functions_func.html 21 KB

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  8. <title>Jolt Physics: Class Members - Functions</title>
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  38. <div id="projectname">Jolt Physics
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  40. <div id="projectbrief">A multi core friendly Game Physics Engine</div>
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  105. <div class="contents">
  106. <div class="textblock">Here is a list of all functions with links to the classes they belong to:</div>
  107. <h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
  108. <li>AABBTreeBuilder()&#160;:&#160;<a class="el" href="class_a_a_b_b_tree_builder.html#a3a44b40e58b23523baab7698ed9eb117">AABBTreeBuilder</a></li>
  109. <li>AABox()&#160;:&#160;<a class="el" href="class_a_a_box.html#a0982651a7b0ed25cab78537cdeba982a">AABox</a></li>
  110. <li>Abs()&#160;:&#160;<a class="el" href="class_d_vec3.html#a1df9be6cc25048acd0c184f60535189b">DVec3</a>, <a class="el" href="class_vec3.html#a60c863c1cdad322a1af54e77a4af8f02">Vec3</a>, <a class="el" href="class_vec4.html#a321bcfc691705ad313b11822c8b13332">Vec4</a></li>
  111. <li>AccumulateSleepTime()&#160;:&#160;<a class="el" href="class_motion_properties.html#a1342087f5bae51bc6d46542ae29bca66">MotionProperties</a></li>
  112. <li>ACos()&#160;:&#160;<a class="el" href="class_vec4.html#ae56c43bab7d034799def2a0cd588f971">Vec4</a></li>
  113. <li>Acquire()&#160;:&#160;<a class="el" href="class_semaphore.html#a81c1cbdab78310c8b13e7052572e599d">Semaphore</a></li>
  114. <li>Activate()&#160;:&#160;<a class="el" href="class_character.html#a66a9abe442b15eaf3aab219facb5dbb4">Character</a>, <a class="el" href="class_ragdoll.html#a584d5a41fd6118589b420ed96272827b">Ragdoll</a></li>
  115. <li>ActivateBodies()&#160;:&#160;<a class="el" href="class_body_interface.html#aa9ac89ba91cff574fb148dfe155c272e">BodyInterface</a>, <a class="el" href="class_body_manager.html#aecdc4718d0c9ccf33f9eaf2a42c6ab79">BodyManager</a></li>
  116. <li>ActivateBodiesInAABox()&#160;:&#160;<a class="el" href="class_body_interface.html#a0397e4e0c43023b4c55d171d944dc430">BodyInterface</a></li>
  117. <li>ActivateBody()&#160;:&#160;<a class="el" href="class_body_interface.html#ab6ccbc72a1df04bd16c5dc5dee7bdf30">BodyInterface</a></li>
  118. <li>ActivateConstraint()&#160;:&#160;<a class="el" href="class_body_interface.html#a7b4ab713c9ed9369f43930510791562b">BodyInterface</a></li>
  119. <li>Add()&#160;:&#160;<a class="el" href="class_character_vs_character_collision_simple.html#a1c9a2607b50bd68ced9c7262d01cad67">CharacterVsCharacterCollisionSimple</a>, <a class="el" href="class_constraint_manager.html#ae323401f2d9039dd330b070808c494f7">ConstraintManager</a></li>
  120. <li>AddAngularImpulse()&#160;:&#160;<a class="el" href="class_body.html#aa797042eec783ed27333f529b66221a3">Body</a>, <a class="el" href="class_body_interface.html#a6d26f5967fd267e154b014a3c3af9c2e">BodyInterface</a></li>
  121. <li>AddAngularVelocityStep()&#160;:&#160;<a class="el" href="class_motion_properties.html#afb12aa823a651145b46b271570a7af59">MotionProperties</a></li>
  122. <li>AddAttribute()&#160;:&#160;<a class="el" href="class_r_t_t_i.html#a5672a76cf4f12f280889d711341b2b32">RTTI</a></li>
  123. <li>AddBaseClass()&#160;:&#160;<a class="el" href="class_r_t_t_i.html#ae4671375bc88cf535f4de98414c84405">RTTI</a></li>
  124. <li>AddBodiesAbort()&#160;:&#160;<a class="el" href="class_body_interface.html#abc4f7a8cfd9e27064365eef9753bfa27">BodyInterface</a>, <a class="el" href="class_broad_phase.html#a031638360b44d1a9b2176590796eb2a6">BroadPhase</a>, <a class="el" href="class_broad_phase_quad_tree.html#a7873fb8f52203413346e4ba2fbf6859c">BroadPhaseQuadTree</a>, <a class="el" href="class_quad_tree.html#a3f04fc0ab8ec76c39e7e4ac4679e6ffa">QuadTree</a></li>
  125. <li>AddBodiesFinalize()&#160;:&#160;<a class="el" href="class_body_interface.html#a64e1dd1d09088ca5a07384397f77f0aa">BodyInterface</a>, <a class="el" href="class_broad_phase.html#a07f0fba42d45520a9bc2d22f2a636584">BroadPhase</a>, <a class="el" href="class_broad_phase_brute_force.html#a75b3feb54f2c3710b20b27c5379ad55e">BroadPhaseBruteForce</a>, <a class="el" href="class_broad_phase_quad_tree.html#a5f3d5a38786504df32579eb87b5c5eb8">BroadPhaseQuadTree</a>, <a class="el" href="class_quad_tree.html#aaf165671ff225afec0336dca906f9219">QuadTree</a></li>
  126. <li>AddBodiesPrepare()&#160;:&#160;<a class="el" href="class_body_interface.html#aab69381ebd96bc19d152bc8a928e9902">BodyInterface</a>, <a class="el" href="class_broad_phase.html#adc636ae60807c46011ed3674b6a983c2">BroadPhase</a>, <a class="el" href="class_broad_phase_quad_tree.html#a0069028e847115d1adf3558bb09cb5a8">BroadPhaseQuadTree</a>, <a class="el" href="class_quad_tree.html#a79ce6a7e423da6a09ff4be8e7f6d453c">QuadTree</a></li>
  127. <li>AddBody()&#160;:&#160;<a class="el" href="class_body_interface.html#a4ba54993b7bbc05f1a6ffccbc46f0397">BodyInterface</a>, <a class="el" href="class_body_manager.html#aa7e0cc82ef6c860655af523205fd9cb6">BodyManager</a>, <a class="el" href="class_physics_scene.html#ae93df4adcf5c772085936c03137e169f">PhysicsScene</a></li>
  128. <li>AddBodyPair()&#160;:&#160;<a class="el" href="class_contact_constraint_manager.html#a1527877d78511ca6896722d9416e09d1">ContactConstraintManager</a></li>
  129. <li>AddBodyWithCustomID()&#160;:&#160;<a class="el" href="class_body_manager.html#ad8c3c4c7e6257244b81cfa8bc590149b">BodyManager</a></li>
  130. <li>AddConstraint()&#160;:&#160;<a class="el" href="class_physics_scene.html#a87a55664598b0e1130b9b90ea0cd87fb">PhysicsScene</a>, <a class="el" href="class_physics_system.html#a6a1378c13080b5ad3af2c61be87ca40c">PhysicsSystem</a></li>
  131. <li>AddConstraints()&#160;:&#160;<a class="el" href="class_physics_system.html#ad83534f99aa4e7fc78e6ede84576b59c">PhysicsSystem</a></li>
  132. <li>AddContactConstraint()&#160;:&#160;<a class="el" href="class_contact_constraint_manager.html#ad54fa2fc8b0cbc1cd6cb5c5846e781be">ContactConstraintManager</a></li>
  133. <li>AddConvexRadius()&#160;:&#160;<a class="el" href="struct_add_convex_radius.html#a7483095d1f4aaf1f8003adb2696d37f6">AddConvexRadius&lt; ConvexObject &gt;</a></li>
  134. <li>AddDependency()&#160;:&#160;<a class="el" href="class_job_system_1_1_job.html#a7686a4762d0dfe746f0b46edfcae3d6d">JobSystem::Job</a>, <a class="el" href="class_job_system_1_1_job_handle.html#af0a10c0398474dbf0ffe9b5866775abb">JobSystem::JobHandle</a></li>
  135. <li>AddFace()&#160;:&#160;<a class="el" href="class_polyhedron_submerged_volume_calculator.html#a2174180424e99b757f2eb63969557afc">PolyhedronSubmergedVolumeCalculator</a>, <a class="el" href="class_soft_body_shared_settings.html#ad408fb4eb7803dbba02dc8b669822fd2">SoftBodySharedSettings</a></li>
  136. <li>AddForce()&#160;:&#160;<a class="el" href="class_body.html#add8352d484a2805f114400159151185b">Body</a>, <a class="el" href="class_body_interface.html#a9ecde691e54928413bc001db60830488">BodyInterface</a></li>
  137. <li>AddForceAndTorque()&#160;:&#160;<a class="el" href="class_body_interface.html#acd2ec8e3ed17843a62f671a206e9688f">BodyInterface</a></li>
  138. <li>AddHit()&#160;:&#160;<a class="el" href="class_all_hit_collision_collector.html#ae581ce1300189f781fafe702951dbf96">AllHitCollisionCollector&lt; CollectorType &gt;</a>, <a class="el" href="class_any_hit_collision_collector.html#a405568a565f6b818c6fd08a14983b921">AnyHitCollisionCollector&lt; CollectorType &gt;</a>, <a class="el" href="class_closest_hit_collision_collector.html#a59e5b29507bc2aa633fe55c0bb08ff3e">ClosestHitCollisionCollector&lt; CollectorType &gt;</a>, <a class="el" href="class_closest_hit_per_body_collision_collector.html#a9bfcb75f1f392af6f1af376ee4a46872">ClosestHitPerBodyCollisionCollector&lt; CollectorType &gt;</a>, <a class="el" href="class_collision_collector.html#a762c35402676662897e50dd8224e496e">CollisionCollector&lt; ResultTypeArg, TraitsType &gt;</a>, <a class="el" href="class_internal_edge_removing_collector.html#ad489b749cb2bacbf1596c1da229ff1a1">InternalEdgeRemovingCollector</a></li>
  139. <li>AddImpulse()&#160;:&#160;<a class="el" href="class_body.html#af4e42e6ae915ca4fcaee1c988eeba0f7">Body</a>, <a class="el" href="class_body_interface.html#add7aa9b7c776237b53d79e95d0d71c40">BodyInterface</a>, <a class="el" href="class_character.html#aa33a41b66f31c085eeb3f262f09972b7">Character</a>, <a class="el" href="class_ragdoll.html#a5ea2bcad36c7346ffd9a81dee6ab03d1">Ragdoll</a></li>
  140. <li>AdditionalConstraint()&#160;:&#160;<a class="el" href="class_ragdoll_settings_1_1_additional_constraint.html#a4edf70ad4617e7f369fafa7da3e4194a">RagdollSettings::AdditionalConstraint</a></li>
  141. <li>AddJob()&#160;:&#160;<a class="el" href="class_job_system_1_1_barrier.html#afcf8f345a7a19e1399c4899942ed49c4">JobSystem::Barrier</a>, <a class="el" href="class_job_system_single_threaded_1_1_barrier_impl.html#a777f9190686403c3a8d0796c0fe56077">JobSystemSingleThreaded::BarrierImpl</a></li>
  142. <li>AddJobs()&#160;:&#160;<a class="el" href="class_job_system_1_1_barrier.html#ad62875b2d5b89282bfaae824cac1a476">JobSystem::Barrier</a>, <a class="el" href="class_job_system_single_threaded_1_1_barrier_impl.html#a124bc867efebec305deb57931370dc28">JobSystemSingleThreaded::BarrierImpl</a></li>
  143. <li>AddJoint()&#160;:&#160;<a class="el" href="class_skeleton.html#aa058a06eb2f163d14b481bbd8d602be6">Skeleton</a></li>
  144. <li>AddLinearAndAngularVelocity()&#160;:&#160;<a class="el" href="class_body_interface.html#a7e4f5dc5ce2c8a045a008a93f141204b">BodyInterface</a></li>
  145. <li>AddLinearVelocity()&#160;:&#160;<a class="el" href="class_body_interface.html#a9a665d14b83fe63e236a0adce30d9877">BodyInterface</a>, <a class="el" href="class_character.html#af00e186740a38260f2987984045051c0">Character</a>, <a class="el" href="class_ragdoll.html#abcf8c32f6b7cbdf98bc29e2bf7075ba7">Ragdoll</a></li>
  146. <li>AddLinearVelocityStep()&#160;:&#160;<a class="el" href="class_motion_properties.html#a5b570eb5488b3ca5f0c1b48ef0cf6dbe">MotionProperties</a></li>
  147. <li>AddObjectToBatch()&#160;:&#160;<a class="el" href="class_fixed_size_free_list.html#afed6e2529117da02be0ddbcc41a509a9">FixedSizeFreeList&lt; Object &gt;</a></li>
  148. <li>AddPart()&#160;:&#160;<a class="el" href="class_get_triangles_context_multi_vertex_list.html#a9cdb357887665b8efc68598c949fbd90">GetTrianglesContextMultiVertexList</a></li>
  149. <li>AddPoint()&#160;:&#160;<a class="el" href="class_e_p_a_convex_hull_builder.html#ae1b6e6eb12d8723eeab4265f9510b7c2">EPAConvexHullBuilder</a>, <a class="el" href="class_linear_curve.html#aa5b4a499837cb2a3a0c3b9b5eb618a53">LinearCurve</a>, <a class="el" href="class_path_constraint_path_hermite.html#a66a08dc34277969fc1f4dc3cbbca9682">PathConstraintPathHermite</a></li>
  150. <li>AddPositionStep()&#160;:&#160;<a class="el" href="class_body.html#af98f831df76bd7e54eeb92d79fa3c8cd">Body</a></li>
  151. <li>AddRef()&#160;:&#160;<a class="el" href="class_job_system_1_1_job.html#ac6b5861562063d42cfa3c68f45c12b2d">JobSystem::Job</a>, <a class="el" href="class_ref_target.html#acf02c18a343bc9de9d6afb7c966f0363">RefTarget&lt; T &gt;</a>, <a class="el" href="class_ref_target_virtual.html#ac09162a129dc035c18ea99c7450aa94d">RefTargetVirtual</a></li>
  152. <li>AddRotationStep()&#160;:&#160;<a class="el" href="class_body.html#a3385650a73d75c7d9c16d13ea2d5519f">Body</a></li>
  153. <li>AddShape()&#160;:&#160;<a class="el" href="class_compound_shape_settings.html#aeda2764beb7bc3fcb85d957df93a1431">CompoundShapeSettings</a>, <a class="el" href="class_mutable_compound_shape.html#ac5944df39ec23c2336c92224afab2651">MutableCompoundShape</a></li>
  154. <li>AddSoftBody()&#160;:&#160;<a class="el" href="class_physics_scene.html#af857154af1abd73338e4d3fbf277fae5">PhysicsScene</a></li>
  155. <li>AddStepListener()&#160;:&#160;<a class="el" href="class_physics_system.html#a0964d49514b7447981dcc7438876e988">PhysicsSystem</a></li>
  156. <li>AddThread()&#160;:&#160;<a class="el" href="class_profiler.html#a72d49949a95f3bad23a8c288bd54d0f4">Profiler</a></li>
  157. <li>AddToPhysicsSystem()&#160;:&#160;<a class="el" href="class_character.html#ad4ce42b7ef3dbd8a9a864033d3c71e14">Character</a>, <a class="el" href="class_ragdoll.html#a3c419f92dd96329ba429ed6f8fe9a74e">Ragdoll</a></li>
  158. <li>AddTorque()&#160;:&#160;<a class="el" href="class_body.html#aec30d437f934327d261e8ebdc23a2c8c">Body</a>, <a class="el" href="class_body_interface.html#abc6f86e75b2c5b77afd8b066b4d51a52">BodyInterface</a></li>
  159. <li>Adjointed3x3()&#160;:&#160;<a class="el" href="class_mat44.html#a3b9c1e6d186b9ad59e81255c64049f22">Mat44</a></li>
  160. <li>AdjustCenterOfMass()&#160;:&#160;<a class="el" href="class_mutable_compound_shape.html#aadb711e8d328adc04397be0cf44d4f4c">MutableCompoundShape</a></li>
  161. <li>Align()&#160;:&#160;<a class="el" href="class_byte_buffer.html#ad30809667592e1c5b70ecd023017b692">ByteBuffer</a></li>
  162. <li>Allocate()&#160;:&#160;<a class="el" href="class_byte_buffer.html#a6fc1274ad81be5609f1f1e807be7cf6b">ByteBuffer</a>, <a class="el" href="class_l_f_h_m_allocator.html#aca5503a8c5d7c9ac25b4f1baa89c5317">LFHMAllocator</a>, <a class="el" href="class_l_f_h_m_allocator_context.html#afc85e525f6ca72b286aea4cdf693ac7f">LFHMAllocatorContext</a>, <a class="el" href="class_temp_allocator.html#aa62f890910ee965efea7244953f3c65e">TempAllocator</a>, <a class="el" href="class_temp_allocator_impl.html#adf9ef85969afed92a4fb14b1e6ff1ac5">TempAllocatorImpl</a>, <a class="el" href="class_temp_allocator_impl_with_malloc_fallback.html#ac20fa2756768654e3228e40b17ed6656">TempAllocatorImplWithMallocFallback</a>, <a class="el" href="class_temp_allocator_malloc.html#a985a35b24e08ce333e10a712578458e6">TempAllocatorMalloc</a></li>
  163. <li>allocate()&#160;:&#160;<a class="el" href="class_s_t_l_aligned_allocator.html#a3e191bdbfbb57772ab22df9ec23a6996">STLAlignedAllocator&lt; T, N &gt;</a>, <a class="el" href="class_s_t_l_allocator.html#a186cb0b0dae1eda7cf0436e4bc8a964b">STLAllocator&lt; T &gt;</a>, <a class="el" href="class_s_t_l_local_allocator.html#acb1dc90a6e85587d6213677ce7d41dd6">STLLocalAllocator&lt; T, N &gt;</a>, <a class="el" href="class_s_t_l_temp_allocator.html#a5e6754289f3e5c92f7d3a94aaf4d9488">STLTempAllocator&lt; T &gt;</a></li>
  164. <li>AllocateBody()&#160;:&#160;<a class="el" href="class_body_manager.html#ab90b6879d9b21e0301102dd1f5791cb2">BodyManager</a></li>
  165. <li>AllocateSoftBody()&#160;:&#160;<a class="el" href="class_body_manager.html#a003634616068c3e51029c38e77de7fec">BodyManager</a></li>
  166. <li>AllowSleep()&#160;:&#160;<a class="el" href="class_tracked_vehicle_controller.html#a6f6642ab7fa5b3fa90ddebcad0d07ec4">TrackedVehicleController</a>, <a class="el" href="class_vehicle_controller.html#a036140f704fc850f06f8c4072c91276c">VehicleController</a>, <a class="el" href="class_vehicle_engine.html#a542f9131ecce2c3f41526c44759b913b">VehicleEngine</a>, <a class="el" href="class_vehicle_transmission.html#a237601b6ae13f2d8b31ff20981b7ac9c">VehicleTransmission</a>, <a class="el" href="class_wheeled_vehicle_controller.html#a93a56d516b3760052815ac323844d574">WheeledVehicleController</a></li>
  167. <li>AppendVector()&#160;:&#160;<a class="el" href="class_byte_buffer.html#ac1f1080abfd6e0dce2133c7781b46fee">ByteBuffer</a></li>
  168. <li>ApplyBuoyancyImpulse()&#160;:&#160;<a class="el" href="class_body.html#a7797f43ac6078b682b4c9cb6c7b9b18e">Body</a>, <a class="el" href="class_body_interface.html#af12108f11ee689a1ebc8320a1ac45e87">BodyInterface</a></li>
  169. <li>ApplyDamping()&#160;:&#160;<a class="el" href="class_vehicle_engine.html#ad61683b9088153079e3e47334c2caf1a">VehicleEngine</a></li>
  170. <li>ApplyForceTorqueAndDragInternal()&#160;:&#160;<a class="el" href="class_motion_properties.html#ae1d0e7670106211909852cd6844286d9">MotionProperties</a></li>
  171. <li>ApplyGyroscopicForceInternal()&#160;:&#160;<a class="el" href="class_motion_properties.html#a78c58cb27772068a0aa3cbe286ddaf0b">MotionProperties</a></li>
  172. <li>ApplyTorque()&#160;:&#160;<a class="el" href="class_vehicle_engine.html#af916ceb8c4a323cee68c72465627901e">VehicleEngine</a>, <a class="el" href="class_wheel_w_v.html#a8d82611fb63ebf51e726d0aff2db4cab">WheelWV</a></li>
  173. <li>AreAllAbove()&#160;:&#160;<a class="el" href="class_polyhedron_submerged_volume_calculator.html#afd8348d65dfed4f7eb40ee92eb74742a">PolyhedronSubmergedVolumeCalculator</a></li>
  174. <li>AreAllBelow()&#160;:&#160;<a class="el" href="class_polyhedron_submerged_volume_calculator.html#aac9438428e9b0508fbac276161acae83">PolyhedronSubmergedVolumeCalculator</a></li>
  175. <li>AreJointsCorrectlyOrdered()&#160;:&#160;<a class="el" href="class_skeleton.html#aac4965d2cd0cf26b47ddc769e51c62fe">Skeleton</a></li>
  176. <li>ArithmeticShiftRight()&#160;:&#160;<a class="el" href="class_u_vec4.html#acfceebc6fc876a55c008bff9fc78b005">UVec4</a></li>
  177. <li>Array()&#160;:&#160;<a class="el" href="class_array.html#a16d387784beee3e4ed9928a9edadc089">Array&lt; T, Allocator &gt;</a></li>
  178. <li>ASin()&#160;:&#160;<a class="el" href="class_vec4.html#a2e71650ce94e6f72312f8820af419db5">Vec4</a></li>
  179. <li>assign()&#160;:&#160;<a class="el" href="class_array.html#ae1283a9f0de42a16a3f526726a366fee">Array&lt; T, Allocator &gt;</a></li>
  180. <li>AssignBodyID()&#160;:&#160;<a class="el" href="class_body_interface.html#a4247f0851fb8dfbe92f5b83a41863595">BodyInterface</a></li>
  181. <li>AssignSplit()&#160;:&#160;<a class="el" href="class_large_island_splitter.html#abdd73c85801b06752d297cf36df1b44f">LargeIslandSplitter</a></li>
  182. <li>AssignToNonParallelSplit()&#160;:&#160;<a class="el" href="class_large_island_splitter.html#a1b2ef7ebff94911ee008f25f6c0c741b">LargeIslandSplitter</a></li>
  183. <li>at()&#160;:&#160;<a class="el" href="class_array.html#ad43d0fa1083ae9004b7a4de150f9a7f5">Array&lt; T, Allocator &gt;</a>, <a class="el" href="class_static_array.html#a83ed073e3ed2248da10cef0277beeb23">StaticArray&lt; T, N &gt;</a></li>
  184. <li>ATan()&#160;:&#160;<a class="el" href="class_vec4.html#a0c3d97968c479dcc0a08b98134c95e02">Vec4</a></li>
  185. </ul>
  186. </div><!-- contents -->
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