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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- /// @cond INTERNAL
- // First WrapShaderBegin.h should have been included, then the shader code
- /// Bind a buffer to the shader
- virtual void Bind(const char *inName, void *inData, uint64 inSize) override
- {
- // Don't redefine constants
- #undef JPH_SHADER_CONSTANT
- #define JPH_SHADER_CONSTANT(type, name, value)
- // Don't redefine structs
- #undef JPH_SHADER_STRUCT_BEGIN
- #undef JPH_SHADER_STRUCT_MEMBER
- #undef JPH_SHADER_STRUCT_END
- #define JPH_SHADER_STRUCT_BEGIN(name)
- #define JPH_SHADER_STRUCT_MEMBER(type, name)
- #define JPH_SHADER_STRUCT_END(name)
- // When a constant buffer is bound, copy the data into the members
- #undef JPH_SHADER_CONSTANTS_BEGIN
- #undef JPH_SHADER_CONSTANTS_MEMBER
- #define JPH_SHADER_CONSTANTS_BEGIN(type, name) case HashString(#name): memcpy(&name + 1, inData, size_t(inSize)); break; // Very hacky way to get the address of the first constant and to copy the entire block of constants
- #define JPH_SHADER_CONSTANTS_MEMBER(type, name)
- // When a buffer is bound, set the pointer
- #undef JPH_SHADER_BIND_BUFFER
- #undef JPH_SHADER_BIND_RW_BUFFER
- #define JPH_SHADER_BIND_BUFFER(type, name) case HashString(#name): name = (const type *)inData; break;
- #define JPH_SHADER_BIND_RW_BUFFER(type, name) case HashString(#name): name = (type *)inData; break;
- switch (HashString(inName))
- {
- // Now include the shader bindings followed by WrapShaderEnd.h
- /// @endcond
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