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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Compute/ComputeSystem.h>
- #ifdef JPH_USE_MTL
- #include <MetalKit/MetalKit.h>
- JPH_NAMESPACE_BEGIN
- /// Interface to run a workload on the GPU
- class JPH_EXPORT ComputeSystemMTL : public ComputeSystem
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_EXPORT, ComputeSystemMTL)
- // Initialize / shutdown the compute system
- bool Initialize(id<MTLDevice> inDevice);
- void Shutdown();
- // See: ComputeSystem
- virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) override;
- virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) override;
- virtual ComputeQueueResult CreateComputeQueue() override;
- /// Get the metal device
- id<MTLDevice> GetDevice() const { return mDevice; }
- private:
- id<MTLDevice> mDevice;
- id<MTLLibrary> mShaderLibrary;
- };
- JPH_NAMESPACE_END
- #endif // JPH_USE_MTL
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