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- <p><code>#include <<a class="el" href="_collide_soft_body_vertex_iterator_8h_source.html">CollideSoftBodyVertexIterator.h</a>></code></p>
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- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:acb3fa16108f73be6091de89fabca648a" id="r_acb3fa16108f73be6091de89fabca648a"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#acb3fa16108f73be6091de89fabca648a">CollideSoftBodyVertexIterator</a> ()=default</td></tr>
- <tr class="memdesc:acb3fa16108f73be6091de89fabca648a"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <br /></td></tr>
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- <tr class="memitem:a0d3f6da1265e47108fef8afa89016c67" id="r_a0d3f6da1265e47108fef8afa89016c67"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a0d3f6da1265e47108fef8afa89016c67">CollideSoftBodyVertexIterator</a> (const <a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> &)=default</td></tr>
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- <tr class="memitem:ade7df53a108cd4b5ba8626490854bdf7" id="r_ade7df53a108cd4b5ba8626490854bdf7"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ade7df53a108cd4b5ba8626490854bdf7">CollideSoftBodyVertexIterator</a> (const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< const <a class="el" href="class_vec3.html">Vec3</a> > &inPosition, const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< const float > &inInvMass, const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< <a class="el" href="class_plane.html">Plane</a> > &inCollisionPlane, const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< float > &inLargestPenetration, const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< int > &inCollidingShapeIndex)</td></tr>
- <tr class="memdesc:ade7df53a108cd4b5ba8626490854bdf7"><td class="mdescLeft"> </td><td class="mdescRight">Construct using (strided) pointers. <br /></td></tr>
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- <tr class="memitem:a43d58e8d4cefabb5f0100ef1034a4885" id="r_a43d58e8d4cefabb5f0100ef1034a4885"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a43d58e8d4cefabb5f0100ef1034a4885">CollideSoftBodyVertexIterator</a> (<a class="el" href="class_soft_body_vertex.html">SoftBodyVertex</a> *inVertices)</td></tr>
- <tr class="memdesc:a43d58e8d4cefabb5f0100ef1034a4885"><td class="mdescLeft"> </td><td class="mdescRight">Construct using a soft body vertex. <br /></td></tr>
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- <tr class="memitem:a1d819a1fcca760e726b29a9a0e39410d" id="r_a1d819a1fcca760e726b29a9a0e39410d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="#a1d819a1fcca760e726b29a9a0e39410d">operator=</a> (const <a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> &)=default</td></tr>
- <tr class="memdesc:a1d819a1fcca760e726b29a9a0e39410d"><td class="mdescLeft"> </td><td class="mdescRight">Default assignment. <br /></td></tr>
- <tr class="separator:a1d819a1fcca760e726b29a9a0e39410d"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9bbe68fed72ac157780c2c38b01fd58f" id="r_a9bbe68fed72ac157780c2c38b01fd58f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a9bbe68fed72ac157780c2c38b01fd58f">operator!=</a> (const <a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> &inRHS) const</td></tr>
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- <tr class="memitem:aee2c9053b0c3f4fa2068ffe5e3170067" id="r_aee2c9053b0c3f4fa2068ffe5e3170067"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="#aee2c9053b0c3f4fa2068ffe5e3170067">operator++</a> ()</td></tr>
- <tr class="memdesc:aee2c9053b0c3f4fa2068ffe5e3170067"><td class="mdescLeft"> </td><td class="mdescRight">Next vertex. <br /></td></tr>
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- <tr class="memitem:a5d21cd50d1766e1d18daff58f58afbec" id="r_a5d21cd50d1766e1d18daff58f58afbec"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5d21cd50d1766e1d18daff58f58afbec">operator+</a> (int inOffset) const</td></tr>
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- <tr class="memitem:a9760d625a5200d0a44b6373a6f597524" id="r_a9760d625a5200d0a44b6373a6f597524"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a9760d625a5200d0a44b6373a6f597524">GetPosition</a> () const</td></tr>
- <tr class="memdesc:a9760d625a5200d0a44b6373a6f597524"><td class="mdescLeft"> </td><td class="mdescRight">Get the position of the current vertex. <br /></td></tr>
- <tr class="separator:a9760d625a5200d0a44b6373a6f597524"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a488e075a8db59f43ce880722adfe2fd3" id="r_a488e075a8db59f43ce880722adfe2fd3"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a488e075a8db59f43ce880722adfe2fd3">GetInvMass</a> () const</td></tr>
- <tr class="memdesc:a488e075a8db59f43ce880722adfe2fd3"><td class="mdescLeft"> </td><td class="mdescRight">Get the inverse mass of the current vertex. <br /></td></tr>
- <tr class="separator:a488e075a8db59f43ce880722adfe2fd3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aeef8e7bdd029197e3ca1ca88c0a73349" id="r_aeef8e7bdd029197e3ca1ca88c0a73349"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#aeef8e7bdd029197e3ca1ca88c0a73349">UpdatePenetration</a> (float inLargestPenetration) const</td></tr>
- <tr class="separator:aeef8e7bdd029197e3ca1ca88c0a73349"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7f67e9e94264a5a743106992606877d5" id="r_a7f67e9e94264a5a743106992606877d5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a7f67e9e94264a5a743106992606877d5">SetCollision</a> (const <a class="el" href="class_plane.html">Plane</a> &inCollisionPlane, int inCollidingShapeIndex) const</td></tr>
- <tr class="memdesc:a7f67e9e94264a5a743106992606877d5"><td class="mdescLeft"> </td><td class="mdescRight">Update the collision of the current vertex. <br /></td></tr>
- <tr class="separator:a7f67e9e94264a5a743106992606877d5"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Class that allows iterating over the vertices of a soft body. It tracks the largest penetration and allows storing the resulting collision in a different structure than the soft body vertex itself. </p>
- </div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
- <a id="acb3fa16108f73be6091de89fabca648a" name="acb3fa16108f73be6091de89fabca648a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#acb3fa16108f73be6091de89fabca648a">◆ </a></span>CollideSoftBodyVertexIterator() <span class="overload">[1/4]</span></h2>
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- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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- <p>Default constructor. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a0d3f6da1265e47108fef8afa89016c67">◆ </a></span>CollideSoftBodyVertexIterator() <span class="overload">[2/4]</span></h2>
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- <td class="memname">CollideSoftBodyVertexIterator::CollideSoftBodyVertexIterator </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> &</td> <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< const <a class="el" href="class_vec3.html">Vec3</a> > &</td> <td class="paramname"><span class="paramname"><em>inPosition</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< const float > &</td> <td class="paramname"><span class="paramname"><em>inInvMass</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< <a class="el" href="class_plane.html">Plane</a> > &</td> <td class="paramname"><span class="paramname"><em>inCollisionPlane</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< float > &</td> <td class="paramname"><span class="paramname"><em>inLargestPenetration</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_strided_ptr.html">StridedPtr</a>< int > &</td> <td class="paramname"><span class="paramname"><em>inCollidingShapeIndex</em></span> )</td>
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- <p>Construct using (strided) pointers. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a43d58e8d4cefabb5f0100ef1034a4885">◆ </a></span>CollideSoftBodyVertexIterator() <span class="overload">[4/4]</span></h2>
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- <td>(</td>
- <td class="paramtype"><a class="el" href="class_soft_body_vertex.html">SoftBodyVertex</a> *</td> <td class="paramname"><span class="paramname"><em>inVertices</em></span></td><td>)</td>
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- <p>Construct using a soft body vertex. </p>
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- <h2 class="groupheader">Member Function Documentation</h2>
- <a id="a488e075a8db59f43ce880722adfe2fd3" name="a488e075a8db59f43ce880722adfe2fd3"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a488e075a8db59f43ce880722adfe2fd3">◆ </a></span>GetInvMass()</h2>
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- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Get the inverse mass of the current vertex. </p>
- </div>
- </div>
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- <h2 class="memtitle"><span class="permalink"><a href="#a9760d625a5200d0a44b6373a6f597524">◆ </a></span>GetPosition()</h2>
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- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CollideSoftBodyVertexIterator::GetPosition </td>
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- <td> const</td>
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- <p>Get the position of the current vertex. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a9bbe68fed72ac157780c2c38b01fd58f">◆ </a></span>operator!=()</h2>
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- <td class="paramtype">const <a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> &</td> <td class="paramname"><span class="paramname"><em>inRHS</em></span></td><td>)</td>
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- <p>Equality operator. Note: Only used to determine end iterator, so we only compare position. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a5d21cd50d1766e1d18daff58f58afbec">◆ </a></span>operator+()</h2>
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- <td class="memname"><a class="el" href="class_collide_soft_body_vertex_iterator.html">CollideSoftBodyVertexIterator</a> CollideSoftBodyVertexIterator::operator+ </td>
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- <p>Add an offset Note: Only used to determine end iterator, so we only set position. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#aee2c9053b0c3f4fa2068ffe5e3170067">◆ </a></span>operator++()</h2>
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- <p>Next vertex. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a1d819a1fcca760e726b29a9a0e39410d">◆ </a></span>operator=()</h2>
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- <p>Default assignment. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a7f67e9e94264a5a743106992606877d5">◆ </a></span>SetCollision()</h2>
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- <td class="memname">void CollideSoftBodyVertexIterator::SetCollision </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_plane.html">Plane</a> &</td> <td class="paramname"><span class="paramname"><em>inCollisionPlane</em></span>, </td>
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- <p>Update the collision of the current vertex. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#aeef8e7bdd029197e3ca1ca88c0a73349">◆ </a></span>UpdatePenetration()</h2>
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- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inLargestPenetration</em></span></td><td>)</td>
- <td> const</td>
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- <p>Update penetration of the current vertex </p><dl class="section return"><dt>Returns</dt><dd>Returns true if the vertex has the largest penetration so far, this means you need to follow up by calling SetCollision </dd></dl>
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- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Jolt/Physics/Collision/<a class="el" href="_collide_soft_body_vertex_iterator_8h_source.html">CollideSoftBodyVertexIterator.h</a></li>
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