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- <p><a class="el" href="class_result.html" title="Helper class that either contains a valid result or an error.">Result</a> of a shape cast test.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_shape_cast_8h_source.html">ShapeCast.h</a>></code></p>
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- Inheritance diagram for ShapeCastResult:</div>
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- <img src="class_shape_cast_result.png" usemap="#ShapeCastResult_map" alt=""/>
- <map id="ShapeCastResult_map" name="ShapeCastResult_map">
- <area href="class_collide_shape_result.html" title="Class that contains all information of two colliding shapes." alt="CollideShapeResult" shape="rect" coords="0,0,121,24"/>
- </map>
- </div></div>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:a79089f4b310168c5bfa51cc0bcf134dd" id="r_a79089f4b310168c5bfa51cc0bcf134dd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a79089f4b310168c5bfa51cc0bcf134dd">ShapeCastResult</a> ()=default</td></tr>
- <tr class="memdesc:a79089f4b310168c5bfa51cc0bcf134dd"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <br /></td></tr>
- <tr class="separator:a79089f4b310168c5bfa51cc0bcf134dd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afb01699f4368bbbeec678f0c3c21108d" id="r_afb01699f4368bbbeec678f0c3c21108d"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#afb01699f4368bbbeec678f0c3c21108d">ShapeCastResult</a> (float inFraction, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPoint1, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPoint2, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactNormalOrPenetrationDepth, bool inBackFaceHit, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID1, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID2, const <a class="el" href="class_body_i_d.html">BodyID</a> &inBodyID2)</td></tr>
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- <tr class="memitem:a0b91d796ee4e127cac91c9d82f292e57" id="r_a0b91d796ee4e127cac91c9d82f292e57"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a0b91d796ee4e127cac91c9d82f292e57">GetEarlyOutFraction</a> () const</td></tr>
- <tr class="memdesc:a0b91d796ee4e127cac91c9d82f292e57"><td class="mdescLeft"> </td><td class="mdescRight">Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. For rays/cast shapes we can just use the collision fraction. The fraction and penetration depth are combined in such a way that deeper hits at fraction 0 go first. <br /></td></tr>
- <tr class="separator:a0b91d796ee4e127cac91c9d82f292e57"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab16c921cd28c80c7acbf8005b778965f" id="r_ab16c921cd28c80c7acbf8005b778965f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_shape_cast_result.html">ShapeCastResult</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab16c921cd28c80c7acbf8005b778965f">Reversed</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inWorldSpaceCastDirection) const</td></tr>
- <tr class="separator:ab16c921cd28c80c7acbf8005b778965f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_methods_class_collide_shape_result"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_collide_shape_result')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_collide_shape_result.html">CollideShapeResult</a></td></tr>
- <tr class="memitem:a7fe57d79718e199535fa4d9601e646ff inherit pub_methods_class_collide_shape_result" id="r_a7fe57d79718e199535fa4d9601e646ff"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a7fe57d79718e199535fa4d9601e646ff">CollideShapeResult</a> ()=default</td></tr>
- <tr class="memdesc:a7fe57d79718e199535fa4d9601e646ff inherit pub_methods_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <br /></td></tr>
- <tr class="separator:a7fe57d79718e199535fa4d9601e646ff inherit pub_methods_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a89e76885c988cdc177f121c6bb18801d inherit pub_methods_class_collide_shape_result" id="r_a89e76885c988cdc177f121c6bb18801d"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a89e76885c988cdc177f121c6bb18801d">CollideShapeResult</a> (<a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn1, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inContactPointOn2, <a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a> inPenetrationAxis, float inPenetrationDepth, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID1, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID2, const <a class="el" href="class_body_i_d.html">BodyID</a> &inBodyID2)</td></tr>
- <tr class="memdesc:a89e76885c988cdc177f121c6bb18801d inherit pub_methods_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:a89e76885c988cdc177f121c6bb18801d inherit pub_methods_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abe452fa6ddc8670a0c020d5420a92f3b inherit pub_methods_class_collide_shape_result" id="r_abe452fa6ddc8670a0c020d5420a92f3b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#abe452fa6ddc8670a0c020d5420a92f3b">GetEarlyOutFraction</a> () const</td></tr>
- <tr class="memdesc:abe452fa6ddc8670a0c020d5420a92f3b inherit pub_methods_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. We use -penetration depth to get the hit with the biggest penetration depth. <br /></td></tr>
- <tr class="separator:abe452fa6ddc8670a0c020d5420a92f3b inherit pub_methods_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a84eb31fb18eea1a96cadad32a3f6fe4e inherit pub_methods_class_collide_shape_result" id="r_a84eb31fb18eea1a96cadad32a3f6fe4e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_shape_result.html">CollideShapeResult</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a84eb31fb18eea1a96cadad32a3f6fe4e">Reversed</a> () const</td></tr>
- <tr class="memdesc:a84eb31fb18eea1a96cadad32a3f6fe4e inherit pub_methods_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Reverses the hit result, swapping contact point 1 with contact point 2 etc. <br /></td></tr>
- <tr class="separator:a84eb31fb18eea1a96cadad32a3f6fe4e inherit pub_methods_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr class="memitem:a8c1f5167202e5071cca22085350b0471" id="r_a8c1f5167202e5071cca22085350b0471"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a8c1f5167202e5071cca22085350b0471">mFraction</a></td></tr>
- <tr class="memdesc:a8c1f5167202e5071cca22085350b0471"><td class="mdescLeft"> </td><td class="mdescRight">This is the fraction where the shape hit the other shape: CenterOfMassOnHit = Start + value * (End - Start) <br /></td></tr>
- <tr class="separator:a8c1f5167202e5071cca22085350b0471"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1b87f661ac91360c311fd96684f1d293" id="r_a1b87f661ac91360c311fd96684f1d293"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a1b87f661ac91360c311fd96684f1d293">mIsBackFaceHit</a></td></tr>
- <tr class="memdesc:a1b87f661ac91360c311fd96684f1d293"><td class="mdescLeft"> </td><td class="mdescRight">True if the shape was hit from the back side. <br /></td></tr>
- <tr class="separator:a1b87f661ac91360c311fd96684f1d293"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_attribs_class_collide_shape_result"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_attribs_class_collide_shape_result')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_collide_shape_result.html">CollideShapeResult</a></td></tr>
- <tr class="memitem:a76dd6be632967ea1f0348eca8155be44 inherit pub_attribs_class_collide_shape_result" id="r_a76dd6be632967ea1f0348eca8155be44"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a76dd6be632967ea1f0348eca8155be44">mContactPointOn1</a></td></tr>
- <tr class="memdesc:a76dd6be632967ea1f0348eca8155be44 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Contact point on the surface of shape 1 (in world space or relative to base offset) <br /></td></tr>
- <tr class="separator:a76dd6be632967ea1f0348eca8155be44 inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2f09d3bbc9e1563c974836c2327f73a7 inherit pub_attribs_class_collide_shape_result" id="r_a2f09d3bbc9e1563c974836c2327f73a7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a2f09d3bbc9e1563c974836c2327f73a7">mContactPointOn2</a></td></tr>
- <tr class="memdesc:a2f09d3bbc9e1563c974836c2327f73a7 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Contact point on the surface of shape 2 (in world space or relative to base offset). If the penetration depth is 0, this will be the same as mContactPointOn1. <br /></td></tr>
- <tr class="separator:a2f09d3bbc9e1563c974836c2327f73a7 inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3704397b8c4c6e39f2bb94bb477a7bc7 inherit pub_attribs_class_collide_shape_result" id="r_a3704397b8c4c6e39f2bb94bb477a7bc7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a3704397b8c4c6e39f2bb94bb477a7bc7">mPenetrationAxis</a></td></tr>
- <tr class="memdesc:a3704397b8c4c6e39f2bb94bb477a7bc7 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Direction to move shape 2 out of collision along the shortest path (magnitude is meaningless, in world space). You can use -mPenetrationAxis.Normalized() as contact normal. <br /></td></tr>
- <tr class="separator:a3704397b8c4c6e39f2bb94bb477a7bc7 inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a940adcfe5fa917a065f5ae65773de013 inherit pub_attribs_class_collide_shape_result" id="r_a940adcfe5fa917a065f5ae65773de013"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a940adcfe5fa917a065f5ae65773de013">mPenetrationDepth</a></td></tr>
- <tr class="memdesc:a940adcfe5fa917a065f5ae65773de013 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Penetration depth (move shape 2 by this distance to resolve the collision). If <a class="el" href="class_collide_shape_settings.html#a511c99470c2fe3b2e82d06ffe26c52c1">CollideShapeSettings::mMaxSeparationDistance</a> > 0 this number can be negative to indicate that the objects are separated by -mPenetrationDepth. The contact points are the closest points in that case. <br /></td></tr>
- <tr class="separator:a940adcfe5fa917a065f5ae65773de013 inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0a62402355f85f878a6444bbcbba31c4 inherit pub_attribs_class_collide_shape_result" id="r_a0a62402355f85f878a6444bbcbba31c4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a0a62402355f85f878a6444bbcbba31c4">mSubShapeID1</a></td></tr>
- <tr class="memdesc:a0a62402355f85f878a6444bbcbba31c4 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Sub shape ID that identifies the face on shape 1. <br /></td></tr>
- <tr class="separator:a0a62402355f85f878a6444bbcbba31c4 inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab12cb1e36b125a536229698328e30d9a inherit pub_attribs_class_collide_shape_result" id="r_ab12cb1e36b125a536229698328e30d9a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#ab12cb1e36b125a536229698328e30d9a">mSubShapeID2</a></td></tr>
- <tr class="memdesc:ab12cb1e36b125a536229698328e30d9a inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Sub shape ID that identifies the face on shape 2. <br /></td></tr>
- <tr class="separator:ab12cb1e36b125a536229698328e30d9a inherit pub_attribs_class_collide_shape_result"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a22e33232d0af6889b6715dfaa460ebbb inherit pub_attribs_class_collide_shape_result" id="r_a22e33232d0af6889b6715dfaa460ebbb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a22e33232d0af6889b6715dfaa460ebbb">mBodyID2</a></td></tr>
- <tr class="memdesc:a22e33232d0af6889b6715dfaa460ebbb inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> to which shape 2 belongs to. <br /></td></tr>
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- <tr class="memitem:aa79b80c5eca1d8e7bf57771421bc3acc inherit pub_attribs_class_collide_shape_result" id="r_aa79b80c5eca1d8e7bf57771421bc3acc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_shape_result.html#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#aa79b80c5eca1d8e7bf57771421bc3acc">mShape1Face</a></td></tr>
- <tr class="memdesc:aa79b80c5eca1d8e7bf57771421bc3acc inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Colliding face on shape 1 (optional result, in world space or relative to base offset) <br /></td></tr>
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- <tr class="memitem:ae69726442e6d35051405f8d437003316 inherit pub_attribs_class_collide_shape_result" id="r_ae69726442e6d35051405f8d437003316"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_collide_shape_result.html#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#ae69726442e6d35051405f8d437003316">mShape2Face</a></td></tr>
- <tr class="memdesc:ae69726442e6d35051405f8d437003316 inherit pub_attribs_class_collide_shape_result"><td class="mdescLeft"> </td><td class="mdescRight">Colliding face on shape 2 (optional result, in world space or relative to base offset) <br /></td></tr>
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- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="inherited" name="inherited"></a>
- Additional Inherited Members</h2></td></tr>
- <tr class="inherit_header pub_types_class_collide_shape_result"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_types_class_collide_shape_result')"><img src="closed.png" alt="-"/> Public Types inherited from <a class="el" href="class_collide_shape_result.html">CollideShapeResult</a></td></tr>
- <tr class="memitem:a5cdb68a0447b40ffa2cfd725c1896356 inherit pub_types_class_collide_shape_result" id="r_a5cdb68a0447b40ffa2cfd725c1896356"><td class="memItemLeft" align="right" valign="top">using </td><td class="memItemRight" valign="bottom"><a class="el" href="class_collide_shape_result.html#a5cdb68a0447b40ffa2cfd725c1896356">Face</a> = <a class="el" href="class_static_array.html">StaticArray</a><<a class="el" href="class_vec3.html">Vec3</a>, 32></td></tr>
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- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p><a class="el" href="class_result.html" title="Helper class that either contains a valid result or an error.">Result</a> of a shape cast test. </p>
- </div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
- <a id="a79089f4b310168c5bfa51cc0bcf134dd" name="a79089f4b310168c5bfa51cc0bcf134dd"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a79089f4b310168c5bfa51cc0bcf134dd">◆ </a></span>ShapeCastResult() <span class="overload">[1/2]</span></h2>
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- <td class="memname"><a class="el" href="_memory_8h.html#a91074fb218fe28954a0938c099ddd9e0">JPH_OVERRIDE_NEW_DELETE</a> ShapeCastResult::ShapeCastResult </td>
- <td>(</td>
- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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- <p>Default constructor. </p>
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- <h2 class="memtitle"><span class="permalink"><a href="#afb01699f4368bbbeec678f0c3c21108d">◆ </a></span>ShapeCastResult() <span class="overload">[2/2]</span></h2>
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- <td>(</td>
- <td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>inFraction</em></span>, </td>
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- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPoint1</em></span>, </td>
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- <td class="paramkey"></td>
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- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactPoint2</em></span>, </td>
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- <td class="paramkey"></td>
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- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inContactNormalOrPenetrationDepth</em></span>, </td>
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- <td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>inBackFaceHit</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &</td> <td class="paramname"><span class="paramname"><em>inSubShapeID1</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &</td> <td class="paramname"><span class="paramname"><em>inSubShapeID2</em></span>, </td>
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- <td class="paramtype">const <a class="el" href="class_body_i_d.html">BodyID</a> &</td> <td class="paramname"><span class="paramname"><em>inBodyID2</em></span> )</td>
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- <p>Constructor </p><dl class="params"><dt>Parameters</dt><dd>
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- <tr><td class="paramname">inFraction</td><td>Fraction at which the cast hit </td></tr>
- <tr><td class="paramname">inContactPoint1</td><td>Contact point on shape 1 </td></tr>
- <tr><td class="paramname">inContactPoint2</td><td>Contact point on shape 2 </td></tr>
- <tr><td class="paramname">inContactNormalOrPenetrationDepth</td><td>Contact normal pointing from shape 1 to 2 or penetration depth vector when the objects are penetrating (also from 1 to 2) </td></tr>
- <tr><td class="paramname">inBackFaceHit</td><td>If this hit was a back face hit </td></tr>
- <tr><td class="paramname">inSubShapeID1</td><td>Sub shape id for shape 1 </td></tr>
- <tr><td class="paramname">inSubShapeID2</td><td>Sub shape id for shape 2 </td></tr>
- <tr><td class="paramname">inBodyID2</td><td><a class="el" href="class_body_i_d.html" title="ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...">BodyID</a> that was hit </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a id="a0b91d796ee4e127cac91c9d82f292e57" name="a0b91d796ee4e127cac91c9d82f292e57"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a0b91d796ee4e127cac91c9d82f292e57">◆ </a></span>GetEarlyOutFraction()</h2>
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- <td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
- <td> const</td>
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- <p>Function required by the <a class="el" href="class_collision_collector.html" title="Virtual interface that allows collecting multiple collision results.">CollisionCollector</a>. A smaller fraction is considered to be a 'better hit'. For rays/cast shapes we can just use the collision fraction. The fraction and penetration depth are combined in such a way that deeper hits at fraction 0 go first. </p>
- </div>
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- <a id="ab16c921cd28c80c7acbf8005b778965f" name="ab16c921cd28c80c7acbf8005b778965f"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab16c921cd28c80c7acbf8005b778965f">◆ </a></span>Reversed()</h2>
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- <td class="memname"><a class="el" href="class_shape_cast_result.html">ShapeCastResult</a> ShapeCastResult::Reversed </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="_math_types_8h.html#a6bc57c31f15cea47640b580d03737c68">Vec3Arg</a></td> <td class="paramname"><span class="paramname"><em>inWorldSpaceCastDirection</em></span></td><td>)</td>
- <td> const</td>
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- <p>Reverses the hit result, swapping contact point 1 with contact point 2 etc. </p><dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">inWorldSpaceCastDirection</td><td>Direction of the shape cast in world space </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <h2 class="groupheader">Member Data Documentation</h2>
- <a id="a8c1f5167202e5071cca22085350b0471" name="a8c1f5167202e5071cca22085350b0471"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a8c1f5167202e5071cca22085350b0471">◆ </a></span>mFraction</h2>
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- <p>This is the fraction where the shape hit the other shape: CenterOfMassOnHit = Start + value * (End - Start) </p>
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- <a id="a1b87f661ac91360c311fd96684f1d293" name="a1b87f661ac91360c311fd96684f1d293"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a1b87f661ac91360c311fd96684f1d293">◆ </a></span>mIsBackFaceHit</h2>
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- <p>True if the shape was hit from the back side. </p>
- </div>
- </div>
- <hr/>The documentation for this class was generated from the following file:<ul>
- <li>Jolt/Physics/Collision/<a class="el" href="_shape_cast_8h_source.html">ShapeCast.h</a></li>
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