| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=11"/>
- <meta name="generator" content="Doxygen 1.12.0"/>
- <meta name="viewport" content="width=device-width, initial-scale=1"/>
- <title>Jolt Physics: CollideShapeResult Class Reference</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="jquery.js"></script>
- <script type="text/javascript" src="dynsections.js"></script>
- <script type="text/javascript" src="clipboard.js"></script>
- <link href="navtree.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="navtreedata.js"></script>
- <script type="text/javascript" src="navtree.js"></script>
- <script type="text/javascript" src="resize.js"></script>
- <script type="text/javascript" src="cookie.js"></script>
- <link href="search/search.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="search/searchdata.js"></script>
- <script type="text/javascript" src="search/search.js"></script>
- <script type="text/x-mathjax-config">
- MathJax.Hub.Config({
- extensions: ["tex2jax.js"],
- jax: ["input/TeX","output/HTML-CSS"],
- });
- </script>
- <script type="text/javascript" async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/MathJax.js"></script>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- </head>
- <body>
- <div id="top"><!-- do not remove this div, it is closed by doxygen! -->
- <div id="titlearea">
- <table cellspacing="0" cellpadding="0">
- <tbody>
- <tr id="projectrow">
- <td id="projectlogo"><img alt="Logo" src="LogoSmall.png"/></td>
- <td id="projectalign">
- <div id="projectname">Jolt Physics
- </div>
- <div id="projectbrief">A multi core friendly Game Physics Engine</div>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <!-- end header part -->
- <!-- Generated by Doxygen 1.12.0 -->
- <script type="text/javascript">
- /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
- var searchBox = new SearchBox("searchBox", "search/",'.html');
- /* @license-end */
- </script>
- <script type="text/javascript">
- /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
- $(function() { codefold.init(0); });
- /* @license-end */
- </script>
- <script type="text/javascript" src="menudata.js"></script>
- <script type="text/javascript" src="menu.js"></script>
- <script type="text/javascript">
- /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
- $(function() {
- initMenu('',true,false,'search.php','Search',true);
- $(function() { init_search(); });
- });
- /* @license-end */
- </script>
- <div id="main-nav"></div>
- </div><!-- top -->
- <div id="side-nav" class="ui-resizable side-nav-resizable">
- <div id="nav-tree">
- <div id="nav-tree-contents">
- <div id="nav-sync" class="sync"></div>
- </div>
- </div>
- <div id="splitbar" style="-moz-user-select:none;"
- class="ui-resizable-handle">
- </div>
- </div>
- <script type="text/javascript">
- /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
- $(function(){initNavTree('class_collide_shape_result.html',''); initResizable(true); });
- /* @license-end */
- </script>
- <div id="doc-content">
- <!-- window showing the filter options -->
- <div id="MSearchSelectWindow"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- onkeydown="return searchBox.OnSearchSelectKey(event)">
- </div>
- <!-- iframe showing the search results (closed by default) -->
- <div id="MSearchResultsWindow">
- <div id="MSearchResults">
- <div class="SRPage">
- <div id="SRIndex">
- <div id="SRResults"></div>
- <div class="SRStatus" id="Loading">Loading...</div>
- <div class="SRStatus" id="Searching">Searching...</div>
- <div class="SRStatus" id="NoMatches">No Matches</div>
- </div>
- </div>
- </div>
- </div>
- <div class="header">
- <div class="summary">
- <a href="#pub-types">Public Types</a> |
- <a href="#pub-methods">Public Member Functions</a> |
- <a href="#pub-attribs">Public Attributes</a> |
- <a href="class_collide_shape_result-members.html">List of all members</a> </div>
- <div class="headertitle"><div class="title">CollideShapeResult Class Reference</div></div>
- </div><!--header-->
- <div class="contents">
- <p>Class that contains all information of two colliding shapes.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a>></code></p>
- <div class="dynheader">
- Inheritance diagram for CollideShapeResult:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="class_collide_shape_result.png" usemap="#CollideShapeResult_map" alt=""/>
- <map id="CollideShapeResult_map" name="CollideShapeResult_map">
- <area href="class_shape_cast_result.html" title="Result of a shape cast test." alt="ShapeCastResult" shape="rect" coords="0,56,121,80"/>
- </map>
- </div></div>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
- Public Types</h2></td></tr>
- <tr class="memitem:a5cdb68a0447b40ffa2cfd725c1896356" id="r_a5cdb68a0447b40ffa2cfd725c1896356"><td class="memItemLeft" align="right" valign="top">using </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> = <a class="el" href="class_static_array.html">StaticArray</a><<a class="el" href="class_vec3.html">Vec3</a>, 32></td></tr>
- <tr class="separator:a5cdb68a0447b40ffa2cfd725c1896356"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:a7fe57d79718e199535fa4d9601e646ff" id="r_a7fe57d79718e199535fa4d9601e646ff"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a7fe57d79718e199535fa4d9601e646ff">CollideShapeResult</a> ()=default</td></tr>
- <tr class="memdesc:a7fe57d79718e199535fa4d9601e646ff"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <br /></td></tr>
- <tr class="separator:a7fe57d79718e199535fa4d9601e646ff"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a89e76885c988cdc177f121c6bb18801d" id="r_a89e76885c988cdc177f121c6bb18801d"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a89e76885c988cdc177f121c6bb18801d">CollideShapeResult</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn1, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn2, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inPenetrationAxis, float inPenetrationDepth, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID1, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID2, const <a class="el" href="class_body_i_d.html">BodyID</a> &inBodyID2)</td></tr>
- <tr class="memdesc:a89e76885c988cdc177f121c6bb18801d"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:a89e76885c988cdc177f121c6bb18801d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abe452fa6ddc8670a0c020d5420a92f3b" id="r_abe452fa6ddc8670a0c020d5420a92f3b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#abe452fa6ddc8670a0c020d5420a92f3b">GetEarlyOutFraction</a> () const</td></tr>
- <tr class="memdesc:abe452fa6ddc8670a0c020d5420a92f3b"><td class="mdescLeft"> </td><td class="mdescRight">Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the biggest penetration depth. <br /></td></tr>
- <tr class="separator:abe452fa6ddc8670a0c020d5420a92f3b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a84eb31fb18eea1a96cadad32a3f6fe4e" id="r_a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a84eb31fb18eea1a96cadad32a3f6fe4e">Reversed</a> () const</td></tr>
- <tr class="memdesc:a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="mdescLeft"> </td><td class="mdescRight">Reverses the hit result, swapping contact point 1 with contact point 2 etc. <br /></td></tr>
- <tr class="separator:a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr class="memitem:a76dd6be632967ea1f0348eca8155be44" id="r_a76dd6be632967ea1f0348eca8155be44"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a76dd6be632967ea1f0348eca8155be44">mContactPointOn1</a></td></tr>
- <tr class="memdesc:a76dd6be632967ea1f0348eca8155be44"><td class="mdescLeft"> </td><td class="mdescRight">Contact point on the surface of shape 1 (in world space or relative to base offset) <br /></td></tr>
- <tr class="separator:a76dd6be632967ea1f0348eca8155be44"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2f09d3bbc9e1563c974836c2327f73a7" id="r_a2f09d3bbc9e1563c974836c2327f73a7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2f09d3bbc9e1563c974836c2327f73a7">mContactPointOn2</a></td></tr>
- <tr class="memdesc:a2f09d3bbc9e1563c974836c2327f73a7"><td class="mdescLeft"> </td><td class="mdescRight">Contact point on the surface of shape 2 (in world space or relative to base offset). If the penetration depth is 0, this will be the same as mContactPointOn1. <br /></td></tr>
- <tr class="separator:a2f09d3bbc9e1563c974836c2327f73a7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3704397b8c4c6e39f2bb94bb477a7bc7" id="r_a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a3704397b8c4c6e39f2bb94bb477a7bc7">mPenetrationAxis</a></td></tr>
- <tr class="memdesc:a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="mdescLeft"> </td><td class="mdescRight">Direction to move shape 2 out of collision along the shortest path (magnitude is meaningless, in world space). You can use -mPenetrationAxis.Normalized() as contact normal. <br /></td></tr>
- <tr class="separator:a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a940adcfe5fa917a065f5ae65773de013" id="r_a940adcfe5fa917a065f5ae65773de013"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a940adcfe5fa917a065f5ae65773de013">mPenetrationDepth</a></td></tr>
- <tr class="memdesc:a940adcfe5fa917a065f5ae65773de013"><td class="mdescLeft"> </td><td class="mdescRight">Penetration depth (move shape 2 by this distance to resolve the collision). If <a class="el" href="class_collide_shape_settings.html#a511c99470c2fe3b2e82d06ffe26c52c1">CollideShapeSettings::mMaxSeparationDistance</a> > 0 this number can be negative to indicate that the objects are separated by -mPenetrationDepth. The contact points are the closest points in that case. <br /></td></tr>
- <tr class="separator:a940adcfe5fa917a065f5ae65773de013"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0a62402355f85f878a6444bbcbba31c4" id="r_a0a62402355f85f878a6444bbcbba31c4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a0a62402355f85f878a6444bbcbba31c4">mSubShapeID1</a></td></tr>
- <tr class="memdesc:a0a62402355f85f878a6444bbcbba31c4"><td class="mdescLeft"> </td><td class="mdescRight">Sub shape ID that identifies the face on shape 1. <br /></td></tr>
- <tr class="separator:a0a62402355f85f878a6444bbcbba31c4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab12cb1e36b125a536229698328e30d9a" id="r_ab12cb1e36b125a536229698328e30d9a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab12cb1e36b125a536229698328e30d9a">mSubShapeID2</a></td></tr>
- <tr class="memdesc:ab12cb1e36b125a536229698328e30d9a"><td class="mdescLeft"> </td><td class="mdescRight">Sub shape ID that identifies the face on shape 2. <br /></td></tr>
- <tr class="separator:ab12cb1e36b125a536229698328e30d9a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a22e33232d0af6889b6715dfaa460ebbb" id="r_a22e33232d0af6889b6715dfaa460ebbb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a22e33232d0af6889b6715dfaa460ebbb">mBodyID2</a></td></tr>
- <tr class="memdesc:a22e33232d0af6889b6715dfaa460ebbb"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> to which shape 2 belongs to. <br /></td></tr>
- <tr class="separator:a22e33232d0af6889b6715dfaa460ebbb"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa79b80c5eca1d8e7bf57771421bc3acc" id="r_aa79b80c5eca1d8e7bf57771421bc3acc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa79b80c5eca1d8e7bf57771421bc3acc">mShape1Face</a></td></tr>
- <tr class="memdesc:aa79b80c5eca1d8e7bf57771421bc3acc"><td class="mdescLeft"> </td><td class="mdescRight">Colliding face on shape 1 (optional result, in world space or relative to base offset) <br /></td></tr>
- <tr class="separator:aa79b80c5eca1d8e7bf57771421bc3acc"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae69726442e6d35051405f8d437003316" id="r_ae69726442e6d35051405f8d437003316"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae69726442e6d35051405f8d437003316">mShape2Face</a></td></tr>
- <tr class="memdesc:ae69726442e6d35051405f8d437003316"><td class="mdescLeft"> </td><td class="mdescRight">Colliding face on shape 2 (optional result, in world space or relative to base offset) <br /></td></tr>
- <tr class="separator:ae69726442e6d35051405f8d437003316"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Class that contains all information of two colliding shapes. </p>
- </div><h2 class="groupheader">Member Typedef Documentation</h2>
- <a id="a5cdb68a0447b40ffa2cfd725c1896356" name="a5cdb68a0447b40ffa2cfd725c1896356"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a5cdb68a0447b40ffa2cfd725c1896356">◆ </a></span>Face</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">using <a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">CollideShapeResult::Face</a> = <a class="el" href="class_static_array.html">StaticArray</a><<a class="el" href="class_vec3.html">Vec3</a>, 32></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <h2 class="groupheader">Constructor & Destructor Documentation</h2>
- <a id="a7fe57d79718e199535fa4d9601e646ff" name="a7fe57d79718e199535fa4d9601e646ff"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a7fe57d79718e199535fa4d9601e646ff">◆ </a></span>CollideShapeResult() <span class="overload">[1/2]</span></h2>
- <div class="memitem">
- <div class="memproto">
- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> CollideShapeResult::CollideShapeResult </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">default</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Default constructor. </p>
- </div>
- </div>
- <a id="a89e76885c988cdc177f121c6bb18801d" name="a89e76885c988cdc177f121c6bb18801d"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a89e76885c988cdc177f121c6bb18801d">◆ </a></span>CollideShapeResult() <span class="overload">[2/2]</span></h2>
- <div class="memitem">
- <div class="memproto">
- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname">CollideShapeResult::CollideShapeResult </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPointOn1</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPointOn2</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inPenetrationAxis</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inPenetrationDepth</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &</td> <td class="paramname"><span class="paramname"><em>inSubShapeID1</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &</td> <td class="paramname"><span class="paramname"><em>inSubShapeID2</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const <a class="el" href="class_body_i_d.html">BodyID</a> &</td> <td class="paramname"><span class="paramname"><em>inBodyID2</em></span> )</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Constructor. </p>
- </div>
- </div>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a id="abe452fa6ddc8670a0c020d5420a92f3b" name="abe452fa6ddc8670a0c020d5420a92f3b"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#abe452fa6ddc8670a0c020d5420a92f3b">◆ </a></span>GetEarlyOutFraction()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname">float CollideShapeResult::GetEarlyOutFraction </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the biggest penetration depth. </p>
- </div>
- </div>
- <a id="a84eb31fb18eea1a96cadad32a3f6fe4e" name="a84eb31fb18eea1a96cadad32a3f6fe4e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a84eb31fb18eea1a96cadad32a3f6fe4e">◆ </a></span>Reversed()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a> CollideShapeResult::Reversed </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Reverses the hit result, swapping contact point 1 with contact point 2 etc. </p>
- </div>
- </div>
- <h2 class="groupheader">Member Data Documentation</h2>
- <a id="a22e33232d0af6889b6715dfaa460ebbb" name="a22e33232d0af6889b6715dfaa460ebbb"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a22e33232d0af6889b6715dfaa460ebbb">◆ </a></span>mBodyID2</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_body_i_d.html">BodyID</a> CollideShapeResult::mBodyID2</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> to which shape 2 belongs to. </p>
- </div>
- </div>
- <a id="a76dd6be632967ea1f0348eca8155be44" name="a76dd6be632967ea1f0348eca8155be44"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a76dd6be632967ea1f0348eca8155be44">◆ </a></span>mContactPointOn1</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mContactPointOn1</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Contact point on the surface of shape 1 (in world space or relative to base offset) </p>
- </div>
- </div>
- <a id="a2f09d3bbc9e1563c974836c2327f73a7" name="a2f09d3bbc9e1563c974836c2327f73a7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a2f09d3bbc9e1563c974836c2327f73a7">◆ </a></span>mContactPointOn2</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mContactPointOn2</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Contact point on the surface of shape 2 (in world space or relative to base offset). If the penetration depth is 0, this will be the same as mContactPointOn1. </p>
- </div>
- </div>
- <a id="a3704397b8c4c6e39f2bb94bb477a7bc7" name="a3704397b8c4c6e39f2bb94bb477a7bc7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3704397b8c4c6e39f2bb94bb477a7bc7">◆ </a></span>mPenetrationAxis</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mPenetrationAxis</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Direction to move shape 2 out of collision along the shortest path (magnitude is meaningless, in world space). You can use -mPenetrationAxis.Normalized() as contact normal. </p>
- </div>
- </div>
- <a id="a940adcfe5fa917a065f5ae65773de013" name="a940adcfe5fa917a065f5ae65773de013"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a940adcfe5fa917a065f5ae65773de013">◆ </a></span>mPenetrationDepth</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float CollideShapeResult::mPenetrationDepth</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Penetration depth (move shape 2 by this distance to resolve the collision). If <a class="el" href="class_collide_shape_settings.html#a511c99470c2fe3b2e82d06ffe26c52c1">CollideShapeSettings::mMaxSeparationDistance</a> > 0 this number can be negative to indicate that the objects are separated by -mPenetrationDepth. The contact points are the closest points in that case. </p>
- </div>
- </div>
- <a id="aa79b80c5eca1d8e7bf57771421bc3acc" name="aa79b80c5eca1d8e7bf57771421bc3acc"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aa79b80c5eca1d8e7bf57771421bc3acc">◆ </a></span>mShape1Face</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> CollideShapeResult::mShape1Face</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Colliding face on shape 1 (optional result, in world space or relative to base offset) </p>
- </div>
- </div>
- <a id="ae69726442e6d35051405f8d437003316" name="ae69726442e6d35051405f8d437003316"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae69726442e6d35051405f8d437003316">◆ </a></span>mShape2Face</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> CollideShapeResult::mShape2Face</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Colliding face on shape 2 (optional result, in world space or relative to base offset) </p>
- </div>
- </div>
- <a id="a0a62402355f85f878a6444bbcbba31c4" name="a0a62402355f85f878a6444bbcbba31c4"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0a62402355f85f878a6444bbcbba31c4">◆ </a></span>mSubShapeID1</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> CollideShapeResult::mSubShapeID1</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sub shape ID that identifies the face on shape 1. </p>
- </div>
- </div>
- <a id="ab12cb1e36b125a536229698328e30d9a" name="ab12cb1e36b125a536229698328e30d9a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab12cb1e36b125a536229698328e30d9a">◆ </a></span>mSubShapeID2</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> CollideShapeResult::mSubShapeID2</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sub shape ID that identifies the face on shape 2. </p>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Jolt/Physics/Collision/<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a></li>
- </ul>
- </div><!-- contents -->
- </div><!-- doc-content -->
- <!-- start footer part -->
- <div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
- <ul>
- <li class="navelem"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a></li>
- <li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.12.0 </li>
- </ul>
- </div>
- </body>
- </html>
|