ComputeShaderMTL.mm 985 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #ifdef JPH_USE_MTL
  6. #include <Jolt/Compute/MTL/ComputeShaderMTL.h>
  7. JPH_NAMESPACE_BEGIN
  8. ComputeShaderMTL::ComputeShaderMTL(id<MTLComputePipelineState> inPipelineState, MTLComputePipelineReflection *inReflection, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) :
  9. ComputeShader(inGroupSizeX, inGroupSizeY, inGroupSizeZ),
  10. mPipelineState(inPipelineState)
  11. {
  12. for (id<MTLBinding> binding in inReflection.bindings)
  13. {
  14. const char *name = [binding.name UTF8String];
  15. uint index = uint(binding.index);
  16. mNameToBindingIndex[name] = index;
  17. }
  18. }
  19. uint ComputeShaderMTL::NameToBindingIndex(const char *inName) const
  20. {
  21. UnorderedMap<String, uint>::const_iterator it = mNameToBindingIndex.find(inName);
  22. JPH_ASSERT(it != mNameToBindingIndex.end());
  23. return it->second;
  24. }
  25. JPH_NAMESPACE_END
  26. #endif // JPH_USE_MTL