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- <p>Contains the creation settings of a set of bodies.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_physics_scene_8h_source.html">PhysicsScene.h</a>></code></p>
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- Inheritance diagram for PhysicsScene:</div>
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- <img src="class_physics_scene.png" usemap="#PhysicsScene_map" alt=""/>
- <map id="PhysicsScene_map" name="PhysicsScene_map">
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- <table class="memberdecls">
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- Classes</h2></td></tr>
- <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a></td></tr>
- <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A constraint and how it is connected to the bodies in the scene. <a href="class_physics_scene_1_1_connected_constraint.html#details">More...</a><br /></td></tr>
- <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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- Public Types</h2></td></tr>
- <tr class="memitem:a37627c56527e90a8144ed58824ce7ebc" id="r_a37627c56527e90a8144ed58824ce7ebc"><td class="memItemLeft" align="right" valign="top">using </td><td class="memItemRight" valign="bottom"><a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsSceneResult</a> = <a class="el" href="class_result.html">Result</a><<a class="el" href="class_ref.html">Ref</a><<a class="el" href="class_physics_scene.html">PhysicsScene</a>>></td></tr>
- <tr class="separator:a37627c56527e90a8144ed58824ce7ebc"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:ae93df4adcf5c772085936c03137e169f" id="r_ae93df4adcf5c772085936c03137e169f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae93df4adcf5c772085936c03137e169f">AddBody</a> (const <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &inBody)</td></tr>
- <tr class="memdesc:ae93df4adcf5c772085936c03137e169f"><td class="mdescLeft"> </td><td class="mdescRight">Add a body to the scene. <br /></td></tr>
- <tr class="separator:ae93df4adcf5c772085936c03137e169f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a87a55664598b0e1130b9b90ea0cd87fb" id="r_a87a55664598b0e1130b9b90ea0cd87fb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a87a55664598b0e1130b9b90ea0cd87fb">AddConstraint</a> (const <a class="el" href="class_two_body_constraint_settings.html">TwoBodyConstraintSettings</a> *inConstraint, <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> inBody1, <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> inBody2)</td></tr>
- <tr class="separator:a87a55664598b0e1130b9b90ea0cd87fb"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af857154af1abd73338e4d3fbf277fae5" id="r_af857154af1abd73338e4d3fbf277fae5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#af857154af1abd73338e4d3fbf277fae5">AddSoftBody</a> (const <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &inSoftBody)</td></tr>
- <tr class="memdesc:af857154af1abd73338e4d3fbf277fae5"><td class="mdescLeft"> </td><td class="mdescRight">Add a soft body to the scene. <br /></td></tr>
- <tr class="separator:af857154af1abd73338e4d3fbf277fae5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acfb0a143a8984c6ca97f010c9ea94a08" id="r_acfb0a143a8984c6ca97f010c9ea94a08"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="#acfb0a143a8984c6ca97f010c9ea94a08">GetNumBodies</a> () const</td></tr>
- <tr class="memdesc:acfb0a143a8984c6ca97f010c9ea94a08"><td class="mdescLeft"> </td><td class="mdescRight">Get number of bodies in this scene. <br /></td></tr>
- <tr class="separator:acfb0a143a8984c6ca97f010c9ea94a08"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aeceb248f05ae64111f2d05f223cfbeed" id="r_aeceb248f05ae64111f2d05f223cfbeed"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>< <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#aeceb248f05ae64111f2d05f223cfbeed">GetBodies</a> () const</td></tr>
- <tr class="memdesc:aeceb248f05ae64111f2d05f223cfbeed"><td class="mdescLeft"> </td><td class="mdescRight">Access to the body settings for this scene. <br /></td></tr>
- <tr class="separator:aeceb248f05ae64111f2d05f223cfbeed"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a181babf1dcea362ab2077564b0f98b97" id="r_a181babf1dcea362ab2077564b0f98b97"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#a181babf1dcea362ab2077564b0f98b97">GetBodies</a> ()</td></tr>
- <tr class="separator:a181babf1dcea362ab2077564b0f98b97"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a62a1ad6dbbb7d6ef95f3556608be1717" id="r_a62a1ad6dbbb7d6ef95f3556608be1717"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="#a62a1ad6dbbb7d6ef95f3556608be1717">GetNumConstraints</a> () const</td></tr>
- <tr class="memdesc:a62a1ad6dbbb7d6ef95f3556608be1717"><td class="mdescLeft"> </td><td class="mdescRight">Get number of constraints in this scene. <br /></td></tr>
- <tr class="separator:a62a1ad6dbbb7d6ef95f3556608be1717"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab95da1c01a9f35cc651d383308cc9de1" id="r_ab95da1c01a9f35cc651d383308cc9de1"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>< <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab95da1c01a9f35cc651d383308cc9de1">GetConstraints</a> () const</td></tr>
- <tr class="memdesc:ab95da1c01a9f35cc651d383308cc9de1"><td class="mdescLeft"> </td><td class="mdescRight">Access to the constraints for this scene. <br /></td></tr>
- <tr class="separator:ab95da1c01a9f35cc651d383308cc9de1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad728df0dcebeab7a8796f6e0bb44a97f" id="r_ad728df0dcebeab7a8796f6e0bb44a97f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#ad728df0dcebeab7a8796f6e0bb44a97f">GetConstraints</a> ()</td></tr>
- <tr class="separator:ad728df0dcebeab7a8796f6e0bb44a97f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a53902e4b6f7f482fb490bb9f4219ed78" id="r_a53902e4b6f7f482fb490bb9f4219ed78"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="#a53902e4b6f7f482fb490bb9f4219ed78">GetNumSoftBodies</a> () const</td></tr>
- <tr class="memdesc:a53902e4b6f7f482fb490bb9f4219ed78"><td class="mdescLeft"> </td><td class="mdescRight">Get number of bodies in this scene. <br /></td></tr>
- <tr class="separator:a53902e4b6f7f482fb490bb9f4219ed78"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afe41447c0b307d2844a16e288fd412af" id="r_afe41447c0b307d2844a16e288fd412af"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_array.html">Array</a>< <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#afe41447c0b307d2844a16e288fd412af">GetSoftBodies</a> () const</td></tr>
- <tr class="memdesc:afe41447c0b307d2844a16e288fd412af"><td class="mdescLeft"> </td><td class="mdescRight">Access to the soft body settings for this scene. <br /></td></tr>
- <tr class="separator:afe41447c0b307d2844a16e288fd412af"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abcb7d9317c3e8d91d3e9b0799a7596f8" id="r_abcb7d9317c3e8d91d3e9b0799a7596f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="#abcb7d9317c3e8d91d3e9b0799a7596f8">GetSoftBodies</a> ()</td></tr>
- <tr class="separator:abcb7d9317c3e8d91d3e9b0799a7596f8"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a279e3c7758abc7691ab0ecf067083f1e" id="r_a279e3c7758abc7691ab0ecf067083f1e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a279e3c7758abc7691ab0ecf067083f1e">CreateBodies</a> (<a class="el" href="class_physics_system.html">PhysicsSystem</a> *inSystem) const</td></tr>
- <tr class="memdesc:a279e3c7758abc7691ab0ecf067083f1e"><td class="mdescLeft"> </td><td class="mdescRight">Instantiate all bodies, returns false if not all bodies could be created. <br /></td></tr>
- <tr class="separator:a279e3c7758abc7691ab0ecf067083f1e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5d76aa6b4a1c9166bc905b13f99faabe" id="r_a5d76aa6b4a1c9166bc905b13f99faabe"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5d76aa6b4a1c9166bc905b13f99faabe">FixInvalidScales</a> ()</td></tr>
- <tr class="separator:a5d76aa6b4a1c9166bc905b13f99faabe"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a92a0fecb9380ce4a7ac7ebe75cba8c47" id="r_a92a0fecb9380ce4a7ac7ebe75cba8c47"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a92a0fecb9380ce4a7ac7ebe75cba8c47">SaveBinaryState</a> (<a class="el" href="class_stream_out.html">StreamOut</a> &inStream, bool inSaveShapes, bool inSaveGroupFilter) const</td></tr>
- <tr class="separator:a92a0fecb9380ce4a7ac7ebe75cba8c47"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1d9c48d1813a7109550be1b5f8d94c20" id="r_a1d9c48d1813a7109550be1b5f8d94c20"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a1d9c48d1813a7109550be1b5f8d94c20">FromPhysicsSystem</a> (const <a class="el" href="class_physics_system.html">PhysicsSystem</a> *inSystem)</td></tr>
- <tr class="memdesc:a1d9c48d1813a7109550be1b5f8d94c20"><td class="mdescLeft"> </td><td class="mdescRight">For debugging purposes: Construct a scene from the current state of the physics system. <br /></td></tr>
- <tr class="separator:a1d9c48d1813a7109550be1b5f8d94c20"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_ref_target')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget< PhysicsScene ></a></td></tr>
- <tr class="memitem:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target" id="r_a4c8a23738e2e1dd6369520a30e250b17"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a4c8a23738e2e1dd6369520a30e250b17">RefTarget</a> ()=default</td></tr>
- <tr class="memdesc:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:a4c8a23738e2e1dd6369520a30e250b17 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target" id="r_a50444e3b659c6f93c64aee224a93f6ab"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a50444e3b659c6f93c64aee224a93f6ab">RefTarget</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &)</td></tr>
- <tr class="separator:a50444e3b659c6f93c64aee224a93f6ab inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target" id="r_ac3110b9f511287f881d7afaf26871e1b"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ac3110b9f511287f881d7afaf26871e1b">~RefTarget</a> ()</td></tr>
- <tr class="memdesc:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">assert no one is referencing us <br /></td></tr>
- <tr class="separator:ac3110b9f511287f881d7afaf26871e1b inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target" id="r_a3befa746ea517453572f6f4f5fc3b099"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a3befa746ea517453572f6f4f5fc3b099">SetEmbedded</a> () const</td></tr>
- <tr class="separator:a3befa746ea517453572f6f4f5fc3b099 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target" id="r_a1fc15bfe979bc43a7fa71c7c34f87ed0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_ref_target.html">RefTarget</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a1fc15bfe979bc43a7fa71c7c34f87ed0">operator=</a> (const <a class="el" href="class_ref_target.html">RefTarget</a> &)</td></tr>
- <tr class="memdesc:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Assignment operator. <br /></td></tr>
- <tr class="separator:a1fc15bfe979bc43a7fa71c7c34f87ed0 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target" id="r_acaf07366183c51cd8460c7d3dcd07c2d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acaf07366183c51cd8460c7d3dcd07c2d">GetRefCount</a> () const</td></tr>
- <tr class="memdesc:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Get current refcount of this object. <br /></td></tr>
- <tr class="separator:acaf07366183c51cd8460c7d3dcd07c2d inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target" id="r_acf02c18a343bc9de9d6afb7c966f0363"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#acf02c18a343bc9de9d6afb7c966f0363">AddRef</a> () const</td></tr>
- <tr class="memdesc:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Add or release a reference to this object. <br /></td></tr>
- <tr class="separator:acf02c18a343bc9de9d6afb7c966f0363 inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target" id="r_a0451661dd5d85b01f969319e767993eb"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a0451661dd5d85b01f969319e767993eb">Release</a> () const</td></tr>
- <tr class="separator:a0451661dd5d85b01f969319e767993eb inherit pub_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-methods" name="pub-static-methods"></a>
- Static Public Member Functions</h2></td></tr>
- <tr class="memitem:a887f36659b18acde327e0d9741d8bbda" id="r_a887f36659b18acde327e0d9741d8bbda"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsSceneResult</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a887f36659b18acde327e0d9741d8bbda">sRestoreFromBinaryState</a> (<a class="el" href="class_stream_in.html">StreamIn</a> &inStream)</td></tr>
- <tr class="memdesc:a887f36659b18acde327e0d9741d8bbda"><td class="mdescLeft"> </td><td class="mdescRight">Restore a saved scene from inStream. <br /></td></tr>
- <tr class="separator:a887f36659b18acde327e0d9741d8bbda"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_static_methods_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_static_methods_class_ref_target')"><img src="closed.png" alt="-"/> Static Public Member Functions inherited from <a class="el" href="class_ref_target.html">RefTarget< PhysicsScene ></a></td></tr>
- <tr class="memitem:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target" id="r_a58b5a94748691b18ecf651ce918ae743"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a58b5a94748691b18ecf651ce918ae743">sInternalGetRefCountOffset</a> ()</td></tr>
- <tr class="memdesc:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">INTERNAL HELPER FUNCTION USED BY SERIALIZATION. <br /></td></tr>
- <tr class="separator:a58b5a94748691b18ecf651ce918ae743 inherit pub_static_methods_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
- Static Public Attributes</h2></td></tr>
- <tr class="memitem:abd0015fb95f8100ef9664c9e0d191575" id="r_abd0015fb95f8100ef9664c9e0d191575"><td class="memItemLeft" align="right" valign="top">static constexpr <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#abd0015fb95f8100ef9664c9e0d191575">cFixedToWorld</a> = 0xffffffff</td></tr>
- <tr class="memdesc:abd0015fb95f8100ef9664c9e0d191575"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_body.html">Body</a> constant to use to indicate that the constraint is attached to the fixed world. <br /></td></tr>
- <tr class="separator:abd0015fb95f8100ef9664c9e0d191575"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
- Additional Inherited Members</h2></td></tr>
- <tr class="inherit_header pro_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_attribs_class_ref_target')"><img src="closed.png" alt="-"/> Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget< PhysicsScene ></a></td></tr>
- <tr class="memitem:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target" id="r_a12afba0bdae7706a0afd4d96ac128231"><td class="memItemLeft" align="right" valign="top">atomic< <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#a12afba0bdae7706a0afd4d96ac128231">mRefCount</a></td></tr>
- <tr class="memdesc:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">Current reference count. <br /></td></tr>
- <tr class="separator:a12afba0bdae7706a0afd4d96ac128231 inherit pro_attribs_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pro_static_attribs_class_ref_target"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pro_static_attribs_class_ref_target')"><img src="closed.png" alt="-"/> Static Protected Attributes inherited from <a class="el" href="class_ref_target.html">RefTarget< PhysicsScene ></a></td></tr>
- <tr class="memitem:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target" id="r_ad37db773efa3c8756f6d95df3862b875"><td class="memItemLeft" align="right" valign="top">static constexpr <a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ref_target.html#ad37db773efa3c8756f6d95df3862b875">cEmbedded</a></td></tr>
- <tr class="memdesc:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="mdescLeft"> </td><td class="mdescRight">A large value that gets added to the refcount to mark the object as embedded. <br /></td></tr>
- <tr class="separator:ad37db773efa3c8756f6d95df3862b875 inherit pro_static_attribs_class_ref_target"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Contains the creation settings of a set of bodies. </p>
- </div><h2 class="groupheader">Member Typedef Documentation</h2>
- <a id="a37627c56527e90a8144ed58824ce7ebc" name="a37627c56527e90a8144ed58824ce7ebc"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a37627c56527e90a8144ed58824ce7ebc">◆ </a></span>PhysicsSceneResult</h2>
- <div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">using <a class="el" href="#a37627c56527e90a8144ed58824ce7ebc">PhysicsScene::PhysicsSceneResult</a> = <a class="el" href="class_result.html">Result</a><<a class="el" href="class_ref.html">Ref</a><<a class="el" href="class_physics_scene.html">PhysicsScene</a>>></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a id="ae93df4adcf5c772085936c03137e169f" name="ae93df4adcf5c772085936c03137e169f"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae93df4adcf5c772085936c03137e169f">◆ </a></span>AddBody()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void PhysicsScene::AddBody </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> &</td> <td class="paramname"><span class="paramname"><em>inBody</em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add a body to the scene. </p>
- </div>
- </div>
- <a id="a87a55664598b0e1130b9b90ea0cd87fb" name="a87a55664598b0e1130b9b90ea0cd87fb"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a87a55664598b0e1130b9b90ea0cd87fb">◆ </a></span>AddConstraint()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">void PhysicsScene::AddConstraint </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_two_body_constraint_settings.html">TwoBodyConstraintSettings</a> *</td> <td class="paramname"><span class="paramname"><em>inConstraint</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a></td> <td class="paramname"><span class="paramname"><em>inBody1</em></span>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a></td> <td class="paramname"><span class="paramname"><em>inBody2</em></span> )</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add a constraint to the scene </p><dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inConstraint</td><td><a class="el" href="class_constraint.html" title="Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...">Constraint</a> settings </td></tr>
- <tr><td class="paramname">inBody1</td><td>Index in the bodies list of first body to attach constraint to </td></tr>
- <tr><td class="paramname">inBody2</td><td>Index in the bodies list of the second body to attach constraint to </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a id="af857154af1abd73338e4d3fbf277fae5" name="af857154af1abd73338e4d3fbf277fae5"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#af857154af1abd73338e4d3fbf277fae5">◆ </a></span>AddSoftBody()</h2>
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- <td class="memname">void PhysicsScene::AddSoftBody </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> &</td> <td class="paramname"><span class="paramname"><em>inSoftBody</em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add a soft body to the scene. </p>
- </div>
- </div>
- <a id="a279e3c7758abc7691ab0ecf067083f1e" name="a279e3c7758abc7691ab0ecf067083f1e"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a279e3c7758abc7691ab0ecf067083f1e">◆ </a></span>CreateBodies()</h2>
- <div class="memitem">
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- <td class="memname">bool PhysicsScene::CreateBodies </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="class_physics_system.html">PhysicsSystem</a> *</td> <td class="paramname"><span class="paramname"><em>inSystem</em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Instantiate all bodies, returns false if not all bodies could be created. </p>
- </div>
- </div>
- <a id="a5d76aa6b4a1c9166bc905b13f99faabe" name="a5d76aa6b4a1c9166bc905b13f99faabe"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a5d76aa6b4a1c9166bc905b13f99faabe">◆ </a></span>FixInvalidScales()</h2>
- <div class="memitem">
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- <td class="memname">bool PhysicsScene::FixInvalidScales </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Go through all body creation settings and fix shapes that are scaled incorrectly (note this will change the scene a bit). </p><dl class="section return"><dt>Returns</dt><dd>False when not all scales could be fixed. </dd></dl>
- </div>
- </div>
- <a id="a1d9c48d1813a7109550be1b5f8d94c20" name="a1d9c48d1813a7109550be1b5f8d94c20"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a1d9c48d1813a7109550be1b5f8d94c20">◆ </a></span>FromPhysicsSystem()</h2>
- <div class="memitem">
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- <td class="memname">void PhysicsScene::FromPhysicsSystem </td>
- <td>(</td>
- <td class="paramtype">const <a class="el" href="class_physics_system.html">PhysicsSystem</a> *</td> <td class="paramname"><span class="paramname"><em>inSystem</em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>For debugging purposes: Construct a scene from the current state of the physics system. </p>
- </div>
- </div>
- <a id="a181babf1dcea362ab2077564b0f98b97" name="a181babf1dcea362ab2077564b0f98b97"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a181babf1dcea362ab2077564b0f98b97">◆ </a></span>GetBodies() <span class="overload">[1/2]</span></h2>
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- <td class="mlabels-left">
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- <td class="memname"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> > & PhysicsScene::GetBodies </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a id="aeceb248f05ae64111f2d05f223cfbeed" name="aeceb248f05ae64111f2d05f223cfbeed"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#aeceb248f05ae64111f2d05f223cfbeed">◆ </a></span>GetBodies() <span class="overload">[2/2]</span></h2>
- <div class="memitem">
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- <td class="mlabels-left">
- <table class="memname">
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- <td class="memname">const <a class="el" href="class_array.html">Array</a>< <a class="el" href="class_body_creation_settings.html">BodyCreationSettings</a> > & PhysicsScene::GetBodies </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Access to the body settings for this scene. </p>
- </div>
- </div>
- <a id="ad728df0dcebeab7a8796f6e0bb44a97f" name="ad728df0dcebeab7a8796f6e0bb44a97f"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ad728df0dcebeab7a8796f6e0bb44a97f">◆ </a></span>GetConstraints() <span class="overload">[1/2]</span></h2>
- <div class="memitem">
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- <td class="mlabels-left">
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- <td class="memname"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> > & PhysicsScene::GetConstraints </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a id="ab95da1c01a9f35cc651d383308cc9de1" name="ab95da1c01a9f35cc651d383308cc9de1"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab95da1c01a9f35cc651d383308cc9de1">◆ </a></span>GetConstraints() <span class="overload">[2/2]</span></h2>
- <div class="memitem">
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- <tr>
- <td class="mlabels-left">
- <table class="memname">
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- <td class="memname">const <a class="el" href="class_array.html">Array</a>< <a class="el" href="class_physics_scene_1_1_connected_constraint.html">ConnectedConstraint</a> > & PhysicsScene::GetConstraints </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </td>
- <td class="mlabels-right">
- <span class="mlabels"><span class="mlabel">inline</span></span> </td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Access to the constraints for this scene. </p>
- </div>
- </div>
- <a id="acfb0a143a8984c6ca97f010c9ea94a08" name="acfb0a143a8984c6ca97f010c9ea94a08"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#acfb0a143a8984c6ca97f010c9ea94a08">◆ </a></span>GetNumBodies()</h2>
- <div class="memitem">
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- <td class="memname">size_t PhysicsScene::GetNumBodies </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Get number of bodies in this scene. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a62a1ad6dbbb7d6ef95f3556608be1717">◆ </a></span>GetNumConstraints()</h2>
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- <p>Get number of constraints in this scene. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a53902e4b6f7f482fb490bb9f4219ed78">◆ </a></span>GetNumSoftBodies()</h2>
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- <p>Get number of bodies in this scene. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#abcb7d9317c3e8d91d3e9b0799a7596f8">◆ </a></span>GetSoftBodies() <span class="overload">[1/2]</span></h2>
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- <td class="memname"><a class="el" href="class_array.html">Array</a>< <a class="el" href="class_soft_body_creation_settings.html">SoftBodyCreationSettings</a> > & PhysicsScene::GetSoftBodies </td>
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- <p>Access to the soft body settings for this scene. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#a92a0fecb9380ce4a7ac7ebe75cba8c47">◆ </a></span>SaveBinaryState()</h2>
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- <p>Saves the state of this object in binary form to inStream. </p><dl class="params"><dt>Parameters</dt><dd>
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- <tr><td class="paramname">inStream</td><td>The stream to save the state to </td></tr>
- <tr><td class="paramname">inSaveShapes</td><td>If the shapes should be saved as well (these could be shared between physics scenes, in which case the calling application may want to write custom code to restore them) </td></tr>
- <tr><td class="paramname">inSaveGroupFilter</td><td>If the group filter should be saved as well (these could be shared) </td></tr>
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- <h2 class="memtitle"><span class="permalink"><a href="#a887f36659b18acde327e0d9741d8bbda">◆ </a></span>sRestoreFromBinaryState()</h2>
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- <td>(</td>
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- <p>Restore a saved scene from inStream. </p>
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- <h2 class="groupheader">Member Data Documentation</h2>
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- <h2 class="memtitle"><span class="permalink"><a href="#abd0015fb95f8100ef9664c9e0d191575">◆ </a></span>cFixedToWorld</h2>
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- <td class="memname"><a class="el" href="_core_8h.html#a8f95e75e58492e87412191fabadd8ca8">uint32</a> PhysicsScene::cFixedToWorld = 0xffffffff</td>
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- <p><a class="el" href="class_body.html">Body</a> constant to use to indicate that the constraint is attached to the fixed world. </p>
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- </div>
- <hr/>The documentation for this class was generated from the following files:<ul>
- <li>Jolt/Physics/<a class="el" href="_physics_scene_8h_source.html">PhysicsScene.h</a></li>
- <li>Jolt/Physics/<a class="el" href="_physics_scene_8cpp.html">PhysicsScene.cpp</a></li>
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