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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #ifdef JPH_USE_MTL
- #include <MetalKit/MetalKit.h>
- #include <Jolt/Compute/ComputeQueue.h>
- JPH_NAMESPACE_BEGIN
- class ComputeShaderMTL;
- /// A command queue for Metal for executing compute workloads on the GPU.
- class JPH_EXPORT ComputeQueueMTL final : public ComputeQueue
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor / destructor
- ComputeQueueMTL(id<MTLDevice> inDevice);
- virtual ~ComputeQueueMTL() override;
- // See: ComputeQueue
- virtual void SetShader(const ComputeShader *inShader) override;
- virtual void SetConstantBuffer(const char *inName, const ComputeBuffer *inBuffer) override;
- virtual void SetBuffer(const char *inName, const ComputeBuffer *inBuffer) override;
- virtual void SetRWBuffer(const char *inName, ComputeBuffer *inBuffer, EBarrier inBarrier = EBarrier::Yes) override;
- virtual void ScheduleReadback(ComputeBuffer *inDst, const ComputeBuffer *inSrc) override;
- virtual void Dispatch(uint inThreadGroupsX, uint inThreadGroupsY, uint inThreadGroupsZ) override;
- virtual void Execute() override;
- virtual void Wait() override;
- private:
- void BeginCommandBuffer();
- id<MTLCommandQueue> mCommandQueue;
- id<MTLCommandBuffer> mCommandBuffer;
- id<MTLComputeCommandEncoder> mComputeEncoder;
- RefConst<ComputeShaderMTL> mShader;
- bool mIsExecuting = false;
- };
- JPH_NAMESPACE_END
- #endif // JPH_USE_MTL
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