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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Compute/ComputeQueue.h>
- #ifdef JPH_USE_CPU_COMPUTE
- #include <Jolt/Compute/CPU/ComputeShaderCPU.h>
- #include <Jolt/Core/UnorderedSet.h>
- JPH_NAMESPACE_BEGIN
- /// A command queue for the CPU compute system
- class JPH_EXPORT ComputeQueueCPU final : public ComputeQueue
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Destructor
- virtual ~ComputeQueueCPU() override;
- // See: ComputeQueue
- virtual void SetShader(const ComputeShader *inShader) override;
- virtual void SetConstantBuffer(const char *inName, const ComputeBuffer *inBuffer) override;
- virtual void SetBuffer(const char *inName, const ComputeBuffer *inBuffer) override;
- virtual void SetRWBuffer(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier = EBarrier::Yes) override;
- virtual void ScheduleReadback(ComputeBuffer *inDst, const ComputeBuffer *inSrc) override;
- virtual void Dispatch(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ) override;
- virtual void Execute() override;
- virtual void Wait() override;
- private:
- RefConst<ComputeShaderCPU> mShader = nullptr; ///< Current active shader
- ShaderWrapper * mWrapper = nullptr; ///< The active shader wrapper
- UnorderedSet<RefConst<ComputeBuffer>> mUsedBuffers; ///< Buffers that are in use by the current execution, these will be retained until execution is finished so that we don't free buffers that are in use
- };
- JPH_NAMESPACE_END
- #endif // JPH_USE_CPU_COMPUTE
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