ComputeSystemCPU.cpp 1.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #ifdef JPH_USE_CPU_COMPUTE
  6. #include <Jolt/Compute/CPU/ComputeSystemCPU.h>
  7. #include <Jolt/Compute/CPU/ComputeQueueCPU.h>
  8. #include <Jolt/Compute/CPU/ComputeBufferCPU.h>
  9. JPH_NAMESPACE_BEGIN
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(ComputeSystemCPU)
  11. {
  12. JPH_ADD_BASE_CLASS(ComputeSystemCPU, ComputeSystem)
  13. }
  14. ComputeShaderResult ComputeSystemCPU::CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ)
  15. {
  16. ComputeShaderResult result;
  17. const ShaderRegistry::const_iterator it = mShaderRegistry.find(inName);
  18. if (it == mShaderRegistry.end())
  19. {
  20. result.SetError("Compute shader not found");
  21. return result;
  22. }
  23. result.Set(new ComputeShaderCPU(it->second, inGroupSizeX, inGroupSizeY, inGroupSizeZ));
  24. return result;
  25. }
  26. ComputeBufferResult ComputeSystemCPU::CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData)
  27. {
  28. ComputeBufferResult result;
  29. result.Set(new ComputeBufferCPU(inType, inSize, inStride, inData));
  30. return result;
  31. }
  32. ComputeQueueResult ComputeSystemCPU::CreateComputeQueue()
  33. {
  34. ComputeQueueResult result;
  35. result.Set(new ComputeQueueCPU());
  36. return result;
  37. }
  38. ComputeSystemResult CreateComputeSystemCPU()
  39. {
  40. ComputeSystemResult result;
  41. result.Set(new ComputeSystemCPU());
  42. return result;
  43. }
  44. JPH_NAMESPACE_END
  45. #endif // JPH_USE_CPU_COMPUTE