af721a3c9b71">RestoreState</a>(StateRecorder &inStream) override</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a4eec1547ca605d2556bf781237b40ee7">SaveState</a>(StateRecorder &inStream) const override</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#aba0e60ca84ea36613fc54800b4fee7e2">sDrawConstraints</a></td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#ab2cf324c0dfc9c7275d985f94f663a84">sDrawStickToFloor</a></td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ab3667a21e5aab369907773ed056c74a9">sDrawWalkStairs</a></td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a3982b9711188db9d30ee0dab32a81d0b">SetCharacterVsCharacterCollision</a>(CharacterVsCharacterCollision *inCharacterVsCharacterCollision)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_ref_target.html#a3befa746ea517453572f6f4f5fc3b099">SetEmbedded</a>() const</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a1596c6b7df4854e170f59416c67aeabc">SetEnhancedInternalEdgeRemoval</a>(bool inApply)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ac74cd57b392ad9570e419251ce2d70c8">SetHitReductionCosMaxAngle</a>(float inCosMaxAngle)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#af94e73cd650ddac2b76b55d18dca302e">SetInnerBodyShape</a>(const Shape *inShape)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a25da7eb8e9ff5316e357cbf59027b57e">SetLinearVelocity</a>(Vec3Arg inLinearVelocity)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#af7bfe39cc6f67eeb4cd8d4d453d8b179">SetListener</a>(CharacterContactListener *inListener)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a93a6110e80e08ef092d7f010a45e3bb5">SetMass</a>(float inMass)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a683ab8265d9c39c512864b8041c675aa">SetMaxNumHits</a>(uint inMaxHits)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a0c2099dfbf12c1bd6f839a3eda5c9726">SetMaxSlopeAngle</a>(float inMaxSlopeAngle)</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a5e3e1a90e94534669194d929a4f15700">SetMaxStrength</a>(float inMaxStrength)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ad767e40abd649085a9b2d8df813dbc8c">SetPenetrationRecoverySpeed</a>(float inSpeed)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#af3622b341d017712981d6d26de99fe5c">SetPosition</a>(RVec3Arg inPosition)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ac0b74d1e4ec29a6a4853bc8cbb72578d">SetRotation</a>(QuatArg inRotation)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a8149fcb7a9f932dd5154e23588e20763">SetShape</a>(const Shape *inShape, float inMaxPenetrationDepth, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a6fd639e0938a0c068ff683a33ee613c9">SetShapeOffset</a>(Vec3Arg inShapeOffset)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a46d5822b95a5e771adc1e33f1f9b891c">SetUp</a>(Vec3Arg inUp)</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a06b2c2e7446c66a85bc7314f5b4fd71e">SetUserData</a>(uint64 inUserData)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#a58b5a94748691b18ecf651ce918ae743">sInternalGetRefCountOffset</a>()</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ae19d53e08b67cbc8d17f856358b20593">StartTrackingContactChanges</a>()</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a994b7c0aa38c4930117253eafdd9c9b9">StickToFloor</a>(Vec3Arg inStepDown, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_base.html#a269b97a0088e3651387c10f350d792cd">sToString</a>(EGroundState inState)</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#ac60944f1d2368e0a35b76c224cbb1cac">TempContactList</a> typedef</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ab9ce165035699a776a9d0b3e570def01">Update</a>(float inDeltaTime, Vec3Arg inGravity, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_virtual.html#a5817d937424e252d406f71f0ba8771da">UpdateGroundVelocity</a>()</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#a7b92d577e9abb6193f971e26df9964f7">WalkStairs</a>(float inDeltaTime, Vec3Arg inStepUp, Vec3Arg inStepForward, Vec3Arg inStepForwardTest, Vec3Arg inStepDownExtra, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter, const BodyFilter &inBodyFilter, const ShapeFilter &inShapeFilter, TempAllocator &inAllocator)</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_character_base.html#a5e0ba80e28b9e012acf7b8c1fa605ef5">~CharacterBase</a>()=default</td><td class="entry"><a class="el" href="class_character_base.html">CharacterBase</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_character_virtual.html#ad932d26de4902065092ee3c6c30bc9de">~CharacterVirtual</a>() override</td><td class="entry"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_ref_target.html#ac3110b9f511287f881d7afaf26871e1b">~RefTarget</a>()</td><td class="entry"><a class="el" href="class_ref_target.html">RefTarget< CharacterBase ></a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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