ComputeSystemMTL.h 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Compute/ComputeSystem.h>
  6. #ifdef JPH_USE_MTL
  7. #include <MetalKit/MetalKit.h>
  8. JPH_NAMESPACE_BEGIN
  9. /// Interface to run a workload on the GPU
  10. class JPH_EXPORT ComputeSystemMTL : public ComputeSystem
  11. {
  12. public:
  13. JPH_DECLARE_RTTI_VIRTUAL(JPH_EXPORT, ComputeSystemMTL)
  14. // Initialize / shutdown the compute system
  15. bool Initialize(id<MTLDevice> inDevice);
  16. void Shutdown();
  17. // See: ComputeSystem
  18. virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) override;
  19. virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) override;
  20. virtual ComputeQueueResult CreateComputeQueue() override;
  21. /// Get the metal device
  22. id<MTLDevice> GetDevice() const { return mDevice; }
  23. private:
  24. id<MTLDevice> mDevice;
  25. id<MTLLibrary> mShaderLibrary;
  26. };
  27. JPH_NAMESPACE_END
  28. #endif // JPH_USE_MTL