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- <title>Jolt Physics: Class Members - Functions</title>
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- <div id="projectname">Jolt Physics
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- <div id="projectbrief">A multi core friendly Game Physics Engine</div>
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- <div class="contents">
- <div class="textblock">Here is a list of all functions with links to the classes they belong to:</div>
- <h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
- <li>UnassignBodyID() : <a class="el" href="class_body_interface.html#a90516454ed80b9ffd59dccb2dbcd8f2b">BodyInterface</a></li>
- <li>UnassignBodyIDs() : <a class="el" href="class_body_interface.html#a88613a7d9e6ba099b3a02faf842ac7d7">BodyInterface</a></li>
- <li>UniqueLock() : <a class="el" href="class_unique_lock.html#a6883cf8bdf6a648a540e5714f49a9605">UniqueLock< LockType ></a></li>
- <li>unlock() : <a class="el" href="class_mutex.html#a546a5b797ba29959357586aa2b3740a8">Mutex</a>, <a class="el" href="class_shared_mutex.html#a72e10c237bf7e8e771c864e4d800d9be">SharedMutex</a></li>
- <li>UnlockAll() : <a class="el" href="class_mutex_array.html#a454120af29f8004e1dd3a81ea110d5b1">MutexArray< MutexType ></a></li>
- <li>UnlockAllBodies() : <a class="el" href="class_body_manager.html#a5bfccfc12e83e13bc8ed0ceacff6ccc3">BodyManager</a></li>
- <li>UnlockAllConstraints() : <a class="el" href="class_constraint_manager.html#aef2a29f192caeb1209dfc1a6db0afb96">ConstraintManager</a></li>
- <li>UnlockModifications() : <a class="el" href="class_broad_phase.html#a588463ac5567b3cc721c45cdb90138d6">BroadPhase</a>, <a class="el" href="class_broad_phase_quad_tree.html#aa60691ada837fd47ffcb53a969682661">BroadPhaseQuadTree</a></li>
- <li>UnlockRead() : <a class="el" href="class_body_lock_interface.html#a01f2a12bf7200265b64aae3effd3a82d">BodyLockInterface</a>, <a class="el" href="class_body_lock_interface_locking.html#a523d0b2ec0c63a14964ff67b407cf8dd">BodyLockInterfaceLocking</a>, <a class="el" href="class_body_lock_interface_no_lock.html#ae073928dc06535a51719369ca70dda2f">BodyLockInterfaceNoLock</a>, <a class="el" href="class_body_manager.html#a3cfb772a46e7495234f6f14bff09ba99">BodyManager</a></li>
- <li>UnlockWrite() : <a class="el" href="class_body_lock_interface.html#a786e43ce709b4214d7ebda26961d4725">BodyLockInterface</a>, <a class="el" href="class_body_lock_interface_locking.html#a0651763a01d010609627cf84153b65d9">BodyLockInterfaceLocking</a>, <a class="el" href="class_body_lock_interface_no_lock.html#a6ecbc0cbe52514464956d3a49b73d79f">BodyLockInterfaceNoLock</a>, <a class="el" href="class_body_manager.html#a27ee56a1128b6d9df49d56ea8308d95b">BodyManager</a></li>
- <li>Unmapped() : <a class="el" href="class_skeleton_mapper_1_1_unmapped.html#a59408695490b38ff289316be1b90c8e2">SkeletonMapper::Unmapped</a></li>
- <li>Unpack() : <a class="el" href="class_triangle_codec_indexed8_bit_pack_s_o_a4_flags_1_1_decoding_context.html#ada5a0630058e85675e03c6d054b5bff2">TriangleCodecIndexed8BitPackSOA4Flags::DecodingContext</a></li>
- <li>Update() : <a class="el" href="class_character_virtual.html#ab9ce165035699a776a9d0b3e570def01">CharacterVirtual</a>, <a class="el" href="class_physics_system.html#a4cdc76b2486dfaecfc9319d040e5e5f3">PhysicsSystem</a>, <a class="el" href="class_vehicle_transmission.html#abd88a375576b8d35f854a5f687bf8acb">VehicleTransmission</a>, <a class="el" href="class_wheel_t_v.html#a4c2e4c332e9e4e69c1431a1d19ae6bce">WheelTV</a>, <a class="el" href="class_wheel_w_v.html#a5ac5b89c371660f4899a5fd4062599cb">WheelWV</a></li>
- <li>UpdateCenterOfMassInternal() : <a class="el" href="class_body.html#a0c81be8ceb81f10124d14a45b670ea9a">Body</a></li>
- <li>UpdateEarlyOutFraction() : <a class="el" href="class_collision_collector.html#ac46233c07f2d69db516879fbbcef8be1">CollisionCollector< ResultTypeArg, TraitsType ></a></li>
- <li>UpdateFinalize() : <a class="el" href="class_broad_phase.html#ab78bec1eb43c0ff847eaf489bd2e95a2">BroadPhase</a>, <a class="el" href="class_broad_phase_quad_tree.html#a851b5a33060fbd112d44cb3707829252">BroadPhaseQuadTree</a>, <a class="el" href="class_quad_tree.html#a95788f7c5352a8b053be1ac426d5536d">QuadTree</a></li>
- <li>UpdateGroundVelocity() : <a class="el" href="class_character_virtual.html#a5817d937424e252d406f71f0ba8771da">CharacterVirtual</a></li>
- <li>UpdatePenetration() : <a class="el" href="class_collide_soft_body_vertex_iterator.html#aeef8e7bdd029197e3ca1ca88c0a73349">CollideSoftBodyVertexIterator</a></li>
- <li>UpdatePrepare() : <a class="el" href="class_broad_phase.html#af28614224a9ae6463bce9f2039468852">BroadPhase</a>, <a class="el" href="class_broad_phase_quad_tree.html#a5a9eb444b1947b066fe77fc66d7899ff">BroadPhaseQuadTree</a>, <a class="el" href="class_quad_tree.html#ad819632f6a3b9912462c731eb017cd4f">QuadTree</a></li>
- <li>UpdateRigidBodyVelocities() : <a class="el" href="class_soft_body_motion_properties.html#ab64fe12fb4966612d3de96f79a3e6991">SoftBodyMotionProperties</a></li>
- <li>UpdateSleepStateInternal() : <a class="el" href="class_body.html#a047680ce755ba6d66aa078b317bb037f">Body</a></li>
- <li>UVec4() : <a class="el" href="class_u_vec4.html#ade18dcf5276cb800f91e55993f1f5270">UVec4</a></li>
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