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- <div class="headertitle"><div class="title">GJKClosestPoint Class Reference</div></div>
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- <p><code>#include <<a class="el" href="_g_j_k_closest_point_8h_source.html">GJKClosestPoint.h</a>></code></p>
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- Inheritance diagram for GJKClosestPoint:</div>
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- <img src="class_g_j_k_closest_point.png" usemap="#GJKClosestPoint_map" alt=""/>
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- <area href="class_non_copyable.html" title="Class that makes another class non-copyable. Usage: Inherit from NonCopyable." alt="NonCopyable" shape="rect" coords="0,0,105,24"/>
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- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:a20ab4d36efcf62ceae244ec75eb4bc23" id="r_a20ab4d36efcf62ceae244ec75eb4bc23"><td class="memTemplParams" colspan="2">template<typename A , typename B > </td></tr>
- <tr class="memitem:a20ab4d36efcf62ceae244ec75eb4bc23"><td class="memTemplItemLeft" align="right" valign="top">bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#a20ab4d36efcf62ceae244ec75eb4bc23">Intersects</a> (const A &inA, const B &inB, float inTolerance, <a class="el" href="class_vec3.html">Vec3</a> &ioV)</td></tr>
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- <tr class="memitem:abb7cfdd49d708007d75b4c2e9b90ebb9" id="r_abb7cfdd49d708007d75b4c2e9b90ebb9"><td class="memTemplParams" colspan="2">template<typename A , typename B > </td></tr>
- <tr class="memitem:abb7cfdd49d708007d75b4c2e9b90ebb9"><td class="memTemplItemLeft" align="right" valign="top">float </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#abb7cfdd49d708007d75b4c2e9b90ebb9">GetClosestPoints</a> (const A &inA, const B &inB, float inTolerance, float inMaxDistSq, <a class="el" href="class_vec3.html">Vec3</a> &ioV, <a class="el" href="class_vec3.html">Vec3</a> &outPointA, <a class="el" href="class_vec3.html">Vec3</a> &outPointB)</td></tr>
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- <tr class="memitem:a73d6f276fb275026a0126ca7361fb2bf" id="r_a73d6f276fb275026a0126ca7361fb2bf"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a73d6f276fb275026a0126ca7361fb2bf">GetClosestPointsSimplex</a> (<a class="el" href="class_vec3.html">Vec3</a> *outY, <a class="el" href="class_vec3.html">Vec3</a> *outP, <a class="el" href="class_vec3.html">Vec3</a> *outQ, <a class="el" href="_core_8h.html#a69aa29b598b851b0640aa225a9e5d61d">uint</a> &outNumPoints) const</td></tr>
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- <tr class="memitem:ade3cde48252b6f77f749f9ac29685ec7" id="r_ade3cde48252b6f77f749f9ac29685ec7"><td class="memTemplParams" colspan="2">template<typename A > </td></tr>
- <tr class="memitem:ade3cde48252b6f77f749f9ac29685ec7"><td class="memTemplItemLeft" align="right" valign="top">bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#ade3cde48252b6f77f749f9ac29685ec7">CastRay</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inRayOrigin, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inRayDirection, float inTolerance, const A &inA, float &ioLambda)</td></tr>
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- <tr class="memitem:a66d20557ad6d34a1c1f29b6df058b523"><td class="memTemplItemLeft" align="right" valign="top">bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#a66d20557ad6d34a1c1f29b6df058b523">CastShape</a> (<a class="el" href="_math_types_8h.html#af10dd31c5ad4acb62aba8025732597e6">Mat44Arg</a> inStart, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inDirection, float inTolerance, const A &inA, const B &inB, float &ioLambda)</td></tr>
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- <tr class="memitem:aa5b19da7e23744cb5c1af8fe2fee2940"><td class="memTemplItemLeft" align="right" valign="top">bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="#aa5b19da7e23744cb5c1af8fe2fee2940">CastShape</a> (<a class="el" href="_math_types_8h.html#af10dd31c5ad4acb62aba8025732597e6">Mat44Arg</a> inStart, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inDirection, float inTolerance, const A &inA, const B &inB, float inConvexRadiusA, float inConvexRadiusB, float &ioLambda, <a class="el" href="class_vec3.html">Vec3</a> &outPointA, <a class="el" href="class_vec3.html">Vec3</a> &outPointB, <a class="el" href="class_vec3.html">Vec3</a> &outSeparatingAxis)</td></tr>
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- <tr class="inherit_header pub_methods_class_non_copyable"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_non_copyable')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_non_copyable.html">NonCopyable</a></td></tr>
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- <tr class="memitem:aaf9b12dcaae80c9d304df7a941d4e21f inherit pub_methods_class_non_copyable" id="r_aaf9b12dcaae80c9d304df7a941d4e21f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_non_copyable.html#aaf9b12dcaae80c9d304df7a941d4e21f">operator=</a> (const <a class="el" href="class_non_copyable.html">NonCopyable</a> &)=delete</td></tr>
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- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Convex vs convex collision detection Based on: A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen </p>
- </div><h2 class="groupheader">Member Function Documentation</h2>
- <a id="ade3cde48252b6f77f749f9ac29685ec7" name="ade3cde48252b6f77f749f9ac29685ec7"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ade3cde48252b6f77f749f9ac29685ec7">◆ </a></span>CastRay()</h2>
- <div class="memitem">
- <div class="memproto">
- <div class="memtemplate">
- template<typename A > </div>
- <table class="mlabels">
- <tr>
- <td class="mlabels-left">
- <table class="memname">
- <tr>
- <td class="memname">bool GJKClosestPoint::CastRay </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inRayOrigin</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inRayDirection</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inTolerance</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const A &</td> <td class="paramname"><span class="paramname"><em>inA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float &</td> <td class="paramname"><span class="paramname"><em>ioLambda</em></span> )</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Test if a ray inRayOrigin + lambda * inRayDirection for lambda e [0, ioLambda> intersects inA</p>
- <p>Code based upon: Ray Casting against General Convex Objects with Application to Continuous Collision Detection - Gino van den Bergen</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inRayOrigin</td><td>Origin of the ray </td></tr>
- <tr><td class="paramname">inRayDirection</td><td>Direction of the ray (ioLambda * inDirection determines length) </td></tr>
- <tr><td class="paramname">inTolerance</td><td>The minimal distance between the ray and A before it is considered colliding </td></tr>
- <tr><td class="paramname">inA</td><td>A convex object that has the GetSupport(Vec3) function </td></tr>
- <tr><td class="paramname">ioLambda</td><td>The max fraction along the ray, on output updated with the actual collision fraction.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>true if a hit was found, ioLambda is the solution for lambda. </dd></dl>
- </div>
- </div>
- <a id="a66d20557ad6d34a1c1f29b6df058b523" name="a66d20557ad6d34a1c1f29b6df058b523"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a66d20557ad6d34a1c1f29b6df058b523">◆ </a></span>CastShape() <span class="overload">[1/2]</span></h2>
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- template<typename A , typename B > </div>
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- <tr>
- <td class="mlabels-left">
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- <tr>
- <td class="memname">bool GJKClosestPoint::CastShape </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#af10dd31c5ad4acb62aba8025732597e6">Mat44Arg</a></td> <td class="paramname"><span class="paramname"><em>inStart</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inDirection</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inTolerance</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const A &</td> <td class="paramname"><span class="paramname"><em>inA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const B &</td> <td class="paramname"><span class="paramname"><em>inB</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float &</td> <td class="paramname"><span class="paramname"><em>ioLambda</em></span> )</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Test if a cast shape inA moving from inStart to lambda * inStart.GetTranslation() + inDirection where lambda e [0, ioLambda> intersects inB</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inStart</td><td>Start position and orientation of the convex object </td></tr>
- <tr><td class="paramname">inDirection</td><td>Direction of the sweep (ioLambda * inDirection determines length) </td></tr>
- <tr><td class="paramname">inTolerance</td><td>The minimal distance between A and B before they are considered colliding </td></tr>
- <tr><td class="paramname">inA</td><td>The convex object A, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inB</td><td>The convex object B, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">ioLambda</td><td>The max fraction along the sweep, on output updated with the actual collision fraction.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>true if a hit was found, ioLambda is the solution for lambda. </dd></dl>
- </div>
- </div>
- <a id="aa5b19da7e23744cb5c1af8fe2fee2940" name="aa5b19da7e23744cb5c1af8fe2fee2940"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aa5b19da7e23744cb5c1af8fe2fee2940">◆ </a></span>CastShape() <span class="overload">[2/2]</span></h2>
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- <td class="memname">bool GJKClosestPoint::CastShape </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#af10dd31c5ad4acb62aba8025732597e6">Mat44Arg</a></td> <td class="paramname"><span class="paramname"><em>inStart</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inDirection</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inTolerance</em></span>, </td>
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- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const A &</td> <td class="paramname"><span class="paramname"><em>inA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const B &</td> <td class="paramname"><span class="paramname"><em>inB</em></span>, </td>
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- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inConvexRadiusA</em></span>, </td>
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- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inConvexRadiusB</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float &</td> <td class="paramname"><span class="paramname"><em>ioLambda</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>outPointA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>outPointB</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>outSeparatingAxis</em></span> )</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
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- <p>Test if a cast shape inA moving from inStart to lambda * inStart.GetTranslation() + inDirection where lambda e [0, ioLambda> intersects inB</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inStart</td><td>Start position and orientation of the convex object </td></tr>
- <tr><td class="paramname">inDirection</td><td>Direction of the sweep (ioLambda * inDirection determines length) </td></tr>
- <tr><td class="paramname">inTolerance</td><td>The minimal distance between A and B before they are considered colliding </td></tr>
- <tr><td class="paramname">inA</td><td>The convex object A, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inB</td><td>The convex object B, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inConvexRadiusA</td><td>The convex radius of A, this will be added on all sides to pad A. </td></tr>
- <tr><td class="paramname">inConvexRadiusB</td><td>The convex radius of B, this will be added on all sides to pad B. </td></tr>
- <tr><td class="paramname">ioLambda</td><td>The max fraction along the sweep, on output updated with the actual collision fraction. </td></tr>
- <tr><td class="paramname">outPointA</td><td>is the contact point on A (if outSeparatingAxis is near zero, this may not be not the deepest point) </td></tr>
- <tr><td class="paramname">outPointB</td><td>is the contact point on B (if outSeparatingAxis is near zero, this may not be not the deepest point) </td></tr>
- <tr><td class="paramname">outSeparatingAxis</td><td>On return this will contain a vector that points from A to B along the smallest distance of separation. The length of this vector indicates the separation of A and B without their convex radius. If it is near zero, the direction may not be accurate as the bodies may overlap when lambda = 0.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>true if a hit was found, ioLambda is the solution for lambda and outPoint and outSeparatingAxis are valid. </dd></dl>
- </div>
- </div>
- <a id="abb7cfdd49d708007d75b4c2e9b90ebb9" name="abb7cfdd49d708007d75b4c2e9b90ebb9"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#abb7cfdd49d708007d75b4c2e9b90ebb9">◆ </a></span>GetClosestPoints()</h2>
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- template<typename A , typename B > </div>
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- <td class="memname">float GJKClosestPoint::GetClosestPoints </td>
- <td>(</td>
- <td class="paramtype">const A &</td> <td class="paramname"><span class="paramname"><em>inA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const B &</td> <td class="paramname"><span class="paramname"><em>inB</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inTolerance</em></span>, </td>
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- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inMaxDistSq</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>ioV</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>outPointA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>outPointB</em></span> )</td>
- </tr>
- </table>
- </td>
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- </div><div class="memdoc">
- <p>Get closest points between inA and inB</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inA</td><td>The convex object A, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inB</td><td>The convex object B, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inTolerance</td><td>The minimal distance between A and B before the objects are considered colliding and processing is terminated. </td></tr>
- <tr><td class="paramname">inMaxDistSq</td><td>The maximum squared distance between A and B before the objects are considered infinitely far away and processing is terminated. </td></tr>
- <tr><td class="paramname">ioV</td><td>Initial guess for the separating axis. Start with any non-zero vector if you don't know. If return value is 0, ioV = (0, 0, 0). If the return value is bigger than 0 but smaller than FLT_MAX, ioV will be the separating axis in the direction from A to B and its length the squared distance between A and B. If the return value is FLT_MAX, ioV will be the separating axis in the direction from A to B and the magnitude of the vector is meaningless. </td></tr>
- <tr><td class="paramname">outPointA,outPointB</td><td>If the return value is 0 the points are invalid. If the return value is bigger than 0 but smaller than FLT_MAX these will contain the closest point on A and B. If the return value is FLT_MAX the points are invalid.</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The squared distance between A and B or FLT_MAX when they are further away than inMaxDistSq. </dd></dl>
- </div>
- </div>
- <a id="a73d6f276fb275026a0126ca7361fb2bf" name="a73d6f276fb275026a0126ca7361fb2bf"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a73d6f276fb275026a0126ca7361fb2bf">◆ </a></span>GetClosestPointsSimplex()</h2>
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- <td class="memname">void GJKClosestPoint::GetClosestPointsSimplex </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> *</td> <td class="paramname"><span class="paramname"><em>outY</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> *</td> <td class="paramname"><span class="paramname"><em>outP</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> *</td> <td class="paramname"><span class="paramname"><em>outQ</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_core_8h.html#a69aa29b598b851b0640aa225a9e5d61d">uint</a> &</td> <td class="paramname"><span class="paramname"><em>outNumPoints</em></span> ) const</td>
- </tr>
- </table>
- </td>
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- </tr>
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- <p>Get the resulting simplex after the GetClosestPoints algorithm finishes. If it returned a squared distance of 0, the origin will be contained in the simplex. </p>
- </div>
- </div>
- <a id="a20ab4d36efcf62ceae244ec75eb4bc23" name="a20ab4d36efcf62ceae244ec75eb4bc23"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a20ab4d36efcf62ceae244ec75eb4bc23">◆ </a></span>Intersects()</h2>
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- template<typename A , typename B > </div>
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- <td class="memname">bool GJKClosestPoint::Intersects </td>
- <td>(</td>
- <td class="paramtype">const A &</td> <td class="paramname"><span class="paramname"><em>inA</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">const B &</td> <td class="paramname"><span class="paramname"><em>inB</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inTolerance</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="class_vec3.html">Vec3</a> &</td> <td class="paramname"><span class="paramname"><em>ioV</em></span> )</td>
- </tr>
- </table>
- </td>
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- <p>Test if inA and inB intersect</p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inA</td><td>The convex object A, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inB</td><td>The convex object B, must support the GetSupport(Vec3) function. </td></tr>
- <tr><td class="paramname">inTolerance</td><td>Minimal distance between objects when the objects are considered to be colliding </td></tr>
- <tr><td class="paramname">ioV</td><td>is used as initial separating axis (provide a zero vector if you don't know yet)</td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>True if they intersect (in which case ioV = (0, 0, 0)). False if they don't intersect in which case ioV is a separating axis in the direction from A to B (magnitude is meaningless) </dd></dl>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Jolt/Geometry/<a class="el" href="_g_j_k_closest_point_8h_source.html">GJKClosestPoint.h</a></li>
- </ul>
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