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- <p>Encapsulates a collision contact.
- <a href="#details">More...</a></p>
- <p><code>#include <<a class="el" href="_character_virtual_8h_source.html">CharacterVirtual.h</a>></code></p>
- <div class="dynheader">
- Inheritance diagram for CharacterVirtual::Contact:</div>
- <div class="dyncontent">
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- <img src="struct_character_virtual_1_1_contact.png" usemap="#CharacterVirtual::Contact_map" alt=""/>
- <map id="CharacterVirtual::Contact_map" name="CharacterVirtual::Contact_map">
- <area href="class_character_virtual_1_1_contact_key.html" title="Uniquely identifies a contact between a character and another body or character." alt="CharacterVirtual::ContactKey" shape="rect" coords="0,0,177,24"/>
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- </div></div>
- <table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:ae726dbb4b578dfa2f083a74e3eb5c544" id="r_ae726dbb4b578dfa2f083a74e3eb5c544"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae726dbb4b578dfa2f083a74e3eb5c544">SaveState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream) const</td></tr>
- <tr class="separator:ae726dbb4b578dfa2f083a74e3eb5c544"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a952dfd4d7f5eaf9c790ae88d88cdb83a" id="r_a952dfd4d7f5eaf9c790ae88d88cdb83a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a952dfd4d7f5eaf9c790ae88d88cdb83a">RestoreState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream)</td></tr>
- <tr class="separator:a952dfd4d7f5eaf9c790ae88d88cdb83a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_methods_class_character_virtual_1_1_contact_key"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_class_character_virtual_1_1_contact_key')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_character_virtual_1_1_contact_key.html">CharacterVirtual::ContactKey</a></td></tr>
- <tr class="memitem:a232bdf5cb80a1b4ee8fe0c5d3f733649 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a232bdf5cb80a1b4ee8fe0c5d3f733649"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a232bdf5cb80a1b4ee8fe0c5d3f733649">ContactKey</a> ()=default</td></tr>
- <tr class="memdesc:a232bdf5cb80a1b4ee8fe0c5d3f733649 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <br /></td></tr>
- <tr class="separator:a232bdf5cb80a1b4ee8fe0c5d3f733649 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa3d8a41431389b608f3856dbdc14a2b2 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_aa3d8a41431389b608f3856dbdc14a2b2"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#aa3d8a41431389b608f3856dbdc14a2b2">ContactKey</a> (const <a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> &inContact)=default</td></tr>
- <tr class="separator:aa3d8a41431389b608f3856dbdc14a2b2 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a34228ee00eabccf4048ae679ff233c8f inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a34228ee00eabccf4048ae679ff233c8f"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a34228ee00eabccf4048ae679ff233c8f">ContactKey</a> (const <a class="el" href="class_body_i_d.html">BodyID</a> &inBodyB, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID)</td></tr>
- <tr class="separator:a34228ee00eabccf4048ae679ff233c8f inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a103e68f5bd9450a192261b1e11a0c0ef inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a103e68f5bd9450a192261b1e11a0c0ef"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a103e68f5bd9450a192261b1e11a0c0ef">ContactKey</a> (const <a class="el" href="class_character_i_d.html">CharacterID</a> &inCharacterIDB, const <a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> &inSubShapeID)</td></tr>
- <tr class="separator:a103e68f5bd9450a192261b1e11a0c0ef inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2e75f7bb3584c84fc767f8b60c27186e inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a2e75f7bb3584c84fc767f8b60c27186e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a2e75f7bb3584c84fc767f8b60c27186e">operator=</a> (const <a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> &inContact)=default</td></tr>
- <tr class="separator:a2e75f7bb3584c84fc767f8b60c27186e inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3c2263c320dd418f740c6864b053d024 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a3c2263c320dd418f740c6864b053d024"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a3c2263c320dd418f740c6864b053d024">IsSameBody</a> (const <a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> &inOther) const</td></tr>
- <tr class="memdesc:a3c2263c320dd418f740c6864b053d024 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight">Checks if two contacts refer to the same body (or virtual character) <br /></td></tr>
- <tr class="separator:a3c2263c320dd418f740c6864b053d024 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9bf72c6de59a8bb41b4c45091f254db2 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a9bf72c6de59a8bb41b4c45091f254db2"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a9bf72c6de59a8bb41b4c45091f254db2">operator==</a> (const <a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> &inRHS) const</td></tr>
- <tr class="memdesc:a9bf72c6de59a8bb41b4c45091f254db2 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight">Equality operator. <br /></td></tr>
- <tr class="separator:a9bf72c6de59a8bb41b4c45091f254db2 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa4d8cbf25664362ee237da1fd9d39c9a inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_aa4d8cbf25664362ee237da1fd9d39c9a"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#aa4d8cbf25664362ee237da1fd9d39c9a">operator!=</a> (const <a class="el" href="class_character_virtual_1_1_contact_key.html">ContactKey</a> &inRHS) const</td></tr>
- <tr class="separator:aa4d8cbf25664362ee237da1fd9d39c9a inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a71d6342427e6eb8dd0089b6a86f392f9 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a71d6342427e6eb8dd0089b6a86f392f9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a71d6342427e6eb8dd0089b6a86f392f9">GetHash</a> () const</td></tr>
- <tr class="memdesc:a71d6342427e6eb8dd0089b6a86f392f9 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="struct_hash.html" title="Fallback hash function that calls T::GetHash()">Hash</a> of this structure. <br /></td></tr>
- <tr class="separator:a71d6342427e6eb8dd0089b6a86f392f9 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0f4314de63a5392c2445d05d3c2c6349 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_a0f4314de63a5392c2445d05d3c2c6349"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a0f4314de63a5392c2445d05d3c2c6349">SaveState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream) const</td></tr>
- <tr class="separator:a0f4314de63a5392c2445d05d3c2c6349 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:adeb2d98d0fd3d729ddf260f07e513e35 inherit pub_methods_class_character_virtual_1_1_contact_key" id="r_adeb2d98d0fd3d729ddf260f07e513e35"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#adeb2d98d0fd3d729ddf260f07e513e35">RestoreState</a> (<a class="el" href="class_state_recorder.html">StateRecorder</a> &inStream)</td></tr>
- <tr class="separator:adeb2d98d0fd3d729ddf260f07e513e35 inherit pub_methods_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- </table><table class="memberdecls">
- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
- Public Attributes</h2></td></tr>
- <tr class="memitem:ae0c5dd762716d33d3c0289846b4126ff" id="r_ae0c5dd762716d33d3c0289846b4126ff"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae0c5dd762716d33d3c0289846b4126ff">mPosition</a></td></tr>
- <tr class="memdesc:ae0c5dd762716d33d3c0289846b4126ff"><td class="mdescLeft"> </td><td class="mdescRight">Position where the character makes contact. <br /></td></tr>
- <tr class="separator:ae0c5dd762716d33d3c0289846b4126ff"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab4c53990ab4c51b1b7f9abe59de0775c" id="r_ab4c53990ab4c51b1b7f9abe59de0775c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab4c53990ab4c51b1b7f9abe59de0775c">mLinearVelocity</a></td></tr>
- <tr class="memdesc:ab4c53990ab4c51b1b7f9abe59de0775c"><td class="mdescLeft"> </td><td class="mdescRight">Velocity of the contact point. <br /></td></tr>
- <tr class="separator:ab4c53990ab4c51b1b7f9abe59de0775c"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3e0e1203d15a972c0b52b08940439664" id="r_a3e0e1203d15a972c0b52b08940439664"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a3e0e1203d15a972c0b52b08940439664">mContactNormal</a></td></tr>
- <tr class="memdesc:a3e0e1203d15a972c0b52b08940439664"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="struct_character_virtual_1_1_contact.html" title="Encapsulates a collision contact.">Contact</a> normal, pointing towards the character. <br /></td></tr>
- <tr class="separator:a3e0e1203d15a972c0b52b08940439664"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac8573f10d6b69928672603e63490d450" id="r_ac8573f10d6b69928672603e63490d450"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_vec3.html">Vec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#ac8573f10d6b69928672603e63490d450">mSurfaceNormal</a></td></tr>
- <tr class="memdesc:ac8573f10d6b69928672603e63490d450"><td class="mdescLeft"> </td><td class="mdescRight">Surface normal of the contact. <br /></td></tr>
- <tr class="separator:ac8573f10d6b69928672603e63490d450"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:abbbf77d2cdfb572d1f637812bbca93e9" id="r_abbbf77d2cdfb572d1f637812bbca93e9"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#abbbf77d2cdfb572d1f637812bbca93e9">mDistance</a></td></tr>
- <tr class="memdesc:abbbf77d2cdfb572d1f637812bbca93e9"><td class="mdescLeft"> </td><td class="mdescRight">Distance to the contact <= 0 means that it is an actual contact, > 0 means predictive. <br /></td></tr>
- <tr class="separator:abbbf77d2cdfb572d1f637812bbca93e9"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a85abb6cf7ff39090dba7f596603c8f23" id="r_a85abb6cf7ff39090dba7f596603c8f23"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="#a85abb6cf7ff39090dba7f596603c8f23">mFraction</a></td></tr>
- <tr class="memdesc:a85abb6cf7ff39090dba7f596603c8f23"><td class="mdescLeft"> </td><td class="mdescRight">Fraction along the path where this contact takes place. <br /></td></tr>
- <tr class="separator:a85abb6cf7ff39090dba7f596603c8f23"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1f227d6b89bbddbc35de63b1c8f7d306" id="r_a1f227d6b89bbddbc35de63b1c8f7d306"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_motion_type_8h.html#a328245ddbb758681fad3c44c9d488fd8">EMotionType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a1f227d6b89bbddbc35de63b1c8f7d306">mMotionTypeB</a></td></tr>
- <tr class="memdesc:a1f227d6b89bbddbc35de63b1c8f7d306"><td class="mdescLeft"> </td><td class="mdescRight">Motion type of B, used to determine the priority of the contact. <br /></td></tr>
- <tr class="separator:a1f227d6b89bbddbc35de63b1c8f7d306"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae19592c8bdfb0e4fc0b22b88e12f3ebd" id="r_ae19592c8bdfb0e4fc0b22b88e12f3ebd"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#ae19592c8bdfb0e4fc0b22b88e12f3ebd">mIsSensorB</a></td></tr>
- <tr class="memdesc:ae19592c8bdfb0e4fc0b22b88e12f3ebd"><td class="mdescLeft"> </td><td class="mdescRight">If B is a sensor. <br /></td></tr>
- <tr class="separator:ae19592c8bdfb0e4fc0b22b88e12f3ebd"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3c12c5f756cec99d1d749a46313fc1b3" id="r_a3c12c5f756cec99d1d749a46313fc1b3"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_character_virtual.html">CharacterVirtual</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="#a3c12c5f756cec99d1d749a46313fc1b3">mCharacterB</a> = nullptr</td></tr>
- <tr class="memdesc:a3c12c5f756cec99d1d749a46313fc1b3"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_character.html">Character</a> we're colliding with (if not nullptr). Note that this may be a dangling pointer when accessed through <a class="el" href="class_character_virtual.html#a2fcecdf5b3e0f584f2bb7ec5a128dbe6">GetActiveContacts()</a>, use mCharacterIDB instead. <br /></td></tr>
- <tr class="separator:a3c12c5f756cec99d1d749a46313fc1b3"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a904ea0676f8406e735f23ff45fa2d57a" id="r_a904ea0676f8406e735f23ff45fa2d57a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a904ea0676f8406e735f23ff45fa2d57a">mUserData</a></td></tr>
- <tr class="memdesc:a904ea0676f8406e735f23ff45fa2d57a"><td class="mdescLeft"> </td><td class="mdescRight">User data of B. <br /></td></tr>
- <tr class="separator:a904ea0676f8406e735f23ff45fa2d57a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a668d987b784e7b11dd030ad79f202cab" id="r_a668d987b784e7b11dd030ad79f202cab"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_physics_material.html">PhysicsMaterial</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="#a668d987b784e7b11dd030ad79f202cab">mMaterial</a></td></tr>
- <tr class="memdesc:a668d987b784e7b11dd030ad79f202cab"><td class="mdescLeft"> </td><td class="mdescRight">Material of B. <br /></td></tr>
- <tr class="separator:a668d987b784e7b11dd030ad79f202cab"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a90d33cabd5e7e175186d781efa42031f" id="r_a90d33cabd5e7e175186d781efa42031f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a90d33cabd5e7e175186d781efa42031f">mHadCollision</a> = false</td></tr>
- <tr class="memdesc:a90d33cabd5e7e175186d781efa42031f"><td class="mdescLeft"> </td><td class="mdescRight">If the character actually collided with the contact (can be false if a predictive contact never becomes a real one) <br /></td></tr>
- <tr class="separator:a90d33cabd5e7e175186d781efa42031f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8137b339f63f6693ed3bb5449ea18ec0" id="r_a8137b339f63f6693ed3bb5449ea18ec0"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a8137b339f63f6693ed3bb5449ea18ec0">mWasDiscarded</a> = false</td></tr>
- <tr class="memdesc:a8137b339f63f6693ed3bb5449ea18ec0"><td class="mdescLeft"> </td><td class="mdescRight">If the contact validate callback chose to discard this contact or when the body is a sensor. <br /></td></tr>
- <tr class="separator:a8137b339f63f6693ed3bb5449ea18ec0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab702ce98262a29981d4bd1c5f6e86ca5" id="r_ab702ce98262a29981d4bd1c5f6e86ca5"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#ab702ce98262a29981d4bd1c5f6e86ca5">mCanPushCharacter</a> = true</td></tr>
- <tr class="memdesc:ab702ce98262a29981d4bd1c5f6e86ca5"><td class="mdescLeft"> </td><td class="mdescRight">When true, the velocity of the contact point can push the character. <br /></td></tr>
- <tr class="separator:ab702ce98262a29981d4bd1c5f6e86ca5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="inherit_header pub_attribs_class_character_virtual_1_1_contact_key"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_attribs_class_character_virtual_1_1_contact_key')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_character_virtual_1_1_contact_key.html">CharacterVirtual::ContactKey</a></td></tr>
- <tr class="memitem:a0d70de66ff7069cc35709b5d06600f5d inherit pub_attribs_class_character_virtual_1_1_contact_key" id="r_a0d70de66ff7069cc35709b5d06600f5d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_body_i_d.html">BodyID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a0d70de66ff7069cc35709b5d06600f5d">mBodyB</a></td></tr>
- <tr class="memdesc:a0d70de66ff7069cc35709b5d06600f5d inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight">ID of body we're colliding with (if not invalid) <br /></td></tr>
- <tr class="separator:a0d70de66ff7069cc35709b5d06600f5d inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a75c5f74c807559d97002c1b2aad077b9 inherit pub_attribs_class_character_virtual_1_1_contact_key" id="r_a75c5f74c807559d97002c1b2aad077b9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_character_i_d.html">CharacterID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#a75c5f74c807559d97002c1b2aad077b9">mCharacterIDB</a></td></tr>
- <tr class="memdesc:a75c5f74c807559d97002c1b2aad077b9 inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_character.html">Character</a> we're colliding with (if not invalid) <br /></td></tr>
- <tr class="separator:a75c5f74c807559d97002c1b2aad077b9 inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ac26c6719debb6a601e9a504569e36e74 inherit pub_attribs_class_character_virtual_1_1_contact_key" id="r_ac26c6719debb6a601e9a504569e36e74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sub_shape_i_d.html">SubShapeID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_virtual_1_1_contact_key.html#ac26c6719debb6a601e9a504569e36e74">mSubShapeIDB</a></td></tr>
- <tr class="memdesc:ac26c6719debb6a601e9a504569e36e74 inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="mdescLeft"> </td><td class="mdescRight">Sub shape ID of body or character we're colliding with. <br /></td></tr>
- <tr class="separator:ac26c6719debb6a601e9a504569e36e74 inherit pub_attribs_class_character_virtual_1_1_contact_key"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
- <div class="textblock"><p>Encapsulates a collision contact. </p>
- </div><h2 class="groupheader">Member Function Documentation</h2>
- <a id="a952dfd4d7f5eaf9c790ae88d88cdb83a" name="a952dfd4d7f5eaf9c790ae88d88cdb83a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a952dfd4d7f5eaf9c790ae88d88cdb83a">◆ </a></span>RestoreState()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">void CharacterVirtual::Contact::RestoreState </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="class_state_recorder.html">StateRecorder</a> &</td> <td class="paramname"><span class="paramname"><em>inStream</em></span></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a id="ae726dbb4b578dfa2f083a74e3eb5c544" name="ae726dbb4b578dfa2f083a74e3eb5c544"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae726dbb4b578dfa2f083a74e3eb5c544">◆ </a></span>SaveState()</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">void CharacterVirtual::Contact::SaveState </td>
- <td>(</td>
- <td class="paramtype"><a class="el" href="class_state_recorder.html">StateRecorder</a> &</td> <td class="paramname"><span class="paramname"><em>inStream</em></span></td><td>)</td>
- <td> const</td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <h2 class="groupheader">Member Data Documentation</h2>
- <a id="ab702ce98262a29981d4bd1c5f6e86ca5" name="ab702ce98262a29981d4bd1c5f6e86ca5"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab702ce98262a29981d4bd1c5f6e86ca5">◆ </a></span>mCanPushCharacter</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool CharacterVirtual::Contact::mCanPushCharacter = true</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>When true, the velocity of the contact point can push the character. </p>
- </div>
- </div>
- <a id="a3c12c5f756cec99d1d749a46313fc1b3" name="a3c12c5f756cec99d1d749a46313fc1b3"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3c12c5f756cec99d1d749a46313fc1b3">◆ </a></span>mCharacterB</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const <a class="el" href="class_character_virtual.html">CharacterVirtual</a>* CharacterVirtual::Contact::mCharacterB = nullptr</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p><a class="el" href="class_character.html">Character</a> we're colliding with (if not nullptr). Note that this may be a dangling pointer when accessed through <a class="el" href="class_character_virtual.html#a2fcecdf5b3e0f584f2bb7ec5a128dbe6">GetActiveContacts()</a>, use mCharacterIDB instead. </p>
- </div>
- </div>
- <a id="a3e0e1203d15a972c0b52b08940439664" name="a3e0e1203d15a972c0b52b08940439664"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a3e0e1203d15a972c0b52b08940439664">◆ </a></span>mContactNormal</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterVirtual::Contact::mContactNormal</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p><a class="el" href="struct_character_virtual_1_1_contact.html" title="Encapsulates a collision contact.">Contact</a> normal, pointing towards the character. </p>
- </div>
- </div>
- <a id="abbbf77d2cdfb572d1f637812bbca93e9" name="abbbf77d2cdfb572d1f637812bbca93e9"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#abbbf77d2cdfb572d1f637812bbca93e9">◆ </a></span>mDistance</h2>
- <div class="memitem">
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- <td class="memname">float CharacterVirtual::Contact::mDistance</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Distance to the contact <= 0 means that it is an actual contact, > 0 means predictive. </p>
- </div>
- </div>
- <a id="a85abb6cf7ff39090dba7f596603c8f23" name="a85abb6cf7ff39090dba7f596603c8f23"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a85abb6cf7ff39090dba7f596603c8f23">◆ </a></span>mFraction</h2>
- <div class="memitem">
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- <td class="memname">float CharacterVirtual::Contact::mFraction</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Fraction along the path where this contact takes place. </p>
- </div>
- </div>
- <a id="a90d33cabd5e7e175186d781efa42031f" name="a90d33cabd5e7e175186d781efa42031f"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a90d33cabd5e7e175186d781efa42031f">◆ </a></span>mHadCollision</h2>
- <div class="memitem">
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- <tr>
- <td class="memname">bool CharacterVirtual::Contact::mHadCollision = false</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>If the character actually collided with the contact (can be false if a predictive contact never becomes a real one) </p>
- </div>
- </div>
- <a id="ae19592c8bdfb0e4fc0b22b88e12f3ebd" name="ae19592c8bdfb0e4fc0b22b88e12f3ebd"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae19592c8bdfb0e4fc0b22b88e12f3ebd">◆ </a></span>mIsSensorB</h2>
- <div class="memitem">
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- <table class="memname">
- <tr>
- <td class="memname">bool CharacterVirtual::Contact::mIsSensorB</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>If B is a sensor. </p>
- </div>
- </div>
- <a id="ab4c53990ab4c51b1b7f9abe59de0775c" name="ab4c53990ab4c51b1b7f9abe59de0775c"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ab4c53990ab4c51b1b7f9abe59de0775c">◆ </a></span>mLinearVelocity</h2>
- <div class="memitem">
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- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterVirtual::Contact::mLinearVelocity</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Velocity of the contact point. </p>
- </div>
- </div>
- <a id="a668d987b784e7b11dd030ad79f202cab" name="a668d987b784e7b11dd030ad79f202cab"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a668d987b784e7b11dd030ad79f202cab">◆ </a></span>mMaterial</h2>
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- <td class="memname">const <a class="el" href="class_physics_material.html">PhysicsMaterial</a>* CharacterVirtual::Contact::mMaterial</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Material of B. </p>
- </div>
- </div>
- <a id="a1f227d6b89bbddbc35de63b1c8f7d306" name="a1f227d6b89bbddbc35de63b1c8f7d306"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a1f227d6b89bbddbc35de63b1c8f7d306">◆ </a></span>mMotionTypeB</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="_motion_type_8h.html#a328245ddbb758681fad3c44c9d488fd8">EMotionType</a> CharacterVirtual::Contact::mMotionTypeB</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Motion type of B, used to determine the priority of the contact. </p>
- </div>
- </div>
- <a id="ae0c5dd762716d33d3c0289846b4126ff" name="ae0c5dd762716d33d3c0289846b4126ff"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ae0c5dd762716d33d3c0289846b4126ff">◆ </a></span>mPosition</h2>
- <div class="memitem">
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- <table class="memname">
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- <td class="memname"><a class="el" href="_real_8h.html#ae088dda635fb0ba1c96ea179d384ca40">RVec3</a> CharacterVirtual::Contact::mPosition</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Position where the character makes contact. </p>
- </div>
- </div>
- <a id="ac8573f10d6b69928672603e63490d450" name="ac8573f10d6b69928672603e63490d450"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#ac8573f10d6b69928672603e63490d450">◆ </a></span>mSurfaceNormal</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="class_vec3.html">Vec3</a> CharacterVirtual::Contact::mSurfaceNormal</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Surface normal of the contact. </p>
- </div>
- </div>
- <a id="a904ea0676f8406e735f23ff45fa2d57a" name="a904ea0676f8406e735f23ff45fa2d57a"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a904ea0676f8406e735f23ff45fa2d57a">◆ </a></span>mUserData</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname"><a class="el" href="_core_8h.html#a60e8696a4678cd348e991a1f172e53f7">uint64</a> CharacterVirtual::Contact::mUserData</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>User data of B. </p>
- </div>
- </div>
- <a id="a8137b339f63f6693ed3bb5449ea18ec0" name="a8137b339f63f6693ed3bb5449ea18ec0"></a>
- <h2 class="memtitle"><span class="permalink"><a href="#a8137b339f63f6693ed3bb5449ea18ec0">◆ </a></span>mWasDiscarded</h2>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool CharacterVirtual::Contact::mWasDiscarded = false</td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>If the contact validate callback chose to discard this contact or when the body is a sensor. </p>
- </div>
- </div>
- <hr/>The documentation for this struct was generated from the following files:<ul>
- <li>Jolt/Physics/Character/<a class="el" href="_character_virtual_8h_source.html">CharacterVirtual.h</a></li>
- <li>Jolt/Physics/Character/<a class="el" href="_character_virtual_8cpp.html">CharacterVirtual.cpp</a></li>
- </ul>
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- </div><!-- doc-content -->
- <!-- start footer part -->
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- <li class="navelem"><a class="el" href="class_character_virtual.html">CharacterVirtual</a></li><li class="navelem"><a class="el" href="struct_character_virtual_1_1_contact.html">Contact</a></li>
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