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- <div class="headertitle"><div class="title">CollideShapeSettings Class Reference</div></div>
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- <p>Settings to be passed with a collision query.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a>></code></p>
- <div class="dynheader">
- Inheritance diagram for CollideShapeSettings:</div>
- <div class="dyncontent">
- <div class="center">
- <img src="class_collide_shape_settings.png" usemap="#CollideShapeSettings_map" alt=""/>
- <map id="CollideShapeSettings_map" name="CollideShapeSettings_map">
- <area href="class_collide_settings_base.html" title="Settings to be passed with a collision query." alt="CollideSettingsBase" shape="rect" coords="0,0,131,24"/>
- </map>
- </div></div>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr class="memitem:a511c99470c2fe3b2e82d06ffe26c52c1" id="r_a511c99470c2fe3b2e82d06ffe26c52c1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a511c99470c2fe3b2e82d06ffe26c52c1">mMaxSeparationDistance</a> = 0.0f</td></tr>
- <tr class="separator:a511c99470c2fe3b2e82d06ffe26c52c1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6fd0a08fc31725386fc3bef0b9aee212" id="r_a6fd0a08fc31725386fc3bef0b9aee212"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_back_face_mode_8h.html#a3f6892e7ae9fb32f745f39d0fb911d70">EBackFaceMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a6fd0a08fc31725386fc3bef0b9aee212">mBackFaceMode</a> = <a class="el" href="_back_face_mode_8h.html#a3f6892e7ae9fb32f745f39d0fb911d70af6243a236f136f9c790a0d9cfd71c408">EBackFaceMode::IgnoreBackFaces</a></td></tr>
- <tr class="memdesc:a6fd0a08fc31725386fc3bef0b9aee212"><td class="mdescLeft"> </td><td class="mdescRight">How backfacing triangles should be treated. <br /></td></tr>
- <tr class="separator:a6fd0a08fc31725386fc3bef0b9aee212"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_attribs_class_collide_settings_base"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_attribs_class_collide_settings_base')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_collide_settings_base.html">CollideSettingsBase</a></td></tr>
- <tr class="memitem:a15b85d50667172c651f917096a99a54e inherit pub_attribs_class_collide_settings_base" id="r_a15b85d50667172c651f917096a99a54e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> <a class="el" href="_active_edge_mode_8h.html#a4405632c58efc7502bf1295038080183">EActiveEdgeMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_settings_base.html#a15b85d50667172c651f917096a99a54e">mActiveEdgeMode</a> = <a class="el" href="_active_edge_mode_8h.html#a4405632c58efc7502bf1295038080183a505c6aab0af57196fa3df673d7325917">EActiveEdgeMode::CollideOnlyWithActive</a></td></tr>
- <tr class="memdesc:a15b85d50667172c651f917096a99a54e inherit pub_attribs_class_collide_settings_base"><td class="mdescLeft"> </td><td class="mdescRight">How active edges (edges that a moving object should bump into) are handled. <br /></td></tr>
- <tr class="separator:a15b85d50667172c651f917096a99a54e inherit pub_attribs_class_collide_settings_base"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0c9c32e2267f57dcc73952e3469512bd inherit pub_attribs_class_collide_settings_base" id="r_a0c9c32e2267f57dcc73952e3469512bd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_collect_faces_mode_8h.html#a43f9b52c7b53fe169fd83842e75935b6">ECollectFacesMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_settings_base.html#a0c9c32e2267f57dcc73952e3469512bd">mCollectFacesMode</a> = <a class="el" href="_collect_faces_mode_8h.html#a43f9b52c7b53fe169fd83842e75935b6af92940cc2936d4efee54451acd04e6b8">ECollectFacesMode::NoFaces</a></td></tr>
- <tr class="memdesc:a0c9c32e2267f57dcc73952e3469512bd inherit pub_attribs_class_collide_settings_base"><td class="mdescLeft"> </td><td class="mdescRight">If colliding faces should be collected or only the collision point. <br /></td></tr>
- <tr class="separator:a0c9c32e2267f57dcc73952e3469512bd inherit pub_attribs_class_collide_settings_base"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0b92708903a65cb2bcc412a49b080736 inherit pub_attribs_class_collide_settings_base" id="r_a0b92708903a65cb2bcc412a49b080736"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_settings_base.html#a0b92708903a65cb2bcc412a49b080736">mCollisionTolerance</a> = <a class="el" href="_physics_settings_8h.html#a4199156431c225865fda0e5e6bc593fd">cDefaultCollisionTolerance</a></td></tr>
- <tr class="memdesc:a0b92708903a65cb2bcc412a49b080736 inherit pub_attribs_class_collide_settings_base"><td class="mdescLeft"> </td><td class="mdescRight">If objects are closer than this distance, they are considered to be colliding (used for GJK) (unit: meter) <br /></td></tr>
- <tr class="separator:a0b92708903a65cb2bcc412a49b080736 inherit pub_attribs_class_collide_settings_base"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a153906919e1de4a797964973d0164f44 inherit pub_attribs_class_collide_settings_base" id="r_a153906919e1de4a797964973d0164f44"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_settings_base.html#a153906919e1de4a797964973d0164f44">mPenetrationTolerance</a> = <a class="el" href="_physics_settings_8h.html#adeaa0f0b4cc2e2de1021f3669d5d83d9">cDefaultPenetrationTolerance</a></td></tr>
- <tr class="memdesc:a153906919e1de4a797964973d0164f44 inherit pub_attribs_class_collide_settings_base"><td class="mdescLeft"> </td><td class="mdescRight">A factor that determines the accuracy of the penetration depth calculation. If the change of the squared distance is less than tolerance * current_penetration_depth^2 the algorithm will terminate. (unit: dimensionless) <br /></td></tr>
- <tr class="separator:a153906919e1de4a797964973d0164f44 inherit pub_attribs_class_collide_settings_base"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aede854538605c943e5076753ac2ff9e2 inherit pub_attribs_class_collide_settings_base" id="r_aede854538605c943e5076753ac2ff9e2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_settings_base.html#aede854538605c943e5076753ac2ff9e2">mActiveEdgeMovementDirection</a> = <a class="el" href="class_vec3.html#ad03c52ab27761bc1e64e33c47632ba51">Vec3::sZero</a>()</td></tr>
- <tr class="memdesc:aede854538605c943e5076753ac2ff9e2 inherit pub_attribs_class_collide_settings_base"><td class="mdescLeft"> </td><td class="mdescRight">When mActiveEdgeMode is CollideOnlyWithActive a movement direction can be provided. When hitting an inactive edge, the system will select the triangle normal as penetration depth only if it impedes the movement less than with the calculated penetration depth. <br /></td></tr>
- <tr class="separator:aede854538605c943e5076753ac2ff9e2 inherit pub_attribs_class_collide_settings_base"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Settings to be passed with a collision query. </p>
- </div><h2 class="groupheader">Member Data Documentation</h2>
- <a id="a6fd0a08fc31725386fc3bef0b9aee212" name="a6fd0a08fc31725386fc3bef0b9aee212"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a6fd0a08fc31725386fc3bef0b9aee212">◆ </a></span>mBackFaceMode</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="_back_face_mode_8h.html#a3f6892e7ae9fb32f745f39d0fb911d70">EBackFaceMode</a> CollideShapeSettings::mBackFaceMode = <a class="el" href="_back_face_mode_8h.html#a3f6892e7ae9fb32f745f39d0fb911d70af6243a236f136f9c790a0d9cfd71c408">EBackFaceMode::IgnoreBackFaces</a></td>
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- </table>
- </div><div class="memdoc">
- <p>How backfacing triangles should be treated. </p>
- </div>
- </div>
- <a id="a511c99470c2fe3b2e82d06ffe26c52c1" name="a511c99470c2fe3b2e82d06ffe26c52c1"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a511c99470c2fe3b2e82d06ffe26c52c1">◆ </a></span>mMaxSeparationDistance</h2>
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- <td class="memname"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> float CollideShapeSettings::mMaxSeparationDistance = 0.0f</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>When > 0 contacts in the vicinity of the query shape can be found. All nearest contacts that are not further away than this distance will be found. Note that in this case <a class="el" href="class_collide_shape_result.html#a940adcfe5fa917a065f5ae65773de013" title="Penetration depth (move shape 2 by this distance to resolve the collision). If CollideShapeSettings::...">CollideShapeResult::mPenetrationDepth</a> can become negative to indicate that objects are not overlapping. (unit: meter) </p>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Jolt/Physics/Collision/<a class="el" href="_collide_shape_8h_source.html">CollideShape.h</a></li>
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