class_collide_shape_result.html 28 KB

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  108. <a href="#pub-methods">Public Member Functions</a> &#124;
  109. <a href="#pub-attribs">Public Attributes</a> &#124;
  110. <a href="class_collide_shape_result-members.html">List of all members</a> </div>
  111. <div class="headertitle"><div class="title">CollideShapeResult Class Reference</div></div>
  112. </div><!--header-->
  113. <div class="contents">
  114. <p>Class that contains all information of two colliding shapes.
  115. <a href="#details">More...</a></p>
  116. <p><code>#include &lt;<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a>&gt;</code></p>
  117. <div class="dynheader">
  118. Inheritance diagram for CollideShapeResult:</div>
  119. <div class="dyncontent">
  120. <div class="center">
  121. <img src="class_collide_shape_result.png" usemap="#CollideShapeResult_map" alt=""/>
  122. <map id="CollideShapeResult_map" name="CollideShapeResult_map">
  123. <area href="class_shape_cast_result.html" title="Result of a shape cast test." alt="ShapeCastResult" shape="rect" coords="0,56,121,80"/>
  124. </map>
  125. </div></div>
  126. <table class="memberdecls">
  127. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
  128. Public Types</h2></td></tr>
  129. <tr class="memitem:a5cdb68a0447b40ffa2cfd725c1896356" id="r_a5cdb68a0447b40ffa2cfd725c1896356"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> = <a class="el" href="class_static_array.html">StaticArray</a>&lt;<a class="el" href="class_vec3.html">Vec3</a>, 32&gt;</td></tr>
  130. <tr class="separator:a5cdb68a0447b40ffa2cfd725c1896356"><td class="memSeparator" colspan="2">&#160;</td></tr>
  131. </table><table class="memberdecls">
  132. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
  133. Public Member Functions</h2></td></tr>
  134. <tr class="memitem:a7fe57d79718e199535fa4d9601e646ff" id="r_a7fe57d79718e199535fa4d9601e646ff"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7fe57d79718e199535fa4d9601e646ff">CollideShapeResult</a> ()=default</td></tr>
  135. <tr class="memdesc:a7fe57d79718e199535fa4d9601e646ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default constructor. <br /></td></tr>
  136. <tr class="separator:a7fe57d79718e199535fa4d9601e646ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
  137. <tr class="memitem:a89e76885c988cdc177f121c6bb18801d" id="r_a89e76885c988cdc177f121c6bb18801d"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a89e76885c988cdc177f121c6bb18801d">CollideShapeResult</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn1, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn2, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inPenetrationAxis, float inPenetrationDepth, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &amp;inSubShapeID1, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &amp;inSubShapeID2, const <a class="el" href="class_body_i_d.html">BodyID</a> &amp;inBodyID2)</td></tr>
  138. <tr class="memdesc:a89e76885c988cdc177f121c6bb18801d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor. <br /></td></tr>
  139. <tr class="separator:a89e76885c988cdc177f121c6bb18801d"><td class="memSeparator" colspan="2">&#160;</td></tr>
  140. <tr class="memitem:abe452fa6ddc8670a0c020d5420a92f3b" id="r_abe452fa6ddc8670a0c020d5420a92f3b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abe452fa6ddc8670a0c020d5420a92f3b">GetEarlyOutFraction</a> () const</td></tr>
  141. <tr class="memdesc:abe452fa6ddc8670a0c020d5420a92f3b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the biggest penetration depth. <br /></td></tr>
  142. <tr class="separator:abe452fa6ddc8670a0c020d5420a92f3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  143. <tr class="memitem:a84eb31fb18eea1a96cadad32a3f6fe4e" id="r_a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a84eb31fb18eea1a96cadad32a3f6fe4e">Reversed</a> () const</td></tr>
  144. <tr class="memdesc:a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reverses the hit result, swapping contact point 1 with contact point 2 etc. <br /></td></tr>
  145. <tr class="separator:a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  146. </table><table class="memberdecls">
  147. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
  148. Public Attributes</h2></td></tr>
  149. <tr class="memitem:a76dd6be632967ea1f0348eca8155be44" id="r_a76dd6be632967ea1f0348eca8155be44"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a76dd6be632967ea1f0348eca8155be44">mContactPointOn1</a></td></tr>
  150. <tr class="memdesc:a76dd6be632967ea1f0348eca8155be44"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contact point on the surface of shape 1 (in world space or relative to base offset) <br /></td></tr>
  151. <tr class="separator:a76dd6be632967ea1f0348eca8155be44"><td class="memSeparator" colspan="2">&#160;</td></tr>
  152. <tr class="memitem:a2f09d3bbc9e1563c974836c2327f73a7" id="r_a2f09d3bbc9e1563c974836c2327f73a7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2f09d3bbc9e1563c974836c2327f73a7">mContactPointOn2</a></td></tr>
  153. <tr class="memdesc:a2f09d3bbc9e1563c974836c2327f73a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contact point on the surface of shape 2 (in world space or relative to base offset). If the penetration depth is 0, this will be the same as mContactPointOn1. <br /></td></tr>
  154. <tr class="separator:a2f09d3bbc9e1563c974836c2327f73a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  155. <tr class="memitem:a3704397b8c4c6e39f2bb94bb477a7bc7" id="r_a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3704397b8c4c6e39f2bb94bb477a7bc7">mPenetrationAxis</a></td></tr>
  156. <tr class="memdesc:a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Direction to move shape 2 out of collision along the shortest path (magnitude is meaningless, in world space). You can use -mPenetrationAxis.Normalized() as contact normal. <br /></td></tr>
  157. <tr class="separator:a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  158. <tr class="memitem:a940adcfe5fa917a065f5ae65773de013" id="r_a940adcfe5fa917a065f5ae65773de013"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a940adcfe5fa917a065f5ae65773de013">mPenetrationDepth</a></td></tr>
  159. <tr class="memdesc:a940adcfe5fa917a065f5ae65773de013"><td class="mdescLeft">&#160;</td><td class="mdescRight">Penetration depth (move shape 2 by this distance to resolve the collision). If <a class="el" href="class_collide_shape_settings.html#a511c99470c2fe3b2e82d06ffe26c52c1">CollideShapeSettings::mMaxSeparationDistance</a> &gt; 0 this number can be negative to indicate that the objects are separated by -mPenetrationDepth. The contact points are the closest points in that case. <br /></td></tr>
  160. <tr class="separator:a940adcfe5fa917a065f5ae65773de013"><td class="memSeparator" colspan="2">&#160;</td></tr>
  161. <tr class="memitem:a0a62402355f85f878a6444bbcbba31c4" id="r_a0a62402355f85f878a6444bbcbba31c4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a0a62402355f85f878a6444bbcbba31c4">mSubShapeID1</a></td></tr>
  162. <tr class="memdesc:a0a62402355f85f878a6444bbcbba31c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sub shape ID that identifies the face on shape 1. <br /></td></tr>
  163. <tr class="separator:a0a62402355f85f878a6444bbcbba31c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
  164. <tr class="memitem:ab12cb1e36b125a536229698328e30d9a" id="r_ab12cb1e36b125a536229698328e30d9a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab12cb1e36b125a536229698328e30d9a">mSubShapeID2</a></td></tr>
  165. <tr class="memdesc:ab12cb1e36b125a536229698328e30d9a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sub shape ID that identifies the face on shape 2. <br /></td></tr>
  166. <tr class="separator:ab12cb1e36b125a536229698328e30d9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  167. <tr class="memitem:a22e33232d0af6889b6715dfaa460ebbb" id="r_a22e33232d0af6889b6715dfaa460ebbb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a22e33232d0af6889b6715dfaa460ebbb">mBodyID2</a></td></tr>
  168. <tr class="memdesc:a22e33232d0af6889b6715dfaa460ebbb"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> to which shape 2 belongs to. <br /></td></tr>
  169. <tr class="separator:a22e33232d0af6889b6715dfaa460ebbb"><td class="memSeparator" colspan="2">&#160;</td></tr>
  170. <tr class="memitem:aa79b80c5eca1d8e7bf57771421bc3acc" id="r_aa79b80c5eca1d8e7bf57771421bc3acc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa79b80c5eca1d8e7bf57771421bc3acc">mShape1Face</a></td></tr>
  171. <tr class="memdesc:aa79b80c5eca1d8e7bf57771421bc3acc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Colliding face on shape 1 (optional result, in world space or relative to base offset) <br /></td></tr>
  172. <tr class="separator:aa79b80c5eca1d8e7bf57771421bc3acc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  173. <tr class="memitem:ae69726442e6d35051405f8d437003316" id="r_ae69726442e6d35051405f8d437003316"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae69726442e6d35051405f8d437003316">mShape2Face</a></td></tr>
  174. <tr class="memdesc:ae69726442e6d35051405f8d437003316"><td class="mdescLeft">&#160;</td><td class="mdescRight">Colliding face on shape 2 (optional result, in world space or relative to base offset) <br /></td></tr>
  175. <tr class="separator:ae69726442e6d35051405f8d437003316"><td class="memSeparator" colspan="2">&#160;</td></tr>
  176. </table>
  177. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  178. <div class="textblock"><p>Class that contains all information of two colliding shapes. </p>
  179. </div><h2 class="groupheader">Member Typedef Documentation</h2>
  180. <a id="a5cdb68a0447b40ffa2cfd725c1896356" name="a5cdb68a0447b40ffa2cfd725c1896356"></a>
  181. <h2 class="memtitle"><span class="permalink"><a href="#a5cdb68a0447b40ffa2cfd725c1896356">&#9670;&#160;</a></span>Face</h2>
  182. <div class="memitem">
  183. <div class="memproto">
  184. <table class="memname">
  185. <tr>
  186. <td class="memname">using <a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">CollideShapeResult::Face</a> = <a class="el" href="class_static_array.html">StaticArray</a>&lt;<a class="el" href="class_vec3.html">Vec3</a>, 32&gt;</td>
  187. </tr>
  188. </table>
  189. </div><div class="memdoc">
  190. </div>
  191. </div>
  192. <h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
  193. <a id="a7fe57d79718e199535fa4d9601e646ff" name="a7fe57d79718e199535fa4d9601e646ff"></a>
  194. <h2 class="memtitle"><span class="permalink"><a href="#a7fe57d79718e199535fa4d9601e646ff">&#9670;&#160;</a></span>CollideShapeResult() <span class="overload">[1/2]</span></h2>
  195. <div class="memitem">
  196. <div class="memproto">
  197. <table class="mlabels">
  198. <tr>
  199. <td class="mlabels-left">
  200. <table class="memname">
  201. <tr>
  202. <td class="memname"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> CollideShapeResult::CollideShapeResult </td>
  203. <td>(</td>
  204. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  205. <td></td>
  206. </tr>
  207. </table>
  208. </td>
  209. <td class="mlabels-right">
  210. <span class="mlabels"><span class="mlabel">default</span></span> </td>
  211. </tr>
  212. </table>
  213. </div><div class="memdoc">
  214. <p>Default constructor. </p>
  215. </div>
  216. </div>
  217. <a id="a89e76885c988cdc177f121c6bb18801d" name="a89e76885c988cdc177f121c6bb18801d"></a>
  218. <h2 class="memtitle"><span class="permalink"><a href="#a89e76885c988cdc177f121c6bb18801d">&#9670;&#160;</a></span>CollideShapeResult() <span class="overload">[2/2]</span></h2>
  219. <div class="memitem">
  220. <div class="memproto">
  221. <table class="mlabels">
  222. <tr>
  223. <td class="mlabels-left">
  224. <table class="memname">
  225. <tr>
  226. <td class="memname">CollideShapeResult::CollideShapeResult </td>
  227. <td>(</td>
  228. <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPointOn1</em></span>, </td>
  229. </tr>
  230. <tr>
  231. <td class="paramkey"></td>
  232. <td></td>
  233. <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPointOn2</em></span>, </td>
  234. </tr>
  235. <tr>
  236. <td class="paramkey"></td>
  237. <td></td>
  238. <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inPenetrationAxis</em></span>, </td>
  239. </tr>
  240. <tr>
  241. <td class="paramkey"></td>
  242. <td></td>
  243. <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inPenetrationDepth</em></span>, </td>
  244. </tr>
  245. <tr>
  246. <td class="paramkey"></td>
  247. <td></td>
  248. <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inSubShapeID1</em></span>, </td>
  249. </tr>
  250. <tr>
  251. <td class="paramkey"></td>
  252. <td></td>
  253. <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inSubShapeID2</em></span>, </td>
  254. </tr>
  255. <tr>
  256. <td class="paramkey"></td>
  257. <td></td>
  258. <td class="paramtype">const <a class="el" href="class_body_i_d.html">BodyID</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inBodyID2</em></span>&#160;)</td>
  259. </tr>
  260. </table>
  261. </td>
  262. <td class="mlabels-right">
  263. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  264. </tr>
  265. </table>
  266. </div><div class="memdoc">
  267. <p>Constructor. </p>
  268. </div>
  269. </div>
  270. <h2 class="groupheader">Member Function Documentation</h2>
  271. <a id="abe452fa6ddc8670a0c020d5420a92f3b" name="abe452fa6ddc8670a0c020d5420a92f3b"></a>
  272. <h2 class="memtitle"><span class="permalink"><a href="#abe452fa6ddc8670a0c020d5420a92f3b">&#9670;&#160;</a></span>GetEarlyOutFraction()</h2>
  273. <div class="memitem">
  274. <div class="memproto">
  275. <table class="mlabels">
  276. <tr>
  277. <td class="mlabels-left">
  278. <table class="memname">
  279. <tr>
  280. <td class="memname">float CollideShapeResult::GetEarlyOutFraction </td>
  281. <td>(</td>
  282. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  283. <td> const</td>
  284. </tr>
  285. </table>
  286. </td>
  287. <td class="mlabels-right">
  288. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  289. </tr>
  290. </table>
  291. </div><div class="memdoc">
  292. <p>Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the biggest penetration depth. </p>
  293. </div>
  294. </div>
  295. <a id="a84eb31fb18eea1a96cadad32a3f6fe4e" name="a84eb31fb18eea1a96cadad32a3f6fe4e"></a>
  296. <h2 class="memtitle"><span class="permalink"><a href="#a84eb31fb18eea1a96cadad32a3f6fe4e">&#9670;&#160;</a></span>Reversed()</h2>
  297. <div class="memitem">
  298. <div class="memproto">
  299. <table class="mlabels">
  300. <tr>
  301. <td class="mlabels-left">
  302. <table class="memname">
  303. <tr>
  304. <td class="memname"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a> CollideShapeResult::Reversed </td>
  305. <td>(</td>
  306. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  307. <td> const</td>
  308. </tr>
  309. </table>
  310. </td>
  311. <td class="mlabels-right">
  312. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  313. </tr>
  314. </table>
  315. </div><div class="memdoc">
  316. <p>Reverses the hit result, swapping contact point 1 with contact point 2 etc. </p>
  317. </div>
  318. </div>
  319. <h2 class="groupheader">Member Data Documentation</h2>
  320. <a id="a22e33232d0af6889b6715dfaa460ebbb" name="a22e33232d0af6889b6715dfaa460ebbb"></a>
  321. <h2 class="memtitle"><span class="permalink"><a href="#a22e33232d0af6889b6715dfaa460ebbb">&#9670;&#160;</a></span>mBodyID2</h2>
  322. <div class="memitem">
  323. <div class="memproto">
  324. <table class="memname">
  325. <tr>
  326. <td class="memname"><a class="el" href="class_body_i_d.html">BodyID</a> CollideShapeResult::mBodyID2</td>
  327. </tr>
  328. </table>
  329. </div><div class="memdoc">
  330. <p><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> to which shape 2 belongs to. </p>
  331. </div>
  332. </div>
  333. <a id="a76dd6be632967ea1f0348eca8155be44" name="a76dd6be632967ea1f0348eca8155be44"></a>
  334. <h2 class="memtitle"><span class="permalink"><a href="#a76dd6be632967ea1f0348eca8155be44">&#9670;&#160;</a></span>mContactPointOn1</h2>
  335. <div class="memitem">
  336. <div class="memproto">
  337. <table class="memname">
  338. <tr>
  339. <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mContactPointOn1</td>
  340. </tr>
  341. </table>
  342. </div><div class="memdoc">
  343. <p>Contact point on the surface of shape 1 (in world space or relative to base offset) </p>
  344. </div>
  345. </div>
  346. <a id="a2f09d3bbc9e1563c974836c2327f73a7" name="a2f09d3bbc9e1563c974836c2327f73a7"></a>
  347. <h2 class="memtitle"><span class="permalink"><a href="#a2f09d3bbc9e1563c974836c2327f73a7">&#9670;&#160;</a></span>mContactPointOn2</h2>
  348. <div class="memitem">
  349. <div class="memproto">
  350. <table class="memname">
  351. <tr>
  352. <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mContactPointOn2</td>
  353. </tr>
  354. </table>
  355. </div><div class="memdoc">
  356. <p>Contact point on the surface of shape 2 (in world space or relative to base offset). If the penetration depth is 0, this will be the same as mContactPointOn1. </p>
  357. </div>
  358. </div>
  359. <a id="a3704397b8c4c6e39f2bb94bb477a7bc7" name="a3704397b8c4c6e39f2bb94bb477a7bc7"></a>
  360. <h2 class="memtitle"><span class="permalink"><a href="#a3704397b8c4c6e39f2bb94bb477a7bc7">&#9670;&#160;</a></span>mPenetrationAxis</h2>
  361. <div class="memitem">
  362. <div class="memproto">
  363. <table class="memname">
  364. <tr>
  365. <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideShapeResult::mPenetrationAxis</td>
  366. </tr>
  367. </table>
  368. </div><div class="memdoc">
  369. <p>Direction to move shape 2 out of collision along the shortest path (magnitude is meaningless, in world space). You can use -mPenetrationAxis.Normalized() as contact normal. </p>
  370. </div>
  371. </div>
  372. <a id="a940adcfe5fa917a065f5ae65773de013" name="a940adcfe5fa917a065f5ae65773de013"></a>
  373. <h2 class="memtitle"><span class="permalink"><a href="#a940adcfe5fa917a065f5ae65773de013">&#9670;&#160;</a></span>mPenetrationDepth</h2>
  374. <div class="memitem">
  375. <div class="memproto">
  376. <table class="memname">
  377. <tr>
  378. <td class="memname">float CollideShapeResult::mPenetrationDepth</td>
  379. </tr>
  380. </table>
  381. </div><div class="memdoc">
  382. <p>Penetration depth (move shape 2 by this distance to resolve the collision). If <a class="el" href="class_collide_shape_settings.html#a511c99470c2fe3b2e82d06ffe26c52c1">CollideShapeSettings::mMaxSeparationDistance</a> &gt; 0 this number can be negative to indicate that the objects are separated by -mPenetrationDepth. The contact points are the closest points in that case. </p>
  383. </div>
  384. </div>
  385. <a id="aa79b80c5eca1d8e7bf57771421bc3acc" name="aa79b80c5eca1d8e7bf57771421bc3acc"></a>
  386. <h2 class="memtitle"><span class="permalink"><a href="#aa79b80c5eca1d8e7bf57771421bc3acc">&#9670;&#160;</a></span>mShape1Face</h2>
  387. <div class="memitem">
  388. <div class="memproto">
  389. <table class="memname">
  390. <tr>
  391. <td class="memname"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> CollideShapeResult::mShape1Face</td>
  392. </tr>
  393. </table>
  394. </div><div class="memdoc">
  395. <p>Colliding face on shape 1 (optional result, in world space or relative to base offset) </p>
  396. </div>
  397. </div>
  398. <a id="ae69726442e6d35051405f8d437003316" name="ae69726442e6d35051405f8d437003316"></a>
  399. <h2 class="memtitle"><span class="permalink"><a href="#ae69726442e6d35051405f8d437003316">&#9670;&#160;</a></span>mShape2Face</h2>
  400. <div class="memitem">
  401. <div class="memproto">
  402. <table class="memname">
  403. <tr>
  404. <td class="memname"><a class="el" href="#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> CollideShapeResult::mShape2Face</td>
  405. </tr>
  406. </table>
  407. </div><div class="memdoc">
  408. <p>Colliding face on shape 2 (optional result, in world space or relative to base offset) </p>
  409. </div>
  410. </div>
  411. <a id="a0a62402355f85f878a6444bbcbba31c4" name="a0a62402355f85f878a6444bbcbba31c4"></a>
  412. <h2 class="memtitle"><span class="permalink"><a href="#a0a62402355f85f878a6444bbcbba31c4">&#9670;&#160;</a></span>mSubShapeID1</h2>
  413. <div class="memitem">
  414. <div class="memproto">
  415. <table class="memname">
  416. <tr>
  417. <td class="memname"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> CollideShapeResult::mSubShapeID1</td>
  418. </tr>
  419. </table>
  420. </div><div class="memdoc">
  421. <p>Sub shape ID that identifies the face on shape 1. </p>
  422. </div>
  423. </div>
  424. <a id="ab12cb1e36b125a536229698328e30d9a" name="ab12cb1e36b125a536229698328e30d9a"></a>
  425. <h2 class="memtitle"><span class="permalink"><a href="#ab12cb1e36b125a536229698328e30d9a">&#9670;&#160;</a></span>mSubShapeID2</h2>
  426. <div class="memitem">
  427. <div class="memproto">
  428. <table class="memname">
  429. <tr>
  430. <td class="memname"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> CollideShapeResult::mSubShapeID2</td>
  431. </tr>
  432. </table>
  433. </div><div class="memdoc">
  434. <p>Sub shape ID that identifies the face on shape 2. </p>
  435. </div>
  436. </div>
  437. <hr/>The documentation for this class was generated from the following file:<ul>
  438. <li>Jolt/Physics/Collision/<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a></li>
  439. </ul>
  440. </div><!-- contents -->
  441. </div><!-- doc-content -->
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  445. <li class="navelem"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a></li>
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