class_physics_scene.html 46 KB

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  107. <a href="#nested-classes">Classes</a> &#124;
  108. <a href="#pub-types">Public Types</a> &#124;
  109. <a href="#pub-methods">Public Member Functions</a> &#124;
  110. <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
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  112. <a href="class_physics_scene-members.html">List of all members</a> </div>
  113. <div class="headertitle"><div class="title">PhysicsScene Class Reference</div></div>
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  115. <div class="contents">
  116. <p>Contains the creation settings of a set of bodies.
  117. <a href="#details">More...</a></p>
  118. <p><code>#include &lt;<a class="el" href="_physics_scene_8h_source.html">PhysicsScene.h</a>&gt;</code></p>
  119. <div class="dynheader">
  120. Inheritance diagram for PhysicsScene:</div>
  121. <div class="dyncontent">
  122. <div class="center">
  123. <img src="class_physics_scene.png" usemap="#PhysicsScene_map" alt=""/>
  124. <map id="PhysicsScene_map" name="PhysicsScene_map">
  125. <area href="class_ref_target.html" alt="RefTarget&lt; PhysicsScene &gt;" shape="rect" coords="0,0,171,24"/>
  126. </map>
  127. </div></div>
  128. <table class="memberdecls">
  129. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
  130. Classes</h2></td></tr>
  131. <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a></td></tr>
  132. <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A constraint and how it is connected to the bodies in the scene. <a href="class_physics_scene_1_1_connected_constraint.html#details">More...</a><br /></td></tr>
  133. <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
  134. </table><table class="memberdecls">
  135. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
  136. Public Types</h2></td></tr>
  137. <tr class="memitem:a37627c56527e90a8144ed58824ce7ebc" id="r_a37627c56527e90a8144ed58824ce7ebc"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsSceneResult</a> = <a class="el" href="class_result.html">Result</a>&lt;<a class="el" href="class_ref.html">Ref</a>&lt;<a class="el" href="class_physics_scene.html">PhysicsScene</a>&gt;&gt;</td></tr>
  138. <tr class="separator:a37627c56527e90a8144ed58824ce7ebc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  139. </table><table class="memberdecls">
  140. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
  141. Public Member Functions</h2></td></tr>
  142. <tr class="memitem:ae93df4adcf5c772085936c03137e169f" id="r_ae93df4adcf5c772085936c03137e169f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae93df4adcf5c772085936c03137e169f">AddBody</a> (const <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &amp;inBody)</td></tr>
  143. <tr class="memdesc:ae93df4adcf5c772085936c03137e169f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a body to the scene. <br /></td></tr>
  144. <tr class="separator:ae93df4adcf5c772085936c03137e169f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  145. <tr class="memitem:a87a55664598b0e1130b9b90ea0cd87fb" id="r_a87a55664598b0e1130b9b90ea0cd87fb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a87a55664598b0e1130b9b90ea0cd87fb">AddConstraint</a> (const <a class="el" href="class_two_body_constraint_settings.html">TwoBodyConstraintSettings</a> *inConstraint, <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> inBody1, <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> inBody2)</td></tr>
  146. <tr class="separator:a87a55664598b0e1130b9b90ea0cd87fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
  147. <tr class="memitem:af857154af1abd73338e4d3fbf277fae5" id="r_af857154af1abd73338e4d3fbf277fae5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af857154af1abd73338e4d3fbf277fae5">AddSoftBody</a> (const <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &amp;inSoftBody)</td></tr>
  148. <tr class="memdesc:af857154af1abd73338e4d3fbf277fae5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a soft body to the scene. <br /></td></tr>
  149. <tr class="separator:af857154af1abd73338e4d3fbf277fae5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  150. <tr class="memitem:acfb0a143a8984c6ca97f010c9ea94a08" id="r_acfb0a143a8984c6ca97f010c9ea94a08"><td class="memItemLeft" align="right" valign="top">size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#acfb0a143a8984c6ca97f010c9ea94a08">GetNumBodies</a> () const</td></tr>
  151. <tr class="memdesc:acfb0a143a8984c6ca97f010c9ea94a08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get number of bodies in this scene. <br /></td></tr>
  152. <tr class="separator:acfb0a143a8984c6ca97f010c9ea94a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
  153. <tr class="memitem:aeceb248f05ae64111f2d05f223cfbeed" id="r_aeceb248f05ae64111f2d05f223cfbeed"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aeceb248f05ae64111f2d05f223cfbeed">GetBodies</a> () const</td></tr>
  154. <tr class="memdesc:aeceb248f05ae64111f2d05f223cfbeed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Access to the body settings for this scene. <br /></td></tr>
  155. <tr class="separator:aeceb248f05ae64111f2d05f223cfbeed"><td class="memSeparator" colspan="2">&#160;</td></tr>
  156. <tr class="memitem:a181babf1dcea362ab2077564b0f98b97" id="r_a181babf1dcea362ab2077564b0f98b97"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a181babf1dcea362ab2077564b0f98b97">GetBodies</a> ()</td></tr>
  157. <tr class="separator:a181babf1dcea362ab2077564b0f98b97"><td class="memSeparator" colspan="2">&#160;</td></tr>
  158. <tr class="memitem:a62a1ad6dbbb7d6ef95f3556608be1717" id="r_a62a1ad6dbbb7d6ef95f3556608be1717"><td class="memItemLeft" align="right" valign="top">size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a62a1ad6dbbb7d6ef95f3556608be1717">GetNumConstraints</a> () const</td></tr>
  159. <tr class="memdesc:a62a1ad6dbbb7d6ef95f3556608be1717"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get number of constraints in this scene. <br /></td></tr>
  160. <tr class="separator:a62a1ad6dbbb7d6ef95f3556608be1717"><td class="memSeparator" colspan="2">&#160;</td></tr>
  161. <tr class="memitem:ab95da1c01a9f35cc651d383308cc9de1" id="r_ab95da1c01a9f35cc651d383308cc9de1"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab95da1c01a9f35cc651d383308cc9de1">GetConstraints</a> () const</td></tr>
  162. <tr class="memdesc:ab95da1c01a9f35cc651d383308cc9de1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Access to the constraints for this scene. <br /></td></tr>
  163. <tr class="separator:ab95da1c01a9f35cc651d383308cc9de1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  164. <tr class="memitem:ad728df0dcebeab7a8796f6e0bb44a97f" id="r_ad728df0dcebeab7a8796f6e0bb44a97f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ad728df0dcebeab7a8796f6e0bb44a97f">GetConstraints</a> ()</td></tr>
  165. <tr class="separator:ad728df0dcebeab7a8796f6e0bb44a97f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  166. <tr class="memitem:a53902e4b6f7f482fb490bb9f4219ed78" id="r_a53902e4b6f7f482fb490bb9f4219ed78"><td class="memItemLeft" align="right" valign="top">size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a53902e4b6f7f482fb490bb9f4219ed78">GetNumSoftBodies</a> () const</td></tr>
  167. <tr class="memdesc:a53902e4b6f7f482fb490bb9f4219ed78"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get number of bodies in this scene. <br /></td></tr>
  168. <tr class="separator:a53902e4b6f7f482fb490bb9f4219ed78"><td class="memSeparator" colspan="2">&#160;</td></tr>
  169. <tr class="memitem:afe41447c0b307d2844a16e288fd412af" id="r_afe41447c0b307d2844a16e288fd412af"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#afe41447c0b307d2844a16e288fd412af">GetSoftBodies</a> () const</td></tr>
  170. <tr class="memdesc:afe41447c0b307d2844a16e288fd412af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Access to the soft body settings for this scene. <br /></td></tr>
  171. <tr class="separator:afe41447c0b307d2844a16e288fd412af"><td class="memSeparator" colspan="2">&#160;</td></tr>
  172. <tr class="memitem:abcb7d9317c3e8d91d3e9b0799a7596f8" id="r_abcb7d9317c3e8d91d3e9b0799a7596f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abcb7d9317c3e8d91d3e9b0799a7596f8">GetSoftBodies</a> ()</td></tr>
  173. <tr class="separator:abcb7d9317c3e8d91d3e9b0799a7596f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
  174. <tr class="memitem:a279e3c7758abc7691ab0ecf067083f1e" id="r_a279e3c7758abc7691ab0ecf067083f1e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a279e3c7758abc7691ab0ecf067083f1e">CreateBodies</a> (<a class="el" href="class_physics_system.html">PhysicsSystem</a> *inSystem) const</td></tr>
  175. <tr class="memdesc:a279e3c7758abc7691ab0ecf067083f1e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Instantiate all bodies, returns false if not all bodies could be created. <br /></td></tr>
  176. <tr class="separator:a279e3c7758abc7691ab0ecf067083f1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  177. <tr class="memitem:a5d76aa6b4a1c9166bc905b13f99faabe" id="r_a5d76aa6b4a1c9166bc905b13f99faabe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5d76aa6b4a1c9166bc905b13f99faabe">FixInvalidScales</a> ()</td></tr>
  178. <tr class="separator:a5d76aa6b4a1c9166bc905b13f99faabe"><td class="memSeparator" colspan="2">&#160;</td></tr>
  179. <tr class="memitem:a92a0fecb9380ce4a7ac7ebe75cba8c47" id="r_a92a0fecb9380ce4a7ac7ebe75cba8c47"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a92a0fecb9380ce4a7ac7ebe75cba8c47">SaveBinaryState</a> (<a class="el" href="class_stream_out.html">StreamOut</a> &amp;inStream, bool inSaveShapes, bool inSaveGroupFilter) const</td></tr>
  180. <tr class="separator:a92a0fecb9380ce4a7ac7ebe75cba8c47"><td class="memSeparator" colspan="2">&#160;</td></tr>
  181. <tr class="memitem:a1d9c48d1813a7109550be1b5f8d94c20" id="r_a1d9c48d1813a7109550be1b5f8d94c20"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1d9c48d1813a7109550be1b5f8d94c20">FromPhysicsSystem</a> (const <a class="el" href="class_physics_system.html">PhysicsSystem</a> *inSystem)</td></tr>
  182. <tr class="memdesc:a1d9c48d1813a7109550be1b5f8d94c20"><td class="mdescLeft">&#160;</td><td class="mdescRight">For debugging purposes: Construct a scene from the current state of the physics system. <br /></td></tr>
  183. <tr class="separator:a1d9c48d1813a7109550be1b5f8d94c20"><td class="memSeparator" colspan="2">&#160;</td></tr>
  184. <tr class="inherit_header pub_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_ref_target')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget&lt; PhysicsScene &gt;</a></td></tr>
  185. <tr class="memitem:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target" id="r_a4c8a23738e2e1dd6369520a30e250b17"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a4c8a23738e2e1dd6369520a30e250b17">RefTarget</a> ()=default</td></tr>
  186. <tr class="memdesc:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor. <br /></td></tr>
  187. <tr class="separator:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  188. <tr class="memitem:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target" id="r_a50444e3b659c6f93c64aee224a93f6ab"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a50444e3b659c6f93c64aee224a93f6ab">RefTarget</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &amp;)</td></tr>
  189. <tr class="separator:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  190. <tr class="memitem:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target" id="r_ac3110b9f511287f881d7afaf26871e1b"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ac3110b9f511287f881d7afaf26871e1b">~RefTarget</a> ()</td></tr>
  191. <tr class="memdesc:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">assert no one is referencing us <br /></td></tr>
  192. <tr class="separator:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  193. <tr class="memitem:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target" id="r_a3befa746ea517453572f6f4f5fc3b099"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a3befa746ea517453572f6f4f5fc3b099">SetEmbedded</a> () const</td></tr>
  194. <tr class="separator:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  195. <tr class="memitem:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target" id="r_a1fc15bfe979bc43a7fa71c7c34f87ed0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ref_target.html">RefTarget</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a1fc15bfe979bc43a7fa71c7c34f87ed0">operator=</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &amp;)</td></tr>
  196. <tr class="memdesc:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">Assignment operator. <br /></td></tr>
  197. <tr class="separator:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  198. <tr class="memitem:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target" id="r_acaf07366183c51cd8460c7d3dcd07c2d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acaf07366183c51cd8460c7d3dcd07c2d">GetRefCount</a> () const</td></tr>
  199. <tr class="memdesc:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get current refcount of this object. <br /></td></tr>
  200. <tr class="separator:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  201. <tr class="memitem:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target" id="r_acf02c18a343bc9de9d6afb7c966f0363"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acf02c18a343bc9de9d6afb7c966f0363">AddRef</a> () const</td></tr>
  202. <tr class="memdesc:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add or release a reference to this object. <br /></td></tr>
  203. <tr class="separator:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  204. <tr class="memitem:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target" id="r_a0451661dd5d85b01f969319e767993eb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a0451661dd5d85b01f969319e767993eb">Release</a> () const</td></tr>
  205. <tr class="separator:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  206. </table><table class="memberdecls">
  207. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-methods" name="pub-static-methods"></a>
  208. Static Public Member Functions</h2></td></tr>
  209. <tr class="memitem:a887f36659b18acde327e0d9741d8bbda" id="r_a887f36659b18acde327e0d9741d8bbda"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsSceneResult</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a887f36659b18acde327e0d9741d8bbda">sRestoreFromBinaryState</a> (<a class="el" href="class_stream_in.html">StreamIn</a> &amp;inStream)</td></tr>
  210. <tr class="memdesc:a887f36659b18acde327e0d9741d8bbda"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restore a saved scene from inStream. <br /></td></tr>
  211. <tr class="separator:a887f36659b18acde327e0d9741d8bbda"><td class="memSeparator" colspan="2">&#160;</td></tr>
  212. <tr class="inherit_header pub_static_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_static_methods_class_ref_target')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget&lt; PhysicsScene &gt;</a></td></tr>
  213. <tr class="memitem:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target" id="r_a58b5a94748691b18ecf651ce918ae743"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a58b5a94748691b18ecf651ce918ae743">sInternalGetRefCountOffset</a> ()</td></tr>
  214. <tr class="memdesc:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">INTERNAL HELPER FUNCTION USED BY SERIALIZATION. <br /></td></tr>
  215. <tr class="separator:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  216. </table><table class="memberdecls">
  217. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
  218. Static Public Attributes</h2></td></tr>
  219. <tr class="memitem:abd0015fb95f8100ef9664c9e0d191575" id="r_abd0015fb95f8100ef9664c9e0d191575"><td class="memItemLeft" align="right" valign="top">static constexpr <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abd0015fb95f8100ef9664c9e0d191575">cFixedToWorld</a> = 0xffffffff</td></tr>
  220. <tr class="memdesc:abd0015fb95f8100ef9664c9e0d191575"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_body.html">Body</a> constant to use to indicate that the constraint is attached to the fixed world. <br /></td></tr>
  221. <tr class="separator:abd0015fb95f8100ef9664c9e0d191575"><td class="memSeparator" colspan="2">&#160;</td></tr>
  222. </table><table class="memberdecls">
  223. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
  224. Additional Inherited Members</h2></td></tr>
  225. <tr class="inherit_header pro_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_attribs_class_ref_target')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget&lt; PhysicsScene &gt;</a></td></tr>
  226. <tr class="memitem:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target" id="r_a12afba0bdae7706a0afd4d96ac128231"><td class="memItemLeft" align="right" valign="top">atomic&lt; <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a12afba0bdae7706a0afd4d96ac128231">mRefCount</a></td></tr>
  227. <tr class="memdesc:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">Current reference count. <br /></td></tr>
  228. <tr class="separator:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  229. <tr class="inherit_header pro_static_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_static_attribs_class_ref_target')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget&lt; PhysicsScene &gt;</a></td></tr>
  230. <tr class="memitem:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target" id="r_ad37db773efa3c8756f6d95df3862b875"><td class="memItemLeft" align="right" valign="top">static constexpr <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ad37db773efa3c8756f6d95df3862b875">cEmbedded</a></td></tr>
  231. <tr class="memdesc:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="mdescLeft">&#160;</td><td class="mdescRight">A large value that gets added to the refcount to mark the object as embedded. <br /></td></tr>
  232. <tr class="separator:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
  233. </table>
  234. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  235. <div class="textblock"><p>Contains the creation settings of a set of bodies. </p>
  236. </div><h2 class="groupheader">Member Typedef Documentation</h2>
  237. <a id="a37627c56527e90a8144ed58824ce7ebc" name="a37627c56527e90a8144ed58824ce7ebc"></a>
  238. <h2 class="memtitle"><span class="permalink"><a href="#a37627c56527e90a8144ed58824ce7ebc">&#9670;&#160;</a></span>PhysicsSceneResult</h2>
  239. <div class="memitem">
  240. <div class="memproto">
  241. <table class="memname">
  242. <tr>
  243. <td class="memname">using <a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsScene::PhysicsSceneResult</a> = <a class="el" href="class_result.html">Result</a>&lt;<a class="el" href="class_ref.html">Ref</a>&lt;<a class="el" href="class_physics_scene.html">PhysicsScene</a>&gt;&gt;</td>
  244. </tr>
  245. </table>
  246. </div><div class="memdoc">
  247. </div>
  248. </div>
  249. <h2 class="groupheader">Member Function Documentation</h2>
  250. <a id="ae93df4adcf5c772085936c03137e169f" name="ae93df4adcf5c772085936c03137e169f"></a>
  251. <h2 class="memtitle"><span class="permalink"><a href="#ae93df4adcf5c772085936c03137e169f">&#9670;&#160;</a></span>AddBody()</h2>
  252. <div class="memitem">
  253. <div class="memproto">
  254. <table class="memname">
  255. <tr>
  256. <td class="memname">void PhysicsScene::AddBody </td>
  257. <td>(</td>
  258. <td class="paramtype">const <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inBody</em></span></td><td>)</td>
  259. <td></td>
  260. </tr>
  261. </table>
  262. </div><div class="memdoc">
  263. <p>Add a body to the scene. </p>
  264. </div>
  265. </div>
  266. <a id="a87a55664598b0e1130b9b90ea0cd87fb" name="a87a55664598b0e1130b9b90ea0cd87fb"></a>
  267. <h2 class="memtitle"><span class="permalink"><a href="#a87a55664598b0e1130b9b90ea0cd87fb">&#9670;&#160;</a></span>AddConstraint()</h2>
  268. <div class="memitem">
  269. <div class="memproto">
  270. <table class="memname">
  271. <tr>
  272. <td class="memname">void PhysicsScene::AddConstraint </td>
  273. <td>(</td>
  274. <td class="paramtype">const <a class="el" href="class_two_body_constraint_settings.html">TwoBodyConstraintSettings</a> *</td> <td class="paramname"><span class="paramname"><em>inConstraint</em></span>, </td>
  275. </tr>
  276. <tr>
  277. <td class="paramkey"></td>
  278. <td></td>
  279. <td class="paramtype"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a></td> <td class="paramname"><span class="paramname"><em>inBody1</em></span>, </td>
  280. </tr>
  281. <tr>
  282. <td class="paramkey"></td>
  283. <td></td>
  284. <td class="paramtype"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a></td> <td class="paramname"><span class="paramname"><em>inBody2</em></span>&#160;)</td>
  285. </tr>
  286. </table>
  287. </div><div class="memdoc">
  288. <p>Add a constraint to the scene </p><dl class="params"><dt>Parameters</dt><dd>
  289. <table class="params">
  290. <tr><td class="paramname">inConstraint</td><td><a class="el" href="class_constraint.html" title="Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...">Constraint</a> settings </td></tr>
  291. <tr><td class="paramname">inBody1</td><td>Index in the bodies list of first body to attach constraint to </td></tr>
  292. <tr><td class="paramname">inBody2</td><td>Index in the bodies list of the second body to attach constraint to </td></tr>
  293. </table>
  294. </dd>
  295. </dl>
  296. </div>
  297. </div>
  298. <a id="af857154af1abd73338e4d3fbf277fae5" name="af857154af1abd73338e4d3fbf277fae5"></a>
  299. <h2 class="memtitle"><span class="permalink"><a href="#af857154af1abd73338e4d3fbf277fae5">&#9670;&#160;</a></span>AddSoftBody()</h2>
  300. <div class="memitem">
  301. <div class="memproto">
  302. <table class="memname">
  303. <tr>
  304. <td class="memname">void PhysicsScene::AddSoftBody </td>
  305. <td>(</td>
  306. <td class="paramtype">const <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inSoftBody</em></span></td><td>)</td>
  307. <td></td>
  308. </tr>
  309. </table>
  310. </div><div class="memdoc">
  311. <p>Add a soft body to the scene. </p>
  312. </div>
  313. </div>
  314. <a id="a279e3c7758abc7691ab0ecf067083f1e" name="a279e3c7758abc7691ab0ecf067083f1e"></a>
  315. <h2 class="memtitle"><span class="permalink"><a href="#a279e3c7758abc7691ab0ecf067083f1e">&#9670;&#160;</a></span>CreateBodies()</h2>
  316. <div class="memitem">
  317. <div class="memproto">
  318. <table class="memname">
  319. <tr>
  320. <td class="memname">bool PhysicsScene::CreateBodies </td>
  321. <td>(</td>
  322. <td class="paramtype"><a class="el" href="class_physics_system.html">PhysicsSystem</a> *</td> <td class="paramname"><span class="paramname"><em>inSystem</em></span></td><td>)</td>
  323. <td> const</td>
  324. </tr>
  325. </table>
  326. </div><div class="memdoc">
  327. <p>Instantiate all bodies, returns false if not all bodies could be created. </p>
  328. </div>
  329. </div>
  330. <a id="a5d76aa6b4a1c9166bc905b13f99faabe" name="a5d76aa6b4a1c9166bc905b13f99faabe"></a>
  331. <h2 class="memtitle"><span class="permalink"><a href="#a5d76aa6b4a1c9166bc905b13f99faabe">&#9670;&#160;</a></span>FixInvalidScales()</h2>
  332. <div class="memitem">
  333. <div class="memproto">
  334. <table class="memname">
  335. <tr>
  336. <td class="memname">bool PhysicsScene::FixInvalidScales </td>
  337. <td>(</td>
  338. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  339. <td></td>
  340. </tr>
  341. </table>
  342. </div><div class="memdoc">
  343. <p>Go through all body creation settings and fix shapes that are scaled incorrectly (note this will change the scene a bit). </p><dl class="section return"><dt>Returns</dt><dd>False when not all scales could be fixed. </dd></dl>
  344. </div>
  345. </div>
  346. <a id="a1d9c48d1813a7109550be1b5f8d94c20" name="a1d9c48d1813a7109550be1b5f8d94c20"></a>
  347. <h2 class="memtitle"><span class="permalink"><a href="#a1d9c48d1813a7109550be1b5f8d94c20">&#9670;&#160;</a></span>FromPhysicsSystem()</h2>
  348. <div class="memitem">
  349. <div class="memproto">
  350. <table class="memname">
  351. <tr>
  352. <td class="memname">void PhysicsScene::FromPhysicsSystem </td>
  353. <td>(</td>
  354. <td class="paramtype">const <a class="el" href="class_physics_system.html">PhysicsSystem</a> *</td> <td class="paramname"><span class="paramname"><em>inSystem</em></span></td><td>)</td>
  355. <td></td>
  356. </tr>
  357. </table>
  358. </div><div class="memdoc">
  359. <p>For debugging purposes: Construct a scene from the current state of the physics system. </p>
  360. </div>
  361. </div>
  362. <a id="a181babf1dcea362ab2077564b0f98b97" name="a181babf1dcea362ab2077564b0f98b97"></a>
  363. <h2 class="memtitle"><span class="permalink"><a href="#a181babf1dcea362ab2077564b0f98b97">&#9670;&#160;</a></span>GetBodies() <span class="overload">[1/2]</span></h2>
  364. <div class="memitem">
  365. <div class="memproto">
  366. <table class="mlabels">
  367. <tr>
  368. <td class="mlabels-left">
  369. <table class="memname">
  370. <tr>
  371. <td class="memname"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &gt; &amp; PhysicsScene::GetBodies </td>
  372. <td>(</td>
  373. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  374. <td></td>
  375. </tr>
  376. </table>
  377. </td>
  378. <td class="mlabels-right">
  379. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  380. </tr>
  381. </table>
  382. </div><div class="memdoc">
  383. </div>
  384. </div>
  385. <a id="aeceb248f05ae64111f2d05f223cfbeed" name="aeceb248f05ae64111f2d05f223cfbeed"></a>
  386. <h2 class="memtitle"><span class="permalink"><a href="#aeceb248f05ae64111f2d05f223cfbeed">&#9670;&#160;</a></span>GetBodies() <span class="overload">[2/2]</span></h2>
  387. <div class="memitem">
  388. <div class="memproto">
  389. <table class="mlabels">
  390. <tr>
  391. <td class="mlabels-left">
  392. <table class="memname">
  393. <tr>
  394. <td class="memname">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &gt; &amp; PhysicsScene::GetBodies </td>
  395. <td>(</td>
  396. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  397. <td> const</td>
  398. </tr>
  399. </table>
  400. </td>
  401. <td class="mlabels-right">
  402. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  403. </tr>
  404. </table>
  405. </div><div class="memdoc">
  406. <p>Access to the body settings for this scene. </p>
  407. </div>
  408. </div>
  409. <a id="ad728df0dcebeab7a8796f6e0bb44a97f" name="ad728df0dcebeab7a8796f6e0bb44a97f"></a>
  410. <h2 class="memtitle"><span class="permalink"><a href="#ad728df0dcebeab7a8796f6e0bb44a97f">&#9670;&#160;</a></span>GetConstraints() <span class="overload">[1/2]</span></h2>
  411. <div class="memitem">
  412. <div class="memproto">
  413. <table class="mlabels">
  414. <tr>
  415. <td class="mlabels-left">
  416. <table class="memname">
  417. <tr>
  418. <td class="memname"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> &gt; &amp; PhysicsScene::GetConstraints </td>
  419. <td>(</td>
  420. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  421. <td></td>
  422. </tr>
  423. </table>
  424. </td>
  425. <td class="mlabels-right">
  426. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  427. </tr>
  428. </table>
  429. </div><div class="memdoc">
  430. </div>
  431. </div>
  432. <a id="ab95da1c01a9f35cc651d383308cc9de1" name="ab95da1c01a9f35cc651d383308cc9de1"></a>
  433. <h2 class="memtitle"><span class="permalink"><a href="#ab95da1c01a9f35cc651d383308cc9de1">&#9670;&#160;</a></span>GetConstraints() <span class="overload">[2/2]</span></h2>
  434. <div class="memitem">
  435. <div class="memproto">
  436. <table class="mlabels">
  437. <tr>
  438. <td class="mlabels-left">
  439. <table class="memname">
  440. <tr>
  441. <td class="memname">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> &gt; &amp; PhysicsScene::GetConstraints </td>
  442. <td>(</td>
  443. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  444. <td> const</td>
  445. </tr>
  446. </table>
  447. </td>
  448. <td class="mlabels-right">
  449. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  450. </tr>
  451. </table>
  452. </div><div class="memdoc">
  453. <p>Access to the constraints for this scene. </p>
  454. </div>
  455. </div>
  456. <a id="acfb0a143a8984c6ca97f010c9ea94a08" name="acfb0a143a8984c6ca97f010c9ea94a08"></a>
  457. <h2 class="memtitle"><span class="permalink"><a href="#acfb0a143a8984c6ca97f010c9ea94a08">&#9670;&#160;</a></span>GetNumBodies()</h2>
  458. <div class="memitem">
  459. <div class="memproto">
  460. <table class="mlabels">
  461. <tr>
  462. <td class="mlabels-left">
  463. <table class="memname">
  464. <tr>
  465. <td class="memname">size_t PhysicsScene::GetNumBodies </td>
  466. <td>(</td>
  467. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  468. <td> const</td>
  469. </tr>
  470. </table>
  471. </td>
  472. <td class="mlabels-right">
  473. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  474. </tr>
  475. </table>
  476. </div><div class="memdoc">
  477. <p>Get number of bodies in this scene. </p>
  478. </div>
  479. </div>
  480. <a id="a62a1ad6dbbb7d6ef95f3556608be1717" name="a62a1ad6dbbb7d6ef95f3556608be1717"></a>
  481. <h2 class="memtitle"><span class="permalink"><a href="#a62a1ad6dbbb7d6ef95f3556608be1717">&#9670;&#160;</a></span>GetNumConstraints()</h2>
  482. <div class="memitem">
  483. <div class="memproto">
  484. <table class="mlabels">
  485. <tr>
  486. <td class="mlabels-left">
  487. <table class="memname">
  488. <tr>
  489. <td class="memname">size_t PhysicsScene::GetNumConstraints </td>
  490. <td>(</td>
  491. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  492. <td> const</td>
  493. </tr>
  494. </table>
  495. </td>
  496. <td class="mlabels-right">
  497. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  498. </tr>
  499. </table>
  500. </div><div class="memdoc">
  501. <p>Get number of constraints in this scene. </p>
  502. </div>
  503. </div>
  504. <a id="a53902e4b6f7f482fb490bb9f4219ed78" name="a53902e4b6f7f482fb490bb9f4219ed78"></a>
  505. <h2 class="memtitle"><span class="permalink"><a href="#a53902e4b6f7f482fb490bb9f4219ed78">&#9670;&#160;</a></span>GetNumSoftBodies()</h2>
  506. <div class="memitem">
  507. <div class="memproto">
  508. <table class="mlabels">
  509. <tr>
  510. <td class="mlabels-left">
  511. <table class="memname">
  512. <tr>
  513. <td class="memname">size_t PhysicsScene::GetNumSoftBodies </td>
  514. <td>(</td>
  515. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  516. <td> const</td>
  517. </tr>
  518. </table>
  519. </td>
  520. <td class="mlabels-right">
  521. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  522. </tr>
  523. </table>
  524. </div><div class="memdoc">
  525. <p>Get number of bodies in this scene. </p>
  526. </div>
  527. </div>
  528. <a id="abcb7d9317c3e8d91d3e9b0799a7596f8" name="abcb7d9317c3e8d91d3e9b0799a7596f8"></a>
  529. <h2 class="memtitle"><span class="permalink"><a href="#abcb7d9317c3e8d91d3e9b0799a7596f8">&#9670;&#160;</a></span>GetSoftBodies() <span class="overload">[1/2]</span></h2>
  530. <div class="memitem">
  531. <div class="memproto">
  532. <table class="mlabels">
  533. <tr>
  534. <td class="mlabels-left">
  535. <table class="memname">
  536. <tr>
  537. <td class="memname"><a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &gt; &amp; PhysicsScene::GetSoftBodies </td>
  538. <td>(</td>
  539. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  540. <td></td>
  541. </tr>
  542. </table>
  543. </td>
  544. <td class="mlabels-right">
  545. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  546. </tr>
  547. </table>
  548. </div><div class="memdoc">
  549. </div>
  550. </div>
  551. <a id="afe41447c0b307d2844a16e288fd412af" name="afe41447c0b307d2844a16e288fd412af"></a>
  552. <h2 class="memtitle"><span class="permalink"><a href="#afe41447c0b307d2844a16e288fd412af">&#9670;&#160;</a></span>GetSoftBodies() <span class="overload">[2/2]</span></h2>
  553. <div class="memitem">
  554. <div class="memproto">
  555. <table class="mlabels">
  556. <tr>
  557. <td class="mlabels-left">
  558. <table class="memname">
  559. <tr>
  560. <td class="memname">const <a class="el" href="class_array.html">Array</a>&lt; <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &gt; &amp; PhysicsScene::GetSoftBodies </td>
  561. <td>(</td>
  562. <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
  563. <td> const</td>
  564. </tr>
  565. </table>
  566. </td>
  567. <td class="mlabels-right">
  568. <span class="mlabels"><span class="mlabel">inline</span></span> </td>
  569. </tr>
  570. </table>
  571. </div><div class="memdoc">
  572. <p>Access to the soft body settings for this scene. </p>
  573. </div>
  574. </div>
  575. <a id="a92a0fecb9380ce4a7ac7ebe75cba8c47" name="a92a0fecb9380ce4a7ac7ebe75cba8c47"></a>
  576. <h2 class="memtitle"><span class="permalink"><a href="#a92a0fecb9380ce4a7ac7ebe75cba8c47">&#9670;&#160;</a></span>SaveBinaryState()</h2>
  577. <div class="memitem">
  578. <div class="memproto">
  579. <table class="memname">
  580. <tr>
  581. <td class="memname">void PhysicsScene::SaveBinaryState </td>
  582. <td>(</td>
  583. <td class="paramtype"><a class="el" href="class_stream_out.html">StreamOut</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inStream</em></span>, </td>
  584. </tr>
  585. <tr>
  586. <td class="paramkey"></td>
  587. <td></td>
  588. <td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>inSaveShapes</em></span>, </td>
  589. </tr>
  590. <tr>
  591. <td class="paramkey"></td>
  592. <td></td>
  593. <td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>inSaveGroupFilter</em></span>&#160;) const</td>
  594. </tr>
  595. </table>
  596. </div><div class="memdoc">
  597. <p>Saves the state of this object in binary form to inStream. </p><dl class="params"><dt>Parameters</dt><dd>
  598. <table class="params">
  599. <tr><td class="paramname">inStream</td><td>The stream to save the state to </td></tr>
  600. <tr><td class="paramname">inSaveShapes</td><td>If the shapes should be saved as well (these could be shared between physics scenes, in which case the calling application may want to write custom code to restore them) </td></tr>
  601. <tr><td class="paramname">inSaveGroupFilter</td><td>If the group filter should be saved as well (these could be shared) </td></tr>
  602. </table>
  603. </dd>
  604. </dl>
  605. </div>
  606. </div>
  607. <a id="a887f36659b18acde327e0d9741d8bbda" name="a887f36659b18acde327e0d9741d8bbda"></a>
  608. <h2 class="memtitle"><span class="permalink"><a href="#a887f36659b18acde327e0d9741d8bbda">&#9670;&#160;</a></span>sRestoreFromBinaryState()</h2>
  609. <div class="memitem">
  610. <div class="memproto">
  611. <table class="mlabels">
  612. <tr>
  613. <td class="mlabels-left">
  614. <table class="memname">
  615. <tr>
  616. <td class="memname"><a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsScene::PhysicsSceneResult</a> PhysicsScene::sRestoreFromBinaryState </td>
  617. <td>(</td>
  618. <td class="paramtype"><a class="el" href="class_stream_in.html">StreamIn</a> &amp;</td> <td class="paramname"><span class="paramname"><em>inStream</em></span></td><td>)</td>
  619. <td></td>
  620. </tr>
  621. </table>
  622. </td>
  623. <td class="mlabels-right">
  624. <span class="mlabels"><span class="mlabel">static</span></span> </td>
  625. </tr>
  626. </table>
  627. </div><div class="memdoc">
  628. <p>Restore a saved scene from inStream. </p>
  629. </div>
  630. </div>
  631. <h2 class="groupheader">Member Data Documentation</h2>
  632. <a id="abd0015fb95f8100ef9664c9e0d191575" name="abd0015fb95f8100ef9664c9e0d191575"></a>
  633. <h2 class="memtitle"><span class="permalink"><a href="#abd0015fb95f8100ef9664c9e0d191575">&#9670;&#160;</a></span>cFixedToWorld</h2>
  634. <div class="memitem">
  635. <div class="memproto">
  636. <table class="mlabels">
  637. <tr>
  638. <td class="mlabels-left">
  639. <table class="memname">
  640. <tr>
  641. <td class="memname"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> PhysicsScene::cFixedToWorld = 0xffffffff</td>
  642. </tr>
  643. </table>
  644. </td>
  645. <td class="mlabels-right">
  646. <span class="mlabels"><span class="mlabel">static</span><span class="mlabel">constexpr</span></span> </td>
  647. </tr>
  648. </table>
  649. </div><div class="memdoc">
  650. <p><a class="el" href="class_body.html">Body</a> constant to use to indicate that the constraint is attached to the fixed world. </p>
  651. </div>
  652. </div>
  653. <hr/>The documentation for this class was generated from the following files:<ul>
  654. <li>Jolt/Physics/<a class="el" href="_physics_scene_8h_source.html">PhysicsScene.h</a></li>
  655. <li>Jolt/Physics/<a class="el" href="_physics_scene_8cpp.html">PhysicsScene.cpp</a></li>
  656. </ul>
  657. </div><!-- contents -->
  658. </div><!-- doc-content -->
  659. <!-- start footer part -->
  660. <div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  661. <ul>
  662. <li class="navelem"><a class="el" href="class_physics_scene.html">PhysicsScene</a></li>
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